Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.30 10:45:00 -
[31] - Quote
I personally would have rather it be full passive for both games.
But i think the cap and the week long dimin returns will be fine and might actually keep my month old dust character from having a million more SP then my year old EVE character. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.09.30 10:48:00 -
[32] - Quote
You will still get the same amount as you did pre-patch if you played daily... |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.30 10:49:00 -
[33] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me.
I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told .
Fun has no part in games any more |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.30 10:49:00 -
[34] - Quote
HK-40 wrote:At least all my characters will get a workout anyway. Probably work out quite well in the long run.
I really, really hope its per character and not per account.
That would give a reason to play on a different character at different times of the week, that'd be really good in long run i think. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.09.30 11:03:00 -
[35] - Quote
fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem? |
HK-40
120
|
Posted - 2012.09.30 11:06:00 -
[36] - Quote
Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
'Matchmaking System' - explain to me how this will affect merc contracts on the EVE server proper?
I don't think you are getting the concept of what the game is intended to be, and what features are here purely for testing purposes, though it may well be in high sec factional warfare. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 11:07:00 -
[37] - Quote
Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
^^^This. Thanks for saying all that, I couldn't be bothered. |
Ydubbs81 RND
48
|
Posted - 2012.09.30 11:40:00 -
[38] - Quote
The devs need to chime in and break down exactly what this new 7-day cap means in layman terms. |
Mira Adari
16
|
Posted - 2012.09.30 11:47:00 -
[39] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). You know you're talking to a WARRIOR here? They do 'play' to accumulate SPs...or rather bump a LAV between two pillars... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.30 11:49:00 -
[40] - Quote
great good players will reach the cap in maybe 2 days or even less. Time to make some alternative charachters. Well when i reach the cap i will jump from Char to char all in the same corp. Then im gonna donate ISK to the corp and after that i ask if i can have the ISK transfered to another char. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.30 11:57:00 -
[41] - Quote
KEROSIINI-TERO wrote:From Codex patch notes:
"Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime)"
I find that disappointing. I used to think current system (reset every day) was ingenious, it gave incentive to log on every day. Hell, I felt compelled to play the sweet games every day and of course some more...
Now it may be that there'll be several dust-free days. Not entirely bad as I'm likely to get some sleeping hours finally...
I agree, it used to be that Dust was the thing I did in between the long runs required on EVE (plus of course the sweet SP gains and some extra). With the weekly ticker it'll be more of a "early week yes", "late week no" thing.
This system will also encourage me to buy short duration skill boosters over longer lasting ones. 3-day boosters seem about right if Dust stays with a weekly timer, to avoid semi-wasting the value of the AUR.
My 0.02 ISK Cross
ps ~ I don't know how "hardcore" or "causal" I am but as a guy with two young kids who's dealing with school I can't be said to have lots of free time so I feel more middle of the pack rather than an outlier as far as demographic is concerned. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 12:01:00 -
[42] - Quote
Ad ski wrote: Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc.
Ok, you have a point there. Personally, I think if someone plays a game just to rank up a virtual ladder, they're wasting their time, but I see you have a different view on that so let's just agree to disagree here. But putting that aside, if you're concerned about ranking, there is a leader board in the game that ranks everybody by the number of war points, kills, k/d ratio etc. This is totally independent of the actual number of SP you earn.
The other points you brought up don't hold imo:
Quote: ... Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. The SP cap doesn't take anything away from the appeal of the leveling system, Eve Online is the living example for that. All it does is remove the urge to 'grind away', and imo this is a good thing, because the need to grind for whatever is the worst game mechanic ever.
Quote: If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? Like HK-40 said, there is nullsec and there are corp battles, those will be impacted by the issue of SP farming as well. Corp battles are not supposed to be fair, but everyone is supposed to start out on equal footing, with their skill and their actions over time deciding about how well they and their corp are doing. If someone can take a short cut to this by farming SP in a quite corner, it can make the whole game meaningless to everyone else. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 12:05:00 -
[43] - Quote
Guys guys guys! I really think everyone is jumping to conclusions here. I believe that the hard cap and the diminishing returns affect two very different aspects of gaining skills.
*Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) *Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online
Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
ac-+cru-+al -á(-krl) n. 1. The act or process of accumulating; an increase. 2. Something that accumulates or increases.
|
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.30 12:18:00 -
[44] - Quote
Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
Whoa hold on a bit, firstly I couldn't give a monkeys cuss tbh, play the game how you want, it's not a job or life or death it's a game.
Why the hostility I posted my point as I see it and I don't have a problem I have a point of view just as you do bloody forums getting a nightmare these days. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 12:28:00 -
[45] - Quote
Dusty Mokong wrote:Guys guys guys! I really think everyone is jumping to conclusions here. I believe that the hard cap and the diminishing returns affect two very different aspects of gaining skills.
*Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) *Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online
Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
ac-+cru-+al -á(-krl) n. 1. The act or process of accumulating; an increase. 2. Something that accumulates or increases.
Nope. The cap is for all SPs gained in a week. Furthermore, only one single character will receive passive SPs (like in EVE) |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 12:31:00 -
[46] - Quote
Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;)
Edit: what Tarn Adari said. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 12:36:00 -
[47] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me.
and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc.
why do u think ppl actually prestige in cod games? when ppl hit the cap thats it for the week. some will still play but im sure with other games on the market they will go play something else especially since they wont feel obligated in any way to play DUST as its free and they spent actual money on another game.
As someone said this makes boosters kinda pointless because if u can actually get 0 SPs now then CCP is making ppl waste days on their booster they paid for. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 12:51:00 -
[48] - Quote
Eskel Bondfree wrote:Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;) Edit: what Tarn Adari said.
Hmmm ... Good points.
However, why would they have two different statements pertaining to the same thing. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 12:57:00 -
[49] - Quote
Dusty Mokong wrote:Eskel Bondfree wrote:Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;) Edit: what Tarn Adari said. Hmmm ... Good points. However, why would they have two different statements pertaining to the same thing. They are two different things. One is a changed falloff for the SP bonus (will go down slower, I hope, and reset later), the other is a overall hard cap that can't be exceeded. You still get SPs when the bonus is gone, but as soon as you hit the cap, you don't. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.09.30 12:58:00 -
[50] - Quote
The weekly reset doesn't bother me as much as the weekly SP cap. Most likely the guy/girl who has no life & plays all day, will likely spend more money on this game then me. I don't see why they should be punished. The diminished returns should have been enough, especially over 7 days. Maybe I misunderstood, but if I reach the weekly cap will I stop getting SP until the reset? If that's the case then why keep playing? |
|
charlesnette dalari
Creative Killers
159
|
Posted - 2012.09.30 13:09:00 -
[51] - Quote
ICECREAMK1NG WARRIORS wrote:Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem? ^^^This. Thanks for saying all that, I couldn't be bothered.
icecream i can understand why you dont like the cap system since you are a player that has exploited the lack of a cap in this build to artificially inflate your SP total by crashing a lav then repair then repeat. it also means all players will be on a more even playing field as to SP so you will lose your SP advantage you gained in this build with nefariuos methods. so the one skill you have mastered of being able to repair your own LAV that YOU crashed no longer is important in the new build.
As far as this somehow taking away the grind i totally disagree. there is no cap on ISK earned or on salvage or on war points so there are many other things to grind. this system accomplishes so many things and is a simple elegant solution to many problems like sp boosting and casual versus hardcore gamers sp spread etc. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:22:00 -
[52] - Quote
Mavado V Noriega wrote: and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc.
why do u think ppl actually prestige in cod games? when ppl hit the cap thats it for the week. some will still play but im sure with other games on the market they will go play something else especially since they wont feel obligated in any way to play DUST as its free and they spent actual money on another game.
Do you think the only reason why people play CoD is that they can unlock a new rank every now and then, then when they reached the maximum, trade it in for some logo and start all over again, even though nobody likes the actual game play or enjoys shooting others in the face? They like to play the game, otherwise why would they care about anything they could unlock within this very game?
If some people don't play Dust every day, it doesn't matter, as long as they keep coming back. The SP cap makes sure that they do, because there will always be something for them to unlock during the next week. The SP cap in Eve Online was a very smart move because no player is able to reach the end of the SP ladder before CCP can deliver new content to the game. That way, you don't need something like the 'prestige' mode in CoD to keep people interested in the game. In addition, Dust will have a much stronger long term motivation than any other game, because most parts of it will be player driven in the future (provided Dust can live up to the expectations).
DTOracle wrote:if I reach the weekly cap will I stop getting SP until the reset? If that's the case then why keep playing? To use all the fancy toys and equipment you already unlocked, while battling for territory and control in the worl of Eve. Your SP are just the means to this end. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.09.30 13:41:00 -
[53] - Quote
You know I don't think CCP gave this much thought the 7 day cycle just made skill boosters useless to me. It was fine the way it was I'm not going to buy booster to boost deminished returns. Give me the option to turn my booster on and off I want to get the most out of it. And to get the most out of it I only need to use it once a week every 7th day. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.09.30 13:52:00 -
[54] - Quote
Lol what? People play CoD because like it or not it's core FPS mechanics are very good. Those who play it just for fun don't usually prestige, those who play it for fun and to level up go to max prestige and even then they can work on gun challenges etc if they want to. People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere, most of those kind of players do not care about playing just to get ISK. Me personally if that was the case I wouldn't spend any money on this game as I'd have no need for boosters etc. You limit the levelling up then people will go elsewhere to get their challenges and just play this on the odd occasion (if at all). |
HK-40
120
|
Posted - 2012.09.30 13:54:00 -
[55] - Quote
Ad ski wrote:Lol what? People play CoD because like it or not it's core FPS mechanics are very good. Those who play it just for fun don't usually prestige, those who play it for fun and to level up go to max prestige and even then they can work on gun challenges etc if they want to. People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere, most of those kind of players do not care about playing just to get ISK. Me personally if that was the case I wouldn't spend any money on this game as I'd have no need for boosters etc. You limit the levelling up then people will go elsewhere to get their challenges and just play this on the odd occasion (if at all).
They sound like the sort of person who would quickly get bored with a MMO world of EVE's nature in any case. Not sure I see that as being a bad thing, as long as CCP and this game by proxy, don't suffer as a result. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:57:00 -
[56] - Quote
Ad ski wrote:People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere ... You are right, but I would argue that these kind of people simply don't belong to the target audience Dust is mostly aiming for.
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:01:00 -
[57] - Quote
I'm loving the SP caps and limiting passive SP gain to a single character, it's going to put more emphasis on having multiple, specialised characters again, which is a very good thing.
As for the suggestion earlier that it's moved from a 7 year SP grind to a 21 year SP grind, that's silly, The SP total was based on getting SP at a passive rate, they've probably capped the game at 7 years again knowing CCP. Which will obviously change as they bring in more skills etc.
It's a great idea, i'm very glad they did it and i'm loving the tears over it too as i expected this change for quite some time. |
jewie247
Aideron Robotics
1
|
Posted - 2012.09.30 14:19:00 -
[58] - Quote
I dont think a cap is a very good idea we wont have a say in this anyway but as meny people say there is no point having boosters if there is a cap I have a 30 day booster witch now makes me feal ive been coned out of -ú15 witch I got mainly for the booster so dont you think if there is going to be a cap that the gain shuld be reduced by say 50%. at its half way point then people useing a booster. Add say 25% increase to the reduced amount so ultimately you can gain all the time but its hard to reach the limit in the first place. This may sound stupid but ultimately may make everyone happy. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 14:26:00 -
[59] - Quote
jewie247 wrote:I dont think a cap is a very good idea we wont have a say in this anyway but as meny people say there is no point having boosters if there is a cap I have a 30 day booster witch now makes me feal ive been coned out of -ú15 witch I got mainly for the booster so dont you think if there is going to be a cap that the gain shuld be reduced by say 50%. at its half way point then people useing a booster. Add say 25% increase to the reduced amount so ultimately you can gain all the time but its hard to reach the limit in the first place. This may sound stupid but ultimately may make everyone happy.
I wouldn't be surprised if the boosters also increase the maximum of the hard cap. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:31:00 -
[60] - Quote
Dusty Mokong wrote:jewie247 wrote:I dont think a cap is a very good idea we wont have a say in this anyway but as meny people say there is no point having boosters if there is a cap I have a 30 day booster witch now makes me feal ive been coned out of -ú15 witch I got mainly for the booster so dont you think if there is going to be a cap that the gain shuld be reduced by say 50%. at its half way point then people useing a booster. Add say 25% increase to the reduced amount so ultimately you can gain all the time but its hard to reach the limit in the first place. This may sound stupid but ultimately may make everyone happy. I wouldn't be surprised if the boosters also increase the maximum of the hard cap.
Like i've already predicted in my thread? ;) |
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |