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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 13:36:00 -
[1] - Quote
+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. |
Tectonious Falcon
23
|
Posted - 2012.09.30 13:41:00 -
[2] - Quote
Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for.
Why would you call your kid Juice though? That's the real question. You would never be able to give juice to Juice because that's basically cannibalism.
I agree with you though the cap is a good idea. Means I won't have to live on Dust keep up with everyone
On a sidenote: juice sounds and looks really stupid after you say it for a while |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 13:43:00 -
[3] - Quote
I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 13:43:00 -
[4] - Quote
Tectonious Falcon wrote:Why would you call your kid Juice though? That's the real question. You would never be able to give juice to Juice because that's basically cannibalism. I agree with you though the cap is a good idea. Means I won't have to live on Dust keep up with everyone On a sidenote: juice sounds and looks really stupid after you say it for a while
Johnny is the name of the bass player from my band. Juice is the nickname of my drummer because he had a bad habit of responding to any word that started with a 'j' sound.
>_>;
|
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:49:00 -
[5] - Quote
+1 from me as well. It's also important to note that the majority of SP is still earned by actively playing the game. We don't know yet what the actual cap is in numbers, but I doubt that the majority of players will be hitting the cap on a regular basis. So good players that start out later or people who play often can still make their way to the top compared to the masses.
Quote:On a sidenote: juice sounds and looks really stupid after you say it for a while Confirming this is the case. Actually it is the case with pretty much every word there is... is is is is is is is is |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 13:49:00 -
[6] - Quote
Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done.
If you have two pilots in EVE on the same account can they both not skill up at the same time?
Not from EVE forgive the ignorance. |
Loss Tovas
ZionTCD Legacy Rising
236
|
Posted - 2012.09.30 13:51:00 -
[7] - Quote
KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance.
Only one character will receive the passive skill bonus. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.09.30 13:51:00 -
[8] - Quote
Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. I love the passive sp to one character as well |
HK-40
120
|
Posted - 2012.09.30 13:52:00 -
[9] - Quote
KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance.
No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 13:53:00 -
[10] - Quote
HK-40 wrote:KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance. No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts
So you can only have one pilot per account? |
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Odiain Suliis
39
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Posted - 2012.09.30 13:55:00 -
[11] - Quote
KryptixX wrote:HK-40 wrote:KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance. No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts So you can only have one pilot per account?
You can have 3 chars on 1 EVE account, but only 1 of those can be training at a time.
That previous poster were referring to was that in order to gather SP to a skill, one has to have skill in traningque and apply that que to aquire SP at all. Now in order to train another char on that same account. one has to pause the first chars training completely to be able to train the second char.
And if training is paused, then that char don't gain SP at all. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 13:57:00 -
[12] - Quote
Odiain Suliis wrote:KryptixX wrote:HK-40 wrote:KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance. No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts So you can only have one pilot per account? You can have 3 chars on 1 EVE account, but only 1 of those can be training at a time.
Ah ok this makes sense then.
Not a big deal anyway, funnel passive SP to an alt and grind till cap on your main. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:03:00 -
[13] - Quote
Yeah, that's one of the alternatives i was thinking of, in addition to just playing ALTS once i hit the cap.
If you want to train more than one character, have multiple accounts, thats how we have to get around it in EVE, i've currently got 5 EVE accounts and i don't pay real money for any of them, i pay for my accounts with the ISK they make. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:14:00 -
[14] - Quote
Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for.
Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started |
cranium79
ZionTCD Legacy Rising
38
|
Posted - 2012.09.30 14:16:00 -
[15] - Quote
since i only have 1 account character, i'm all good with the passive sp going to one character . i also like the cap. i can only play on weekends due to work and family, so it takes me about a month or so to get up to pace where i'm competitive against those who play 8+hrs a day, 7 days a week. running militia against proto doesn't work too well . now, things will be more even for me. i understand people who play more should get skilled up faster, but as was stated by the op, too much is at stake for such a large gap against us weekend warriors. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:16:00 -
[16] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started
Not necessarily. In Eve Online players who have been playing longer have more skill-points in their specialization.
A player who started in 2012 has two years worth of SP gain over the player from 2014, -however- he has it all specialized in Heavies, Forge Guns, and Anti-Vehicle grenades.
The player from 2014 specializes in Assault suits with Assault Rifles and Locus Grenades. He has a marked advantage over his enemy despite the enemy having two years worth of SP.
Just saying - I get taken out by militia assault rifles in my heavy and I use advanced/prototype gear. It's not so unbelievable that the new player, choosing his specialization well, can counter other player's specializations. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:16:00 -
[17] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started
Actually in EVE a person whos been playing longer and has more SP is not always at an advantage. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:17:00 -
[18] - Quote
Cerebral Wolf Jr wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Actually in EVE a person whos been playing longer and has more SP is not always at an advantage.
Industrial carebears
|
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 14:20:00 -
[19] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started
Welcome to the wonderful world of eve online :) |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:21:00 -
[20] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Actually in EVE a person whos been playing longer and has more SP is not always at an advantage. Industrial carebears
Not at all, take someone in a Battleship, they can be locked down by a one day old newbee in a tackling frigate and there's nothing the BS player can do thanks to the tracking speed of the turrets.
Admit the newbee can't kill the BS, but the BS can't kill the newbee either and he can't run away so when the newbees friends turn up its one dead BS. |
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Kengfa
138
|
Posted - 2012.09.30 14:21:00 -
[21] - Quote
It's not really a hard cap. A hard cap implies stopping gain altogether. This is more of a soft cap. being that, it will slow progress but not halt it altogether. The cap has been here the whole time, have you ever been playing, gotten more SP at first, then you had a hard time getting over 20k-30k? That's the cap. The only difference, is, now it's reset on a weekly basis, rather than daily. So, rather than getting 50k SP 4 games in a row, and hit the cap, then wait til the next day to repeat the cycle, you'll get 50k SP 28 games in a row, and hit the cap for the week. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:27:00 -
[22] - Quote
Dusty Mokong wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Welcome to the wonderful world of eve online :)
So wait...the guy who plays too much can't have an advantage, but the guy who takes dust like a religion can have an overwhelming advantage......hmmmmm kinda seems like the same thing lol CCP once again you have proved that you fail at FPS
LONG LIVE EVETARDS |
Kengfa
138
|
Posted - 2012.09.30 14:29:00 -
[23] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Dusty Mokong wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Welcome to the wonderful world of eve online :) So wait...the guy who plays too much can't have an advantage, but the guy who takes dust like a religion can have an overwhelming advantage......hmmmmm kinda seems like the same thing lol CCP once again you have proved that you fail at FPS LONG LIVE EVETARDS
You make no ******* sense. He's saying that if somebody has had an active character for over a year, they'll have an advantage over people who have had an active character for a week, even if they played less in that year, than the other guy did in that week.
Active character 365d | 7d Playtime 50h | 150h Skillpoints 14m | 6m |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:30:00 -
[24] - Quote
Look at his user name, he's about 15 years old, there's no way in hell he's going to understand your post, it will just confuse him. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:34:00 -
[25] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Not necessarily. In Eve Online players who have been playing longer have more skill-points in their specialization. A player who started in 2012 has two years worth of SP gain over the player from 2014, -however- he has it all specialized in Heavies, Forge Guns, and Anti-Vehicle grenades. The player from 2014 specializes in Assault suits with Assault Rifles and Locus Grenades. He has a marked advantage over his enemy despite the enemy having two years worth of SP. Just saying - I get taken out by militia assault rifles in my heavy and I use advanced/prototype gear. It's not so unbelievable that the new player, choosing his specialization well, can counter other player's specializations.
This is such a limited example
The Hardcore slayer, me and many others, will have a unbelievable advantage over the newer players. It would be like bringing a knife to gun fight... how is justifiable in FPS |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:38:00 -
[26] - Quote
Kengfa wrote:It's not really a hard cap. A hard cap implies stopping gain altogether. This is more of a soft cap. being that, it will slow progress but not halt it altogether. The cap has been here the whole time, have you ever been playing, gotten more SP at first, then you had a hard time getting over 20k-30k? That's the cap. The only difference, is, now it's reset on a weekly basis, rather than daily. So, rather than getting 50k SP 4 games in a row, and hit the cap, then wait til the next day to repeat the cycle, you'll get 50k SP 28 games in a row, and hit the cap for the week.
Taken directly from patch notes:
*Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:41:00 -
[27] - Quote
Kengfa wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Dusty Mokong wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Welcome to the wonderful world of eve online :) So wait...the guy who plays too much can't have an advantage, but the guy who takes dust like a religion can have an overwhelming advantage......hmmmmm kinda seems like the same thing lol CCP once again you have proved that you fail at FPS LONG LIVE EVETARDS You make no ******* sense. He's saying that if somebody has had an active character for over a year, they'll have an advantage over people who have had an active character for a week, even if they played less in that year, than the other guy did in that week. Active character 365d | 7d Playtime 50h | 150h Skillpoints 14m | 6m
What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.30 14:42:00 -
[28] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:
This is such a limited example
The Hardcore slayer, me and many others, will have a unbelievable advantage over the newer players. It would be like bringing a knife to gun fight... how is justifiable in FPS
Yes - your submachine is -totally- going to make such an amazing impact on the guy who's only been playing for a week sitting at 500m away with a sniper rifle.
Specialization and skill in this game go hand in hand. There are players that honestly -should not- kill me but still do. I'm an AV specialist in this build and still get my ass handed to me occasionally by a really good LAV gunner.
Likewise - there are some players that have every advantage against me that I still manage (by the grace of god) to kill before they can kill me.
You're over-thinking this. Eve Online veterans get bested by new players constantly based entirely on situation. Your player-skill, in-game skills, and gear doesn't match up to three new players attacking you from all sides. Take out one of them but they'll still manage to kill you and you lost 250,000 isk to their 20,000. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.30 14:43:00 -
[29] - Quote
Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done.
depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more.
this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. |
ThatGUYisSO GOOOOOOOOOOD
8
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Posted - 2012.09.30 14:45:00 -
[30] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. THIS |
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