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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:21:00 -
[61] - Quote
ICECREAMK1NG WARRIORS wrote:Katya Thurn wrote:Seems to be a lot of moaning in this thread. It is a beta and you have all volunteered or asked to play it. There is miles more stuff to be added to the game and I suspect if they want to make a good job of it then it will not be released until well into 2013. If you want to play a completed game play something else. Really .......... this is your contribution........... It's been on sale with the merc pack......... it was released to playstation plus players.......... now its coming out in a bundle pack........... Honestly, how many people do you really think will try this and not delete it after a few hours ? something miraculous better happen next build, or good night Vienna. From what I have seen it seems to me like the player base might follow the same pattern EVE does as far as growth, first only appeasing the few gamers and slowly growing over time as the game gets better with new builds. I think we will have enough players by the time we reach null sec with the growing numbers already in a corp and don't forget that more people care to post there dislikes than those who actually like the game. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 15:25:00 -
[62] - Quote
Sleepy Zan wrote:ICECREAMK1NG WARRIORS wrote:Katya Thurn wrote:Seems to be a lot of moaning in this thread. It is a beta and you have all volunteered or asked to play it. There is miles more stuff to be added to the game and I suspect if they want to make a good job of it then it will not be released until well into 2013. If you want to play a completed game play something else. Really .......... this is your contribution........... It's been on sale with the merc pack......... it was released to playstation plus players.......... now its coming out in a bundle pack........... Honestly, how many people do you really think will try this and not delete it after a few hours ? something miraculous better happen next build, or good night Vienna. From what I have seen it seems to me like the player base might follow the same pattern EVE does as far as growth, first only appeasing the few gamers and slowly growing over time as the game gets better with new builds. I think we will have enough players by the time we reach null sec with the growing numbers already in a corp and don't forget that more people care to post there dislikes than those who actually like the game.
Sorry mate, wrong.
this aint eve, its not a pc game, its a console fps.
75% of people i've got to try this have already deleted this or at the very least, said, '' never again ''
if this carrys on dust will be a bad memory inside 2 yrs.
EDIT..... lol. actually one of my ps3 gaming friends, deleted dust a month ago and now is hooked on eve. ironic eh. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.25 15:30:00 -
[63] - Quote
The real solution to the problem is quite simple: reduce the amount of SP from individual actions drastically (/5 or even /10) and then hand out a massive SP bonus for winning the match. Good players are still rewarded (albeit not as much as now), but stat padders might be inclined to work for winning the match instead of maximizing their warpoints. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.09.25 15:30:00 -
[64] - Quote
These kinds of threads really get my jimmies rustled. With a lot of people thinking they know EVERYTHING there is to know about gaming (You know who you are ;D). You should really stop flattering yourselves because I bet one day you're going to be kicked right in the nads because of how STUPID you really are. No I didn't say there was anybody like that on this thread ( Even though there is). I said threads like these... Nuff said. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.25 15:32:00 -
[65] - Quote
ICECREAMK1NG WARRIORS wrote:Sean Dustbunny wrote:A cap for a given activity is a bad solution. People need to specialize in order to become good, so encouraging them to perform a variety of tasks is counter-productive. A general cap is a terrible solution. It punishes the players for the cheaters' offenses.
The obvious solution would be to make cheating easily reportable and bannable (if there are logs). False reporting should be bannable too, obviously.
Also, giving an SP reward for winning the match would discourage players from sitting in their corner, doing their stuff, and encourage them to participate instead. How the hell is this cheating, its bad game making not cheating for gods sake, anyone in the game can do it, not just a few players. was driving around abusing tanks for months cheating then ?
YES YES it was. Dirty stinking no good tanks. Damit another dropship on fire brb. |
Valmar Shadereaver
3
|
Posted - 2012.09.25 15:32:00 -
[66] - Quote
sure the gameplay right now isent that amusing the teleporting enemy's , emtying a clip hiting yet doeing no damage . . . but il stil play this till the end of time it will improve just like eve did atleast i asume it will sure some ppl wont like the game right now but theyl be back once it gets a few patches or new ppl will join after a while |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 15:36:00 -
[67] - Quote
Sha Kharn Clone wrote:ICECREAMK1NG WARRIORS wrote:Sean Dustbunny wrote:A cap for a given activity is a bad solution. People need to specialize in order to become good, so encouraging them to perform a variety of tasks is counter-productive. A general cap is a terrible solution. It punishes the players for the cheaters' offenses.
The obvious solution would be to make cheating easily reportable and bannable (if there are logs). False reporting should be bannable too, obviously.
Also, giving an SP reward for winning the match would discourage players from sitting in their corner, doing their stuff, and encourage them to participate instead. How the hell is this cheating, its bad game making not cheating for gods sake, anyone in the game can do it, not just a few players. was driving around abusing tanks for months cheating then ? YES YES it was. Dirty stinking no good tanks. Damit another dropship on fire brb.
lmao............. shut the hell up Sha. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.09.25 15:37:00 -
[68] - Quote
ICECREAMK1NG WARRIORS wrote:Sha Kharn Clone wrote:ICECREAMK1NG WARRIORS wrote:Sean Dustbunny wrote:A cap for a given activity is a bad solution. People need to specialize in order to become good, so encouraging them to perform a variety of tasks is counter-productive. A general cap is a terrible solution. It punishes the players for the cheaters' offenses.
The obvious solution would be to make cheating easily reportable and bannable (if there are logs). False reporting should be bannable too, obviously.
Also, giving an SP reward for winning the match would discourage players from sitting in their corner, doing their stuff, and encourage them to participate instead. How the hell is this cheating, its bad game making not cheating for gods sake, anyone in the game can do it, not just a few players. was driving around abusing tanks for months cheating then ? YES YES it was. Dirty stinking no good tanks. Damit another dropship on fire brb. lmao............. shut the hell up Sha.
That was intelligent... *cough* *cough * three year old *cough* |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:39:00 -
[69] - Quote
ICECREAMK1NG WARRIORS wrote:Sleepy Zan wrote:ICECREAMK1NG WARRIORS wrote:Katya Thurn wrote:Seems to be a lot of moaning in this thread. It is a beta and you have all volunteered or asked to play it. There is miles more stuff to be added to the game and I suspect if they want to make a good job of it then it will not be released until well into 2013. If you want to play a completed game play something else. Really .......... this is your contribution........... It's been on sale with the merc pack......... it was released to playstation plus players.......... now its coming out in a bundle pack........... Honestly, how many people do you really think will try this and not delete it after a few hours ? something miraculous better happen next build, or good night Vienna. From what I have seen it seems to me like the player base might follow the same pattern EVE does as far as growth, first only appeasing the few gamers and slowly growing over time as the game gets better with new builds. I think we will have enough players by the time we reach null sec with the growing numbers already in a corp and don't forget that more people care to post there dislikes than those who actually like the game. Sorry mate, wrong. this aint eve, its not a pc game, its a console fps. 75% of people i've got to try this have already deleted this or at the very least, said, '' never again '' if this carrys on dust will be a bad memory inside 2 yrs. EDIT..... lol. actually one of my ps3 gaming friends, deleted dust a month ago and now is hooked on eve. ironic eh.
I'd like to wait til open beta before I make any final decision, we are supposed to get an overhaul next build and I want to see if CCP will pull through then...... we'll see.
When I was in the MAG beta as well as the final game I was convinced that the game would outright fail. I wasn't entirely wrong it definitely didn't meet expectations but it still managed to get a decent amount of dedicated players. I see alot more potential in Dust. It takes MAGs concept to the level it should have been and pushes past that now its a matter of fixing the playability as far as hit detection, server instability, and a list of other bugs. Again I want to see if these things improve next build. I'm not expecting CCP to pull the best fps ever out of there ass when new build comes, I'm just hoping for a good idea of the actual game post launch.
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 15:42:00 -
[70] - Quote
Coyskurk wrote:ICECREAMK1NG WARRIORS wrote:Sha Kharn Clone wrote:ICECREAMK1NG WARRIORS wrote:Sean Dustbunny wrote:A cap for a given activity is a bad solution. People need to specialize in order to become good, so encouraging them to perform a variety of tasks is counter-productive. A general cap is a terrible solution. It punishes the players for the cheaters' offenses.
The obvious solution would be to make cheating easily reportable and bannable (if there are logs). False reporting should be bannable too, obviously.
Also, giving an SP reward for winning the match would discourage players from sitting in their corner, doing their stuff, and encourage them to participate instead. How the hell is this cheating, its bad game making not cheating for gods sake, anyone in the game can do it, not just a few players. was driving around abusing tanks for months cheating then ? YES YES it was. Dirty stinking no good tanks. Damit another dropship on fire brb. lmao............. shut the hell up Sha. That was intelligent... *cough* *cough * three year old *cough*
private joke.......... sha is one of the best players i've played on eu, that was said in fun.
i'm sorry you didn't get that............... happy now.
oh, btw, no i dont know him and he isn't on my friend list.
EDIT.........Ironic you used the word intelligent. but failed to get either post..... cough...lol...cough. back at ya. |
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ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 15:46:00 -
[71] - Quote
Sleepy Zan wrote:ICECREAMK1NG WARRIORS wrote:Sleepy Zan wrote:ICECREAMK1NG WARRIORS wrote:Katya Thurn wrote:Seems to be a lot of moaning in this thread. It is a beta and you have all volunteered or asked to play it. There is miles more stuff to be added to the game and I suspect if they want to make a good job of it then it will not be released until well into 2013. If you want to play a completed game play something else. Really .......... this is your contribution........... It's been on sale with the merc pack......... it was released to playstation plus players.......... now its coming out in a bundle pack........... Honestly, how many people do you really think will try this and not delete it after a few hours ? something miraculous better happen next build, or good night Vienna. From what I have seen it seems to me like the player base might follow the same pattern EVE does as far as growth, first only appeasing the few gamers and slowly growing over time as the game gets better with new builds. I think we will have enough players by the time we reach null sec with the growing numbers already in a corp and don't forget that more people care to post there dislikes than those who actually like the game. Sorry mate, wrong. this aint eve, its not a pc game, its a console fps. 75% of people i've got to try this have already deleted this or at the very least, said, '' never again '' if this carrys on dust will be a bad memory inside 2 yrs. EDIT..... lol. actually one of my ps3 gaming friends, deleted dust a month ago and now is hooked on eve. ironic eh. I'd like to wait til open beta before I make any final decision, we are supposed to get an overhaul next build and I want to see if CCP will pull through then...... we'll see. When I was in the MAG beta as well as the final game I was convinced that the game would outright fail. I wasn't entirely wrong it definitely didn't meet expectations but it still managed to get a decent amount of dedicated players. I see alot more potential in Dust. It takes MAGs concept to the level it should have been and pushes past that now its a matter of fixing the playability as far as hit detection, server instability, and a list of other bugs. Again I want to see if these things improve next build. I'm not expecting CCP to pull the best fps ever out of there ass when new build comes, I'm just hoping for a good idea of the actual game post launch.
i hope so too..........i actually loved mag from the first beta and was sad sony and zipper screwed it up. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.09.25 15:49:00 -
[72] - Quote
Alrighty :0 |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:50:00 -
[73] - Quote
Coyskurk wrote:Alrighty :0 Random post doesn't deserve to exist. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.09.25 15:52:00 -
[74] - Quote
Sleepy Zan wrote:Coyskurk wrote:Alrighty :0 Random post doesn't deserve to exist. Was replying to Icecream but it wouldn't let me quote... Therefore NOT a random post. You only THOUGHT it was. No hate from me here :P |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:54:00 -
[75] - Quote
Coyskurk wrote:Sleepy Zan wrote:Coyskurk wrote:Alrighty :0 Random post doesn't deserve to exist. Was replying to Icecream but it wouldn't let me quote... Therefore NOT a random post. You only THOUGHT it was. No hate from me here :P Its all good man, srry if that came out a little hateful wasn't meant to be. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.09.25 15:59:00 -
[76] - Quote
Sleepy Zan wrote:Coyskurk wrote:Sleepy Zan wrote:Coyskurk wrote:Alrighty :0 Random post doesn't deserve to exist. Was replying to Icecream but it wouldn't let me quote... Therefore NOT a random post. You only THOUGHT it was. No hate from me here :P Its all good man, srry if that came out a little hateful wasn't meant to be. I must admit that adding somethin glike @icecream would've been logical. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.09.25 16:18:00 -
[77] - Quote
Aeon Amadi wrote:Vrain Matari wrote:If I had decided to fix the problem with a warpoint/skillpoint cap, I suppose what comes to mind first is a tight cap on repairing incidental or damage(maybe the total hp of the vehicle, just pulling anumber out of my a**) and no cap on repairing damage taken from enemy fire. And no cap on warpoint/skillpoints for kills/hacks/etc. I don't see the downside to this. It doesn't restrict player behavior, and it doesn't reward farming. Done. But it does restrict memory bandwidth in game by having an entire system to calculate whether or not 'x' damage was inflicted by 'y' circumstance and whether or not 'x' damage should or should not be repaired by 'z' person. Now multiply that by every single vehicle/player in the game and you've got a huge issue.
Good point Aeon - maybe.
I'm assuming the system already tracks what damage individual players do to a vehicle, since it gives us the warpoint reward when another player kills the vehicle. If that's the case it's at the very least already tracking what playes have damaged the vehicle. The remaining question is if it's tracking how much of that damage was done by each player.
I think it does, for this reason: If you damage a vehicle, and get warpoints for that, and then the vehicle is repaired, and then damaged by another player, and then destroyed by yet another player, you get no warpoints for the kill. The system already knows who damaged a vehicle and whether that damage has been repaired. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.09.25 16:25:00 -
[78] - Quote
ReGnUM SLAYER DEI wrote:Noc Tempre wrote:Knowing a little about the vague idea of how the system currently works, it is likely the system will cap rewards for a given *type* of action per match. So it would only affect people doing one type of action for a majority of the match. So if Im a slayer and I only kill, then I will be affected It sounds as relevant as you can get. They are SP farming by repairing a Dropship they damage themselves. It gets them a lot of Orbital Strikes as well if they put an order on it.
If that is the solution then I have no problem with the fix. It sounds like a great idea.
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.09.25 16:26:00 -
[79] - Quote
Vrain Matari wrote:Aeon Amadi wrote:Vrain Matari wrote:If I had decided to fix the problem with a warpoint/skillpoint cap, I suppose what comes to mind first is a tight cap on repairing incidental or damage(maybe the total hp of the vehicle, just pulling anumber out of my a**) and no cap on repairing damage taken from enemy fire. And no cap on warpoint/skillpoints for kills/hacks/etc. I don't see the downside to this. It doesn't restrict player behavior, and it doesn't reward farming. Done. But it does restrict memory bandwidth in game by having an entire system to calculate whether or not 'x' damage was inflicted by 'y' circumstance and whether or not 'x' damage should or should not be repaired by 'z' person. Now multiply that by every single vehicle/player in the game and you've got a huge issue. Good point Aeon - maybe. I'm assuming the system already tracks what damage individual players do to a vehicle, since it gives us the warpoint reward when another player kills the vehicle. If that's the case it's at the very least already tracking what playes have damaged the vehicle. The remaining question is if it's tracking how much of that damage was done by each player. I think it does, for this reason: If you damage a vehicle, and get warpoints for that, and then the vehicle is repaired, and then damaged by another player, and then destroyed by yet another player, you get no warpoints for the kill. The system already knows who damaged a vehicle and whether that damage has been repaired. I think it tracks both how much damage each person does to a vehicle, and to people. I only assume this because that is shown on kill mails in EVE, and they said DUST will have kill mails. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.25 16:31:00 -
[80] - Quote
Vrain Matari wrote: I'm assuming the system already tracks what damage individual players do to a vehicle, since it gives us the warpoint reward when another player kills the vehicle. If that's the case it's at the very least already tracking what playes have damaged the vehicle. The remaining question is if it's tracking how much of that damage was done by each player.
This is a single boolean value for every player and vehicle. Did I damage the vehicle that just explodes? Yes -> +WP; No -> no WP. There is no such stat for the vehicle itself, storing which player damaged it, since it is unnecessary (and would take a magnitude of memory more; an array of pointers, instead of a single boolean).
There is probably an additional value for vehicle damage done overall, but it would be not possible to know which vehicle was damaged how much. All damage to vehicles would just be added.
(All of the above is pure conjecture...it is how I would do it) |
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.25 17:15:00 -
[81] - Quote
Wether its someone good farming noobs or a noobs repping the mcc, good players will always kill the bad ones. This makes no difference to me. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.25 17:17:00 -
[82] - Quote
Bad people in proto gear can still kill better people in lesser gear...meeting someone who made proto in a couple of weeks by repping the mcc WILL make a difference to you, when you still run around in standard gear... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 17:19:00 -
[83] - Quote
Tarn Adari wrote:Bad people in proto gear can still kill better people in lesser gear...meeting someone who made proto in a couple of weeks by repping the mcc WILL make a difference to you, when you still run around in standard gear... Bad people in protogear tend to loose alot of money in my experience. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 17:20:00 -
[84] - Quote
I will say it again...... every single game i've ever played has this in one form or another.
Stop one thing, people WILL find another. There are countless ways to get XP SP KDR rank up weopons etc. in any and every game.
The games that have less of a problem with people going out of their way looking for these loopholes are I hesitate to say it. '' good gameplay games ''
By this I mean, games that make you want to do what the devs and players had in mind it would be.
If you make it, uninteresting, boring, no fun and no challenge people will make their own fun.
Just a tiny example from MAG for instance.
We as a clan were done and bored with what we were supposed to do, so set our own line in the sand. we took a thing or area and said '' come take it from us '' most of the time in fact 99% of the time people forgot what they were supposed to do and just kept coming and coming and coming.. proxy helped with this because they were so wound up and wanted revenge. Voila, massive fun and adrenalin for us and them.
Want a game to work, forget all the stupid whining about graphics and the like, make each team want to win and be desperte to kill the other team.
Give us gameplay. To those of you who don't get this. I'm sorry, you probably never will. |
ReGnUM SLAYER DEI
58
|
Posted - 2012.09.25 17:32:00 -
[85] - Quote
ICECREAMK1NG WARRIORS wrote:I will say it again...... every single game i've ever played has this in one form or another.
Stop one thing, people WILL find another. There are countless ways to get XP SP KDR rank up weopons etc. in any and every game.
The games that have less of a problem with people going out of their way looking for these loopholes are I hesitate to say it. '' good gameplay games ''
By this I mean, games that make you want to do what the devs and players had in mind it would be.
If you make it, uninteresting, boring, no fun and no challenge people will make their own fun.
Just a tiny example from MAG for instance.
We as a clan were done and bored with what we were supposed to do, so set our own line in the sand. we took a thing or area and said '' come take it from us '' most of the time in fact 99% of the time people forgot what they were supposed to do and just kept coming and coming and coming.. proxy helped with this because they were so wound up and wanted revenge. Voila, massive fun and adrenalin for us and them.
Want a game to work, forget all the stupid whining about graphics and the like, make each team want to win and be desperte to kill the other team.
Give us gameplay. To those of you who don't get this. I'm sorry, you probably never will.
ICECREAM your gonna get my thread locked :( |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.09.25 17:53:00 -
[86] - Quote
Easy solution is to only reward SP and WP for repairing damage caused by the enemy and give nothing for teammate or self inflicted damage. I don't know how feasible it would be to implement this but I do know that early on in MAG there was the same issue and through a patch, SP was no longer rewarded for reviving someone who was team killed, healing team damage or self inflicted damage. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.09.25 18:23:00 -
[87] - Quote
ICECREAMK1NG WARRIORS wrote:I will say it again...... every single game i've ever played has this in one form or another.
Stop one thing, people WILL find another. There are countless ways to get XP SP KDR rank up weopons etc. in any and every game.
The games that have less of a problem with people going out of their way looking for these loopholes are I hesitate to say it. '' good gameplay games ''
By this I mean, games that make you want to do what the devs and players had in mind it would be.
If you make it, uninteresting, boring, no fun and no challenge people will make their own fun.
Just a tiny example from MAG for instance.
We as a clan were done and bored with what we were supposed to do, so set our own line in the sand. we took a thing or area and said '' come take it from us '' most of the time in fact 99% of the time people forgot what they were supposed to do and just kept coming and coming and coming.. proxy helped with this because they were so wound up and wanted revenge. Voila, massive fun and adrenalin for us and them.
Want a game to work, forget all the stupid whining about graphics and the like, make each team want to win and be desperte to kill the other team.
Give us gameplay. To those of you who don't get this. I'm sorry, you probably never will.
Have to +1 this. This is the real best answer. People will still game the system, but that's just basic monkey nature, and will never go away.
There's nothing wrong with an anti-farming mechanic, so long as we all remember(Devs included) that gameplay comes first. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 18:24:00 -
[88] - Quote
ReGnUM SLAYER DEI wrote:ICECREAMK1NG WARRIORS wrote:I will say it again...... every single game i've ever played has this in one form or another.
Stop one thing, people WILL find another. There are countless ways to get XP SP KDR rank up weopons etc. in any and every game.
The games that have less of a problem with people going out of their way looking for these loopholes are I hesitate to say it. '' good gameplay games ''
By this I mean, games that make you want to do what the devs and players had in mind it would be.
If you make it, uninteresting, boring, no fun and no challenge people will make their own fun.
Just a tiny example from MAG for instance.
We as a clan were done and bored with what we were supposed to do, so set our own line in the sand. we took a thing or area and said '' come take it from us '' most of the time in fact 99% of the time people forgot what they were supposed to do and just kept coming and coming and coming.. proxy helped with this because they were so wound up and wanted revenge. Voila, massive fun and adrenalin for us and them.
Want a game to work, forget all the stupid whining about graphics and the like, make each team want to win and be desperte to kill the other team.
Give us gameplay. To those of you who don't get this. I'm sorry, you probably never will. ICECREAM your gonna get my thread locked :(
Sorry man, I hope not, that's sure not my intention I promise you. |
ReGnUM SLAYER DEI
58
|
Posted - 2012.09.25 18:28:00 -
[89] - Quote
ICECREAMK1NG WARRIORS wrote:ReGnUM SLAYER DEI wrote:ICECREAMK1NG WARRIORS wrote:I will say it again...... every single game i've ever played has this in one form or another.
Stop one thing, people WILL find another. There are countless ways to get XP SP KDR rank up weopons etc. in any and every game.
The games that have less of a problem with people going out of their way looking for these loopholes are I hesitate to say it. '' good gameplay games ''
By this I mean, games that make you want to do what the devs and players had in mind it would be.
If you make it, uninteresting, boring, no fun and no challenge people will make their own fun.
Just a tiny example from MAG for instance.
We as a clan were done and bored with what we were supposed to do, so set our own line in the sand. we took a thing or area and said '' come take it from us '' most of the time in fact 99% of the time people forgot what they were supposed to do and just kept coming and coming and coming.. proxy helped with this because they were so wound up and wanted revenge. Voila, massive fun and adrenalin for us and them.
Want a game to work, forget all the stupid whining about graphics and the like, make each team want to win and be desperte to kill the other team.
Give us gameplay. To those of you who don't get this. I'm sorry, you probably never will. ICECREAM your gonna get my thread locked :( Sorry man, I hope not, that's sure not my intention I promise you.
Its all good man, I just know the devs/mods are looking for just reason to lock this thread |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.25 19:44:00 -
[90] - Quote
So, I've made my way through all five pages of this thread, and I've seen people complaining, raging and throwing out opinions, but very rarely giving an alternative solution to stop SP farming other than the SP cap proposed by CCP. I think a cap can be a very sensible solution, and I can't see any suggestion made in this thread that would solve the problem in a better way or by introducing less problems. Here's why:
What have people suggested in this thread to solve the problem of SP farming?
- turning on friendly fire
- removing SP gained from repairing team damage
- making the game more fun to play
I'm not saying those points wouldn't help in combating SP farming, but they never will fix the problem for good. Because in the long run, Dust will be a game about controlling territory and holding sovereignty over parts of the game world, just like in Eve Online. In fact, we all know that Dust is meant to be a major factor in deciding about the sovereignty of large corporations and alliances in Eve. Most of those corporations don't bother with honor or fair play, they just want to win fights and increase their influence, and that also means winning matches in Dust. If having more SP helps to win matches, and farming SP can be done, then most corps will do it. Does anyone really think big corps will not set up fake corp battles for the sole purpose of farming SP by repeatedly hacking and re-hacking objectives? How can friendly fire help in this situation, how does it help that they don't receive SP for repairing team damage? How does it help that the game is fun to play? It will make those people want to win even more, not make them quit farming precious SP.
The fact is, being an MMO, advancing the skill tree of Dust unlocks a big part of the actual content of the game. People play the game to experience this content, and they want to experience it rather sooner than later. That's why people will always be willing to grab easy SP and they will always be inclined to farm SP if it's feasible. The only thing that could deter them from doing this would be CCP declaring SP farming a bannable offence and actually starting to bann people for it. That would require CCP to actually detect this kind of activity, which means investing huge amounts of time, money and man power during the whole lifetime of the game that could be used to improve the game instead. It would be an endless battle that could never be won, always tilted in favour of the offender, just like the fight against cheaters, botters and real money traders.
Introducing a SP cap for matches has the potential to really marginalize the effect of SP farming on the game, without fighting that endless battle. Of course the perfect solution has already been found by Eve Online, a 100% time based SP gain that is equal for everyone, but it's easy to see why this does not translate well to an FPS environment.
So to summarize, I think the SP cap really makes sense, and no feasible alternative has been brought up yet. Well, except for this:
Tarn Adari wrote:reduce the amount of SP from individual actions drastically (/5 or even /10) and then hand out a massive SP bonus for winning the match. Good players are still rewarded (albeit not as much as now), but stat padders might be inclined to work for winning the match instead of maximizing their warpoints. I actually like this idea, but the same people that complain now about not getting enough SP for being good because of a SP cap will then moan about not getting the massive 'you win'-bonus just because their noob team didn't win the match. I also think it will make it harder for less talented players to advance in the game, because they'll find themselves on the loosing side more often than not. Additionally, organized groups and clans/corps will be swimming in SP because they tend to own unorganized teams in public matches, even those without top players. So all in all I think it would introduce an imbalance that the SP cap can avoid, since it affects every player equally.
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