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Thread Statistics | Show CCP posts - 1 post(s) |
Clone D
Grundstein Automation
782
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Posted - 2014.11.06 18:05:00 -
[91] - Quote
Vesta Opalus wrote:Clone D wrote:I prefer the realism of sharing scan data with the team, even sharing passive scan data with the whole team. Why wouldn't a military force do that? Combatants should use whatever advantage that they can get over the enemy.
Scouts can damp below active scan precision anyway, so it's not a problem. I dunno, it feels wrong that everyone is subject to permascan but scouts. I wish there was a better scanning mechanic overall where everyone was subject to scans and dampening just determined at what range you are scannable.
Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones?
ISK Trader
channel: blitz
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
155
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Posted - 2014.11.06 18:08:00 -
[92] - Quote
Clone D wrote:Vesta Opalus wrote:Clone D wrote:I prefer the realism of sharing scan data with the team, even sharing passive scan data with the whole team. Why wouldn't a military force do that? Combatants should use whatever advantage that they can get over the enemy.
Scouts can damp below active scan precision anyway, so it's not a problem. I dunno, it feels wrong that everyone is subject to permascan but scouts. I wish there was a better scanning mechanic overall where everyone was subject to scans and dampening just determined at what range you are scannable. Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones?
Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. |
Sequal Rise
Les Desanusseurs
174
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Posted - 2014.11.06 18:21:00 -
[93] - Quote
No one should scan nor beeing scanned. Problem solved.
Assaulting people since way too long..
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Clone D
Grundstein Automation
783
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Posted - 2014.11.06 18:24:00 -
[94] - Quote
Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges.
One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense.
ISK Trader
channel: blitz
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.06 18:27:00 -
[95] - Quote
Myron Kundera wrote:Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9 Lol. With all due respect, needle has nothing to do with this issue. New needle mechanic is AWESOME, so yeah, nice try sneaking the subject here mate. What Iwas pointing out is due to needle changes, I told CCP that more players would equip the scanner instead. This inturn created more qq about the active scanner because of the influx of its use. This qq is just that when players don't realize that the scouts passives is superior to the narrow angle, short duration, and long cooldowns of the active. I also agree with your statements about the scanner and its issues. When I stated that the active scanner was "fine" I was merely pointing out that it didn't need another nerf. Forgive me for not elaborating in my post.
(side note)- I am not party affiliated, I just vote for what is best for my country. This year it was obvious that it was best that DEMS get BTFO. Next election I would like more balance as now Dems might be less liberal.
Sage /thread
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
430
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Posted - 2014.11.06 18:36:00 -
[96] - Quote
el OPERATOR wrote:Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes.
Removal of scans will just perpetuate the stranglehold on combat scouts have since mediums and heavies will continue to be seen by the lower profile suits but will have 0 way to see them before its too late.
The scanning we have now, both active and passive, shared with team and shared with squad, are not Game Breaking they're Game Making .
EWAR. GET SOME.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
102
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Posted - 2014.11.06 18:48:00 -
[97] - Quote
What if all scanners worked in a different way. Currently it's either you're scannable or you're not, regardless of range, no? I propose a system that would factor in range. For example, boost the precision of all scanners a little bit, but have it be less effective the further away you are. More specific example: You have a scanner. You are able to scan an undamped scout at anything <20 meters, an undamped logi at <50, and an undamped heavy at <70. Dampeners would mean they could get closer before being able to being scanned. Better precision scanners would have the opposite effect.
Youtube channel
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
158
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Posted - 2014.11.06 19:39:00 -
[98] - Quote
Clone D wrote:Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense.
I agree, active scanners should maintain a range advantage over passive scans due to the ephemeral nature of the scans.
Also I think active scanners should have their base precision nerfed and then have precision modules increase their precision, that way one piece of equipment cant counter any number of dampeners on its own. |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.06 19:43:00 -
[99] - Quote
Vesta Opalus wrote:Clone D wrote:Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense. I agree, active scanners should maintain a range advantage over passive scans due to the ephemeral nature of the scans. Also I think active scanners should have their base precision nerfed and then have precision modules increase their precision, that way one piece of equipment cant counter any number of dampeners on its own. This is a stellar idea that would benefit the game tremendously.
Sage /thread
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
431
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Posted - 2014.11.06 20:20:00 -
[100] - Quote
Doshneil Antaro wrote:Vesta Opalus wrote:Clone D wrote:Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense. I agree, active scanners should maintain a range advantage over passive scans due to the ephemeral nature of the scans. Also I think active scanners should have their base precision nerfed and then have precision modules increase their precision, that way one piece of equipment cant counter any number of dampeners on its own. This is a stellar idea that would benefit the game tremendously.
I disagree, dampeners need counters too and currently those are scanners. I'd also like to remind those who've forgotten or weren't aware that Active Scanners scan a set db profile, whereas Precision Enhancers are a modifier to your suits base detection profile. ie, Prec on a Heavy is almost useless since the Heavy's base profile is super high, but a Commando (who has the same base since he too is a Heavy) using a Duvolle Focused Active Scanner will light up anything at 20db profile or higher within range/arc of the scanner.
The GalLogi bonus is to duration (time lit) and range (length and width of the scan) not detectable profile db.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
431
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Posted - 2014.11.06 20:22:00 -
[101] - Quote
As it stands currently, Damps beat scans in all cases of ties, and stacked dampening fits can be made that defeat ALL Active Scans.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Clone D
Grundstein Automation
785
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Posted - 2014.11.06 20:44:00 -
[102] - Quote
el OPERATOR wrote:As it stands currently, Damps beat scans in all cases of ties, and stacked dampening fits can be made that defeat ALL Active Scans.
... and ALL passive scans as well. Even the venerated lvl 5 Amarr scout cannot passively scan all scouts with moderate degrees of dampening.
When an opponent is both visually invisible and undetectable on TACNET, it is no longer a game. It is a massacre.
ISK Trader
channel: blitz
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Bright Cloud
Namtar Elite Gallente Federation
516
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Posted - 2014.11.06 22:16:00 -
[103] - Quote
Whats the issue here? That heavys and assaults have to fight others from face to face? Dont like active scanners? Go get dampeners or play like a scout. You cannot have high HP and ewar imunity at the same time so get over it, spec into damps and stack them onto your suit. On assaults its doable but heavys should never, ever be capable to hide from any sorts of scanners.
Bright is the opposite of dark! Who would have thought of that?!
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Cross Atu
OSG Planetary Operations Covert Intervention
3740
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Posted - 2014.11.06 22:28:00 -
[104] - Quote
/swaps "active" to "passive" in thread title, exits thread
See a cool idea thread? Mail me the title and I'll take a look =)
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manboar thunder fist
Dead Man's Game RUST415
215
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Posted - 2014.11.06 23:21:00 -
[105] - Quote
How about when you scan the imprint of the enemy's position when scanned appears for a few seconds, so it's not like tracking their movements, only giving a "snapshot" of where they are
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Sequal Rise
Les Desanusseurs
174
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Posted - 2014.11.07 01:31:00 -
[106] - Quote
Cross Atu wrote:/swaps "active" to "passive" in thread title, exits thread No need to swape it, take it out. It works for both, active ones are just the new FOTM tool that are breaking the game because they give shining intels to the whole team and not squad only.
Now I know CCP will never take out the whole scan thing out of the game because it could make it too good to be true, so I'm just trying to reduce the damages.
So many ideas have been proposed about fixing Ewar, but even after all these months (I lost the count), CCP isn't capable of finding a solution. No, the only thing they do is making everything worse by giving active scanners a huge buff... If the Devs can't find any solution to something they created, maybe it's because their isn't any, and that the whole thing must go to the garbage.
Assaulting people since way too long..
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.07 01:57:00 -
[107] - Quote
Cross Atu wrote:/swaps "active" to "passive" in thread title, exits thread Normally by default I hate cpms, but this makes so much sense that I love you atm.
Sage /thread
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Leadfoot10
Molon Labe. General Tso's Alliance
2047
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Posted - 2014.11.07 03:56:00 -
[108] - Quote
el OPERATOR wrote:The GalLogi bonus is to duration (time lit) and range (length and width of the scan) not detectable profile db.
You might want to check that again. :)
Gal Logi bonus is: +10% to active scanner visbility duration and +5% to active scanner precision per level. They get no bonus to range or angle. |
Bright Cloud
Namtar Elite Gallente Federation
517
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Posted - 2014.11.07 15:59:00 -
[109] - Quote
I bet allmost nobody who complains here even thinks about it that its their fault for beeing scanned. There is a skill called "profile dampening" for a reason. If you ignore it and just proceed to stack plates/shield extenders its your fault and not the fault of the guy who wants to be usefull for the team. And how is it breaking the game? The person who keeps popping scans doesnt get any WP at all from his team, if hes doing it then its for the sole purpose of teamwork. And there is nothing that stops you to scan back and with that both sides know their locations. My solution simply is to buff damps and maybe remove the direction indicator but thats it.
Bright is the opposite of dark! Who would have thought of that?!
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Leadfoot10
Molon Labe. General Tso's Alliance
2059
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Posted - 2014.11.07 16:35:00 -
[110] - Quote
Bright Cloud wrote: My solution simply is to buff damps and maybe remove the direction indicator but thats it.
So you want to make scouts even more EWAR dominant?
Can't say I agree, at all, with this. Although removing the directional indicator is a good idea.
And before you ask, I mostly play scout. |
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manboar thunder fist
Dead Man's Game RUST415
215
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Posted - 2014.11.07 17:34:00 -
[111] - Quote
The scan should literally show "red dots" gettit wink wink. Red.... Dots.... Not bloody moving people
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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korrah silain
True Illuminate
0
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Posted - 2014.11.19 05:23:00 -
[112] - Quote
Couple of ideas came to mind while browsing so I may be touching ideas already thrown out but here goes
)make scanners have heat buildup and require them to remain out and be used to activate a sweep effect (simmaler to sonar you see in movies) as the line moves 360 degrees it will reveal units for 1-2 seconds before fade. If held too long it will have feed back, and most importantly either limit their movement options to walk only or completely root them to the ground. Finally ave the scanner show up on enemy huds while it is active.
I apologize if this is...confusing due to phrasing |
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