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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.07 01:50:00 -
[91] - Quote
CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, but that did not include regean abilities of either side. We need hard evidence with real numbers.
Sage /thread
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KA24DERT
TeamPlayers Negative-Feedback
716
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Posted - 2014.11.07 07:51:00 -
[92] - Quote
Doshneil Antaro wrote:CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, but that did not include regean abilities of either side. We need hard evidence with real numbers. Regen is kind of negligible, but we can do some simple math on a stacked sentinel vs a stacked mass driver.
Sentinel: ck.0 (shield/armor brick tank) Shield: 946.65 Armor: 636
Commando: mk.0 (freedom mass driver/2 dmg mods) Splash: 201.78 DPS (110.979 with sentinel+shield resists) Direct: 417.45 DPS
One full magazine of splash from an MD, and the commando is down to 280.776 shields. That's 6 seconds, and it's time to reload (2.55 seconds, down from 4 seconds due to bonuses)
We're at 8 and a half seconds.
3 more shots and we've broken shields, and are into armor, and we're at 11.5 seconds.
The overage from the last volley leaves us with about 586.45 armor.
It gets a bit better in armor, we're looking at only a 5% penalty, due to the mass driver's bonus against armor. Splash DPS goes to 191.69.
Now where were we? Pop, Pop, Pop. P- Crap, reload time. Three seconds per pop, 2.5 seconds to reload, we're at 17 seconds.
Pop. Boom, Our MAX Caldari sentinel is dead to our MAX Minmatar mass driver, and it only took 17 seconds.
This, friends, is broken.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
293
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Posted - 2014.11.07 08:29:00 -
[93] - Quote
KA24DERT wrote:Doshneil Antaro wrote:CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, but that did not include regean abilities of either side. We need hard evidence with real numbers. Regen is kind of negligible, but we can do some simple math on a stacked sentinel vs a stacked mass driver. Sentinel: ck.0 (shield/armor brick tank) Shield: 946.65 Armor: 636 Commando: mk.0 (freedom mass driver/2 dmg mods) Splash: 201.78 DPS (110.979 with sentinel+shield resists) Direct: 417.45 DPS One full magazine of splash from an MD, and the commando is down to 280.776 shields. That's 6 seconds, and it's time to reload (2.55 seconds, down from 4 seconds due to bonuses) We're at 8 and a half seconds. 3 more shots and we've broken shields, and are into armor, and we're at 11.5 seconds. The overage from the last volley leaves us with about 586.45 armor. It gets a bit better in armor, we're looking at only a 5% penalty, due to the mass driver's bonus against armor. Splash DPS goes to 191.69. Now where were we? Pop, Pop, Pop. P- Crap, reload time. Three seconds per pop, 2.5 seconds to reload, we're at 17 seconds. Pop. Boom, Our MAX Caldari sentinel is dead to our MAX Minmatar mass driver, and it only took 17 seconds. This, friends, is broken. thank you my friend. Now anyone defending the sentinel vs MD please feel free to argue with that 17 second TTK and defend it.
Protip, you can't. No other weapon is so heavily penalised vs anything.
I do agree that heavies need resistance vs explosions, but nobody can defend these numbers and not be a troll.
Sage /thread
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4626
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Posted - 2014.11.07 08:36:00 -
[94] - Quote
Heavies need to be evicted from CQC.
They shouldn't be in mass driver engagement range to begin with.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Powerh8er
The Rainbow Effect
516
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Posted - 2014.11.07 11:25:00 -
[95] - Quote
A walking tankman resistent to explosives? Unheard of! |
137H4RGIC
Bloodline Rebellion Capital Punishment.
276
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Posted - 2014.11.07 15:36:00 -
[96] - Quote
Like iws said. No. I tried giving you advice on the issue so you could better understand it. Whether you learn from it or not is up to you
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Kensai Dragon
DUST University Ivy League
50
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Posted - 2014.11.07 19:18:00 -
[97] - Quote
Lol, fine I'm a troll.
MD is essentially a grenade launcher, and they limited us to 2 of those. It doesn't lose effectiveness over distance like the rifles, and is meant to be a support weapon. Sending rounds downrange causes damage and disorder for the team to capitalize on. If you're using it as a slayer weapon then I'd say you're doing it wrong, or you should be close enough to get direct hits.
Used as support, not solo, I find it pretty effective. I've died in my Amarr brick tanked Sentinel more than a couple of times to a barrage of MD used with skill. Pick your shots, stop trying to be a super slayer with a support weapon.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.07 20:14:00 -
[98] - Quote
KA24DERT wrote:Fiddlestaxp wrote:KA24DERT wrote:
Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash.
Also, the counter to splash on sentinels is their extremely high HP, and the MD's extremely low DPS.
I don't see how the mass driver merits some special "counter" compared to other weapons which much higher DPS.
If you want RE resistance, we can talk about that, but mass drivers shouldn't be caught up in that equation.
blah blah blah The sentinel bonus essentially makes the suit a hard counter to the mass driver. Hard counters are not preferable. This is the core of my issue. How many other light weapon users have to outright RUN when confronted with a particular class of suits? Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass driver, they simply soak up the damage.
Proof that Rattati/CCP do listen to the playerbase.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1955
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Posted - 2014.11.07 21:58:00 -
[99] - Quote
KA24DERT wrote:. What other weapon takes 8 seconds of continuous engagement to kill a heavy? Lasers... /thread
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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KA24DERT
TeamPlayers Negative-Feedback
718
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Posted - 2014.11.07 22:47:00 -
[100] - Quote
Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass driver, they simply soak up the damage.
Since sentinels cannot avoid the rail rifle, they simply soak up the damage.
Since sentinels cannot avoid the assault rifle, they simply soak up the damage.
Since sentinels cannot avoid the shotgun, they simply soak up the damage.
Since sentinels cannot avoid the combat rifle, they simply soak up the damage.
What's that? those higher DPS weapons are only resisted by CERTAIN RACES of sentinel? And resisted by much less than the 25% against the LOW DPS mass driver?
Craziness. |
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Victor Moody Stahl
Amarr Templars Amarr Empire
99
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Posted - 2014.11.07 23:54:00 -
[101] - Quote
KA24DERT wrote:Since sentinels cannot avoid (whatever racial) rifle, they simply soak up the damage.
That's cute that you think a sentinel can actually survive against a rifle user when out in the open. If this is a "CQB" related thing, then I'd argue there's more issue with the HMG being (stupidly) designed as a CQB dominance weapon than rifle effectiveness against heavies of any stripe.
KA24DERT wrote:Since sentinels cannot avoid the shotgun, they simply soak up the damage.
........You're either delusional or stupid if you really believe that.
KA24DERT wrote:What's that? those higher DPS weapons are only resisted by CERTAIN RACES of sentinel? And resisted by much less than the 25% against the LOW DPS mass driver?
Craziness.
You generally picked bad examples, and moreover ignored the fact that the MD, much like the LR, is not a "slayer" weapon, but a "support" weapon. That's not to say that MD/LR user can't rack up the kills in rapid order and to great heights of murder-death-kill-ness, but rather that the intended role that the weapon is supposed to fulfill is much more complex than simply "kill stuff".
Do keep in mind that MDs are pretty nearly instadeath for scouts (which is nice) and very deadly against medframes of all stripes (also nice)... so the fact that you lose "DPS" against heavies is pretty much working as intended. Due to the idiotic decision to chain heavies to CQB conditions, if you try to wander into that with a MD and duel a heavy... then you pretty much deserve to die.
If, OTOH, you find a heavy in the open... you can outrun them, and you can outrange them, and the "ring around the rock" trick that can be used to try to get some amount of cover between yourself and your enemy no longer works, since you can pretty much punt the shells around and over said object that is being used as cover. If you can't kill a heavy in this case, then I'd say that the heavy is just hugging cover... in which case you basically have killed him, since he's stuck there and can be of no use to his team.
Finally, DPS is a poor measure of performance to use with the MD, given that it has a high(-ish) alpha and also has a generally large-to-obscene amount of splash area.
There's also the issue that back before heavies had a splash damage resist, it was quite common for somebody to run up, flux and then proceed to bunny hop around a heavy while killing them with MD splash. As someone who had to endure that... it was frustrating in the extreme because it was nearly impossible to fight back against and almost always resulted in my death. Even after the HP buff that heavies got (way back when the Amarr heavy was the only heavy), this is exactly the sort of thing that would happen... over, and over, and over again.
Of course, that's without going into the very long period of time when locus grenades were instablap murderballs to heavies, given that a heavy is too slow to try and run away from a grenade... or run away at all really.
There's also the slight issue that the bonus/tagging system simply wouldn't support the kind of granularity you seem to think it would. In layman's terms, this means that no, we cannot give a bonus that provides resists to only REs/grenades instead of the current splash damage bonus.
Of course, given the history of MDs and heavies, right now I think I am going to just sit back and drink your tears as the fine vintage that they are.
/sips wineglass of KA24DERT's tears
Refreshing... very refreshing.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
718
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Posted - 2014.11.08 00:04:00 -
[102] - Quote
Victor Moody Stahl wrote: Finally, DPS is a poor measure of performance to use with the MD, given that it has a high(-ish) alpha and also has a generally large-to-obscene amount of splash area.
A mathematical analysis of a weapon's actual damage and TTK is irrelevant when talking about bonuses, because "Alpha".
Thank you for your contribution. |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.08 01:19:00 -
[103] - Quote
KA24DERT wrote:Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass driver, they simply soak up the damage.
Since sentinels cannot avoid the rail rifle, they simply soak up the damage. Since sentinels cannot avoid the assault rifle, they simply soak up the damage. Since sentinels cannot avoid the shotgun, they simply soak up the damage. Since sentinels cannot avoid the combat rifle, they simply soak up the damage. What's that? those higher DPS weapons are only resisted by CERTAIN RACES of sentinel? And resisted by much less than the 25% against the LOW DPS mass driver? Craziness. Notice how none of those have splash, let alone up to and beyond 6m of splash.
Proof that Rattati/CCP do listen to the playerbase.
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Victor Moody Stahl
Amarr Templars Amarr Empire
99
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Posted - 2014.11.08 01:47:00 -
[104] - Quote
KA24DERT wrote:A mathematical analysis of a weapon's actual damage and TTK is irrelevant when talking about bonuses, because "Alpha".
Thank you for your contribution.
Well, when you say it like that... it just makes me think you're more of an idiot than I previously imagined.
I did not say that the TTK analysis was irrelevant, I said that DPS is specifically a poor- as in "not very good/not the most accurate"- performance metric for the MD because of it's alpha damage bias and it's enormous splash radius.
In other words, learn to actually read, you complete moron.
The fact that you are trying to compare a weapon that is specifically designed to be an area-effect bombardment weapon with direct-fire zero-splash armaments that are intended as mainline service weapons is asinine, stupid, and generally bad. A significantly better comparison would be to the LR, as the LR and MD fulfill very similar roles, merely in very different fashions.
But of course, that would require legitimate, unbiased, and intelligent thought on your part, and we can't have that, now can we.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
718
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Posted - 2014.11.08 02:38:00 -
[105] - Quote
Victor Moody Stahl wrote:KA24DERT wrote:A mathematical analysis of a weapon's actual damage and TTK is irrelevant when talking about bonuses, because "Alpha".
Thank you for your contribution. Well, when you say it like that... it just makes me think you're more of an idiot than I previously imagined. I did not say that the TTK analysis was irrelevant, I said that DPS is specifically a poor- as in "not very good/not the most accurate"- performance metric for the MD because of it's alpha damage bias and it's enormous splash radius. In other words, learn to actually read, you complete moron. The fact that you are trying to compare a weapon that is specifically designed to be an area-effect bombardment weapon with direct-fire zero-splash armaments that are intended as mainline service weapons is asinine, stupid, and generally bad. A significantly better comparison would be to the LR, as the LR and MD fulfill very similar roles, merely in very different fashions. But of course, that would require legitimate, unbiased, and intelligent thought on your part, and we can't have that, now can we.
You don't see the folly in using subjective words and concepts to talk about mathematical damage and bonuses?
What does "Alpha damage bias" mean? What does the size of the splash radius have to do with the damage?
All you're doing at this point is typing words that have little bearing on the reality of this bonus,and trolling. |
Fiddlestaxp
TeamPlayers Negative-Feedback
1079
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Posted - 2014.11.08 05:28:00 -
[106] - Quote
Alena Ventrallis wrote:KA24DERT wrote:Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentinels cannot avoid the mass driver, they simply soak up the damage.
Since sentinels cannot avoid the rail rifle, they simply soak up the damage. Since sentinels cannot avoid the assault rifle, they simply soak up the damage. Since sentinels cannot avoid the shotgun, they simply soak up the damage. Since sentinels cannot avoid the combat rifle, they simply soak up the damage. What's that? those higher DPS weapons are only resisted by CERTAIN RACES of sentinel? And resisted by much less than the 25% against the LOW DPS mass driver? Craziness. Notice how none of those have splash, let alone up to and beyond 6m of splash. Dispersion = splash. You are welcome.
Edit: And if someone stands in the way of your MD round, it wont hit anything behind them. Dust characters block LoS on splash attacks. The 17 seconds to kill a cal heavy is perfect play. You might be looking at more than 20-25 seconds... Which is enough time for people to die, spawn in, die again, and respawn. |
Victor Moody Stahl
Amarr Templars Amarr Empire
99
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Posted - 2014.11.08 05:46:00 -
[107] - Quote
KA24DERT wrote:You don't see the folly in using subjective words and concepts to talk about mathematical damage and bonuses?
What does "Alpha damage bias" mean? What does the size of the splash radius have to do with the damage?
It means that the weapon is optimized to deal it's damage in a small number of very powerful shots. Which means that you end up with a shot that hurts a lot, which tends to make everybody, even heavies, think "hmm, maybe I should pick a different route".
If they're smart, at least. If they're stupid then they tend to die.
I'll also note that you are completely ignoring the fact that MDs can hit people behind cover, and can hit multiple enemies with a single shot. Oh, and I went back and looked at this little tidbit again (snipped down to relevant parts):
KA24DERT wrote:Sentinel: ck.0 (shield/armor brick tank) Shield: 946.65 Armor: 636
*snipped some other math stuffs*
Pop. Boom, Our MAX Caldari sentinel is dead to our MAX Minmatar mass driver, and it only took 17 seconds.
So, you do realize that using THE shield tanking sentinel is of course going to inflate your numbers in your favor, right? Maybe you should have included a max-armor AmSent as well.
KA24DERT wrote:All you're doing at this point is typing words that have little bearing on the reality of this bonus,and trolling.
Sure, sure, if that's what helps you sleep at night and ignore reality. I'll just be over here drinking your tears.
Buff Logis | Nerf Scouts
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4674
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Posted - 2014.11.08 10:01:00 -
[108] - Quote
Apparently omniweapons are a thing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
720
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Posted - 2014.11.08 10:07:00 -
[109] - Quote
Victor Moody Stahl wrote: So, you do realize that using THE shield tanking sentinel is of course going to inflate your numbers in your favor, right? Maybe you should have included a max-armor AmSent as well.
What's the benefit of me doing the math for you? I've done enough math in this thread to prove my point, and all you're bringing out is subjective anecdotes that don't lessen the validity of my point.
Do the math yourself.
I've read paragraph after paragraph of what you have to say, and you keep bolstering your claims with phrases like "alpha", "large-to-obscene amount", "very powerful shots", and "hurts a lot". You are not saying anything at all, and you're totally ignoring the hard evidence I keep putting forth.
You're not contributing anything to this thread aside from insults and trolling. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4675
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Posted - 2014.11.08 10:21:00 -
[110] - Quote
One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
This post reeks of the argument that was bandied about in beta.
"I shouldn't have to change fits to deal with anything."
It was a lame duck argument THEN and it's a lame duck argument NOW.
Until heavy spam gets fixed use another fit.
God only knows the spam needs to be killed with fire.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
720
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Posted - 2014.11.08 10:37:00 -
[111] - Quote
Breakin Stuff wrote:One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
Thanks for hi-lighting the imbalance.
I think the imbalance should be continually brought up until it is addressed. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
62
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Posted - 2014.11.08 10:49:00 -
[112] - Quote
Calculate the DPS of a mass driver direct hits; something much more easy to achieve against sentinels than any other suit. Before this splash resistance bonus sentinels were easily taken out by grenade spam, but now that spam has switched to REs.
Although it is sort of a disparity that all sentinels get a bonus against a minmatar damage type, the shield sentinels can still receive 100 damage per from the opposite damage profile - scrambler rifles. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4686
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Posted - 2014.11.08 13:05:00 -
[113] - Quote
Let me spell this out in crayon.
If splash resistance is removed the mass driver will have to be nerfed.
My triple moddedd EXO-5 mass driver 2-shots every non sentinel in the game that is not a proto brick tank with no regen.
The heavy suit is the ONLY suit that cannot be killed by one maybe two rounds from a splash weapon that can kill four people simultaneously.
If sentinels lose the splash resistance then there is no counter. Then the mass driver must be retooled so it cannot kill four proto dropsuits with two rounds from any proto mass driver.
If that resistance goes away then it has to be toned back so it does not solely dominate CQC and annihilate all scouts, commandos and assaults.
This isn't supposition.
This is a FACT.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1958
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Posted - 2014.11.08 15:05:00 -
[114] - Quote
KA24DERT wrote:Breakin Stuff wrote:One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
Thanks for hi-lighting the imbalance. I think the imbalance should be continually brought up until it is addressed. ITS NOT IMBALANCE... would you use a ScR to fight an Amarr Sentinel? NO! It's literally the same thing. Different fits for different fights.
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Kensai Dragon
DUST University Ivy League
52
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Posted - 2014.11.08 15:27:00 -
[115] - Quote
KA24DERT wrote:Breakin Stuff wrote:One weapon being ineffective does not a problem make.
Oh wait. Flaylocks. That's two.
Everything else works on sentinel suits.
Literally everything.
Thanks for hi-lighting the imbalance. I think the imbalance should be continually brought up until it is addressed.
The only imbalance I see is you trying to use a support role as a primary slayer. Sentinels resistance IS the balance against MD. |
KA24DERT
TeamPlayers Negative-Feedback
722
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Posted - 2014.11.08 20:02:00 -
[116] - Quote
Breakin Stuff wrote: My triple moddedd EXO-5 mass driver 2-shots every non sentinel in the game that is not a proto brick tank with no regen.
Your fit is putting out 362.25 DIRECT, and 175.09 SPLASH per shot, assuming MAX skills.
Two shots of splash is 350.18. Medium suits have anywhere between 300-360 EHP with NO skills and NO modules. Two shots of Splash won't take out anything but the LIGHTEST fits in the game.
So let's talk about two shots of Direct damage(ignoring the difficulty of hitting a moving target with a mass driver, and ignoring the bad hit detection, which rifles bypass with aim assist, and mass drivers bypass by flying right through an enemy)
That's 724.50 damage, pretty impressive. Perhaps two direct hits will take out most units with two hits. Ignoring travel time, this basically means two seconds.
Let's take a look at a MILITIA Assault Rifle with NO skills:
Our fit is putting out **412 DPS**
In two seconds, our militia fit is doing 824 damage, vs your triple modded ADV MD at 724.50.
Can your fit two-shot many suits? Not faster than a Militia AR can.
Quote: The heavy suit is the ONLY suit that cannot be killed by one maybe two rounds from a splash weapon that can kill four people simultaneously.
We've established how "well" the MD can kill, but yes, hitting four people simultaneously is a boon to the weapon, however now we're talking splash, not direct, and your fit is doing 175.09 per splash.
Let's say each one of those raspberries has a militia assault rifle, for a combined DPS of 1648, and they all pop out of cover.
Who is being suppressed now?
Who is being killed now?
Quote: If sentinels lose the splash resistance then there is no counter.
You are working from the assumption that the mass driver needs a counter, and it doesn't. Its low damage output and niche use cases are enough of a restraint.
Quote:Then the mass driver must be retooled so it cannot kill four proto dropsuits with two rounds from any proto mass driver. Surely you can't mean that two rounds of splash can take out four proto suits at once, so I'm guessing you mean that two direct hits can take out 4 classes of proto suits?
Well, if those Proto suits are running something more than a unbonused Militia Assault Rifle with no damage mods, I think we know how that pans out.
Quote: If that resistance goes away then it has to be toned back so it does not solely dominate CQC and annihilate all scouts, commandos and assaults.
This isn't supposition.
This is a FACT.
By the numbers, by the amount of market purchases, and by battlefield prevalence, the mass driver is NOT the scourge you are trying to make it out to be.
The mass driver is a bad weapon overall that has very niche use cases, and does not merit a 25%-45% resistance within those niches. |
Victor Moody Stahl
Amarr Templars Amarr Empire
100
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Posted - 2014.11.08 23:55:00 -
[117] - Quote
KA24DERT wrote:What's the benefit of me doing the math for you? I've done enough math in this thread to prove my point, and all you're bringing out is subjective anecdotes that don't lessen the validity of my point.
Extraordinary claims require extraordinary proof; further, the burden of proof is on the person who makes the claim, not the person who's disputing it or asking for additional evidence.
IOW, if you say something that sound stupid, then YOU have to prove it isn't stupid. Not me, you.
KA24DERT wrote:You're not contributing anything to this thread aside from insults and trolling.
Well... I won't say I'm trolling you- but I won't say that I'm not either.
Mexxx Dust-Slayer wrote:Although it is sort of a disparity that all sentinels get a bonus against a minmatar damage type, the shield sentinels can still receive 100 damage per from the opposite damage profile - scrambler rifles.
Not really; the resistance bonus is to splash damage, not explosive damage. So, for example, the assault forge gun does less splash damage to sentinels as well. Flux grenades in particular do less damage to sentinels... though they do sufficient shield damage that it ends up being a wash.
Small blasters do a little bit of splash damage now too, and will also deal reduced splash damage to sentinels.
The main reason the OP is so butthurt about it is that the MD is generally considered the definitive splash damage weapon, and he wants it to be the omni-weapon over all guns ever.
Kensai Dragon wrote:The only imbalance I see is you trying to use a support role as a primary slayer. Sentinels resistance IS the balance against MD.
Congratulations, someone who understands the intended role of the MD. OP, you should take note. Maybe you could learn something from this person.
KA24DERT wrote:By the numbers, by the amount of market purchases, and by battlefield prevalence, the mass driver is NOT the scourge you are trying to make it out to be.
The mass driver is a bad weapon overall that has very niche use cases, and does not merit a 25%-45% resistance within those niches.
Obviously you are stupid, because Breakin is not pointing out the current meta, but that your proposed (and also stupid) changes WILL bring the MD into being the CQC dominance weapon, that massacres anything and everything.
Really, it just sounds like you want an easymode omni-gun that doesn't do everything sorta-okay-ish so much as excels at everything it ever tries.
Oh, by the way OP.... Your tears, they are still delicious.
Buff Logis | Nerf Scouts
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4716
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Posted - 2014.11.09 11:29:00 -
[118] - Quote
The tears are SPECTACULAR.
By the way, your math is wrong nerd.
I two shot anything that isn't a proto fit.
You assume maximum brick fits with max plats and extenders when that fitting method has fallen DEEPLY out of favor with the population at large, so false premise makes your math slanted in an unrealistic way!
My proto Calsent caps out at around 1200 HP actual. and it does damn good against most fits. it doesn't NEED a bricktank.
My minmatar fit is similar. And I do better with them than everyone claims they do.
I love how you ran your math to only look at the only heavy shield sentinel by the way, masterstroke of slanting the math the way you want it. Too bad it's obvious, and has been used by every idiot on this forums to make a point.
but basing your math on one dropsuit makes you show clear bias and refuse to accept counterargument.
Your accusations of trolling and being nonconstructive when others disagree with you is nothing short of hilarity in motion.
Your refusal to acknowledge that the MD rips assaults and scouts apart RAPIDLY is hilarious and your claim that having a counter is unfair is pure comedy.
8/10 would read again!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
722
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Posted - 2014.11.09 22:47:00 -
[119] - Quote
Breakin Stuff wrote:The tears are SPECTACULAR.
By the way, your math is wrong nerd.
I two shot anything that isn't a proto fit.
Is my math wrong because you've caught an error in it? Or is it wrong because your subjective experience doesn't line up with the numbers?
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KA24DERT
TeamPlayers Negative-Feedback
722
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Posted - 2014.11.09 22:51:00 -
[120] - Quote
Into our arena enter our new contestants:
Commando mk.0, six kin assault rifle, 2 damage mods: shield dps: 532.88 (27 per round) armor dps: 720.95 (36.05 per round)
Sentinel ak.0, brick tank (bonuses do -15% damage to armor from our commando's combat rifle): 552.6 shield 1344 armor
LetGÇÖs begin.
This rifle shoots 20 seconds per round, and it takes about 3.4 seconds to empty our 68 round magazine. Against shields, weGÇÖre doing 27 damage per round. A second goes by, and our Amarr Sentinel is out of shields.
We have 48 bullets left.
Armor time, and the Amarr sentinel resists almost negates the combat rifle bonus, weGÇÖre doing 30.6425 per round now instead of 36.05.
Before we empty our mag, the Sentinel ak.0 is dead, with 4 bullets left to our name.
3.2 seconds have passed.
The resists to the combat rifle most likely gave our Sentinel more survivability, 3 seconds is a long time after all.
But recall that against an MDGÇÖs splash, a similar nightmare scenario took 17 seconds. |
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