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221. Feedback: Maps need to be balanced so all plays types and weapons are viable too... - in Feedback/Requests [original thread]
Bump
- by Doshneil Antaro - at 2013.11.11 08:23:00
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222. Feedback: Maps need to be balanced so all plays types and weapons are viable too... - in Feedback/Requests [original thread]
Captain Crutches wrote: Disagree. While all maps should have at least some spots for each play style to shine, I like the variety presented by different maps having layouts that might make one style more effective than another. For example, if...
- by Doshneil Antaro - at 2013.11.10 21:39:00
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223. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
The problem with sniper's and the red line is poor map design. Any flaw in a game, will be exploited by players. Some of the biggest issues in this game is how people use these, and ccp's lack of response to them. I have made a post that I believe...
- by Doshneil Antaro - at 2013.11.10 19:47:00
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224. signing out - in Technical Support/Bugs [original thread]
I'd guess it is a modem/router issue. Check your settings, open ports the ps3 and this game needs, or dmz your playstation. I had issues back when I first got my system, as many of the settings the ps3 needs were blocked by my service provider by ...
- by Doshneil Antaro - at 2013.11.10 19:34:00
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225. [Request] Store setting of voice - in Feedback/Requests [original thread]
The way it is set up, new players benefit from this being auto voiced. Disabling it should be an option, but I'll give you a work around. Create a new password protected chat. Invite nobody, and activate your voice there. I understand that at time...
- by Doshneil Antaro - at 2013.11.10 18:50:00
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226. Feedback: Maps need to be balanced so all plays types and weapons are viable too... - in Feedback/Requests [original thread]
reserved.
- by Doshneil Antaro - at 2013.11.10 18:39:00
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227. Feedback: Maps need to be balanced so all plays types and weapons are viable too... - in Feedback/Requests [original thread]
New maps need to be better thought out and allow easier use for all weapon types. The idea of some weapons having no role on a battlefield is a poor excuse to force limited play styles. Every weapon should have a chance on any map. If you think ab...
- by Doshneil Antaro - at 2013.11.10 18:33:00
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228. Keyboard buttons shown but no keyboard - in Technical Support/Bugs [original thread]
No problem, the first time I had this issue, it took me a couple of weeks to figure it out.
- by Doshneil Antaro - at 2013.11.10 02:40:00
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229. Keyboard buttons shown but no keyboard - in Technical Support/Bugs [original thread]
Go into the options for kb/m and go towards the bottom. Turn off show tool tips (not exactly sure what's it called, but it is something like that), and it will go back to displaying controller buttons.
- by Doshneil Antaro - at 2013.11.09 17:29:00
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230. So... - in Feedback/Requests [original thread]
I have a low end sniper alt. Sniping is easy mode as is with relatively low risk. The first this was implemented, every sniper with a thale would be red line sniping, virtually making it a no risk high reward bullshit gameplay style.
- by Doshneil Antaro - at 2013.11.08 18:30:00
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231. Shooting into capture point - in Feedback/Requests [original thread]
This has been an issue since I started playing back in closed beta. The blue/red shields need to be removed from them completely, we should never get hitmarkers for shooting something that takes no damage. It's funny the total crap we get used to ...
- by Doshneil Antaro - at 2013.11.08 07:45:00
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232. [Request] Rebalance CQC - in Feedback/Requests [original thread]
First off, this is well thought out post moving toward true weapon balance now that we have good hit detection. I only saw a few minor issues. The plasma cannon is I'll conceived garbage CCP threw at us to try to distract us from at the time a cra...
- by Doshneil Antaro - at 2013.11.08 07:38:00
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233. The "Supposed" Scout Buff - in General Discussions [original thread]
Django Quik wrote: Doshneil Antaro wrote: OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal s...
- by Doshneil Antaro - at 2013.11.08 06:15:00
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234. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
I can't believe you all are still on this. Easy fix : remove the red line from good sniper locations. Many spots in the red line that a sniper uses cover multiple letters. They will still use them, now you have a chance to flank them with some Nov...
- by Doshneil Antaro - at 2013.11.08 06:10:00
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235. The "Supposed" Scout Buff - in General Discussions [original thread]
Django Quik wrote: Krom Ganesh wrote: Doshneil Antaro wrote: This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from y...
- by Doshneil Antaro - at 2013.11.07 19:14:00
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236. The "Supposed" Scout Buff - in General Discussions [original thread]
This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even ...
- by Doshneil Antaro - at 2013.11.07 17:48:00
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237. HMG needs the range of a assault rifle - in General Discussions [original thread]
The way CCP imagines heavy weapons perplexes me. You have this HUGE hmg, yet it is firing rim fired .22 caliber, inaccurate rounds with a a short range. This by far they crappiest piece of tech conceived for military combat, perhaps ever!
- by Doshneil Antaro - at 2013.11.07 17:39:00
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238. Tacnet is Underpowered - in Feedback/Requests [original thread]
Garth Mandra wrote: I want passive scans shared. Not the visual detection just the ~10m dropsuit scanning. That way scouts get a bit of a buff and fitting scan mods to any suit becomes a valid tactic instead of a waste of space. Active scanne...
- by Doshneil Antaro - at 2013.11.07 17:11:00
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239. Controller sway - in Technical Support/Bugs [original thread]
CCP OverRainbow wrote: Hi, Are you using sniper rifle or other weapons? This happens sometimes with have the sniper rifle, the sway just never stops. It is hard to reproduce as it is random and happens sometimes days apart. Next time I'm on ...
- by Doshneil Antaro - at 2013.11.06 18:42:00
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240. WTF AR takes out 830 hp in 1.15 seconds (video included) - in Feedback/Requests [original thread]
I am curious, has anyone checked to see if headshots are aim assisted as well? I hope not, as they should be skill based only.
- by Doshneil Antaro - at 2013.11.05 21:32:00
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