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        |  Keri Starlight
 0uter.Heaven
 Proficiency V.
 
 1840
 
 
      | Posted - 2013.11.07 10:26:00 -
          [1] - Quote 
 I read many threads about Active Scanners being OP, but then I just realized something:
 
 Active Scanners didn't change in 1.4, except for the fact that the people you scan is orange instead of red (and then WP for scanning were introduced, I don't know if you want to count this into).
 
 I've been a Scanner user since Uprising 1.1. The only reason why they are much more useful now is because our Tacnet has been made almost useless. Before 1.4, just few people used the Scanner because of the very high reliability of our Tacnet.
 
 So the point is: can't we find a decent balance between the Tacnet and Active Scanning? I feel like the problem is the Tacnet being UP rather than Scanners being OP.
 
 -Caldari Achura - One with the Universe -Tac AR Specialist "I load my gun with love instead of bullets" | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 889
 
 
      | Posted - 2013.11.07 10:39:00 -
          [2] - Quote 
 Scanners should NOT:
 
 
  Display target direction
 Give margin of error message if scanning a dampened target
 
 Tacnet (on scanned enemies) should provide:
 
 
  Class info (heavy, medium, light frame)
 
 It would be fine for me
 
 "Just another piece of duct tape" Equality Event | 
      
      
        |  Keri Starlight
 0uter.Heaven
 Proficiency V.
 
 1840
 
 
      | Posted - 2013.11.07 10:42:00 -
          [3] - Quote 
 
 shaman oga wrote:Scanners should NOT: 
  Give margin of error message if scanning a dampened target
 
 I really agree with this. It's very dumb that it does.
 
 -Caldari Achura - One with the Universe -Tac AR Specialist "I load my gun with love instead of bullets" | 
      
      
        |  Vyzion Eyri
 The Southern Legion
 The Umbra Combine
 
 1860
 
 
      | Posted - 2013.11.07 11:33:00 -
          [4] - Quote 
 
 shaman oga wrote:Scanners should NOT: Tacnet (on scanned enemies) should provide:
  Display target direction
 Give margin of error message if scanning a dampened target
 
  Class info (heavy, medium, light frame)
 It would be fine for me 
 I'd like to see scanner variants which much less CPU/PG cost but only ping the position of enemies when scanned, basically a snapshot of the enemy forces. Also give it more scan precision for cheaper skill costs.
 
 Agree with margin of error notification having to go.
 
 We need modules which share TACNET vision. I'd love to run a precision enhancer and range amplifier logibro if I could share vision with the team. I'd be a walking scanner, basically.
 
 And can we get upgraded minimaps in vehicle first person mode? Maybe the scale should be larger, so we an idea of bigger picture. Combine this with an longer ranges on vehicle scanners, and we'll start seeing some interesting vehicle usage.
 
 "..things that some people frankly don't even get the chance to do in real life, because it's poorly designed." -Veigar | 
      
      
        |  Garth Mandra
 The Southern Legion
 The Umbra Combine
 
 198
 
 
      | Posted - 2013.11.07 11:38:00 -
          [5] - Quote 
 I want passive scans shared. Not the visual detection just the ~10m dropsuit scanning.
 
 That way scouts get a bit of a buff and fitting scan mods to any suit becomes a valid tactic instead of a waste of space.
 
 Active scanners need some work too.
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        |  Shinobi MumyoSakanagare ZaShigurui
 Kinsho Swords
 Caldari State
 
 54
 
 
      | Posted - 2013.11.07 12:06:00 -
          [6] - Quote 
 
 Keri Starlight wrote:I read many threads about Active Scanners being OP, but then I just realized something:
 Active Scanners didn't change in 1.4, except for the fact that the people you scan is orange instead of red (and then WP for scanning were introduced, I don't know if you want to count this into).
 
 I've been a Scanner user since Uprising 1.1. The only reason why they are much more useful now is because our Tacnet has been made almost useless. Before 1.4, just few people used the Scanner because of the very high reliability of our Tacnet.
 
 So the point is: can't we find a decent balance between the Tacnet and Active Scanning? I feel like the problem is the Tacnet being UP rather than Scanners being OP.
 
 I haven't been playing as long but I had a problem with the Tacnet as well and I though it was just me . I didn't want to say anything because I haven't been playing that long and I'm STILL learning the physics of the game .
 
 But thank you for this piece because now I know . No knock against the scanners because I like them and need to get specked in them . I just have the Aurum one that's offered to begin with .
 
 " Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence . | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 Kinsho Swords
 Caldari State
 
 54
 
 
      | Posted - 2013.11.07 12:10:00 -
          [7] - Quote 
 
 Vyzion Eyri wrote:shaman oga wrote:Scanners should NOT: Tacnet (on scanned enemies) should provide:
  Display target direction
 Give margin of error message if scanning a dampened target
 
  Class info (heavy, medium, light frame)
 It would be fine for me I'd like to see scanner variants which much less CPU/PG cost but only ping the position of enemies when scanned, basically a snapshot of the enemy forces. Also give it more scan precision for cheaper skill costs. Agree with margin of error notification having to go. We need modules which share TACNET vision. I'd love to run a precision enhancer and range amplifier logibro if I could share vision with the team. I'd be a walking scanner, basically. And can we get upgraded minimaps in vehicle first person mode? Maybe the scale should be larger, so we an idea of bigger picture. Combine this with an longer ranges on vehicle scanners, and we'll start seeing some interesting vehicle usage. 
 
 All good ideals , like usual coming from you Vyzion .
 
 " Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence . | 
      
      
        |  Lightning Bolt2
 From The Mist
 
 318
 
 
      | Posted - 2013.11.07 16:08:00 -
          [8] - Quote 
 
 Vyzion Eyri wrote:
 We need modules which share TACNET vision. I'd love to run a precision enhancer and range amplifier logibro if I could share vision with the team. I'd be a walking scanner, basically.
 
 
 
 we need a spotting system based off of scan precision.
 
 remember, when you first see lightning play in a open field! from the non-existent mist! forum warrior lvl: pathetic! | 
      
      
        |  Doshneil Antaro
 Dem Durrty Boyz
 Public Disorder.
 
 147
 
 
      | Posted - 2013.11.07 17:11:00 -
          [9] - Quote 
 
 Garth Mandra wrote:I want passive scans shared. Not the visual detection just the ~10m dropsuit scanning.
 That way scouts get a bit of a buff and fitting scan mods to any suit becomes a valid tactic instead of a waste of space.
 
 Active scanners need some work too.
 I think that scouts only should have the shared passive scan. It would help them fulfill their role better, plus I would slap on wps for squad members killing passive scanned targets. Also, any enemy in a scouts cross hair's should show up for the squad as well. This would encourage people to play as scouts, as well as give them a defined use on the battlefield.
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