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241. The US is Developing its first Dropsuit - in General Discussions [original thread]
If the US has announced it to the public then they already have multiple versions up and running. What we perceive as newly developed military tech is really just stuff they already perfected, and is just a ploy to let our enemies and allies know ...
- by Doshneil Antaro - at 2013.11.05 21:29:00
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242. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. Except for sniper rifles and hmg. Those weapons are weak sauce as is.
- by Doshneil Antaro - at 2013.11.05 21:10:00
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243. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
While I agree that the AR desperately needs to have some serious kick to address the aim assist+hit detection, there are still other weapons that have insane TTK. The scrambler rifle is skill based more so than the AR, but I die just as quickly to...
- by Doshneil Antaro - at 2013.11.05 21:04:00
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244. More HP but the hmg needs a buff - in General Discussions [original thread]
I believe the HMG needs aim assist to make it viable in close quarters. People seem to be able to just strafe slightly to move out of the cone fire. I also don't understand why the cone fire hasn't been removed, or at least with a random hit weapo...
- by Doshneil Antaro - at 2013.11.05 20:54:00
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245. Smart restock - in Feedback/Requests [original thread]
Although this would be super awesome, CCP devs would probably screw this up with bugs. They would find a way to make stocking any suit harder than it already is with more locking up of the game.
- by Doshneil Antaro - at 2013.10.27 20:25:00
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246. End of Assault v logi - in General Discussions [original thread]
Dear noob player named op, the descriptions for these suits were written long long ago, since the early stages of the game. Before the chromosome build was released, the game tried it's damnest to force you into those descriptions that op mentione...
- by Doshneil Antaro - at 2013.10.26 11:15:00
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247. Damage mods need to go. - in General Discussions [original thread]
ADAM-OF-EVE wrote: i suggested this just the other day https://forums.dust514.com/default.aspx?g=posts&t=117220&find=unread Just read through that, and it makes sense. Zero damage mods could prevent unnecessary nerfs. It also would...
- by Doshneil Antaro - at 2013.10.26 10:58:00
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248. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: Chunky Munkey wrote: Sinboto Simmons wrote: Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in m...
- by Doshneil Antaro - at 2013.10.26 10:52:00
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249. Damage mods need to go. - in General Discussions [original thread]
Limit damage mods to one per suit only. Make speed, stamina, range amplifiers, dampener, hacking, and precision high and low slot capable, but if you put them in one side, they are blocked from the other side until they are removed. Split cpu and ...
- by Doshneil Antaro - at 2013.10.26 10:39:00
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250. End of Assault v logi - in General Discussions [original thread]
Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and higher suit signature. If an...
- by Doshneil Antaro - at 2013.10.26 09:51:00
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251. KB/M Vs Controller ( Research ) - in General Discussions [original thread]
I only skimmed over the comments, but read the articles in full. It seems the rest of the gaming world as a majority agree each has its advantages and disadvantages. What I didn't see is elitists bashing the other control scheme to make them equal...
- by Doshneil Antaro - at 2013.10.25 22:37:00
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252. Just another day in Dust..... - in The Locker Room [original thread]
Dude is so busy that he is constantly cooking meat, it is always about 5 min old tops. Been at the same spot for about 2 years now and open late.
- by Doshneil Antaro - at 2013.10.24 05:16:00
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253. Just another day in Dust..... - in The Locker Room [original thread]
Log in, comms are glitches, sign out of psn to fix it. Log back in, load fittings to restock before I, oh shoot, I locked up. Restart and relog, jump in Corp chat for a lfs, get into squad. FUUUUUUU, comms glitches again. Change accounts, I wan...
- by Doshneil Antaro - at 2013.10.24 05:07:00
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254. (Request) Battle Server lock - in Feedback/Requests [original thread]
I don't want to see players segregated, but the op's rant does address certain flaws. It does seem that Asian based countries get all of the advantages of lag and little to none of the drawbacks of it by playing outside their servers. When selecti...
- by Doshneil Antaro - at 2013.10.24 04:48:00
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255. grenade balance - in Feedback/Requests [original thread]
I'm for the supply depot restock only, no hives at all. Keep the count at three, but reduce the damage by 100 points. Also penalize a poor throw when thrower is hit by his own grenade by not giving wp's for his enemy kill.
- by Doshneil Antaro - at 2013.10.24 01:41:00
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256. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Doshneil Antaro wrote: The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, a...
- by Doshneil Antaro - at 2013.10.23 21:24:00
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257. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, and marginal aga other logi. A good fix is to ...
- by Doshneil Antaro - at 2013.10.23 19:36:00
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258. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
The only real fix here is to expand the redline. Keep an area around MCC drop point extended to ground spawn redzones, but remove the rest of it. Many maps currently have high ground spots ideal for snipping over looking multiple if not all points...
- by Doshneil Antaro - at 2013.10.23 19:20:00
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259. 1.5 No comms - in Technical Support/Bugs [original thread]
Was getting a lot of errors and hard freezes, so I did a fresh install that gave me this bug while fixing none of the other issues. Deleted saved game data, which did not help. While in game, I disconnected from the psn network and logged back in ...
- by Doshneil Antaro - at 2013.10.20 21:15:00
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260. [non harmful visual error] mutated weapons - in Technical Support/Bugs [original thread]
Yesterday during a PC match I had an AR and nanohive zero recoil soundless super beast. Got 2 kills very fast on one clip, then reload animation fixed it.
- by Doshneil Antaro - at 2013.10.20 21:06:00
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