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Vitharr Foebane
Blood Money Mercenaries
206
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Posted - 2013.11.07 04:52:00 -
[31] - Quote
THUNDERGROOVE wrote:The only good HMG is the Six Kin Burst and at 77K a piece it's not practical for everyday use. ALL of them would be good if they treated them like a f*cking HMG and not a water pistol. If I got an isk for everytime an AR beat me in MY optimal range, I'd be a billionaire...
Dedicated fattie in need of new heavy content.
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lrian Locust
DUST University Ivy League
274
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Posted - 2013.11.07 05:38:00 -
[32] - Quote
The dark cloud wrote: It is just ridicoulus that a guy with a militia AR can outrange you with a AR from 20meters away. I agree, the AR is ridiculous. But let's give the SR the range of the HMG. That would solve a lot more problems in the game!
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Aqua-Regia
536
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Posted - 2013.11.07 05:40:00 -
[33] - Quote
The dark cloud wrote:Ive played around with HMG's quite a while and there are 2 main issues with it.
1. the HMG becomes more accurate the longer you fire. However the crosshair shrinking is too slow in serious firefights 2. the range is like on a SMG which is really poor for a heavy weapon. This means a guy with a AR outranges you at 20m.
the HMG basically needs a buff in range and a faster shrinking crosshair. Damage itself is fine how it is at the moment. It is just ridicoulus that a guy with a militia AR can outrange you with a AR from 20meters away. And to make it easy to you to imagine how far 20meters are: that is the range of a proto repair tool (21 meters actually). Give the weapon a similar range profile like assault rifles not like shotguns or a SMG. And even then the shotgun probs does more damage in a shorter amount of time.
Heavys have downsides to them cause they need to rely on their team for ammo supply. Are damn slow (grenade magnet) and have the largest hitbox which makes them the easiest to hit class in the whole game. They aswell dont have a equipment slot to use stuff like drop uplinks,scanners etc. People may say that they can hit people further away with a HMG but the falloff killed the damage to like 1-3HP per hit which gets easy tanked by a armor repair rate of like 10HP/s.
hell no
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lrian Locust
DUST University Ivy League
274
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Posted - 2013.11.07 05:41:00 -
[34] - Quote
21yrOld Knight wrote:Don't forget the increase in health regeneration from proto reps. it is now 175 per second. So a heavy can regenerate as fast as I can shoot him with a proto sniper rifle? I guess I'll forget about targeting heavies altogether...
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OZAROW
WarRavens League of Infamy
1073
|
Posted - 2013.11.07 05:45:00 -
[35] - Quote
I already had one pinging my shields off today from over 50 m an the damn AR WAS KILLING ME PAST 60- yeah you need a buff but Ar shoots too far as is |
Disturbingly Bored
The Strontium Asylum
1038
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Posted - 2013.11.07 05:48:00 -
[36] - Quote
lrian Locust wrote:21yrOld Knight wrote:Don't forget the increase in health regeneration from proto reps. it is now 175 per second. So a heavy can regenerate as fast as I can shoot him with a proto sniper rifle? I guess I'll forget about targeting heavies altogether...
He's talking about the equipment Armor Repairer. Shoot the Logi instead and you're good.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
¯Gò¦pÇôpÇù
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Powerh8er
Norwegian Dust514 Corporation Top Men.
283
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Posted - 2013.11.07 05:49:00 -
[37] - Quote
lrian Locust wrote:21yrOld Knight wrote:Don't forget the increase in health regeneration from proto reps. it is now 175 per second. So a heavy can regenerate as fast as I can shoot him with a proto sniper rifle? I guess I'll forget about targeting heavies altogether...
Snipers useally aim for the logi first, then the heavy. Would you like to know more? |
Grimmiers
0uter.Heaven Proficiency V.
313
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Posted - 2013.11.07 06:12:00 -
[38] - Quote
There should be an hmg varient that has a spin up with less dispersion and more range. The description of the current hmg says the lack of spin up makes the initial accuracy as bad as it is.
The current hmg would still be decent at cqc and tight corners and the new variant would be for those heavies out in the open.
Grimm Grimm! \
Youtube Channel
Recruiter Link
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Shijima Kuraimaru
WarRavens League of Infamy
370
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Posted - 2013.11.07 07:05:00 -
[39] - Quote
Powerh8er wrote:I'd rather have a weapon with good range than a CQC weapon, thats why i specced into HMG, because i thaught it was a HMG, but its not. Its an overgrown smg with the dispersion of a shotgun. Oh, the irony. The forgegun got nerfed because people used that against infantry rather than the HMG witch is purely meant to kill infantry.
And just above someone said that if a heavy wants to kill infantry at range they should grab a forge. Every CQC camping HMG I've seen was soon killed by a grenade or two tossed by my team mates since I carry AVs. And to expect a HMG to skill into an LLAV is unreasonable. Camping or driving shouldn't be necessary for kills but it's what the HMG has been reduced to. |
Shijima Kuraimaru
WarRavens League of Infamy
370
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Posted - 2013.11.07 07:13:00 -
[40] - Quote
Delta 749 wrote:You want to fight long range use a forge gun or keep bugging CCP to finally get a heavy laser weapon out there, the HMG is short range suppression not "Herp derp I iz teh heavy guy and killz everything at any range" A lot of people try to use it as the door kicking weapon when its not, its the hang back in a tight spot where they cant run from a wall of bullets weapon and the biggest problem is that most maps dont support that
Ok. Show me on the M134 where it's says that it's primary use is for short range suppression. Show me where it says short range suppression on the AN/GAU-8a 30mm Avenger.
I've played many games with HMG/Miniguns, and this is the worst iteration of it at the moment. It should be brought back to back to pre Chromosome. |
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Koan Zalinto
Bobbit's Hangmen
23
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Posted - 2013.11.07 07:40:00 -
[41] - Quote
Vitharr Foebane wrote:You could probably kill someone with a rock from father away than a HMG. Has seen this happen with lag and a grenade that was thrown. Looked like it just hit the guy in the head and he fell over...couldnt stop laughing... |
Breakin Stuff
Goonfeet Top Men.
1397
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Posted - 2013.11.07 07:56:00 -
[42] - Quote
HMG needs a range buff or a massive damage buff.
Pretty simple problem with a simple solution.
Other dropsuits should be terrified of letting an HMG reach optimal. |
Grease Spillett
Ancient Exiles
37
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Posted - 2013.11.07 09:08:00 -
[43] - Quote
LOL'd at title
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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taxi bastard
Minor Trueblood
16
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Posted - 2013.11.07 09:54:00 -
[44] - Quote
HMG is utterly useless. I have proficiency at 3 and that's where its going to stay. TTK against the AR in the heavy suit is minimal at range - at close range if they have space and any idea they can drop you easily by weaving constantly as getting caught up in your soggy pea's steam which we are meant to believe is bullets does not do much damage to them because its impossible to track such movement consistently when close up so they will for a greater part of the time not be taking damage.
all my 6 mil SP are in HMG, EHP and core skills
using the dren packs assault/logi suits plus the dren assault rifle without any skills for the medium frame or AR I am doing alot better. ok I have the EHP skills and can use the armour mods, but its just stupid how I can drop my fellow heavys in something approaching a starter fit and on the gun skill wise new player SP level with ease.
the only ok HMG imo is the burst - but it needs more range.
the assault .....its ment to be good at a reasonable range but really its just a DPS nerfed regular HMG - pretty pointless as it stands. IMO it should be on par with normal AR range wise with similar DPS at average engagement distance, less at longer and more at shorter.
regular HMG ......does not do what it says on the tin - report to the office of fair trading.
all in all I feel that most of the SP are wasted. heavy suit is easy to hit because of its size but TTK is still low - so the greater EHP is really pointless as a reasonably tanked med suit with its smaller hitbox and faster movement speed will have a greater TTK if they weave a little bit. and the trade off we make for this........ having a shite weapon. |
Keri Starlight
0uter.Heaven Proficiency V.
1838
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Posted - 2013.11.07 09:58:00 -
[45] - Quote
As I said several times, I really, really believe that it needs less dispersion instead of more range.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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8213
Grade No.2
554
|
Posted - 2013.11.07 10:08:00 -
[46] - Quote
The fact that CCP thought of the Heavy, and purposely made it OP shows they didn't know what they were doing in the first place. Now, its nerfed to the point of useless, unless you switch out the HMG with a Duvolle.
What's the point of running Heavy? A Gallente has the same amount of HP, is faster, and can use Equipment...
The HMG itself is actually fine. The problem is the lag. Within 30m, nothing should survive an HMG for longer than .70 seconds... but of course, the math doesn't add up because of lag and slow software...
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Aienta Gurhl
WarRavens League of Infamy
0
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Posted - 2013.11.07 10:09:00 -
[47] - Quote
@op
Bwaaahaahaahaa
I'm watching hmg wielding heavies go 51/3 BEFORE the health buff.
That's crazy talk.
It's not what you play, it's how you play it. |
Disturbingly Bored
The Strontium Asylum
1039
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Posted - 2013.11.07 12:35:00 -
[48] - Quote
Keri Starlight wrote:As I said several times, I really, really believe that it needs less dispersion instead of more range.
Same effect, really, but I think we're asking for the same thing. Keep optimal at 30m, but make the thing actually hit well at that range.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
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Jacques Cayton II
Seituoda Taskforce Command Caldari State
80
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Posted - 2013.11.07 12:50:00 -
[49] - Quote
Disturbingly Bored wrote:Cosgar wrote:They can even recind the suit HP buff for this and the heavy would be in a good place. Completely agree. I don't recall a single thread asking for an HP buff in the first place. Not even Commandos, who want module slots more than anything. Roll it back, fix the HMG, release some damn content, and CCP will have happy fatties. That's to smart stop it |
The dark cloud
The Rainbow Effect
1836
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Posted - 2013.11.07 14:11:00 -
[50] - Quote
Im curious why cant we spin up the HMG without shoting? Get rid of the "doom camera" and let us spin the HMG up by pressing L1. Other games who have similar weapons offer this feature. But as long you only "spin the barrel" it shouldnt build up heat cause it doesnt fire projectiles.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Toby Flenderson
research lab
105
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Posted - 2013.11.07 14:17:00 -
[51] - Quote
Vitharr Foebane wrote:21yrOld Knight wrote:Heavies get one buffs. Now they are wanting more buffs like General John Ripper wants tacos. The "buff" you speak of simply gives us about a half second longer to lament how much of a joke we are, while the AR scrub farms another free kill. The suit isn't the problem. However, the utter lack of weapons is.
I got HMG up to lvl 3 and only have an advanced heavy suit. I instantly got games like 20-3 on my first hour of playing the HMG, most of which I attribute to staying in tight spots where it tears through people. It's not that hard to use in its optimal environment. The buff mixed with repair tool buffs are amazing though. Heavies that are more ambitious and want to walk out in the open should only do so with a logi to back them up. Otherwise stay in tight hallways.
I agree about the lack of weapons though. I was basically kept in small areas the whole match and I just accepted it as the role of a heavy. There's too much of a gap between the HMG and the FG in terms of play style. I've seen people do amazing things with both in any scenario but there needs to be a middle ground or some sort of laser weapon. I was going to save for a Gallente heavy suit (maybe 1.7? I honestly don't get my hopes up often but they claim it'll be amazing) but without different weapons I'm not sure it's worth it considering I'm not found of the current HMG role. |
The Robot Devil
Molon Labe. RISE of LEGION
1149
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Posted - 2013.11.07 14:18:00 -
[52] - Quote
Delta 749 wrote:You want to fight long range use a forge gun or keep bugging CCP to finally get a heavy laser weapon out there, the HMG is short range suppression not "Herp derp I iz teh heavy guy and killz everything at any range" A lot of people try to use it as the door kicking weapon when its not, its the hang back in a tight spot where they cant run from a wall of bullets weapon and the biggest problem is that most maps dont support that
Good job.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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The Robot Devil
Molon Labe. RISE of LEGION
1149
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Posted - 2013.11.07 14:19:00 -
[53] - Quote
Toby Flenderson wrote:Vitharr Foebane wrote:21yrOld Knight wrote:Heavies get one buffs. Now they are wanting more buffs like General John Ripper wants tacos. The "buff" you speak of simply gives us about a half second longer to lament how much of a joke we are, while the AR scrub farms another free kill. The suit isn't the problem. However, the utter lack of weapons is. I got HMG up to lvl 3 and only have an advanced heavy suit. I instantly got games like 20-3 on my first hour of playing the HMG, most of which I attribute to staying in tight spots where it tears through people. It's not that hard to use in its optimal environment. The buff mixed with repair tool buffs are amazing though. Heavies that are more ambitious and want to walk out in the open should only do so with a logi to back them up. Otherwise stay in tight hallways. I agree about the lack of weapons though. I was basically kept in small areas the whole match and I just accepted it as the role of a heavy. There's too much of a gap between the HMG and the FG in terms of play style. I've seen people do amazing things with both in any scenario but there needs to be a middle ground or some sort of laser weapon. I was going to save for a Gallente heavy suit (maybe 1.7? I honestly don't get my hopes up often but they claim it'll be amazing) but without different weapons I'm not sure it's worth it considering I'm not found of the current HMG role.
Hopefully we will get a good Christmas present.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Lightning Bolt2
From The Mist
318
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Posted - 2013.11.07 16:35:00 -
[54] - Quote
The dark cloud wrote:Ive played around with HMG's quite a while and there are 2 main issues with it.
1. the HMG becomes more accurate the longer you fire. However the crosshair shrinking is too slow in serious firefights 2. the range is like on a SMG which is really poor for a heavy weapon. This means a guy with a AR outranges you at 20m.
the HMG basically needs a buff in range and a faster shrinking crosshair. Damage itself is fine how it is at the moment. It is just ridicoulus that a guy with a militia AR can outrange you with a AR from 20meters away. And to make it easy to you to imagine how far 20meters are: that is the range of a proto repair tool (21 meters actually). Give the weapon a similar range profile like assault rifles not like shotguns or a SMG. And even then the shotgun probs does more damage in a shorter amount of time.
Heavys have downsides to them cause they need to rely on their team for ammo supply. Are damn slow (grenade magnet) and have the largest hitbox which makes them the easiest to hit class in the whole game. They aswell dont have a equipment slot to use stuff like drop uplinks,scanners etc. People may say that they can hit people further away with a HMG but the falloff killed the damage to like 1-3HP per hit which gets easy tanked by a armor repair rate of like 10HP/s.
take it slow, if CCP buffs heavys or scouts to much, they'll be OP!
I'd say, make the HMG have AR range and keep its dispersion, that way you'll be able to take on assaults at 40M then dispersion makes it more of an area of denial weapon at 40+M
remember, when you first see lightning play in a open field!
from the non-existent mist!
forum warrior lvl: pathetic!
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Luk Manag
of Terror TRE GAFFEL
158
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Posted - 2013.11.07 16:56:00 -
[55] - Quote
The HMG looks like it should be the ultimate anti-infantry weapon, but it feels about as potent as my SMG. Dual SMG heavy beats HMG heavy in CQC...Ok, I might be exaggerating, but the HMG needs a major buff. I know CCP wants to avoid having everyone skill into HMGs, but they should do it with better defensive counters (like deployable cover) instead of gimping the HMG range. |
Aramis Madrigal
SVER True Blood Public Disorder.
73
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Posted - 2013.11.07 17:17:00 -
[56] - Quote
Keri Starlight wrote:As I said several times, I really, really believe that it needs less dispersion instead of more range.
I agree with this. It would give the HMG a bit more effective range, and allow for some suppression at greater ranges without changing how it fundamentally works at shorter ranges.
-Aramis |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
147
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Posted - 2013.11.07 17:39:00 -
[57] - Quote
The way CCP imagines heavy weapons perplexes me. You have this HUGE hmg, yet it is firing rim fired .22 caliber, inaccurate rounds with a a short range. This by far they crappiest piece of tech conceived for military combat, perhaps ever! |
Powerh8er
Norwegian Dust514 Corporation Top Men.
285
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Posted - 2013.11.07 17:47:00 -
[58] - Quote
Doshneil Antaro wrote:The way CCP imagines heavy weapons perplexes me. You have this HUGE hmg, yet it is firing rim fired .22 caliber, inaccurate rounds with a a short range. This by far they crappiest piece of tech conceived for military combat, perhaps ever!
Exactly my point, its like in that movie 'men in black' where the smallest gun got the biggest punch.
SCR pistol>smg>AR>HMG |
Shijima Kuraimaru
WarRavens League of Infamy
371
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Posted - 2013.11.07 21:05:00 -
[59] - Quote
8213 wrote:The fact that CCP thought of the Heavy, and purposely made it OP shows they didn't know what they were doing in the first place. Now, its nerfed to the point of useless, unless you switch out the HMG with a Duvolle.
What's the point of running Heavy? A Gallente has the same amount of HP, is faster, and can use Equipment...
The HMG itself is actually fine. The problem is the lag. Within 30m, nothing should survive an HMG for longer than .70 seconds... but of course, the math doesn't add up because of lag and slow software...
It's not lag. It large dispersion with crap range. The damage would be fine if it could be applied without having to be less than an LAV length from the target. |
Shijima Kuraimaru
WarRavens League of Infamy
371
|
Posted - 2013.11.07 21:07:00 -
[60] - Quote
Lightning Bolt2 wrote:The dark cloud wrote:Ive played around with HMG's quite a while and there are 2 main issues with it.
1. the HMG becomes more accurate the longer you fire. However the crosshair shrinking is too slow in serious firefights 2. the range is like on a SMG which is really poor for a heavy weapon. This means a guy with a AR outranges you at 20m.
the HMG basically needs a buff in range and a faster shrinking crosshair. Damage itself is fine how it is at the moment. It is just ridicoulus that a guy with a militia AR can outrange you with a AR from 20meters away. And to make it easy to you to imagine how far 20meters are: that is the range of a proto repair tool (21 meters actually). Give the weapon a similar range profile like assault rifles not like shotguns or a SMG. And even then the shotgun probs does more damage in a shorter amount of time.
Heavys have downsides to them cause they need to rely on their team for ammo supply. Are damn slow (grenade magnet) and have the largest hitbox which makes them the easiest to hit class in the whole game. They aswell dont have a equipment slot to use stuff like drop uplinks,scanners etc. People may say that they can hit people further away with a HMG but the falloff killed the damage to like 1-3HP per hit which gets easy tanked by a armor repair rate of like 10HP/s. take it slow, if CCP buffs heavys or scouts to much, they'll be OP! I'd say, make the HMG have AR range and keep its dispersion, that way you'll be able to take on assaults at 40M then dispersion makes it more of an area of denial weapon at 40+M
You really shouldn't confuse area denial with area of effect. Area denial is where you have the fire power to limit access to an area, not the ability to scratch more than one merc's paint if they're standing close enough to each other. |
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