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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
148
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Posted - 2013.11.07 19:14:00 -
[121] - Quote
Django Quik wrote:Krom Ganesh wrote:Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. Passive scans are awesome and work wonderfully but you have to be paying attention to your radar to catch people behind you. I've sat on the other side of the thick walls from the CRUs on the research socket map and watch red arrow after red arrow spawn and come around the corner directly into my stream of SMG rounds = beautiful. OK even more fun passive is great, your ignoring the rest of my post. |
Django Quik
Dust2Dust.
1703
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Posted - 2013.11.07 23:38:00 -
[122] - Quote
Doshneil Antaro wrote:OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at level 5 my passive scan is 34m and this is okay. I haven't tried it out with range amps yet but one complex = 52m, which is half the radius of your radar.
The 360 active scanning is still ridiculous and I really hope CCP come up with a solution for it real soon because it circumvents one of the few limitations active scanners are supposed to have.
Also, the shared squad sight thing has been brought up before but most scouts are unconvinced this would help them even slightly because it would just result in other people getting kills off you and all you get is a pat on the back - "Yeah, thanks for being good bait!"
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
148
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Posted - 2013.11.08 06:15:00 -
[123] - Quote
Django Quik wrote:Doshneil Antaro wrote:OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at level 5 my passive scan is 34m and this is okay. I haven't tried it out with range amps yet but one complex = 52m, which is half the radius of your radar. The 360 active scanning is still ridiculous and I really hope CCP come up with a solution for it real soon because it circumvents one of the few limitations active scanners are supposed to have. Also, the shared squad sight thing has been brought up before but most scouts are unconvinced this would help them even slightly because it would just result in other people getting kills off you and all you get is a pat on the back - "Yeah, thanks for being good bait!" That's why I also said give scouts wps for enemy's killed by squad mates that you have passively scanned. Btw, your argument of kill stealing in a team game is shallow. This feature would make a scout an actual scout, gather enemy information and distribute it to their team. |
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