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Lucifalic
The Generals EoN.
141
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Posted - 2013.10.30 10:05:00 -
[91] - Quote
pseudosnipre wrote:Level bonuses of the same skill are additive: so range levels 1, 2, 3, 4, and, 5 add to give you 10%+10%+10%+10%+10% = 50% total.
Total bonuses are multiplicative: a level 5 gallente scout with level 5 range will have 16 x 1.5 x 1.5 for a total range of 36m.
That is what the link says above.
hey if you guys are right on this then great as I benefit from an extra few meters of range. You can see my logic in that the 16 x1.5 x1.5 gives you more then 100% total bonus.... and since scouts usually dont get extra i cant see it happening. Its also stupid to fight over the 4 meters difference in the map cause 4 meters is piddly nonsense.... oh wait thats right the total buff was 6 meters
point in case if this is the devs version of scout love then hard mode stays hard mode. |
Mirataf
WARRIORS 1NC
89
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Posted - 2013.10.30 12:27:00 -
[92] - Quote
DJINN Marauder wrote:Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! I Hope your joking... Scouts are terrible at range. Unless you mean scouts work best at sniping range... Well shlt really? I can swear any suit works good at sniping range! Scouts have fast mobility for a reason. Thus they work best at extreme cqc where they SHOULD be able to use their fast strafing and sprinting speed to outmaneuver enemies.
I thought the strafing speeds were still borked??
Sprinting speed needs to be 9m/s as base minimum then I would agree |
Iron Wolf Saber
Den of Swords
9781
|
Posted - 2013.10.30 14:20:00 -
[93] - Quote
Rusty Shallows wrote:Aleksander Black wrote:So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! I'm still trying to figure out how anyone would associate the July Dev statement about "Scouts needing love," with this small offering to light/heavies in 1.6? But yeah, my assumption also was frame classes won't be seeing major revisions until release of all racial suits. Unless the Dev's really drop the ball and leave existing issues as is.
Why balance bonuses and roles when you're missing two races and have no means of offer an advantage counter advantage.
There is also more heavy love on the way as well which would help define them much more.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
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Lucifalic
The Generals EoN.
143
|
Posted - 2013.10.30 14:33:00 -
[94] - Quote
Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong!
There have been many confirmed kills on elephants with a single 12gauge slug. So..... |
pseudosnipre
DUST University Ivy League
314
|
Posted - 2013.10.30 16:20:00 -
[95] - Quote
Comparing heavies to elephants seems insensitive. Elephants are actually very intelligent. |
pseudosnipre
DUST University Ivy League
314
|
Posted - 2013.10.30 16:39:00 -
[96] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:Aleksander Black wrote:So... CCP will be buffing scouts again when they release the missing racial variants? And the Amarr Scout suit bonus will be a +20% damage for headshots per level so I can go mad with it using snipers and scrambler pistols? You heard it here first, folks - mad speculations 100% legit based in the cryptic commentaries from IWS himself! I'm still trying to figure out how anyone would associate the July Dev statement about "Scouts needing love," with this small offering to light/heavies in 1.6? But yeah, my assumption also was frame classes won't be seeing major revisions until release of all racial suits. Unless the Dev's really drop the ball and leave existing issues as is. Why balance bonuses and roles when you're missing two races and have no means of offer an advantage counter advantage. There is also more heavy love on the way as well which would help define them much more. Translation:
Scouts and heavies are placeholders while we balance light weapons for the medium frames. |
Kahn Zo
R 0 N 1 N
35
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Posted - 2013.10.30 17:22:00 -
[97] - Quote
Iron Wolf Saber wrote:Django Quik wrote:Tin foil hats for sale right here! Come get em only 1million isk each, special edition limited supply only! Speculation Button for sale here, slightly used.
All this with a bowl of popcorn! It's a bundle I tell ya
You deserve what you tolerate
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Monkey MAC
killer taxi company General Tso's Alliance
878
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Posted - 2013.10.30 23:12:00 -
[98] - Quote
DJINN Marauder wrote:Monkey MAC wrote:First of all if your trying to take down a heavy with a shotgun, AS A SCOUT, your doing something wrong. Scouts work best at range where his stature makes hom hard to see.
Now Im all for diversity to a point, but the scout is called so for a reason!
As for the actual change, its a start it shoud prehaps be bumped upto 20m plus an additional bonus to profile, but not prescision. However if you are looking for health buff, you will be dissapointed for the rest of your time as a scout! I Hope your joking... Scouts are terrible at range. Unless you mean scouts work best at sniping range... Well shlt really? I can swear any suit works good at sniping range! Scouts have fast mobility for a reason. Thus they work best at extreme cqc where they SHOULD be able to use their fast strafing and sprinting speed to outmaneuver enemies.
Scouts do well at close range, not because of their speed but their profile and prescision! However that is not really the problem, you are attempting to use the scout suit as a frontline combat unit! Shotgun fixes will allow for better gorilla warfare as a scout while RR will allow for range!
Its strange people complain that the logistics suit is too good at killing, yet people complain the scout suit isn't good enough? |
TranquilBiscuit ofVaLoR
The Kaos Legion
310
|
Posted - 2013.10.30 23:28:00 -
[99] - Quote
MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes?
as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken.
i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys.
How exactly does a Biscuit gain Valor?
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Michael Cratar
Fenrir's Wolves DARKSTAR ARMY
260
|
Posted - 2013.10.30 23:34:00 -
[100] - Quote
AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate
You summed up my feelings about this perfectly.
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Maken Tosch
DUST University Ivy League
4820
|
Posted - 2013.10.30 23:44:00 -
[101] - Quote
TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys.
Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all.
CCP, please fix the Nova Knives. Thank you.
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Ghost Kaisar
R 0 N 1 N
713
|
Posted - 2013.10.31 00:17:00 -
[102] - Quote
Maken Tosch wrote:TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys. Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all.
Plays a scout in an FPS
Tries to shoot people in an FPS
"Your'e doing it wrong man!"
What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Lightning Bolt2
From The Mist
303
|
Posted - 2013.10.31 01:37:00 -
[103] - Quote
AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate
good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff.
I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high.
from the mist, which doesn't exist.
love my paja-- er scout!
forum warrior lvl: pathetic
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
450
|
Posted - 2013.10.31 01:39:00 -
[104] - Quote
Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two
SOONGäó
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OZAROW
WarRavens League of Infamy
1009
|
Posted - 2013.10.31 03:03:00 -
[105] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. A I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two And lower base eHP. Scrap the melee bonus an replace it with a CPU/pg reduction for biotic mods, or make our base punch 200 then it's worth it, my knives do 1150 charged strike, an my melee is 110, why in dafuk would I ever try an slap somebody? |
Lightning Bolt2
From The Mist
305
|
Posted - 2013.10.31 05:48:00 -
[106] - Quote
OZAROW wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. A I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two And lower base eHP. Scrap the melee bonus an replace it with a CPU/pg reduction for biotic mods, or make our base punch 200 then it's worth it, my knives do 1150 charged strike, an my melee is 110, why in dafuk would I ever try an slap somebody?
I "Finish" heavys like this all the time, ohhhhh the lulz!
[EDIT] I mean by slapping them!
from the mist, which doesn't exist.
love my paja-- er scout!
forum warrior lvl: pathetic
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Maken Tosch
DUST University Ivy League
4827
|
Posted - 2013.10.31 05:53:00 -
[107] - Quote
Ghost Kaisar wrote:Plays a scout in an FPS
Tries to shoot people in an FPS
"Your'e doing it wrong man!"
What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
Might as well take away the light weapon from the logi and from the scouts altogether if neither suits were never meant to engage directly.
I often wonder if those people consider the fact that maybe... just maybe... we engage from behind rather then from the front.
CCP, please fix the Nova Knives. Thank you.
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Nova Knife
Seituoda Taskforce Command Caldari State
2023
|
Posted - 2013.10.31 06:41:00 -
[108] - Quote
Yes. This is not really a buff. It's an adjustment.
The buffs are coming, baby.
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Monkey MAC
killer taxi company General Tso's Alliance
881
|
Posted - 2013.10.31 11:39:00 -
[109] - Quote
Ghost Kaisar wrote:Maken Tosch wrote:TranquilBiscuit ofVaLoR wrote:MassiveNine wrote:Chunky Munkey wrote:This is an amazing buff. It greatly increases our ability to find & destroy uplinks and nanohives! Maybe that's what the scout was designed for in the first place. Recon, not action. based on a different post i saw from you, you are a heavy, yes? as i've previously stated, nobody likes to run around and scan all day. scout or not that is NOT a fun way to play any game and if you think that's our "job" in a game with infinite customization, then you are sadly mistaken. i get so sick of people assigning us scouts jobs when everybody else gets to do whatever the **** they want to do in any kind of combination. but when us scouts just want our **** to be balanced, we're the bad guys. Kind of hilarious that some folks out there feel that scouts shouldn't be engaging enemies at all. Plays a scout in an FPS Tries to shoot people in an FPS "Your'e doing it wrong man!" What? In that case, take the Light Weapon away from the Logi. He shouldn't be engaging the enemy either. He should die when he is shot at, cause he's just there for the equipment right?
Or remove the assault , now everyone should be a terrible as killing as each other, now everyone can be buffed to combat units! |
SponkSponkSponk
The Southern Legion The Umbra Combine
481
|
Posted - 2013.11.06 13:42:00 -
[110] - Quote
Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits...
Hey IWS can you let CCP know to put at least one bandage in each release please? The ones for 1.6 definitely stopped some bleeding.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Iron Wolf Saber
Den of Swords
9963
|
Posted - 2013.11.06 19:04:00 -
[111] - Quote
SponkSponkSponk wrote:Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits... Hey IWS can you let CCP know to put at least one bandage in each release please? The ones for 1.6 definitely stopped some bleeding.
We try but you have to understand that when I say bandages I mean it as temporary things that are likely to get yanked off when the real buff comes and they cost more work that doesn't want to get done. At times things needs stiches, or staples and scouts are in need of on operation and staples.
Think of it this way, why do open heart transplant operation without a donor heart?
We're waiting on that heart now.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Plasma Rifle =// Unlocked
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Knight Soiaire
R 0 N 1 N
3085
|
Posted - 2013.11.06 19:28:00 -
[112] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby.
SoonTM, or just Soon?
Raffle draw will be in 2-3 days
Save General John Ripper!
Catz Addict
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Lightning xVx
R 0 N 1 N
319
|
Posted - 2013.11.06 22:18:00 -
[113] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby.
Coming from experience (IMO) Scouts need:
1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle:
Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG. |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1969
|
Posted - 2013.11.06 22:22:00 -
[114] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Lightning Bolt2 wrote:AfroSunshineY Consequence wrote:To anyone calling this a "buff" to scouts - you're sadly mistaken. If this is what CCP was referring to when they said they were going to give scouts some "hugs" a few months ago, then I quit. Call it QQ, but we've waited MONTHS for a 6m increase in base scan radius? IS THAT IT? All these months keeping us on a string for this? Is this it? Because if it is, this has been a waste of mine and your time. Even with the range skills maxxed out, I would need a gallente scout with 4 low slots filled with range amplifiers in order to pick up @$$holes with their ARs spraying from over 60m away. And to make it worse we're getting an even longer range AR? GG CCP. I hate forum rage, but it is unthinkable that people would call this a "buff" when juxtaposed withan almost 20% increase in Heavy HP. So on NOvember 5th, every heavy will notice he lives longer, but what will scouts notice that appreciably changes gameplay?
So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back and he'd still turn and start dancing and wipe my out in .2 seconds with his HMG. I'm sorry. This is too much.
Additionally, the shotgun "buff" is not scout specific -- it also benefits assaults. Think about that before you celebrate good buff to GAL SCOUTS since they'll get 32M passive BEFORE MODS, but the min scouts are getting thrown in the trash. Min scouts are made for going fast and assassinate targets, but with limited low slots and not made for recon as well as gal scouts and are getting nothing from the buff. I want to get SEPARATE buffs, minnie getting slightly more speed and a low slot, gal getting what they just got and a high. not to mention minmatar scouts get the lower cpu/pg out of the two and less slots slower speed
why doesnt it get 5% more sprint speed per level instead? The new gal scout is tight but still faster than Minmatar |
Kahn Zo
Turalyon 514 Turalyon Alliance
57
|
Posted - 2013.11.06 22:52:00 -
[115] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby.
Popcorn anyone ?
Pure Gallente
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Ghost Kaisar
R 0 N 1 N
799
|
Posted - 2013.11.07 01:59:00 -
[116] - Quote
Lightning xVx wrote:Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby. Coming from experience (IMO) Scouts need: 1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle: Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG.
I support everything on this list.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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AfroSunshineY Consequence
TransLegio
167
|
Posted - 2013.11.07 17:17:00 -
[117] - Quote
Ghost Kaisar wrote:Lightning xVx wrote:Nova Knife wrote:Yes. This is not really a buff. It's an adjustment. The buffs are coming, baby. Coming from experience (IMO) Scouts need: 1.) Passive abilities- Range, Precision, Dampeners. 2.) Faster Sprint Speed/Faster regen on Stamina 3.) Buff on CPU/ PG 4.) Small buff to health (very small increase) 5.) Shots to register when running/ jumping/ walking/ strafing 6.) NO STUNLOCKING 7.) Smaller hitbox 8.) Including racial bonus for specific suit/playstyle: Minmatar Scout- Biotics bonus (Sprint/Stamina) Gallente Scout- Stealth bonus Caldari Scout- Faster Recharge on Shield Amar Scout- Bonus to Armor or highest based CPU/PG. I support everything on this list.
Ditto. Let's face it. CCP can't ffix the discrepancy between scouts and medium frames by nerfing medium frames in any way - they wouldn't stand for it and they are the majority - think about how Caldari Logis reacted when they were mildly "nerfed" a few updates ago. This means rebalancing will have to happen directly through scout buffs.
Which means increased passive speed (thinking ~.7-.9 m/s for both Min and Gal scout), increased range (20-25 m base so that minnie scouts have a fighting chance in the scanning department) and decreased scan profile across the board. We need more stamina and we need it to regenerate faster - something along the lines of what we have now + an enhanced cardiac regulator. We have too few slots to have to use one on a cardiac regulator. No matter what anyone thinks, with the range of weapons now in the game and their current power level as well as the improved hit detection, we do need added health. Not much mind you, but i would love it if I had more HP than a militia drop uplink. Is that unreasonable?
And the stunlocking, oh the sunlocking. Please make that stop.
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
147
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Posted - 2013.11.07 17:48:00 -
[118] - Quote
This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
580
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Posted - 2013.11.07 17:49:00 -
[119] - Quote
Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work.
Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. |
Django Quik
Dust2Dust.
1703
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Posted - 2013.11.07 18:17:00 -
[120] - Quote
Krom Ganesh wrote:Doshneil Antaro wrote:This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even 2 meters away don't detect. Active scanners, do a flat 360 spin, all people at all heights scanned perfectly, even through 4 walls.
It would also be somewhat of a better buff if scouts passive scan showed up on squads radar and rewarded them in the same wayas active scanners do for wps. You know the scout suit actually doing real legitimate scout work. Actually, passive scan does seem to work most of the time now. I can reliably detect those who are in my range even when they are on a different level than me. Passive scans are awesome and work wonderfully but you have to be paying attention to your radar to catch people behind you. I've sat on the other side of the thick walls from the CRUs on the research socket map and watch red arrow after red arrow spawn and come around the corner directly into my stream of SMG rounds = beautiful.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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