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Paran Tadec
Ancient Exiles
1573
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Posted - 2013.11.04 19:27:00 -
[61] - Quote
Ferindar wrote:This is the OP in a nutshell. The guy who's 30 minutes late for work.If you really want to "Fix" redlining as you say it's broken, let's fix a few other issues first, such as MATCHMAKING. Just this morning, I was the only guy on my team using advanced gear, and the entire enemy team save for one or two people was in full proto. As in 800 armor, 500 shield proto. I brought out my Thales to try to give our guys a fighting chance, but I was the only person on our team who had a kill as we were forced into the redline and couldn't get out. I couldn't even sneak out and cap a CRU, because then I'd have four proto logis with Duovolles on me. If you want to remove our last barrier of safety, then you need to have some consequences too. If you own all the Objectives for X amount of time, installations will eventually be swapped over to the redlined team. If they still can't make a cap a certain amount of time after the installations are given, the protostomping team will do half damage and take double damage. At this point of handicaps, the proto team will recieve double ISK reward, whether these measures help the other team make a comeback or not. And if these measures do help a formerly redlined team win, the underdog team should get QUADRUPLE ISK reward, and perhaps double the SP they would have normally earned, as long as they've earned at least 25wp.
Ccp isn't here to hold y your hand while you skip through fields of daisies. This is new eden. Ending the match early is merciful enough, while still giving you wp for actions outside ooh the redline. The only people truly punished are those who never leave the red line.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
Ancient Exiles
1573
|
Posted - 2013.11.04 19:31:00 -
[62] - Quote
Jaysyn Larrisen wrote:Good thread, minimal (but obligatory) level of trolling. I can see this from both sides and it's a tough problem to solve. To that end, couple different options that might help: 1) I like the accelerated game end if you own all points and 75% of the opposing team is in their redline. Essentially just increase DPS to the enemy MCC when those conditions are met. If your team wins by redline...you get the "Flawless Victory" bonus, say +25% to ISK, WP, and Salvage. 2) Give a "emergency spawn point" option to the SL. This should function similar to how OBs work, essentially the MCC drops a CRU down for a last ditch attempt to break out of the redline position. It would be kinda neat if you could drop it like you do OBs (heck...it could be an alternate warbarge strike option). You could just have it AI controlled like the normal turret drops. 3) Shrink the redline down to the minimum amount possible just under the MCC or a secure ground base. The "redline" areas need not be connected...the theory would be those are critical areas covered by the MCC or something else that establishes the foothold the ground force is working from. This should give much more playable area back to both teams and gives snipers and counter snipers equal opportunity. Those three options seem to be the easiest to fix and particularly when working together might achieve the desired effect. Ultimately you don't want to set the conditions for the a$$ whipping cost to be so high that it sheds players but you want to reward decisive victory.
A player with reading comprehension skills approaches.....
I like this. Again the idea is to end matches mercifully early for teams getting stomped, while punishing those who don't do anything to help their team.
Notice all the scrubs coming out of the woodwork to defend the broken mechanic. Until this is fixed I got obs waiting for you.
Bittervet Proficiency V
thanks logibro!
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ShinyJay
RETR0 PR0 GAMERS
136
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Posted - 2013.11.04 19:44:00 -
[63] - Quote
i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the red line, people would have no incentive to actually play the match. and ending it early would cause them to gain nothing, resulting in why bother playing that match in the first place. i prefer a 50% reduction (or anything that isn't 100%) cost in WP, SP and ISK so they get something in return rather then nothing
minnie scout sniper, always on the move, always ready for action,
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Paran Tadec
Ancient Exiles
1576
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Posted - 2013.11.04 20:37:00 -
[64] - Quote
ShinyJay wrote:i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the red line, people would have no incentive to actually play the match. and ending it early would cause them to gain nothing, resulting in why bother playing that match in the first place. i prefer a 50% reduction (or anything that isn't 100%) cost in WP, SP and ISK so they get something in return rather then nothing
I'd a team gets pushed into a redline they would still receive wp and sp for prior actions outside of the redline.
Bittervet Proficiency V
thanks logibro!
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Ferindar
Isuuaya Tactical Caldari State
70
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Posted - 2013.11.04 21:17:00 -
[65] - Quote
Paran Tadec wrote:Ferindar wrote:This is the OP in a nutshell. The guy who's 30 minutes late for work.If you really want to "Fix" redlining as you say it's broken, let's fix a few other issues first, such as MATCHMAKING. Just this morning, I was the only guy on my team using advanced gear, and the entire enemy team save for one or two people was in full proto. As in 800 armor, 500 shield proto. I brought out my Thales to try to give our guys a fighting chance, but I was the only person on our team who had a kill as we were forced into the redline and couldn't get out. I couldn't even sneak out and cap a CRU, because then I'd have four proto logis with Duovolles on me. If you want to remove our last barrier of safety, then you need to have some consequences too. If you own all the Objectives for X amount of time, installations will eventually be swapped over to the redlined team. If they still can't make a cap a certain amount of time after the installations are given, the protostomping team will do half damage and take double damage. At this point of handicaps, the proto team will recieve double ISK reward, whether these measures help the other team make a comeback or not. And if these measures do help a formerly redlined team win, the underdog team should get QUADRUPLE ISK reward, and perhaps double the SP they would have normally earned, as long as they've earned at least 25wp. Ccp isn't here to hold your hand while you skip through fields of daisies. This is new eden. Ending the match early is merciful enough, while still giving you wp for actions outside ooh the redline. The only people truly punished are those who never leave the red line.
Your system currently is "If you get redlined, you shouldn't get anything at all." Have you ever played a redlined game? Or have you left the match as soon as things didn't look to go your way?
I understand if you can only get your jimmies off by making ruining other people's day, but in this current system, it's like a 14 year old going to a preschooler's playground, chasing them off all their toys, then whining that when the other kids go inside to Teacher, that he can't pick on them anymore.
It's things like this that really limit my playtime these days. I'm not going to recommend a game with self-entitled bullies picking on newbies, then getting upset at the one safe thing the newbies have as to not go bankrupt in a match.
If you want to remove the redline, that's fine. Now give incentive for those who get beaten down to fight back. If they just earn nothing at all, they'll just quit out there, since there's no reward for coming back from that.
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ShinyJay
RETR0 PR0 GAMERS
136
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Posted - 2013.11.04 21:30:00 -
[66] - Quote
Paran Tadec wrote:ShinyJay wrote:i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the red line, people would have no incentive to actually play the match. and ending it early would cause them to gain nothing, resulting in why bother playing that match in the first place. i prefer a 50% reduction (or anything that isn't 100%) cost in WP, SP and ISK so they get something in return rather then nothing I'd a team gets pushed into a redline they would still receive wp and sp for prior actions outside of the redline.
but how much of that would it actually equal out to? if the team got red lined, that means that they virtually made nothing when you add in fitting cost and most likely lost a lot more isk and made SP equal to that of being SP capped.
minnie scout sniper, always on the move, always ready for action,
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Alam Storm
Neo Terra Imperial Army Neo Terra Empire
22
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Posted - 2013.11.04 22:22:00 -
[67] - Quote
Paran Tadec wrote:emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP. Get good? If you cant even break out of your redline, you deserve to get farmed.
so your saying if there was 1 good squad doing all the work trying to push out the redline they deserved to be shot because the rest of the team cant be bothered
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Paran Tadec
Ancient Exiles
1578
|
Posted - 2013.11.04 22:25:00 -
[68] - Quote
Alam Storm wrote:Paran Tadec wrote:emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP. Get good? If you cant even break out of your redline, you deserve to get farmed. so your saying if there was 1 good squad doing all the work trying to push out the redline they deserved to be shot because the rest of the team cant be bothered
No, not at all. However, they shouldnt be forced to sit there for 15 minutes while the rest of their worthless team jerks off in the redline. Atleast under this system, as long as they continually push out, they will get rewarded, and the match will end sooner. Good players get rewarded, scrubs get nothing.
Bittervet Proficiency V
thanks logibro!
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Crimson Judgment
Rogue Spades EoN.
134
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Posted - 2013.11.04 22:54:00 -
[69] - Quote
i am going to call a spade a spade here and say that the OP has no other intention with this thread other than to be able to kick the opposing team while they're down by requesting CCP to enable his/her team to enter the enemy redline and wreck them even further
if you think i am being rash and jumping to conclusions or that i am assuming the worst out of him/her then allow me to shed light on why i believe his/her intentions are wicked and simply disguised as an honest complaint when the only complaint he/she has is the one thing keeping the other team remotely safe from his/her proto stomping wrath
first off i will state that if his/her quarrel was with redline snipers he/she could simply order a precision strike like he/she has stated he'd/she'd do to redline campers throughout this entire thread and if that wasn't an option at the moment he/she could pick up his/her own 100% free starter fit that CCP has provided him/her with and blow their face off if they where indeed that much of a nuisance to him/her the only reason the latter would be an unacceptable counter to redline snipers is that the OP simply cannot do anything else but proto stomp weaklings or "newbies" and could not possibly stoop to their level of gear
secondly if you have pummeled the opposing team into the dust (pun intended) to such an extent that they refuse to even attempt to exit their redline not only is it the OP's fault for being such a merciless brute and hammering away at them without hesitance but it is also the OP's fault for failing to fall back afterwards to let the opposition capture at least 1 objective and continue the rest of the game as you where this action requires a team effort and a great deal of mercy to do but if you are complaining that it's a bore to wait at the enemy's redline shooting fish in a barrel so much that the "fish" decided to stop trying at all then perhaps if you try showing mercy to your foes by falling back and letting them take at least 1 objective than surely they would capture said objective and perhaps even try to push even further to capture another objective thus restoring fun to the match
i am certain that your foes would crawl out of their redline if there wasn't 16 hostile mercenary's lined up napoleon style waiting to shoot them full of plasma |
Paran Tadec
Ancient Exiles
1578
|
Posted - 2013.11.04 23:08:00 -
[70] - Quote
Crimson Judgment wrote:i am going to call a spade a spade here and say that the OP has no other intention with this thread other than to be able to kick the opposing team while they're down by requesting CCP to enable his/her team to enter the enemy redline and wreck them even further
if you think i am being rash and jumping to conclusions or that i am assuming the worst out of him/her then allow me to shed light on why i believe his/her intentions are wicked and simply disguised as an honest complaint when the only complaint he/she has is the one thing keeping the other team remotely safe from his/her proto stomping wrath
first off i will state that if his/her quarrel was with redline snipers he/she could simply order a precision strike like he/she has stated he'd/she'd do to redline campers throughout this entire thread and if that wasn't an option at the moment he/she could pick up his/her own 100% free starter fit that CCP has provided him/her with and blow their face off if they where indeed that much of a nuisance to him/her the only reason the latter would be an unacceptable counter to redline snipers is that the OP simply cannot do anything else but proto stomp weaklings or "newbies" and could not possibly stoop to their level of gear
secondly if you have pummeled the opposing team into the dust (pun intended) to such an extent that they refuse to even attempt to exit their redline not only is it the OP's fault for being such a merciless brute and hammering away at them without hesitance but it is also the OP's fault for failing to fall back afterwards to let the opposition capture at least 1 objective and continue the rest of the game as you where this action requires a team effort and a great deal of mercy to do but if you are complaining that it's a bore to wait at the enemy's redline shooting fish in a barrel so much that the "fish" decided to stop trying at all then perhaps if you try showing mercy to your foes by falling back and letting them take at least 1 objective than surely they would capture said objective and perhaps even try to push even further to capture another objective thus restoring fun to the match
i am certain that your foes would crawl out of their redline if there wasn't 16 hostile mercenary's lined up napoleon style waiting to shoot them full of plasma
First: Yes, I have and will continue to do that, with OB's and my Kaalakiota rifles. However, hiding in the redline provides the advantage of not having people thrust nova knives into your back. There should be a penalty for that.
Second: I have had our squads pull back, or even give the other side a headstart. Result is all the same, once the other team changes to sniper fits they rarely go out and try to cap points.
It is not by being a brute. We play the game to WIN. This is not some ehonor competition where we slap each other with white gloves before we commence battle.
Bittervet Proficiency V
thanks logibro!
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Crimson Judgment
Rogue Spades EoN.
134
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Posted - 2013.11.04 23:14:00 -
[71] - Quote
Paran Tadec wrote:Crimson Judgment wrote:i am going to call a spade a spade here and say that the OP has no other intention with this thread other than to be able to kick the opposing team while they're down by requesting CCP to enable his/her team to enter the enemy redline and wreck them even further
if you think i am being rash and jumping to conclusions or that i am assuming the worst out of him/her then allow me to shed light on why i believe his/her intentions are wicked and simply disguised as an honest complaint when the only complaint he/she has is the one thing keeping the other team remotely safe from his/her proto stomping wrath
first off i will state that if his/her quarrel was with redline snipers he/she could simply order a precision strike like he/she has stated he'd/she'd do to redline campers throughout this entire thread and if that wasn't an option at the moment he/she could pick up his/her own 100% free starter fit that CCP has provided him/her with and blow their face off if they where indeed that much of a nuisance to him/her the only reason the latter would be an unacceptable counter to redline snipers is that the OP simply cannot do anything else but proto stomp weaklings or "newbies" and could not possibly stoop to their level of gear
secondly if you have pummeled the opposing team into the dust (pun intended) to such an extent that they refuse to even attempt to exit their redline not only is it the OP's fault for being such a merciless brute and hammering away at them without hesitance but it is also the OP's fault for failing to fall back afterwards to let the opposition capture at least 1 objective and continue the rest of the game as you where this action requires a team effort and a great deal of mercy to do but if you are complaining that it's a bore to wait at the enemy's redline shooting fish in a barrel so much that the "fish" decided to stop trying at all then perhaps if you try showing mercy to your foes by falling back and letting them take at least 1 objective than surely they would capture said objective and perhaps even try to push even further to capture another objective thus restoring fun to the match
i am certain that your foes would crawl out of their redline if there wasn't 16 hostile mercenary's lined up napoleon style waiting to shoot them full of plasma First: Yes, I have and will continue to do that, with OB's and my Kaalakiota rifles. However, hiding in the redline provides the advantage of not having people thrust nova knives into your back. There should be a penalty for that. Second: I have had our squads pull back, or even give the other side a headstart. Result is all the same, once the other team changes to sniper fits they rarely go out and try to cap points. It is not by being a brute. We play the game to WIN. This is not some ehonor competition where we slap each other with white gloves before we commence battle. eh brutes just fancy talk well if you truly do the things you state kudos on you well if they won't come out of the redline perhaps CCP should add galaga to our armpads to pass the time lol
Well maybe it is stupid but it's also Dumb -Patrick Star-
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Talos Vagheitan
135
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Posted - 2013.11.04 23:37:00 -
[72] - Quote
Paran Tadec wrote:Talos Vagheitan wrote:Let me get this straight. You want to punish teams who get red-lined by queue-syncing proto squads? Sorry, but maintaining a player base is more important than your KD. Nothing hurts my kdr more than players I can get to. Already this way we all won't sit there bored for 15 minutes. Besides you can't really q sync into pubs, matchmaking is broken. Also quit hiding in the redline like a scrub. -10
You missed it the first time, so I'll repeat. This isn't about the KDR of some tryhard who comes to the forums calling everyone scrubs every second sentence, sorry.
Good try tho
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
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Posted - 2013.11.04 23:49:00 -
[73] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
This.
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1959
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Posted - 2013.11.05 03:33:00 -
[74] - Quote
ZERO sp over time for being in the redzone
It says you get isk and sp over time for being in the battle, the redzone is not in the battle
Who cares if players can get Warpoints in the redzone those only account for 10-20% of the rewards earned in the battle. There is a reason it wasn't an issue because the beta ended. |
emtbraincase
Falconpunch Hatesurfers
25
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Posted - 2013.11.07 22:01:00 -
[75] - Quote
crazy space 1 wrote:ZERO sp over time for being in the redzone
It says you get isk and sp over time for being in the battle, the redzone is not in the battle
Who cares if players can get Warpoints in the redzone those only account for 10-20% of the rewards earned in the battle. There is a reason it wasn't an issue because the beta ended.
If you are saying that you can "earn" WP and ISK from kills/assist/triage/etc in redzone but just not get the passive bonus for being on the battlefield, then I like that idea but only reduce it to something like .25-.5 of the passive as it stands now. It's moderately penalizing to those who camp the line (been sniping with an alt, it was fun and hard to not end up in the zone tho), still allows for continuing the fight with some benfit even if you are relatively alone, and the reduction in passive boost gives an incentive to push out for most mercs. This would encourage people to push when an opportunity presents itself, but doesn't discourage at least putting up a fight like no bonus would. So a team of noobs against a squad of protostompers with supporting players would result in an effort to kill the enemy, instead of cutting your losses.
Also, ya gotta remember that for some people, it is more important to keep a spotless k/d or save the cost of another suit cuz they're too broke/greedy/cheap/etc than to spawn back in while lined. There is no way they are jumping in regardless of the penatlites, because to them it isn't worth it for good or bad. |
JARREL THOMAS
Dead Man's Game
13
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Posted - 2013.11.08 04:07:00 -
[76] - Quote
How about if your inside the redline and you try to shoot at them no harm is done same goes for them you both have to be in redline or outside of redline to do damage to eachother derp -_- |
Void Echo
2123
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Posted - 2013.11.08 05:38:00 -
[77] - Quote
Ted Nugget wrote:i couldnt agree more.... sittin in the redline is such a ***** way of playing.... same goes for tower snipers, forgers, and tankers
why would I go into the battle where there is a full team of proto av ready to kill me when I can stay at my vantage point and serve a purpose of defending the objective?
Closed Beta Vet
My Youtube Channel
Level 2.1 Forum Warrior
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Void Echo
2123
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Posted - 2013.11.08 05:43:00 -
[78] - Quote
Paran Tadec wrote:Captain-Awesome wrote:This would never work paran.
First, people redlined would just quit and find another match instead of fight their way out. second, you wouldn't get any reward for killing people in the redline (what goes one way has to go the other) third, snipers would have a field day with this. Then they would forfeit wp earned out side of the redline as well. There has to be some form of punishment for scrubs who hide behind their redline.
a lot of players would forfeit anything if it meant they wont get stomped into oblivion by the real scrubs with no chance of playing it again.
Closed Beta Vet
My Youtube Channel
Level 2.1 Forum Warrior
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
148
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Posted - 2013.11.08 06:10:00 -
[79] - Quote
I can't believe you all are still on this. Easy fix : remove the red line from good sniper locations. Many spots in the red line that a sniper uses cover multiple letters. They will still use them, now you have a chance to flank them with some Nova knife loving. After that, if players are still using the red line (which I doubt will happen) then look into some sort of penalty system. |
KalOfTheRathi
Nec Tributis
855
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Posted - 2013.11.08 09:14:00 -
[80] - Quote
Paran Tadec wrote: -- snip scrub QQ and my insult to said Kitten -- Another worthless troll desperately clinging to their easy mode for sniping.
If youre redlined it probably has something to do with half your team sniping from under the mcc where they cant be reached. Im fine with the red line, but dont think you should be able to hide behind it where noone can sneak up on you. Funny, I snipe once in awhile, mostly I use a sniper rifle to find targets that CCP/Shanghai doesn't want me to see in my tank. The rest of the time I Logi or Heavy.
As to your idiotic statement about being Redlined it happens, one out of 20 matches. Big deal. Not to mention the fact that at some point there will be an edge of the map. Can't you figure that out? No, probably not. We will all switch to playing on a big soft round ball, perfect for Kittens so they can sneak around from the other side and kill all the useless scrubs. Just like the Reds will be doing to your clone!
Of course, you don't seem to realize that the Reds cannot see the red line that you are actually whining about? Right, the one they are working with is behind them. CCP/Shanghai only shows each side its own limited version. So, find a nice spot to do your job (kill Paran the QQ Kitten! Cool!) and not get points because the QQ Kitten his own self doesn't want to get shot. Oh, poor Kitten.
Ah, my heart goes out to the rest of us for having to listen this Kitten Excrement.
Go play Angry Birds. It was made for QQ Kittens like you.
TL;DR QQ Kitten needs to go away and play a different game. One that isn't soooo hard. |
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Spartan MK420
sephiroth clones D.E.F.I.A.N.C.E
18
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Posted - 2013.11.08 11:04:00 -
[81] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs.
And how about awarding 0 kills and 0 wp, for those whom shoot from the outside of the redline to the inside?
This would discourage the other method of "red line camping".
It takes two to tango.
But in the end, I support the current system as it is. Like someone said earlier in the post, if you want to kill the team that's being red lined, get out your own sniper rifle, and put your sharpshooter skills to the test. |
KalOfTheRathi
Nec Tributis
857
|
Posted - 2013.11.11 11:12:00 -
[82] - Quote
Still a junk idea.
Was when you proposed it, still is.
Edit: Unless you mean whenever someone runs into the Red Zone to get a kill. 0 WP for that would be good. At least the murder taxis are mostly wasting their time these days on the fast drives through the opposing ground spawn. |
Reno Pechieu
Algintal Core Gallente Federation
20
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Posted - 2013.11.11 16:19:00 -
[83] - Quote
I really donGÇÖt see the problem, as many have stated; snipers need a hard to reach point in which to snipe.
However, I would like there to be more options to counter sniping than just with sniping. At the moment I often use a scout suit with profile-dampener and scanner to hunt for snipers, great fun to come up behind a sniper-nest with two-three unprepared folks and causing havoc. But, in most maps that means jogging over a lot of open space (maps could use more rocks, craves, debris, and other obstacles to hide behind.
And even when I reach them, I still have to jog into redline to get behind them, wish there would be more GÇ£bufferGÇ¥ zone there, so snipers would have to leave a bit more contused zone behind them to get a good vantage on the main battle.
Also, some games have shields (as in physical) you are capable of carrying that blocks damage from the front, I found this to be a great way to disrupt players who rely too much on sniping and autofire on long range, and Dust 514 should consider something similar
Plus, there is one more option, but I wish to post it on a different tread.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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