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1241. Recruitment is Impossible... - in General Discussions [original thread]
Soulja Ghostface wrote: Django Quik wrote: *sigh* yet another person who thinks that just because he made something people should want to be involved in it. You have to offer people something to get them interested. If you have only yourse...
- by Django Quik - at 2013.09.15 18:12:00
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1242. Recruitment is Impossible... - in General Discussions [original thread]
shaman oga wrote: Why not add an option to become a sub-corp, it will partially solve the problem that we can't forge or join alliances in dust. Also the name of the alliance or a symbol should be added in the player info, i want to recognize m...
- by Django Quik - at 2013.09.15 18:09:00
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1243. Recruitment is Impossible... - in General Discussions [original thread]
*sigh* yet another person who thinks that just because he made something people should want to be involved in it. You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that ...
- by Django Quik - at 2013.09.15 17:53:00
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1244. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Purona wrote: 45 DB x.35 (.25 proto suit skill + .15 profile dampening skill) =.29.25 DB put on one prototype dampener and its brought down to 18 enough to evade everything but duvolle active scanner which was probably specifically created t...
- by Django Quik - at 2013.09.15 10:32:00
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1245. See player count isn't actually that much changed. - in General Discussions [original thread]
Soulja Ghostface wrote: models he has access to that we don't example:how many AUR sales in a month Lol, you think that CCP gives the CPM access to their financials? Look, I'm not saying it's not a reasonable figure - for weekends, I reckon...
- by Django Quik - at 2013.09.15 02:35:00
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1246. See player count isn't actually that much changed. - in General Discussions [original thread]
Soulja Ghostface wrote: Django Quik wrote: Iron Wolf Saber wrote: Well based on some existing math models. We have about 55,000 unique players a day. This is however possibly quite inaccurate. I'd love to know how you came up with tha...
- by Django Quik - at 2013.09.15 02:27:00
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1247. See player count isn't actually that much changed. - in General Discussions [original thread]
Iron Wolf Saber wrote: Well based on some existing math models. We have about 55,000 unique players a day. This is however possibly quite inaccurate. I'd love to know how you came up with that number.
- by Django Quik - at 2013.09.15 02:22:00
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1248. See player count isn't actually that much changed. - in General Discussions [original thread]
Now I've never been someone to point at player numbers and say OMG this game is dying but I wanted to make some small pointers on this: Peak numbers aren't that bad but it's not all about the peaks - it's about the shapes of the peaks (how sharpl...
- by Django Quik - at 2013.09.15 02:12:00
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1249. Don't think scouts are that bad. - in General Discussions [original thread]
Evidence of a single match is not anywhere near enough to be classed as definitive. Evidence from even the entire lifetime of just one player is not substantial. You can take tiny snapshots like this from all over the place to show whatever you wa...
- by Django Quik - at 2013.09.15 01:53:00
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1250. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
On another note... Heinrich Jagerblitzen wrote: You also might have noticed some rotations in activity levels amongst CPM members, as RL obligations pull us our separate directions. Nova Knife and myself have been back to work and putting some...
- by Django Quik - at 2013.09.14 19:21:00
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1251. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Thanks for finally getting the update down Hans but I'm sad to say I only really see bad news here. That said, I'm pretty much on the same page as the CPM in terms of the things you've reported here - most importantly (and I've been saying this al...
- by Django Quik - at 2013.09.14 19:19:00
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1252. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
CCP Rattati wrote: hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matt...
- by Django Quik - at 2013.09.13 16:55:00
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1253. Weapon balance should be in frequent hotfixes, Not monthly patches - in General Discussions [original thread]
You know why they can't do it quicker than 1 month intervals? It's because they have to gather data and analyse it and this takes time. Forum feedback can be useful but it should never be used in isolation because it is highly subjective and only ...
- by Django Quik - at 2013.09.12 20:13:00
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1254. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Like I mentioned previously, you have to choose between the different types of tanking - if you can armor tank and armor rep tank at the same time, that is too strong. That said, I agree that current reppers are a tad too weak and perhaps a proto...
- by Django Quik - at 2013.09.12 20:03:00
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1255. How to tell if you're helping or hurting Dust - in Feedback/Requests [original thread]
I think the biggest cause of players leaving this game right now is how difficult it is to actually get into a match, notably as a squad. Having to reset every other game because you get the team glitch is seriously annoying and massively off-putt...
- by Django Quik - at 2013.09.12 19:31:00
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1256. [BUG?] ORBITAL STRIKE - Unavoidable - in Technical Support/Bugs [original thread]
Funnily enough I've had the exact opposite experience when dropping orbitals - I get one of my squad mates to scan the entire enemy team who are all within 10m of each other with zero overhead cover and only get 2 kills. This is especially the cas...
- by Django Quik - at 2013.09.12 19:22:00
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1257. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
gbghg wrote: Has anyone considers that the current stigma surrounding the assault logi is due to the fact that a significant part of the top tier of the player base specced into things such as the cal logi and thus have that as their most effec...
- by Django Quik - at 2013.09.12 18:35:00
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1258. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
People are still massively missing the point here - it is quite clear that logis are over-versatile; they can fit themselves to be pretty much the same as (if not better than) assaults, scouts and heavies (aside from the fact they can't use heavy ...
- by Django Quik - at 2013.09.12 17:40:00
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1259. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
RydogV wrote: Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like y...
- by Django Quik - at 2013.09.12 07:19:00
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1260. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
RydogV wrote: Django Quik wrote: RydogV wrote: Rogatien Merc wrote: complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you a...
- by Django Quik - at 2013.09.12 06:52:00
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