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Thread Statistics | Show CCP posts - 1 post(s) |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 17:05:00 -
[61] - Quote
their are no people to recruit. i don't use local anymore because that netted a friend of mine 6 members (not even close to what a warfaring corp needs). and the forums, there is a recruitment thread that is heavily visited by CEO/directors,but not enough players looking to be employed. i tried launching instant battles and offering good players i saw to join. all of these methods are inefective,not just for me but for a good chunk of CEO/directors who have galactic domination on their minds. what it really boils down to is the lack of people who want to be in a corp, |
DJINN Marauder
Ancient Exiles
1194
|
Posted - 2013.09.15 17:10:00 -
[62] - Quote
I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp. |
Gh0st C0de
Spirit Collective
29
|
Posted - 2013.09.15 17:11:00 -
[63] - Quote
Shotty GoBang wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Solution! Make better use of that big-as* starmap! Make PC more meaningful! Small corps w/aggregate enlisted SP < X participate in PC in Sector A. Medium corps w/aggregate enlisted SP > X participate in PC Sector AA. Large/Vet corps w/aggregate SP >> X participate in PC Sector AAA. ^ This would: 1) Keep vet corps from being d*cks and/or "policing" lesser corps (i.e. dictating who can fight who). 2) Encourage bands of buddies to branch out from super-massive corps to form new identity among peers. 3) Add depth to corp progression (i.e. we've been promoted to sector AA, so we're selling sector A holdings). 4) Lessen the likelihood of blue donuts. 5) Mitigate the negative morale impact of imbalanced warfare. * Also, buff Scout Suits. This will solve everything. Somehow. I'm sure. :-)
This is a great idea, CCP would do well to take heed. A Corporation recruitment ticker in the Neocom would also be helpful.
I think it would be a much greater incentive to join corps if they had more of a tangible benefit, like the ability to have a set of Corp BPO suits with the corp logo on them available to all members. Standard level suits, nothing too crazy, just customizable with corp colors and a logo slapped on the back. You would get maybe six suits, and the corp CEO would choose what Race/Type the corp suits were. So a corp could have A Gal Logi, Min Scout, Min Logi, Cal Assault, Gal Assault and Amarr Heavy corp suit. Upon joining you could choose perhaps two or three from the list and if you leave or are kicked you lose them. Hell, even advanced suits wouldn't be a game breaker.
Also, if each corp had a base it would be awesome. You could spend corp wallet to upgrade the base, but it would start out as a war room and maybe a lounge, much like the war barge. The base could be a ship or a facility on a planet.
Sovereign territories would also be fun, each corp has it's own NPC territory that is not actually able to be conquered or fought over but can be the location of the corp base. We already have something like this listed, but we have no interaction with it. If it made a difference it would be excellent. Perhaps we could choose the type of territory we hold and it would give corp members a benefit. Such as:
Resource planet: +10% bonus ISK added to corp wallet whenever tax is taken. Weapons Facility: -10% ISK cost for corp members when purchasing non-BPO weapons. Shipyard: 3% fitting optimization on vehicle modules for corp members.
Just examples. It would also be great if corp wallet could be used to purchase and send items directly to corp members.
A shared corp storage would be excellent. CEO and directors could send things from it to members and all members could deposit. It would be great to distribute officer weapons to corp members, I have tons of SMG and AR salvage I can't use and I'm sure many others have similar stacks. |
Thor Odinson42
Molon Labe. RISE of LEGION
1244
|
Posted - 2013.09.15 17:14:00 -
[64] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Raise passive SP for players in corps |
Flint Beastgood III
GunFall Mobilization Covert Intervention
141
|
Posted - 2013.09.15 17:20:00 -
[65] - Quote
pegasis prime wrote: Mag used to have a system where if you got somany kills a rocking tune would start playing and continue while you did . I used to love it going nearly whole rounds of sabo with it on in the background.
Really? I never knew that. The first thing I do on any game is turn off the music. I like to immerse myself and background music makes it seem more like a movie to me. |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 17:20:00 -
[66] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
give a corp more options to be known. the current options are spamming local chat, spamming the team chat, and hasseling people to join with in game mails. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
141
|
Posted - 2013.09.15 17:21:00 -
[67] - Quote
Thor Odinson42 wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Raise passive SP for players in corps
Nice idea but then people resisting the urge to join a corp for whatever reason may just make their own one man corp for the sake of increased SP. |
Operative 1171 Aajli
Bragian Order Amarr Empire
315
|
Posted - 2013.09.15 17:22:00 -
[68] - Quote
DUST will probably end up worse than EVE. EVE has one big corp GÇö Goonsquad (or whatever the latest variation) and they are dominant due to metagaming. They exist outside the game as a forum community.
In EVE though a corp can build up bigger due to being able to offer resources and territory.
DUST has no such thing. You can only offer what anyone else can offer GÇö at least one squad of proto maxed players with good kb stats.
I'd assume any of the leet corps that have existed so far started out as RL friends to form a core base or from EVE players that were already together.
Probably, EVE resources will be the real factor moving forward for forming a DUST corp. |
Operative 1171 Aajli
Bragian Order Amarr Empire
315
|
Posted - 2013.09.15 17:24:00 -
[69] - Quote
DUST will probably end up worse than EVE. EVE has one big corp GÇö Goonsquad (or whatever the latest variation) and they are dominant due to metagaming. They exist outside the game as a forum community. You can discount the other big corps for the most part.
In EVE though a corp can build up bigger due to being able to offer resources and territory.
DUST has no such thing. You can only offer what anyone else can offer GÇö at least one squad of proto maxed players with good kb stats.
I'd assume any of the leet corps that have existed so far started out as RL friends to form a core base or from EVE players that were already together.
Probably, EVE resources will be the real factor moving forward for forming a DUST corp. |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 17:34:00 -
[70] - Quote
another problem is that only corp owners check the recruitment thread to recruit while the people who already have a corp take their business elsewhere. the real problem is that i'm too little too late there are already huge corps hogging up players example: McDonalds is no.1 while a fast food place opened down the street and nobody goes to the new place. |
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DJINN Marauder
Ancient Exiles
1194
|
Posted - 2013.09.15 17:44:00 -
[71] - Quote
Soulja Ghostface wrote:another problem is that only corp owners check the recruitment thread to recruit while the people who already have a corp take their business elsewhere. the real problem is that i'm too little too late there are already huge corps hogging up players example: McDonalds is no.1 while a fast food place opened down the street and nobody goes to the new place.
i encourage as many people as possible to check the recruitment thread. and hopefully search (MCDUSTDONALDS) Try this
I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp.
Also : Make a cooler name? No offense lol. |
calisk galern
BurgezzE.T.F Public Disorder.
946
|
Posted - 2013.09.15 17:48:00 -
[72] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
when pve comes around corps tat are pve focused will likely start to arise and over time some of them might transition into pvp.
about all that I can come up with. |
R F Gyro
Clones 4u
505
|
Posted - 2013.09.15 17:49:00 -
[73] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Right now there is just one big pond that all corps are trying to be the biggest fish in. You (CCP) need to make lots of smaller ponds.
I'd suggest you iterate on the corp leaderboard a bit. Rather than (or as well as) having a single global leaderboard you should have filters to create sub-boards.
Some filters you could apply:-
* Corp is in an alliance * Corp is active in PC * Corp region (US, EU, Asia, AP) * Corp is active in FW (and which faction) * Corp member count thresholds * Corp tax rate thresholds
This way a corp could aim to be the best sub-50 member Gallente FW corp, for example.
Prospective recruits could then apply the filters they want to the corp leaderboards, browse the top few corps and apply for membership in one easy hit. It might also be worth sending the filter details to the corp with the application, so they can see what filters they are getting success with. |
Django Quik
Dust2Dust. Top Men.
1445
|
Posted - 2013.09.15 17:53:00 -
[74] - Quote
*sigh* yet another person who thinks that just because he made something people should want to be involved in it.
You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that succeed come from people that already knew each other before they formed or found each other in game and were already playing a lot together anyway. That or they were already in a corp together and split off to form a new one.
Once you've got enough people in your corp to form a squad, you can start showing off your corp by filling the top 6 on each scoreboard in matches. Look out for people in pub games who are in starter corps and do well or at least try. Message them directly and tell them about your corp - note: they are unlikely to be impressed by a one man corp but it's still worth trying. Shout outs on local are next to useless and IMHO look pretty desperate and lame.
Basically, get some friends. Find people to play with regularly and then make a corp. Always keep in mind what other people are thinking - why would they want to join your corp? If you can answer that, you're halfway to solving your recruitment problem. |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 18:00:00 -
[75] - Quote
Django Quik wrote:*sigh* yet another person who thinks that just because he made something people should want to be involved in it.
You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that succeed come from people that already knew each other before they formed or found each other in game and were already playing a lot together anyway. That or they were already in a corp together and split off to form a new one.
Once you've got enough people in your corp to form a squad, you can start showing off your corp by filling the top 6 on each scoreboard in matches. Look out for people in pub games who are in starter corps and do well or at least try. Message them directly and tell them about your corp - note: they are unlikely to be impressed by a one man corp but it's still worth trying. Shout outs on local are next to useless and IMHO look pretty desperate and lame.
Basically, get some friends. Find people to play with regularly and then make a corp. Always keep in mind what other people are thinking - why would they want to join your corp? If you can answer that, you're halfway to solving your recruitment problem.
i never said people should join (even though i want them to) all i'm trying to say is that recruitment is dead right now and will continue to be dead unless a miracle happens. like a major corp with a thousand members being disbanded. |
Django Quik
Dust2Dust. Top Men.
1445
|
Posted - 2013.09.15 18:09:00 -
[76] - Quote
shaman oga wrote:Why not add an option to become a sub-corp, it will partially solve the problem that we can't forge or join alliances in dust. Also the name of the alliance or a symbol should be added in the player info, i want to recognize my alliance mates when i enter a match.
For example: I'm the CEO of NBH and i want to "buy" a sub-corp. I'll negotiate the price with the CEO of this corp and i buy it, he will have total control on his own corp, but he will be related to me. My corp will gain a little % of his corp taxes (from 5 to 20 percent, calculated on the taxes). As a sub corp he can buy other sub corps. Corp trees should be showed somewhere in tab when we press info on a corp. The first dust pyramid scam? lol love it |
Django Quik
Dust2Dust. Top Men.
1445
|
Posted - 2013.09.15 18:12:00 -
[77] - Quote
Soulja Ghostface wrote:Django Quik wrote:*sigh* yet another person who thinks that just because he made something people should want to be involved in it.
You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that succeed come from people that already knew each other before they formed or found each other in game and were already playing a lot together anyway. That or they were already in a corp together and split off to form a new one.
Once you've got enough people in your corp to form a squad, you can start showing off your corp by filling the top 6 on each scoreboard in matches. Look out for people in pub games who are in starter corps and do well or at least try. Message them directly and tell them about your corp - note: they are unlikely to be impressed by a one man corp but it's still worth trying. Shout outs on local are next to useless and IMHO look pretty desperate and lame.
Basically, get some friends. Find people to play with regularly and then make a corp. Always keep in mind what other people are thinking - why would they want to join your corp? If you can answer that, you're halfway to solving your recruitment problem. i never said people should join (even though i want them to) all i'm trying to say is that recruitment is dead right now and will continue to be dead unless a miracle happens. like a major corp with a thousand members being disbanded. Well, our little 50 man corp manages to recruit a new player or two each week, so there are definitely people out there open to joining corps. There's just no reason to join yours when you can't even offer more than yourself to squad with and it's not like you're going to be online 24/7. |
Vrain Matari
ZionTCD
907
|
Posted - 2013.09.16 01:05:00 -
[78] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Sort of on a related side note:
Somebody(apologies, forgot who) mentioned certificates in another post and the more i think about it the more it seems like a good idea. If certificates worked like in EVE, where all or parts of your certs could be made public or stay hidden but DUST-mailable(apologies for that word) to CEOs, Recruiters, etc. it would facilitate recruiting and corp-hunting.
It would also be great if a merc could click a radio button that said 'looking for corp' and maybe fill out an optional description of what role they're looking to play - would save everybody a lot of time and misdirected effort. |
SgtDoughnut
M.E.R.C. Elite
116
|
Posted - 2013.09.16 01:21:00 -
[79] - Quote
Iron Wolf Saber wrote:Having some real people skills is critically important for any Corporation to not only get new players in but stay together once they're in. Conflict Resolution, Charisma, Well Spoken, Sociable, Confidence, Agentable, Enabler, Leadership, Solidarity are just a drop in the bucket of what you need. It's really hard to run a corp I been forced to run two in my time in Eve when my natural characteristics forced me into being in charge because nobody else would step up. I was poorly armed with knowledge back then and had I had maybe even one Eve year under my belt those corps may still be around today or at least outlasted the wars that ended them.
Funny thing about leadership is when people start to recognize you as one they have funny ways of forcing you to lead.
I am not a leader now (thank god I hate leading) but you have it spot on, once people recognize you can lead, they force you to lead by not leading on their own. Or just always defaulting to you for advice/choices making you the defacto leader. Once you accept that role it then be |
Hellkeizer
The Avutora Complex
89
|
Posted - 2013.09.16 01:24:00 -
[80] - Quote
TheAmazing FlyingPig wrote:Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry. I agree with the variation in corps. I want mine to be industrial but, the fact that we can't do any industry, I find recruiting to be more difficult than those who are fighters. At least since I started early I'll have more of an advantage than newer industry corps |
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Killar-12
The Corporate Raiders
1115
|
Posted - 2013.09.16 01:49:00 -
[81] - Quote
TheAmazing FlyingPig wrote:Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry.
This is sooo true, We can do some griefing though for a little ISK, we've got spies everywhere, don't try to find them, we'll just send more spies and AWOXers to ruin your day with...
Iron Wolf Saber wrote:Having some real people skills is critically important for any Corporation to not only get new players in but stay together once they're in. Conflict Resolution, Charisma, Well Spoken, Sociable, Confidence, Agentable, Enabler, Leadership, Solidarity are just a drop in the bucket of what you need. It's really hard to run a corp I been forced to run two in my time in Eve when my natural characteristics forced me into being in charge because nobody else would step up. I was poorly armed with knowledge back then and had I had maybe even one Eve year under my belt those corps may still be around today or at least outlasted the wars that ended them.
Funny thing about leadership is when people start to recognize you as one they have funny ways of forcing you to lead. This^^ 1000 times over... I'd be interested to see what the den of swords are up to, oh wait it's a 1 man corp... Would love to see what happens when your term is over PRO v2? PFBHz v2?
and Kain IMPS v2!!! |
Killar-12
The Corporate Raiders
1115
|
Posted - 2013.09.16 01:57:00 -
[82] - Quote
DJINN Marauder wrote:I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp. This is how you get AE and my corp, I pulled a decent number of good players, but one of my directors wasn't around and able to pull members from D-Uni, Also I call dibs on Charolette when they're done in D-Uni, I should have had a person in IO too to do this... |
Killar-12
The Corporate Raiders
1115
|
Posted - 2013.09.16 01:59:00 -
[83] - Quote
Thor Odinson42 wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Raise passive SP for players in corps AND a tax for being in an NPC corp... 10-15% probably |
grunt party
Carbon 7 CRONOS.
31
|
Posted - 2013.09.16 02:53:00 -
[84] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it find a group of ppl who u like to play with and vice versa then see if they want to set up a corp and carry on from there (if no find more ppl who u like to play with)
or latch onto/ join a dying corp befriend the ppl then when it dies bring them into your corp |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
735
|
Posted - 2013.09.16 04:57:00 -
[85] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
What corp are you in? |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:08:00 -
[86] - Quote
Athena Sentinel wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Currently there is no benefit to being in a corp, in fact now that they added a tax - there is more of a negative. This will change but still, people have mentioned shares - which might promote some. I think the main problem is how to get your recruitment out there - the channel is swamped by EVE spammers. Corps should be able to have a recruit card with logo, time played, time zone, description of goals. Then Dust players looking for a corp can just browse the corp's with open recruit cards and pick the one they like. Fixing the problem of: 1. finding people in the right time zone 2. finding players playing the same time as you 3. finding a corp that matches your goals and direction.
bump |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:47:00 -
[87] - Quote
Killar-12 wrote:DJINN Marauder wrote:I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp. This is how you get AE and my corp, I pulled a decent number of good players, but one of my directors wasn't around and able to pull members from D-Uni, Also I call dibs on Charolette when they're done in D-Uni, I should have had a person in IO too to do this...
hey killar can i b in ur corp msg me in game or nxt T-dome if i can make it |
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