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801. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Daxxis KANNAH wrote: And hopefully this will be corrected or at east start to be addressed early in the new year. Tank Spam is a problem; solutions are pretty straight-forward. Why wait an entire month? If 1.8 is d...
- by Django Quik - at 2013.12.15 18:46:00
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802. Equipment cap - in General Discussions [original thread]
This has been talked about to death - the simplest idea is to have each equipment variant's cap apply to all equipment of that type. i.e. If you have 3 nanohives of any variants placed and you try to place a 4th nanohive of any variant that has a ...
- by Django Quik - at 2013.12.15 18:39:00
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803. Scouts future lookin' good :) - in Feedback/Requests [original thread]
Scout gameplay will still require scout tactics, even with the supposedly coming buffs. Those of us that are left have honed this playstyle to perfection and know what will work or not with the new equipment. Logis, assaults and heavies who may we...
- by Django Quik - at 2013.12.15 18:29:00
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804. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
SMGs are fine - anything you have to get within 30m to actually have any chance of killing someone should have massive DPS. They are not even in the same ballpark as any of the rifles that generally have double the optimum range of just the effect...
- by Django Quik - at 2013.12.15 18:14:00
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805. Quick Question - in General Discussions [original thread]
REs do 1500 damage and this counts towards itself as damage to friendly equipment, so blow 3 even individually that's 4500 damage towards your 5000 limit. Hopefully will be part of the fix on Tuesday.
- by Django Quik - at 2013.12.15 18:05:00
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806. Effective AV fits - in General Discussions [original thread]
Note - REs will get you kicked from FW because they register as full damage against friendly equipment (the equipment being the REs themselves!). Hopefully this is one of the things fixed in the hotfix on Tuesday though, as it sounds REs are the o...
- by Django Quik - at 2013.12.15 18:01:00
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807. LOL - in General Discussions [original thread]
It sounds like scout suit bonuses will be changed with the introduction of the cloaking equipment, so I wouldn't be at all surprised if the entire range of suits get their bonuses fixed too at the same time. However, we all know the main problem ...
- by Django Quik - at 2013.12.15 17:57:00
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808. lisen uplink and nanohive spammers - in General Discussions [original thread]
They're not doing it to intentionally cause lag (generally); they're doing it because it's easy WP since you're guaranteed to get resupply points any time anyone goes towards the supply depot. It's also the easiest place to drop a load of nanohive...
- by Django Quik - at 2013.12.15 11:42:00
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809. What's CCP not telling us ? - in General Discussions [original thread]
They are hiring devs and designers left right and center and investing more and more into this game to make it a success but this takes time, especially with lengthy visa processes and hiring procedures and even when the new guys are in, it takes ...
- by Django Quik - at 2013.12.15 11:36:00
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810. Scout Registry / Killboard - in General Discussions [original thread]
Kin cats and card regs are only really useful if you plan on moving between places a lot. When I use proto suits it's only in PC and as soon as I've reached the enemy home point and placed a hidden uplink nearby, I switch to non-pill fits; i.e. 3 ...
- by Django Quik - at 2013.12.15 11:18:00
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811. Scout Registry / Killboard - in General Discussions [original thread]
FYI atm remotes and proxies will kick from FW because they count the full damage against themselves as friendly equipment, so don't bother until the hotfix next week. Seriously, how does this stuff get past even the simplest QA!?
- by Django Quik - at 2013.12.14 22:15:00
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812. Scout Registry / Killboard - in General Discussions [original thread]
@Haerr, I did some number crunching on biotics and for anything less than 700m it's pretty much always better to run 2x complex kin cats rather than 1 kin cat 1 card reg. I have an adv gal suit with 2 complex code breakers that I use often but it...
- by Django Quik - at 2013.12.14 13:58:00
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813. Challenge Contracts - in Feedback/Requests [original thread]
Hope devs are considering this. Make happen CCP! Please.
- by Django Quik - at 2013.12.13 22:37:00
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814. Scout Registry / Killboard - in General Discussions [original thread]
Thanks for the feedback on my skills everyone. I decided to go for lvl 3 remotes and will probably get my last 2 levels in plates next if only for the buff to my enhanced ones. Turns out i can actually fit the F45s on some of my pc fits, so might ...
- by Django Quik - at 2013.12.13 08:39:00
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815. CCP, how hard would it be.... - in General Discussions [original thread]
Darken-Sol wrote: Honestly I love the idea of targeting certain parts of a vehicle. Its off topic I know but its my thread. can you imagine blasting off a track and having a panicking tank spinning in circles until his reppers come online? Or ...
- by Django Quik - at 2013.12.12 20:42:00
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816. Why vehicle rebalancing of 1.7 was bad. - in General Discussions [original thread]
Balance adjustments never stop but the core has been set here and at least when it comes to vehicles, this will not be likely to change for a long long time. Also, since when do gallente do long range and amarr short range?
- by Django Quik - at 2013.12.12 20:39:00
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817. BPO SCAM - in General Discussions [original thread]
Herman Hardon wrote: NextDark Knight wrote: The problem though is CCP markets that we need to get BPOs before they are taken off the market. That advertising makes us purchase AUR.. Then the items are removed we do not have like items we can...
- by Django Quik - at 2013.12.12 20:36:00
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818. CCP, how hard would it be.... - in General Discussions [original thread]
I'd quite like for a grenade/weapon type that interferes with all modules somehow, whether slowing/halving/stopping module effects or extending cooldowns - for instance armor reps could be halved on dropsuits and vehicles, damage mods could be ent...
- by Django Quik - at 2013.12.12 20:20:00
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819. Scout Registry / Killboard - in General Discussions [original thread]
I could have sworn that when I played with STD REs in 1.6 I could resupply at a nanohive/supply depot and place as many as I liked - was this a bug that was fixed in 1.7?
- by Django Quik - at 2013.12.12 18:34:00
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820. Killed 8 times and revived by the same person in FW by friendly fire. - in General Discussions [original thread]
Once he has killed you enough times to equal 5k total damage he'll be auto-kicked. So if your suit is 650hp total, 8 TKs should auto-kick him, even if you don't manage to punish him at all. On a related note, CCP really needs to fix it so that if...
- by Django Quik - at 2013.12.12 13:11:00
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