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361. swarms are killing dropships again - in General Discussions [original thread]
Look, at the crux of the previous hardener issue was the ability to double them up and be virtually invulnerable. Nerfing them because of this means that it's pointless to ever run just one, further pushing every vehicle to fit 2. That's no way to...
- by Django Quik - at 2014.03.31 10:09:00
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362. Scout Registry / Killboard - in General Discussions [original thread]
Also forgot - saw some of the real problems with the cloak yesterday too. The ability to insta shoot from cloaked by switching straight to weapon without having to decloak first - if that decloak delay was mandatory before any other action could b...
- by Django Quik - at 2014.03.31 08:09:00
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363. swarms are killing dropships again - in General Discussions [original thread]
Henchmen21 wrote: Django Quik wrote: I killed a python with swarms for the first time in months yesterday and was overjoyed - didn't even expect it! However, the fool was flying at about 30m altitude trying to gun down all the ground forces ...
- by Django Quik - at 2014.03.31 08:06:00
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364. Scout Registry / Killboard - in General Discussions [original thread]
Finally played some PC last night for the first time in 1.8 and was a bit of an eye opener. 2 matches in a row on PFC; Dogs of War Gaming on Orbital Artillery and Molon Labe on Reseach Facility. 1st one I was in the complex basically being a con...
- by Django Quik - at 2014.03.31 07:39:00
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365. Changing Scout bonus to benefit lower SP players - in General Discussions [original thread]
I'd like to see the scout role bonus completely removed from cloaks. Having our role bonus completely associated with just one piece of equipment is far too narrow a focus to put on us and is completely irrelevant to fittings that don't make use o...
- by Django Quik - at 2014.03.30 14:57:00
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366. swarms are killing dropships again - in General Discussions [original thread]
I killed a python with swarms for the first time in months yesterday and was overjoyed - didn't even expect it! However, the fool was flying at about 30m altitude trying to gun down all the ground forces because no one was AVing. Swarms are still...
- by Django Quik - at 2014.03.30 11:29:00
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367. I just Solo'd a Gunnlogi with a proto swarm... - in General Discussions [original thread]
4 shot any tank? You mean, he gave you so much time that you were able to reload and get one more shot off and he still didn't manage to get himself out of there!? That's gotta be the dumbest tanker ever - did anyone tell him that tanks are no lon...
- by Django Quik - at 2014.03.30 11:23:00
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368. How to lodge a complaint about someone on the local chat? - in General Discussions [original thread]
KalOfTheRathi wrote: Is this a [email protected] issue or what? CCP/Shanghai will only allow two tickets open so locking one to this problem is not ideal. Open the ticket on an alt referencing the relevant account the issue was encounter...
- by Django Quik - at 2014.03.30 11:18:00
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369. Scout Registry / Killboard - in General Discussions [original thread]
Oh, one last thing before I go to bed - I love that IWS comes here occasionally to vent his general forum-rage :D Good on ya man!
- by Django Quik - at 2014.03.30 00:29:00
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370. Scout Registry / Killboard - in General Discussions [original thread]
Also IWS - look through all the nonsense and see that what people are really angry about (even if they don't realise themselves) is that brick tanking > ALL. It was always the biggest complaint behind our scoutly gripes in the past; that stealt...
- by Django Quik - at 2014.03.30 00:27:00
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371. Scout Registry / Killboard - in General Discussions [original thread]
I like Icdedppul's and Appia's ideas on cloak changes: - time to shoot delay longer: think I saw somewhere mention of up to 2.5s; that would be insane but perhaps edging up from 0.5s to 1s may be reasonable. - all clack recharge rates need to be ...
- by Django Quik - at 2014.03.30 00:23:00
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372. Scout Registry / Killboard - in General Discussions [original thread]
Master Smurf wrote: I know most wont like it here but I think the max cloak duration should be 30s - Just my opinion. Also, isnt there another tactical pistol with the increased zoom? I was using the gifted IA5 and now went looking on the mar...
- by Django Quik - at 2014.03.30 00:15:00
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373. Nerf Scout HP - in General Discussions [original thread]
Anyone advocating for armor plating to have a greater effect on lighter frames in terms of speed penalties clearly doesn't understand that since the penalty is percentage based and scouts have the highest base speed, we already lose more from wear...
- by Django Quik - at 2014.03.30 00:00:00
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374. Scout passive scan in 1.8 is as bad as active scanners in 1.7 - in General Discussions [original thread]
Max passive scan range is around 100m on proto gallente with all lows filled with complex range amps. In order to scan scouts, this suit needs to add precision enhancers, using up even more of their slots, possibly ALL OF THEM, leaving around 250 ...
- by Django Quik - at 2014.03.29 15:33:00
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375. Nerf Scout HP - in General Discussions [original thread]
Once assaults get their stats adjusted (like should have happened alongside scouts and heavies), nobody will care about brick tanked scouts anymore because they won't be able to get to the same eHP as tanked assaults. This really needs to happen ...
- by Django Quik - at 2014.03.29 15:13:00
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376. [Suggestion] Get rid of passive scan sharing. - in Feedback/Requests [original thread]
Shared scan is really the only thing that makes cal scouts (and other scouts to a lesser extent) useful as a teammate. We have no way to relay positions to squadmates another way unless using a mic and even then, it's not always easy to direct peo...
- by Django Quik - at 2014.03.28 18:29:00
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377. Question for pre 1.8 scouts - in General Discussions [original thread]
I don't really use the cloak, though I do have it on a couple of my fits - I prefer REs and a nanohive. It's not essential to my style of play but I think it brings some good gameplay to this game, whether people like it or not. Does it need some...
- by Django Quik - at 2014.03.28 17:12:00
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378. 2 complex precision enhancers on a Gal scout ... - in General Discussions [original thread]
FYI - https://forums.dust514.com/default.aspx?g=posts&m=1446048#post1446048 GM Scotsman wrote: Precision Enhancers, Profile Dampeners and Range Amplifiers all incur stacking penalties. I appreciate that not all modules mention this in t...
- by Django Quik - at 2014.03.28 17:06:00
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379. 2 complex precision enhancers on a Gal scout ... - in General Discussions [original thread]
zzZaXxx wrote: Ryme Intrinseca wrote: ... gets you to 23.79 db precision. Here's a list of things that are 23.63 db profile (assuming full skills): - Any gal scout (no dampeners or cloak) - Any non-Gal scout with a cloak (no dampeners) - An...
- by Django Quik - at 2014.03.28 17:03:00
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380. 2 complex precision enhancers on a Gal scout ... - in General Discussions [original thread]
Ryme Intrinseca wrote: Sana Rayya wrote: Ryme Intrinseca wrote: Stevilovitche wrote: Gal Scout ( skills maxed) Without precision enhancer = 36 db 1 complexe precision enhancer = 28.8 db 2 complexe precision enhancer = 21.6 db You c...
- by Django Quik - at 2014.03.28 17:00:00
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