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3321. Swarm Launcher Skill Doesn't Make Sense - in Feedback/Requests [original thread]
It is probably the most useless skill buff after the laser rifle (which actually does pretty much nothing) but I have actually killed quite a few people who have thought that they could just jump out of their LAV moments before my advanced complex...
- by Django Quik - at 2013.02.01 17:56:00
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3322. Really, Nerf the Tanks - in Feedback/Requests [original thread]
General Tiberius1 wrote: unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times Proto tanks? Are you sure? Are you really sur...
- by Django Quik - at 2013.02.01 17:40:00
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3323. Really, Nerf the Tanks - in Feedback/Requests [original thread]
JohnDS Wolf wrote: i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroye...
- by Django Quik - at 2013.02.01 17:37:00
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3324. Skill level breakdowns? - in General Discussions [original thread]
The answers above should suffice but in answer to your question about the having 3 grenades thing - every grenade has a different ammo capacity. Militia grenades only allow 2. Lvl 1 in Grenadier lets you use standard Locus Grenades with an ammo ca...
- by Django Quik - at 2013.02.01 17:27:00
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3325. Flux Grenades AV Grenades And a Tank. - in General Discussions [original thread]
I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general dir...
- by Django Quik - at 2013.02.01 17:21:00
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3326. Open Beta Corporation Tournament : Double Elimination! Register to be a Wildcard... - in General Discussions [original thread]
I've given my CEO a wee nudge to see if we can get on board with this - hopefully you'll be hearing from him soon.
- by Django Quik - at 2013.02.01 16:35:00
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3327. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Lots of new names filing into RIFT on a daily basis now - great to see and thanks to everyone who has joined through this thread. Interested? Full members of RIFT will benefit from being able to take part in regular high end corporation matches a...
- by Django Quik - at 2013.02.01 16:11:00
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3328. [Suggestion] Roll back the Patch. - in Feedback/Requests [original thread]
I can't believe we're now 3 days into this nonsense. When something breaks so fundamentally with a 'hotfix', it should be rolled back immediately, not left for a few days while they work out how to fix it. Playing right now is horrendous.
- by Django Quik - at 2013.02.01 14:45:00
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3329. Swarm luancher Buff? - in Feedback/Requests [original thread]
There is nothing wrong with swarms. Nothing. Even the militia variant is great if you stick a complex damage mod on it. Your brother mustn't have been using a good fit with it. The starter fits are generally guff - they are starter fits for a reas...
- by Django Quik - at 2013.02.01 10:28:00
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3330. Really, Nerf the Tanks - in Feedback/Requests [original thread]
Jay Sterling wrote: SoTa PoP wrote: Jay Sterling wrote: I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance. Ap...
- by Django Quik - at 2013.02.01 10:23:00
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3331. Really, Nerf the Tanks - in Feedback/Requests [original thread]
As a dedicated AV assault player, I can state with absolutely no doubt there is nothing wrong with the tank/AV balance. It is very rare that I come up against a tank that I can't take out on my own (at the moment at least anyway). Tanks have to b...
- by Django Quik - at 2013.02.01 10:21:00
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3332. Where is everybody? - in General Discussions [original thread]
They really need to turn voice on by default. That would vastly help communication and teamwork. And a sensible idea would be to make the highest SPd player in a random squad the squad leader because newberries have no idea how to do things like s...
- by Django Quik - at 2013.02.01 10:01:00
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3333. Still only 2 game modes.... - in General Discussions [original thread]
The reason there's still only 2 game modes is that there are still far more pressing issues than adding further content. When the core mechanics are all sorted and working fine (server stability, sound, terrain glitching to name a few), then will ...
- by Django Quik - at 2013.02.01 09:58:00
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3334. This game seems pretty quiet... too quiet... - in Feedback/Requests [original thread]
Snaps Tremor wrote: Welcome to the Issue Of The WeekGäó for 28/01/13 to 03/02/13 join us next week for our legs detaching and flying into the sky. lol actually did see my corps mate superman directly upwards in a game the other day!
- by Django Quik - at 2013.02.01 01:44:00
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3335. This game seems pretty quiet... too quiet... - in Feedback/Requests [original thread]
The sound's bugged at the moment. There used to be BGM but now you can't hear F all.
- by Django Quik - at 2013.02.01 01:21:00
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3336. SMG range - in Feedback/Requests [original thread]
I think this whole thread has gotten a little overheated and somewhat off-topic. The point that was made in the OP is that the SMG needs more range. What needs to be said is that the SMG is fine because it is a sidearm - I return to my far earlie...
- by Django Quik - at 2013.01.31 21:25:00
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3337. [CCP] question - in General Discussions [original thread]
They've said many times that they plan to carry it over to the next gen.
- by Django Quik - at 2013.01.31 15:35:00
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3338. SMG range - in Feedback/Requests [original thread]
JohnDS Wolf wrote: Baal Omniscient wrote: If you want more range, invest in sharpshooter. That's what it is there for. And AR with no sharpshooter has a pretty weak range for the all range weapon it is supposed to be, but again, that's why w...
- by Django Quik - at 2013.01.31 11:40:00
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3339. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Welcoming more and more players everyday with a huge range of skills and capabilities. Running several corps matches a week and a training programme through The Academy of Riftyness, where you can hone your abilities and prove yourself to be up th...
- by Django Quik - at 2013.01.31 11:26:00
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3340. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: Anything from maimum Shotgun range down to point-blank, SMGs will outperform ARs. At the high end of Shotgun range, they beat Shotguns (if you use aimed fire). I've tested this with Toxin vs. Adv...
- by Django Quik - at 2013.01.31 10:21:00
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