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Solomon Malcolm
BurgezzE.T.F
13
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Posted - 2013.02.01 12:04:00 -
[1] - Quote
Just a interesting thought and would appreciate everyone's thoughts. Now earlier today i found it easier to use a flux grenade to blow up the shields on a tank, and proceed to use a forge gun to kill it. This has Been my usual Bread & Butter for a while now.
Sure you have to get close, but it pays off Sometimes. But What about Av grenades? How are those vs a tank? i never used them quite much because i haven't took interest in it.
It does pretty good damage to vehicles by looking at the information for it it seems. So Which you do think is better? In my opinion Yeah Flux grenades takes off the shields of tanks and soldiers by 1000 Hp or higher depending on what LV the grenade is on. And Av grenades Takes off the armor down, but the shields are a problem. Maybe it comes down to personal -ápreferences i guess. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2013.02.01 12:08:00 -
[2] - Quote
AV grenades have a homing feature. You can stand on the other side of a hill and still kill a tank with ease. I see no point in using flux grenades when AV grenades are easy and explode on impact tbh. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.02.01 12:10:00 -
[3] - Quote
Tectonious Falcon wrote:AV grenades have a homing feature. You can stand on the other side of a hill and still kill a tank with ease. I see no point in using flux grenades when AV grenades are easy and explode on impact tbh.
This ^^ |
Solomon Malcolm
BurgezzE.T.F
13
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Posted - 2013.02.01 12:11:00 -
[4] - Quote
Tectonious Falcon wrote:AV grenades have a homing feature. You can stand on the other side of a hill and still kill a tank with ease. I see no point in using flux grenades when AV grenades are easy and explode on impact tbh.
Hmm Yeah that is true.... i forgot about the lock on. Will have to pick it up again and try it. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2013.02.01 12:17:00 -
[5] - Quote
I can kill a tank without ever looking at it. I'm tempted to make YouTube videos titled "360 No Sc0pe AV n4de montage!!!" and then laugh when people fall for the obvious troll.
Tbh AV grenades do need to changes made to them. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.01 13:10:00 -
[6] - Quote
Flux nades are crucial for killing shield heavy vehicles like the sagaris as the av nades are not enough damage in the short window time in killing one. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.02.01 13:12:00 -
[7] - Quote
Tectonious Falcon wrote:I can kill a tank without ever looking at it. I'm tempted to make YouTube videos titled "360 No Sc0pe AV n4de montage!!!" and then laugh when people fall for the obvious troll.
Tbh AV grenades do need to changes made to them.
throwing distance needs to be lowered since it already has a homing function |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.02.01 13:27:00 -
[8] - Quote
Mavado V Noriega wrote:Tectonious Falcon wrote:I can kill a tank without ever looking at it. I'm tempted to make YouTube videos titled "360 No Sc0pe AV n4de montage!!!" and then laugh when people fall for the obvious troll.
Tbh AV grenades do need to changes made to them. throwing distance needs to be lowered since it already has a homing function
Or just remove the homing feature. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.02.01 13:27:00 -
[9] - Quote
Mavado V Noriega wrote:Tectonious Falcon wrote:I can kill a tank without ever looking at it. I'm tempted to make YouTube videos titled "360 No Sc0pe AV n4de montage!!!" and then laugh when people fall for the obvious troll.
Tbh AV grenades do need to changes made to them. throwing distance needs to be lowered since it already has a homing function
Homing function needs to removed
The game makes up for your bad positioning/throwing skills and really it shouldnt |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.01 16:27:00 -
[10] - Quote
Takahiro Kashuken wrote:Mavado V Noriega wrote:Tectonious Falcon wrote:I can kill a tank without ever looking at it. I'm tempted to make YouTube videos titled "360 No Sc0pe AV n4de montage!!!" and then laugh when people fall for the obvious troll.
Tbh AV grenades do need to changes made to them. throwing distance needs to be lowered since it already has a homing function Homing function needs to removed The game makes up for your bad positioning/throwing skills and really it shouldnt The homing feature exists because you are trying to kill a moving target. Remove the homing function and you will have to toss a grenade on the ground where you THINK an LAV is going. And to be quite honest, with the lack of traction on LAV's, not even THEY know where they are going half the time. And since they would blow up like any other grenade, you'd see them being used as anti infantry nades. Also, they'd be ENTIRELY useless against low flying dropships since they'd need a fuse. Swarms and forges would then become the only viable anti LAV & anti dropship choice.
Also, AV grenades have a VERY small blast radius. They home in because they have to hit the vehicle directly in order to be close enough to damage it. You could make them thukker grenades, but then people would spam them like the fused grenades we have now. They'd be used as anti-infantry instead of AV, just like the previous example. Also, as before, Swarms would be the only anti-LAV choice since hitting a full speed unpredictable trajectory LAV with a grenade is neigh impossible. You MIGHT tag a low-flying dropship with it, but that would be one hell of a skill throw unless he was hovering perfectly still.
So, tell me again how they should remove the homing function. |
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Panoscape
BurgezzE.T.F
107
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Posted - 2013.02.01 16:40:00 -
[11] - Quote
I'm rolling packed AV nades on all my heavy's so I can OHK LAV's that try to run me over.
Packed AV nades work very well against all tanks. Rule of thumb is, put something between you and the tank, drop a hive, spam packed av nades, tank dies. |
The Infected One
CrimeWave Syndicate
126
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Posted - 2013.02.01 16:40:00 -
[12] - Quote
Standard Flux + SL/MD/Forge(or a team member with the weapons and you with the flux) > standard AV grenades. Why limit your grenades to just vehicles. Flux works on all shields. :-) |
Sgt Kirk
ZionTCD Legacy Rising
350
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Posted - 2013.02.01 16:48:00 -
[13] - Quote
AV grenades do their job but they do have some unfair advantages. I don't care if its a moving target and will be hard to hit it, the game shouldn't make up for you not knowing what the you're doing. take out the homing. get good. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.01 17:00:00 -
[14] - Quote
Sgt Kirk wrote:AV grenades do their job but they do have some unfair advantages. I don't care if its a moving target and will be hard to hit it, the game shouldn't make up for you not knowing what the you're doing. take out the homing. get good. ORLY? Care to give a LEGIT means of doing so without breaking them entirely instead of just dropping the generic "get good" to explain your way is better? |
Mofo Mankey
SIK NATION RISE of LEGION
5
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Posted - 2013.02.01 17:07:00 -
[15] - Quote
Yes.
Remove all of the characteristics of the Anti-Vehicle grenade and make it worse than a Flux grenade. (<-- Clearly the solution)
People that use the AV grenade must be punished for using a grenade that only kills vehicles and not people. (<-- Reasoning)
Entire team is babies. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.01 17:15:00 -
[16] - Quote
Mofo Mankey wrote:Yes. Remove all of the characteristics of the Anti-Vehicle grenade and make it worse than a Flux grenade. (<-- Clearly the solution) People that use the AV grenade must be punished for using a grenade that only kills vehicles and not people. (<-- Reasoning) Entire team is babies. You sir just got your second like. =) |
Django Quik
R.I.f.t
219
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Posted - 2013.02.01 17:21:00 -
[17] - Quote
I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.02.01 17:27:00 -
[18] - Quote
Django Quik wrote:I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit.
^ This, as opposed to tossing AV nades from 60+ m out and they magically getting redirected at me when they were so awfully thrown you wonder if the merc was doing a bit of the "stranger" beforehand. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.01 17:35:00 -
[19] - Quote
Django Quik wrote:I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit. Now THAT is a legit response! Thank you Django for that.
A few questions... Would they have a fuse? If so, how long would the fuse be? Would they stick to walls and such as well? How far could you throw them? Do they auto detonate after the timer is up? If so, how do you prevent this from being used as an Anti Infantry grenade? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.01 17:45:00 -
[20] - Quote
Gunner Nightingale wrote:Django Quik wrote:I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit. ^ This, as opposed to tossing AV nades from 60+ m out and they magically getting redirected at me when they were so awfully thrown you wonder if the merc was doing a bit of the "stranger" beforehand. As for YOU, they only have a tracking range of around 10 meters, so as long as your vehicle doesn't get in that range, your fine. We've all missed plenty of AV throws, especially with the packed variant which only have a tracking radius of around 5 meters, so claiming wild throws work is BS. 60+ meters. You might be able to throw it that far, but it won't redirect your way unless you are stupid enough to be within 10 meters of it's flight path. MOVE after you see them launching them. I've seen Militia ARMOR tanks able to get moving and out of range when people drop a hive and start spamming. Just because you can't doesn't mean they need to get nerfed, it means you need to get better. |
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Django Quik
R.I.f.t
219
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Posted - 2013.02.01 18:16:00 -
[21] - Quote
Baal Omniscient wrote:Django Quik wrote:I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit. Now THAT is a legit response! Thank you Django for that. A few questions... Would they have a fuse? If so, how long would the fuse be? Would they stick to walls and such as well? How far could you throw them? Do they auto detonate after the timer is up? If so, how do you prevent this from being used as an Anti Infantry grenade?
Hmm, that raises some interesting point s-
Perhaps the can only stick to vehicles somehow; maybe something to do with being attracted to a vehicle's power core or something (admittedly not all up there with the lore and whatnot). I'd say make them fused the same length of time as normal grenades (what is it these days? 4 secs? 3 secs? something like that) They'd have to be far heavier than normal grenades, so sense dictates should be only thrown shorter distances.
But also, maybe there should be an anti-infantry sticky grenade. All the same characteristics as a normal grenade but no bounce - i.e. sticks to whatever and wherever it is thrown and first collides with, be it a wall, floor, ceiling, person! |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.01 18:28:00 -
[22] - Quote
Tectonious Falcon wrote:AV grenades have a homing feature. You can stand on the other side of a hill and still kill a tank with ease. I see no point in using flux grenades when AV grenades are easy and explode on impact tbh. AV does less damage to shields |
Sgt Kirk
ZionTCD Legacy Rising
350
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Posted - 2013.02.01 18:39:00 -
[23] - Quote
Baal Omniscient wrote:Sgt Kirk wrote:AV grenades do their job but they do have some unfair advantages. I don't care if its a moving target and will be hard to hit it, the game shouldn't make up for you not knowing what the you're doing. take out the homing. get good. ORLY? Care to give a LEGIT means of doing so without breaking them entirely instead of just dropping the generic "get good" to explain your way is better? how would taking away the homing feature break them? They still do great damage against vehicles and it needs to stay like that. I can perfectly hit a highly mobile shield tank and even an LAV if I calculate it correctly with a flux (a grenade without a homing feature) I don't even know how to fully answer that because I don't know how that would break them as you say. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.02.01 19:01:00 -
[24] - Quote
Sgt Kirk wrote:Baal Omniscient wrote:Sgt Kirk wrote:AV grenades do their job but they do have some unfair advantages. I don't care if its a moving target and will be hard to hit it, the game shouldn't make up for you not knowing what the you're doing. take out the homing. get good. ORLY? Care to give a LEGIT means of doing so without breaking them entirely instead of just dropping the generic "get good" to explain your way is better? how would taking away the homing feature break them? They still do great damage against vehicles and it needs to stay like that. I can perfectly hit a highly mobile shield tank and even an LAV if I calculate it correctly with a flux (a grenade without a homing feature) I don't even know how to fully answer that because I don't know how that would break them as you say.
Yea the only thing that there is even a valid point to his wanting of homing nades is for Drophips, frankly thats not a good enough reason, Now sticky would make sense and would make up for the not having homing but still require a good throw
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Django Quik
R.I.f.t
219
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Posted - 2013.02.01 19:05:00 -
[25] - Quote
If you just took away the homing and left them as is, they become really powerful normal grenades. We certainly don't want that. If they are somehow supposed to still only damage vehicles, you're going to have to explain how that could possibly be justified in the mechanics of New Eden. |
Unit-775
Villore Sec Ops Gallente Federation
36
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Posted - 2013.02.01 19:22:00 -
[26] - Quote
We had AV Grenades with no homing ability, and they sucked so much they added the homing ability. You cant really hit a fast moving target without the homing ability. So AV grenades become useless when you remove homing. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2013.02.05 08:43:00 -
[27] - Quote
crazy space 1 wrote:Tectonious Falcon wrote:AV grenades have a homing feature. You can stand on the other side of a hill and still kill a tank with ease. I see no point in using flux grenades when AV grenades are easy and explode on impact tbh. AV does less damage to shields
Doesn't matter, they still do around about the same amount of damage as Flux grenades, don't need to be aimed and don't need to be timed. |
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