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Django Quik
R.I.f.t
220
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Posted - 2013.02.01 17:37:00 -
[61] - Quote
JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
oh and you know if they are a CoD player if they wine about tanks. They always complain about them tanks.
I'm afraid you've been horrendously ill-informed. I'm certain that the only way a militia weapon has ever taken out a proto tank is by getting in a very lucky hit after someone else has already taken down pretty much all the tank's HP and only a tiny bit is left. Or maybe if there were an entire squad all shooting militia AV at it. No one can solo a proto tank with militia gear. Maybe, just maybe an advanced tank if it's not fitted well or has a bad driver.
Anyone who's spent enough time tanking to have protos should be experienced enough to know how to fit them and how to drive them so they're pretty much indestructible. But we won't be seeing them anywhere just yet, so no need to worry about that right now. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.02.01 17:37:00 -
[62] - Quote
Iskandar Zul Karnain wrote:If anything HAVs could use a *slight* buff. Not agreed. In my opinion, tanks are fairly fine, although the tuning was better a couple builds ago.
But considering that I'm seeing people like Tabby Neko, Texas Hitm4n and others adapt fairly well, I think that the blame lies with the drivers for being at fault of losing a HAV.
@ OP. It's not uncommon to see shield tanked HAV's with Propulsion systems. It's all about how they fit their tank. I'm sorry if you also can't do math.
40 m/s=144 Kmph 144 Kmph < 200 Mph by a long shot
40 m/s = base speed of LAVs. Takes a lot of sacrifice to get your HAV going that fast. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.01 17:40:00 -
[63] - Quote
General Tiberius1 wrote:unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times
Proto tanks? Are you sure? Are you really sure? I've not seen any proto tanks anywhere yet and my corp mate who's spec'd solely into HAVs still hasn't reached protos yet. Are you sure they weren't just advanced tanks? Or fancy looking militias?
edit* You are aware the top end tanks are lvl 3 HAV (not even technically proto, as that would be lvl 5)? After spending over 300k SP to get vehicle command lvl 5 and then around another 800k SP just to get the base Sagaris or Surya, without having put anything at all into shields, armor, turrets, cpu or pg, that's already well over a million SP. Nope, not seen that anywhere. Gunlogis, yes. Sicas, yes. Suryas, no.
Of course if anyone here will tell me I'm wrong because they're rocking out the Sagaris already, I'll happily retract my statement. Until then, Tiberius, I'm calling shenanigans. |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.02.01 18:33:00 -
[64] - Quote
just so you know Proto tanks arent even on the market. ADV STD MLT are but not proto |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.01 18:51:00 -
[65] - Quote
Schazla wrote:Nerf it 514
Yup. "I suck at taking out tanks. Do it for me, CCP!" So sick of that kitten. Me and my assault forge love seeing them on the field. Dropships are also tasty nomnoms. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:01:00 -
[66] - Quote
Bojo The Mighty wrote:
@ OP. It's not uncommon to see shield tanked HAV's with Propulsion systems. It's all about how they fit their tank. I'm sorry if you also can't do math.
40 m/s=144 Kmph 144 Kmph < 200 Mph by a long shot
40 m/s = base speed of LAVs. Takes a lot of sacrifice to get your HAV going that fast.
I'm sorry if your so desperate to look smart that you took an obvious exaggeration too seriously. Also, I don't care about your math. When I'm getting shot at by a tank and I frantically run for safety behind cover, it's not OK when that tank is back again on my ass before I can even count to 2. Or better yet when I'm trying to take out a tank and the thing runs off faster than I can fire my swarmer. These situations will only get worse as the better advanced and Prototype tanks start becoming more common.
The speed of the tanks right now is too much, it does make me feel a little better that tanks have to be equipped with certain boosters to get this kinda of speed but I still don't think it's alright. I would gladly trade a health buff for the tanks with a speed nerf.
I don't see how you guys can even deny this. By design, anything that is HUGE, Has TONS of HP, and INSANE Firepower, SHOULD BE SLOW!
Look at the Heavy and tell me I'm wrong. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.01 19:12:00 -
[67] - Quote
Ruby - Are you seriously telling us all that even after all the real life examples of extremely quick tanks, you still think tanks should be slow? That is just willful ignorance my friend.
Sir Meode wrote:just so you know Proto tanks arent even on the market. ADV STD MLT are but not proto I've referenced you a few times in tank discussions Sir Meode and imagine you've probably got the most advanced tanks out there, so have you reached the ADV yet? Or still running your gunlogi around? Because if you're onto ADV, I'm gonna have to get some better AV friends... |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:18:00 -
[68] - Quote
Django Quik wrote:Ruby - Are you seriously telling us all that even after all the real life examples of extremely quick tanks, you still think tanks should be slow? That is just willful ignorance my friend.
If you think something should be in the game based on real life examples, then this game must really disappoint you. |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2013.02.01 19:21:00 -
[69] - Quote
Django Quik wrote:As a dedicated AV assault player, I can state with absolutely no doubt there is nothing wrong with the tank/AV balance.
It is very rare that I come up against a tank that I can't take out on my own (at the moment at least anyway). Tanks have to be fast otherwise they wouldn't stand a chance against my swarms and would be useless trying to get out of a tight spot with a forge gun trained on them.
The only thing I can possibly think your problem is could be that either nobody is good at AV on your team or you're up against one of those very good tanks - if you see Sir Meode, I'd just give up unless there is an entire squad of AV guys taking him on.
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:26:00 -
[70] - Quote
Thor Thunder Fist wrote:
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
I agree, buff the tank, I've said numerous time in other threads that being able to take out a tank with a couple of nades or a single swarm launcher( No matter how hard it may be) is again, not realistic (Where have I heard this before?). Buff the HP but please just reduce the speed, that is more than a decent trade off. |
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Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.02.01 19:27:00 -
[71] - Quote
i only run a gunloggi with at most 5000 shield, atm with HAV as they are they are free kills. The only way to survive is either use cover and never be in open ground or kill the AV before it kills you.
but if you really want to kill a HAV just drop an OB on it when it stops moving. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 19:35:00 -
[72] - Quote
IRuby Heart wrote:Thor Thunder Fist wrote:
^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
I agree, buff the tank, I've said numerous time in other threads that being able to take out a tank with a couple of nades or a single swarm launcher( No matter how hard it may be) is again, not realistic (Where have I heard this before?). Buff the HP but please just reduce the speed, that is more than a decent trade off.
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur." as it is, it's a good balance. it's still realy hard to take out tanks if you're low lvl and didn't pick the heavy class to start. Remember, Shields get ate by forge cannons, armor gets ate by Swarmers. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.01 19:38:00 -
[73] - Quote
JohnDS Wolf wrote:
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur."
With that argument then the take is perfectly fine as is and should just warrant for the speed decrease right? |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 19:42:00 -
[74] - Quote
IRuby Heart wrote:JohnDS Wolf wrote:
just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there.
A tank shouldn't just steamroll a team, it makes it to powerful. you should be cautious of AA infiltry, not be "i'm a tank, i can't be kill Dur Dur."
With that argument then the take is perfectly fine as is and should just warrant for the speed decrease right?
re read the post now. i hit post to early. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.01 20:09:00 -
[75] - Quote
So many tears! *gets bucket* |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 21:18:00 -
[76] - Quote
Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots.
No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks.
JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different?
IRuby Heart wrote:If you think something should be in the game based on real life examples, then this game must really disappoint you. And finally, yes, things in this game should be based on real life examples because if it is possible here and now, you can put good money on it being at least as good in the future, if not vastly better. You said tanks shouldn't be fast because they are big and heavy - several people have countered by giving examples of big heavy tanks in real life that do go very fast.
Dust may be set in a fictional universe but if you read all the lore and descriptions, a lot of effort is put in to make it make sense according to the laws of reality in New Eden. You seriously think that 5000 into the future they'll have intergalactic spaceships but not big @ss tanks that can't outrun your scout on foot!? I repeat - willful ignorance. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.02.01 22:04:00 -
[77] - Quote
Django Quik No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and[b wrote:I will kill your paper tanks[/b].
bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.01 22:04:00 -
[78] - Quote
Django Quik wrote:Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks. JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different? serious trouble. Why should Dust be any different? Than let my tank one hit kill to you since my blaster dealt 2/3 of snipers damage. Dont you think that a tank's main blaster should be more powerful than militia sniper? |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 22:20:00 -
[79] - Quote
BOZ MR wrote:Django Quik wrote:Thor Thunder Fist wrote:^^ maybe the problem with the AV tank balance is that it is rare that you can't take out on your own.maybe it should be the other way around and have it be rare that you CAN take out a tank on your own. due to the number of seats I do think it should take 3 people using AV's of the same tier to be able to blow us up. this is from a tank driver so yes it is biased but think about it for a minute. if it is rare to find a tank that you can't take out on your own.... is that really truely balanced I don't have the answer and I know what I think should be what it takes will make tanks gods again because blue dots are idiots. No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and I will kill your paper tanks. JohnDS Wolf wrote:just so you know, you can take out a real tank with a smaw or RPG by yourself if you know how to use cover. it's been done before and there are stories out there. I am this guy, getting into a good position to take out your tank with a specific anti-tank weapon. This is realistic. I've said it many times before that in real life, if your TANK gets hit by an ANTI-TANK weapon even once, you're in serious trouble. Why should Dust be any different? serious trouble. Why should Dust be any different? Than let my tank one hit kill to you since my blaster dealt 2/3 of snipers damage. Dont you think that a tank's main blaster should be more powerful than militia sniper?
yah, it's call getting a rail cannon on your tank. the weapon you're fireing is essentualy a HMG.
Thor Thunder Fist wrote:bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout.
that's why you run with infiltry suport. tanks are pritty much sitting ducks alone and out in the open.
also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.02.01 22:34:00 -
[80] - Quote
JohnDS Wolf wrote: also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them.
someone can throw 3 AV nades before you realise your shields are going down they can throw 4 or 5 before you know which way they are coming from and start to move away at that point your almost dead/already dead not to mention you have to stop moving to activate modules. also please tell me how infantry support can help you when the enemy is inside the biomass building crouching and wildly spaming magic homing nades at you. I havn't been blown up that way yet but I have killed several tanks with great infantry support this way, or the map with the ladders onto the pips AV nade spam or even a forge gun( all of these I have used).
wow someone who is actually scared of a tank you sir are a rare breed. |
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JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 22:45:00 -
[81] - Quote
Thor Thunder Fist wrote:JohnDS Wolf wrote: also, why did you sit there and LET them kill you.
oh and i do say OH **** A TANK when ever one pops up. it sucks to face them.
someone can throw 3 AV nades before you realise your shields are going down they can throw 4 or 5 before you know which way they are coming from and start to move away at that point your almost dead/already dead not to mention you have to stop moving to activate modules. also please tell me how infantry support can help you when the enemy is inside the biomass building crouching and wildly spaming magic homing nades at you. I havn't been blown up that way yet but I have killed several tanks with great infantry support this way, or the map with the ladders onto the pips AV nade spam or even a forge gun( all of these I have used). wow someone who is actually scared of a tank you sir are a rare breed.
yah, cause i'm a MEDIC LOGI, i'll just die if i try. Also, you don't sit still in a tank while your enemy has a fortified posision/ hight advantage. i've noticed that good tank drivers almost NEVER stop moving. BF3 tank drivers learned this, why can't other divers in other games learn this. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.01 23:26:00 -
[82] - Quote
Thor Thunder Fist wrote:Django Quik No, me being to take out most tanks atm on my own is not a problem with the game's balance - it is a problem with what people think is an acceptable tank. Pretty much without fail, militia tanks will die easily. Especially with current levels people bring out these paper tanks and think they should be indestructible because they're tanks. Trying not to be too big headed here I am a very good AV player and[b wrote:I will kill your paper tanks[/b]. bad assumption dude. I run a gunnlogi with proto shield mods on it. I still die almost instantly if someone with a nanohive and AV nades finds a spot near me behind cover. now before you say I should be dead because I let him get to close I have been the ass with the nanohive and AV nade combo and I've blown up gunnlogi's and madraugers from places they could only dream of shooting me from. not only is this about real life but there needs to be a balance aswell if 1 dude with swarms or a forge gun can beat my tank lower the price of the tank and the modules = problem solved if we are keeping the prices the same then tanks need a buff. I'm not saying you taking out most tanks on your own isn't skill on your part though. I am really regreting specing into tanks again, when someone see's a tank they should go oh **** a tank not oh boy free kills which it is currently is at right now for anyone who has any kind of custom AV loadout.
Well, in that case you are one of the people who knows how to fit a tank well but is bad at driving them - tanks should be pretty much constantly moving. As you replied to that other guy, you've been done by a guy hiding with a nanohive and AV nades - you should never be sat still somewhere with a big ol' target like a tank. Might as well be holding a bright neon sign saying kill me! If you're actually moving around properly, I'd be impressed if any one person managed to get more than 2 AV nades on you before you were well out of throwing range.
The balance that you speak of is that the AV guy running swarms (or to a lesser extent FGs because they can kill infantry) has sacrificed his primary weapon that could save him against other infantry and can therefore only really kill vehicles. Your tank may die to a much cheaper weapon but your tank is still far more likely to get a shed load more kills than the AV guy before that happens.
My current AV fitting costs around 50k isk and I might die 5 or more times in a match trying to kill your tank or simply just trying to avoid people with actual guns. A decent tank will cost around 10x that much but will also get around 10x as many kills or more and may even manage to survive the match. So let's try some rough figures with this then: 5 x 50k = 250k = maybe 10 to 15 kills if there have been a few LAVs zipping around too and I managed to kill your tank. 1 x 500k = 500k = 30+ kills (I've seen really good tankers go 40+) So for roughly double the cost, you've got a decent chance of getting double, triple or even more kills and maybe even still survive the round, meaning actually 0 cost.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.01 23:28:00 -
[83] - Quote
Does I shoot at tanks count as a lame excuse?
Either way tanks are just about right.
Also there are overdrives in the game it eats up a tanking slot though. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.02 00:17:00 -
[84] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
Its called an after burner on a tank, you go zoom zoom.
Your teams not going AV cuz the tank team will harm them, thus the tanks purpose to help push your team forward.
Tanks have been nerfed enough and now take strategy. Just because you don't like them.
My tank alt went 50/0 in the gunnlogi yesterday with an entire team red lined trying to take it out, I just sat there, why?
Because my team was sitting on the redline hungry so no AV nades, the swarm guys would go into the open and stand there, so I could decimate them before things got heated, there were no forge gunners. |
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