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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jay Sterling
IMPSwarm Negative-Feedback
13
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Posted - 2013.02.01 09:16:00 -
[31] - Quote
I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.01 09:18:00 -
[32] - Quote
SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD
that still works? |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.02.01 09:18:00 -
[33] - Quote
Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim.
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2013.02.01 09:22:00 -
[34] - Quote
Tanks have already been nerfed, skill AV weapons and stop complaining. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.02.01 09:24:00 -
[35] - Quote
General Tiberius1 wrote:SoTa PoP wrote:Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail.
Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD that still works? Yea - but not with Light Weapons. Even HMG's don't do much to it anymore. Takes real AV weapons to get that extra effect for hitting it. |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.01 09:32:00 -
[36] - Quote
IRuby Heart wrote:Also, why am I the only one on my team ever trying to take these things out. Well there's your problem. A tank should be something that is frustrating and shifts the tide of the battlefield, and it should definitely be able to counter any single troop's efforts of destroying it.
That's another problem I see in a lot of games with vehicles, they try to balance the vehicle to the infantry when really it should take multiple infantry to stand a chance at taking one down. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2013.02.01 09:37:00 -
[37] - Quote
Considering I've single-handedly taken down tanks in pure militia gear... OP is a whiner. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.01 09:59:00 -
[38] - Quote
Destroyed a sica (caldari militia tank), two somas (Gallente Militia Tank) and a madrugar (Gallente better-than militia tank) tonight, and slapped two dropships out of the sky.
It's called pumping skills into forge guns and not being a pud and using the militia ****.
three shots for the militias, the sica died in two. the madrugar took a bit of jack-in-the-box action.
Assault forge guns: accept no substitute (and pray there's no enemy infantry nearby when you zero the tank) |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
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Posted - 2013.02.01 10:07:00 -
[39] - Quote
http://youtu.be/gZEdDMQZaCU |
Jay Sterling
IMPSwarm Negative-Feedback
13
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Posted - 2013.02.01 10:12:00 -
[40] - Quote
SoTa PoP wrote:Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim.
Or maybe the range of the small gun should be increased? - it doesn't seem very effective at distance, even when the enemy is not in cover.
Or maybe instead of one-shot damage, the small gun should be more like a machine gun with a steady rate of fire? |
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CCP Eterne
C C P C C P Alliance
761
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Posted - 2013.02.01 10:14:00 -
[41] - Quote
Moving this from General Discussion to Feedback/Requests. |
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Django Quik
R.I.f.t
220
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Posted - 2013.02.01 10:21:00 -
[42] - Quote
As a dedicated AV assault player, I can state with absolutely no doubt there is nothing wrong with the tank/AV balance.
It is very rare that I come up against a tank that I can't take out on my own (at the moment at least anyway). Tanks have to be fast otherwise they wouldn't stand a chance against my swarms and would be useless trying to get out of a tight spot with a forge gun trained on them.
The only thing I can possibly think your problem is could be that either nobody is good at AV on your team or you're up against one of those very good tanks - if you see Sir Meode, I'd just give up unless there is an entire squad of AV guys taking him on. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.01 10:23:00 -
[43] - Quote
Jay Sterling wrote:SoTa PoP wrote:Jay Sterling wrote:I think the small gun on the roof of the tank should be buffed - I've hit players with it and not killed them, and it reloads so slowly that I don't usually get a second chance.
Apart from that, tanks seem ok - they are uncommon, which I think tells you something. reloads? That's over-heating, and it means your holding onto R1 too much. Probably a sign of bad aim. Or maybe the range of the small gun should be increased? - it doesn't seem very effective at distance, even when the enemy is not in cover. Or maybe instead of one-shot damage, the small gun should be more like a machine gun with a steady rate of fire?
Sounds like you want a small blaster turret instead of a small railgun. Also sounds like you're just jumping on someone else's turret and have no idea what you're talking about. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.02.01 11:16:00 -
[44] - Quote
Tanks without speed would die. That simple. Driven a few militia tanks, and that's how I died every time - I failed to get around that corner and the swarm launchers got me. If you want to nerf speed, you're asking for a massive HP buff. |
BOZ MR
BurgezzE.T.F Orion Empire
15
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Posted - 2013.02.01 11:35:00 -
[45] - Quote
Why dont we eliminate the tanks completely? Lets do not bother to destroy sitting ducks and ban them from game and dont give the Skill Points back to HAV drivers. [THAT IS WHAT ARE YOU SAYING OP]. Obviously your team did not worked with you and you wanted to destroy the tank yourself but failed. |
Gunner Needed
The Southern Legion
111
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Posted - 2013.02.01 11:37:00 -
[46] - Quote
IRuby Heart wrote:
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
this is the real problem IMO |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.02.01 12:08:00 -
[47] - Quote
HAV currently are underpowered
Its like some one said to me last night AV is balanced its just tanks are crap, its just that most people have no idea how to kill a tank. They seem to think shooting at it with a sniper rifle is going to hurt it or throwing militia grenades at it will magically insta pop them.
All i see from the original poster is L2P issuse.
in the words of The Dark Cloud "Get good Scrubs" |
Mikra-Embod Chadslar
BetaMax.
4
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Posted - 2013.02.01 12:46:00 -
[48] - Quote
Good Luck taking Sir Meode's Tanks out on your own.
Really is a Multiple effort, I agree with Gunner and Ruby as the main issue.
Scout out its Shield and Armour, then coordinate a Flux bash then Swarm and Av nade the rest.
. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.02.01 12:59:00 -
[49] - Quote
OP is crying over a problem that doesnt exist |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2013.02.01 13:48:00 -
[50] - Quote
I'm pretty sure the top turret is bugged. I have no problem killing people with the front blaster on a tank, but can't hit a damn thing with the top one despite the fact that it looks like it has an excellent field of fire. I think there's an invisible hitbox from the body of the tank obscuring most of the visible field of fire. |
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.01 14:05:00 -
[51] - Quote
I have a tank character that has been doing really well since the start of open beta. I only drive a well fitted militia shield tank and have added a blaster turret as the main gun for killing infantry.
I have been beginning to think my tank was OP and that I had become a killing machine of epic...
No, wait a minute. I live every second in fear because the thing is made of paper. And that someone will catch on. Even though the gun does about as much damage as a GEK with some complex damage mods.
Yesterday I got sniped calling in the tank and the other side hacked it, stole it and drove away. I got killed trying to get back to the tank, but luckily had a drop uplink nearby. I respawned in the starter militia swarm fitting. Have no sp at all invested toward that fit. Luckily another player spawned in with the same AV fit.
We killed my unstopable tank before it could get more than 200 m from our position and turn a corner to get out of line of fire. In seconds. My tank that will sometimes last an entire three matches of ambush before someone deciedes to do something other than shoot it with a rifle.
Look, I think the real problem is exposed in the OP. He is often the only one bothering to take out the tank. If even three players (out of a team of 16, can it be that difficult?) throw AV nades at a tank it will either have to drive away and rep if it is good, or it will explode.
Never nueter a weapon to make it an easy mark for the worst imaginable players. Give those players a challenge to overcome and they will get better.
Also, to the OP. Read every tank nerf thread since E3 if you are interested in the huge amount of back and forth on this topic. They are in an ok place now. The player base has yet to catch up. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.01 15:16:00 -
[52] - Quote
Breakin Stuff wrote:Destroyed a sica (caldari militia tank), two somas (Gallente Militia Tank) and a madrugar (Gallente better-than militia tank) tonight, and slapped two dropships out of the sky.
It's called pumping skills into forge guns and not being a pud and using the militia ****.
three shots for the militias, the sica died in two. the madrugar took a bit of jack-in-the-box action.
Assault forge guns: accept no substitute (and pray there's no enemy infantry nearby when you zero the tank)
trying to get my heavy his own forge gun right now |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.02.01 15:29:00 -
[53] - Quote
I've seen OP tanks before. These are not OP tanks.
Two people with standard Swarm Launchers can take out pretty much any tank currently being fielded without breaking a sweat. The only time a big juicy tank escapes me these days is when his infantry support is preventing me from getting close or to an elevated position.
I wouldn't mind if they brought back tank damage WP, though. It stinks when you get severely reduced WP for singlehandedly beating back an enemy HAV for half the match, saving your team's collective rear-end for a rare maximum of 300 points when you could be down in the fray racking up kills and hacks. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.01 15:38:00 -
[54] - Quote
IRuby Heart wrote:Patoman Radiant wrote:I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it.
Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed to hit anything. Apparently a lot of these drivers have gotten really good at maneuvering... Regardless, no TANK should ever be moving that fast. I mean isn't it common sense when designing a tank that it should be slow? You realize that an Abrams tank can easily hit 60mph, right? And they can cruise at 40mph for long distances? |
Pays 2 Win
Shining Flame Amarr Empire
102
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Posted - 2013.02.01 16:21:00 -
[55] - Quote
IRuby Heart wrote:Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive one so I should be able to move at 200mph" or my favorite "Well tanks die pretty easily with "X" weapon and "X" Nade, it's not like I'm going 30-0 or anything that it even matters".....BS and weak. Nerf the speed, thats all I'm asking.
Also, why am I the only one on my team ever trying to take these things out. You just died 5 times in a row to the guy in the tank, and our team is getting destroyed by it when do you think it's gunna be a good time to stop worrying about getting to your favorite sniper spot and switch to an AV class!?
LOL. Tanks dont need no nerf. I have taken out 2 tanks in a single ambush match solo.
Get good. Use AV. HTFU blah blah blah and yadda yadda yadda. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
176
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Posted - 2013.02.01 16:38:00 -
[56] - Quote
If anything HAVs could use a *slight* buff. |
Pays 2 Win
Shining Flame Amarr Empire
102
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Posted - 2013.02.01 16:41:00 -
[57] - Quote
Iskandar Zul Karnain wrote:If anything HAVs could use a *slight* buff.
Agreed |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 17:17:00 -
[58] - Quote
i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
oh and you know if they are a CoD player if they wine about tanks. They always complain about them tanks. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.01 17:21:00 -
[59] - Quote
JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player.
unless you're in the mercenary battle finder section games.
had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 17:31:00 -
[60] - Quote
General Tiberius1 wrote:JohnDS Wolf wrote:i heard that millita swarmers/Forges can take down 3 million ISK Proto tanks easly, as long as you're have the skill for the weapons. kinda makes one sad that you spent all this money for a Proto tank only to have it destroyed by cheap hardware so easly. but then again, i'm not realy complaining. cheap gear should be a option as well. i personaly hate SMERFS who don't look at the chat and see that they need to switch to a Forge/swarmer class and fing destroy them. You destroy one, it an't coming back. those things are too expensive to send more than one per player. unless you're in the mercenary battle finder section games. had 3 proto tannks droped on us. blew up 2 with nothing but basic AV grenades course, i died like 12 times
Did they ever come back? did they waste another 6 million to replace the 2 proto's you killed? |
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