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lDocHollidayl
Ancient Exiles. Dirt Nap Squad.
536
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Posted - 2014.04.15 17:07:00 -
[151] - Quote
Simply put Free Beers it is very unwise to use a players character as support for his ideas or intentions. Kain wants to improve the game...I believe this is a fact. But to say he did all he could as a player to "improve the game" would lose in court very quickly. Let Kain respond to those who question his character...this puppet thing puts words in his mouth that the strings may not like.
Sorry for the off topic nature...when I see blatant false propaganda I have a tough time not typing. |
Django Quik
Dust2Dust.
2861
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Posted - 2014.04.15 17:26:00 -
[152] - Quote
Takahiro Kashuken wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". You cant answer that question alone The problem with PC runs alot deeper than just passive ISK It needs a complete overhaul and starting from scratch To obtain the blue donut should be hard as hell but if no one is intrested in PC like it is now then it will be easier No one gives a **** about PC anymore, it doesnt really offer anything or mean anything There are other threads that discuss the deeper problems about PC1.0 and how they might be fixed. This thread is the product of some of those and asks a simple question with a simple premise - "If PC had no passive isk, would you still play it?"
You can and should answer that question alone because it is one serious possible change that could actually happen - any other thoughts of mechanics or limits or really anything other than simple numerical changes are not "on the table" for PC1.0. So let's discuss the question of the OP, not off-topic hypotheticals.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Thor Odinson42
Molon Labe. General Tso's Alliance
3367
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Posted - 2014.04.15 17:33:00 -
[153] - Quote
I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment?
Now if clone packs were 5 or 10 million ISK AND passive ISK was taken away, I'd say hell yeah people would fight. But this would be glorified corp battles solely on the basis of wanting to play in a team deploy setting. It would take away any and all conquest strategy out of PC (of which there was little anyway).
Level 3 Forum Warrior
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Django Quik
Dust2Dust.
2861
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Posted - 2014.04.15 17:37:00 -
[154] - Quote
Thor Odinson42 wrote:I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment?
Now if clone packs were 5 or 10 million ISK AND passive ISK was taken away, I'd say hell yeah people would fight. But this would be glorified corp battles solely on the basis of wanting to play in a team deploy setting. It would take away any and all conquest strategy out of PC (of which there was little anyway). There is NO strategy to PC1.0. None. Zero. ZIlch.
No one's trying to take districts anyway.
We're still working on Kane to drop clone pack prices way way down.
Glorified corp battles would be better than no battles at all because no one even has a chance at PC1.0. It's not like corp battles are coming back any time soon. Might as well do something with PC1.0 because it's a waste of space as it is.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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calisk galern
BurgezzE.T.F General Tso's Alliance
2341
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Posted - 2014.04.15 17:38:00 -
[155] - Quote
i'd rather it be gear based, alliances in eve use moon and POS's held in null sec to build capital class ships in various ways and make money.
dust should have the focus on the unique expensive high grade gear with pc rather then just making isk.
pc should be the end game, and thus should be how we get end game gear. |
Exergonic
TeamPlayers Dirt Nap Squad.
344
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Posted - 2014.04.15 17:39:00 -
[156] - Quote
Drop all passive isk gained by selling clones by 80%... Increase payout by 75% for win... Add a 20% isk payout for when you lose the game... Questions?? |
Takahiro Kashuken
Red Star. EoN.
3369
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Posted - 2014.04.15 17:41:00 -
[157] - Quote
Django Quik wrote:Takahiro Kashuken wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". You cant answer that question alone The problem with PC runs alot deeper than just passive ISK It needs a complete overhaul and starting from scratch To obtain the blue donut should be hard as hell but if no one is intrested in PC like it is now then it will be easier No one gives a **** about PC anymore, it doesnt really offer anything or mean anything There are other threads that discuss the deeper problems about PC1.0 and how they might be fixed. This thread is the product of some of those and asks a simple question with a simple premise - "If PC had no passive isk, would you still play it?" You can and should answer that question alone because it is one serious possible change that could actually happen - any other thoughts of mechanics or limits or really anything other than simple numerical changes are not "on the table" for PC1.0. So let's discuss the question of the OP, not off-topic hypotheticals.
The full question is this
'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place?
I can tell you what most players answers would be to the full question, it would be no, why would it be no? because nothing would change, the blue donut still exists, small corps dont give a crap, big corps dont care and farm pubs, donut wont care because its not hard to sell clones manually and they still keep the donut, PC would still suffer framerate/lag problems etc
You cannot answer OP question because it is a **** question, its redundant, the problems of PC far outweigh this and even if it changes would it infact change anything? no it wouldnt
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Thor Odinson42
Molon Labe. General Tso's Alliance
3369
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Posted - 2014.04.15 17:43:00 -
[158] - Quote
Exergonic wrote:Drop all passive isk gained by selling clones by 80%... Increase payout by 75% for win... Add a 20% isk payout for when you lose the game... Questions??
That would certainly boost participation, but only if you dropped clone packs to next to nothing. At their current price it would still be a ghost town.
Level 3 Forum Warrior
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3321
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Posted - 2014.04.15 17:44:00 -
[159] - Quote
Thor Odinson42 wrote:I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment?
Now if clone packs were 5 or 10 million ISK AND passive ISK was taken away, I'd say hell yeah people would fight. But this would be glorified corp battles solely on the basis of wanting to play in a team deploy setting. It would take away any and all conquest strategy out of PC (of which there was little anyway).
Even if there was no passive you still have to put the per clone price in a pack over the cost of biomass and I doubt anyone would enjoy that being reduced from 100k to 25 or 60k.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Thor Odinson42
Molon Labe. General Tso's Alliance
3369
|
Posted - 2014.04.15 17:47:00 -
[160] - Quote
Takahiro Kashuken wrote:Django Quik wrote:Takahiro Kashuken wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". You cant answer that question alone The problem with PC runs alot deeper than just passive ISK It needs a complete overhaul and starting from scratch To obtain the blue donut should be hard as hell but if no one is intrested in PC like it is now then it will be easier No one gives a **** about PC anymore, it doesnt really offer anything or mean anything There are other threads that discuss the deeper problems about PC1.0 and how they might be fixed. This thread is the product of some of those and asks a simple question with a simple premise - "If PC had no passive isk, would you still play it?" You can and should answer that question alone because it is one serious possible change that could actually happen - any other thoughts of mechanics or limits or really anything other than simple numerical changes are not "on the table" for PC1.0. So let's discuss the question of the OP, not off-topic hypotheticals. The full question is this 'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place? I can tell you what most players answers would be to the full question, it would be no, why would it be no? because nothing would change, the blue donut still exists, small corps dont give a crap, big corps dont care and farm pubs, donut wont care because its not hard to sell clones manually and they still keep the donut, PC would still suffer framerate/lag problems etc You cannot answer OP question because it is a **** question, its redundant, the problems of PC far outweigh this and even if it changes would it infact change anything? no it wouldnt
Part of me thinks the question is actually, "If we weren't making billions and billions of ISK each day, would you guys still think I'm an ahole?". I don't think that is the entirety of it, but I really believe from the many posts from those within the donut that they think they've tactically joined this super alliance in preparation for all the fighting that's just around the corner.
Level 3 Forum Warrior
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Takahiro Kashuken
Red Star. EoN.
3371
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Posted - 2014.04.15 17:51:00 -
[161] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Django Quik wrote:Takahiro Kashuken wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". You cant answer that question alone The problem with PC runs alot deeper than just passive ISK It needs a complete overhaul and starting from scratch To obtain the blue donut should be hard as hell but if no one is intrested in PC like it is now then it will be easier No one gives a **** about PC anymore, it doesnt really offer anything or mean anything There are other threads that discuss the deeper problems about PC1.0 and how they might be fixed. This thread is the product of some of those and asks a simple question with a simple premise - "If PC had no passive isk, would you still play it?" You can and should answer that question alone because it is one serious possible change that could actually happen - any other thoughts of mechanics or limits or really anything other than simple numerical changes are not "on the table" for PC1.0. So let's discuss the question of the OP, not off-topic hypotheticals. The full question is this 'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place? I can tell you what most players answers would be to the full question, it would be no, why would it be no? because nothing would change, the blue donut still exists, small corps dont give a crap, big corps dont care and farm pubs, donut wont care because its not hard to sell clones manually and they still keep the donut, PC would still suffer framerate/lag problems etc You cannot answer OP question because it is a **** question, its redundant, the problems of PC far outweigh this and even if it changes would it infact change anything? no it wouldnt Part of me thinks the question is actually, "If we weren't making billions and billions of ISK each day, would you guys still think I'm an ahole?". I don't think that is the entirety of it, but I really believe from the many posts from those within the donut that they think they've tactically joined this super alliance in preparation for all the fighting that's just around the corner.
I wouldnt call it tactics tbh
A few just jumped on the bandwagon like a flea onto a cat and sold out simple as, i mean the last corp standing is the damn french ffs and bravo to em |
Leonid Tybalt
Inner.Hell
464
|
Posted - 2014.04.15 17:52:00 -
[162] - Quote
Ydubbs81 RND wrote:Leonid Tybalt wrote:Ydubbs81 RND wrote:Thor Odinson42 wrote:I just can't wrap my head around wanting to increasewst of entry for a game mode that is suffering from a lack of participation.
It would be like a restaurant that is struggling increasing the cost of their entrees. Forget about this blue donut for a sec.......lack of participation has to do with corps being afraid to attack or feeling that they aren't ready or good enough. Not sure if even we lowered clone pack attacks to $5M..would we get corps out of pubs and trying to get into pc. And why the **** do you think they are afraid to attack huh? If they knew their corp wallets wouldn't be nearly empty after a single attack like it is now (clone pack costs, vehicle and dropsuit reimbursements etc.) then smaller corps would probably be delighted to attack. But you assholes are locking all the smaller corps out. they're afraid cause they're aware of who they can't beat. Smaller corps weren't participating before this donut anyway. Only ones that tried were on PFC and they asked for protection. Those PFC corps were even asking for protection from smaller corps instead of only from the bigger dogs. So, blame those smaller corps for locking other small corp's out and removing their ability to compete.
Bullshit.
Your argument makes 0 logical sense. What would the smaller corps have to be "afraid" of? Losing a battle? It's not the end of theworld to lose a battle. It is however the end of certain corps if they lose too many PC battles due to costs.
Costs that you members of the blue sphincter don't need to care about since your chickenshit passive isk farming insures that every team in every PC battle you partake in can run full proto gear and lose it, without taking a financial hit because passive isk farming alone makes up for those losses in about an hour.
It's like a billionaire joining a friday night poker game with a bunch of low income working men, and feel "gutsy" going all in on thefirst hand... |
Thor Odinson42
Molon Labe. General Tso's Alliance
3370
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Posted - 2014.04.15 17:53:00 -
[163] - Quote
Kain Spero wrote:Thor Odinson42 wrote:I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment?
Now if clone packs were 5 or 10 million ISK AND passive ISK was taken away, I'd say hell yeah people would fight. But this would be glorified corp battles solely on the basis of wanting to play in a team deploy setting. It would take away any and all conquest strategy out of PC (of which there was little anyway). Even if there was no passive you still have to put the per clone price in a pack over the cost of biomass and I doubt anyone would enjoy that being reduced from 100k to 25 or 60k.
It's not that I disagree with you. But would you be willing to pay $5000 to box Manny Pac in your first boxing match? If you factor in the donut, people aren't going to set their corp wallet's on fire. You have to take into account that 90% of the elite players in Dust reside in your alliance and hold 239 out of 245 districts.
If you want to see participation it's going to have to come cheap for those outside the donut.
Level 3 Forum Warrior
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Django Quik
Dust2Dust.
2861
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Posted - 2014.04.15 17:59:00 -
[164] - Quote
Takahiro Kashuken wrote:The full question is this
'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place?
I can tell you what most players answers would be to the full question, it would be no, why would it be no? because nothing would change, the blue donut still exists, small corps dont give a crap, big corps dont care and farm pubs, donut wont care because its not hard to sell clones manually and they still keep the donut, PC would still suffer framerate/lag problems etc
You cannot answer OP question because it is a **** question, its redundant, the problems of PC far outweigh this and even if it changes would it infact change anything? no it wouldnt
What would change? The donut would have no reason to exist. Selling clones would net no isk because their sell value is now 0, as per Kane's suggestion.
I think we all agree no one cares about PC and it will still be broken - at least this way people could actually have a go before it gets wiped and PC2.0 comes along in a few months time.
This is a real and plausible possibility to do now to improve Dust514. We will not be getting ANY mechanical changes to PC1.0, so this is one of the only things that can be done to change anything at all. If you'd rather keep it as it is right now, then you'd rather see no one playing PC1.0 at all.
And Kain, I've said it before but you seem to be skipping over it - you can keep clone pack prices low and payouts high; you just have to only pay out for clones actually killed and not count undeployed clones in that number. Pretty sure that could be done in a hotfix with the number changes. Corps could still lock but in order to make any profit from it, they'd need to actively join the attack and kill themselves off. You couldn't do that with just 24 guys on dozens of districts all with the same timer.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Maximus Stryker
Who Are Those Guys
909
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Posted - 2014.04.15 18:04:00 -
[165] - Quote
I read some talk about competitive team play...leave that for when we get Arena Battles. Honestly, PC is not the realm for this.
PC needs to be about further immersion, not just an epeen fighting contest. Deeper immersion literally means having a reason to fight for and hold land within the New Eden universe. Immerse us. Don't bait us by making the game solely about gaining ISK by winning attacks.
Provide reasons for both EVE Pilots/Corps and DUST mercs/Corps to want to work together to own own the ground and space.
A few examples that I can think of are below but I am sure you smarties can think of better ones:
DUST - Passive ISK (yes, this is a valid motivating factor) - 'Reputation' (this is similar to how 'standing' works for factions - the better your 'Reputation' the better your rewards in pubs, and maybe it can reduce the cost of items in the market by a certain percentage) - Have districts produce something tangible for the corp, if not ISK, than perhaps prototype or office weapons than can be solid on market or given to corp members - PVE on districts (rewards could go to the corp or the individual player, or both)
EVE (I am not an EVE player and not very little) - Help change timers quickly (similar to FW?) - Increase productivity of stations in Space (so a ship that normally takes 14 days to build can be built in 7 days) - Generate fuel (I think fuel is important...?) - Overall make the rewards so bad ass that any and every EVE corp would want to own some districts
TL;DR = competitive play is for Arena Battles, PC is for increased depth and immersion into the New Eden Universe
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1453
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Posted - 2014.04.15 18:18:00 -
[166] - Quote
To answer OPs question, yes we would fight for and hold land in PC without passive ISK, IF the costs to do so were reasonable.
PC is currently the only game mode that allows team deploy. Many of our members would embrace the chance to fight full team vs team battles like we used to in the old Corp contract days. Would we get knocked around a bit? Of course, but if the price was right, we would welcome the opportunity to get better. |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
36
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Posted - 2014.04.15 18:21:00 -
[167] - Quote
Thor Odinson42 wrote:
It's not that I disagree with you. But would you be willing to pay $5000 to box Manny Pac in your first boxing match? If you factor in the donut, people aren't going to set their corp wallet's on fire. You have to take into account that 90% of the elite players in Dust reside in your alliance and hold 239 out of 245 districts.
If you want to see participation it's going to have to come cheap for those outside the donut.
I agree. 239 districts making (assuming full clones 24/7) 10 mil isk a day = 2.39 billion isk a day. How many clone packs can they buy even if they lost every district the next day? 2,390,000/36,000,000 = 66 clone packs (some change). So naturally DNS can then attack 66 times in rapid succession from just 1 day of passive isk farming. For myself however it would take a week or more of pure ambush playing to get enough isk for just 1 clone pack. then you have to factor in that I would need at least 3-5 clone packs to actually capture the district (about 400 clones max +80 clones a day + some shifting of clones from other districts, lag issues and losses in continued battles) and of course I would need to stockpile specialized fitted suits for the matches themselves to give a higher chance of success in the battles...
I would need 180 mil for the clone packs alone + maybe 40 mil for enough proto suits for 5 continuous battles. 220 mil to take a single district would take me individually maybe 1-2 months of continued & constant ambush spamming to acquire. True, the cost of the clone packs should mostly be covered by the corp but with 100 players who sometimes regularly get on a PC match series to take a district will take months. We're here to have fun after all.
Are they better players? Maybe not, but they're deep pockets mean that their less than perfect skill can be supplemented with isk fat suits and repetitive clone packs.
Sincerely,
Your Multi-purpose Everything User
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Thor Odinson42
Molon Labe. General Tso's Alliance
3373
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Posted - 2014.04.15 18:27:00 -
[168] - Quote
BrotherofHavok wrote:Thor Odinson42 wrote:
It's not that I disagree with you. But would you be willing to pay $5000 to box Manny Pac in your first boxing match? If you factor in the donut, people aren't going to set their corp wallet's on fire. You have to take into account that 90% of the elite players in Dust reside in your alliance and hold 239 out of 245 districts.
If you want to see participation it's going to have to come cheap for those outside the donut.
I agree. 239 districts making (assuming full clones 24/7) 10 mil isk a day = 2.39 billion isk a day. How many clone packs can they buy even if they lost every district the next day? 2,390,000/36,000,000 = 66 clone packs (some change). So naturally DNS can then attack 66 times in rapid succession from just 1 day of passive isk farming. For myself however it would take a week or more of pure ambush playing to get enough isk for just 1 clone pack. then you have to factor in that I would need at least 3-5 clone packs to actually capture the district (about 400 clones max +80 clones a day + some shifting of clones from other districts, lag issues and losses in continued battles) and of course I would need to stockpile specialized fitted suits for the matches themselves to give a higher chance of success in the battles... I would need 180 mil for the clone packs alone + maybe 40 mil for enough proto suits for 5 continuous battles. 220 mil to take a single district would take me individually maybe 1-2 months of continued & constant ambush spamming to acquire. True, the cost of the clone packs should mostly be covered by the corp but with 100 players who sometimes regularly get on a PC match series to take a district will take months. We're here to have fun after all. Are they better players? Maybe not, but they're deep pockets mean that their less than perfect skill can be supplemented with isk fat suits and repetitive clone packs.
I've said it in a few places that CCP needed to raise/lower the price of clone packs relative to the participation in PC while they strengthen the Eve/Dust connection and tied everything into a larger New Eden economy.
If PC is dead, clone packs are cheap. If PC is active, clone packs are expensive (or if people are locking).
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3374
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Posted - 2014.04.15 18:32:00 -
[169] - Quote
Outlaw OneZero wrote:To answer OPs question, yes we would fight for and hold land in PC without passive ISK, IF the costs to do so were reasonable.
PC is currently the only game mode that allows team deploy. Many of our members would embrace the chance to fight full team vs team battles like we used to in the old Corp contract days. Would we get knocked around a bit? Of course, but if the price was right, we would welcome the opportunity to get better.
It would change the trajectory of Dust in a big way if PC as we know it was changed to a glorified corp battle system. Dropping the cost of clone packs to next to nothing and removing passive ISK would make this happen. Just use the payout system for pubs for the winners only with a higher multiplier and as someone said above give the loser 50% of the payout that the winner gets.
This brings in all of Dust and gives them some time to prepare in a team deploy environment for PC 2.0.
Level 3 Forum Warrior
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
36
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Posted - 2014.04.15 18:34:00 -
[170] - Quote
Thor Odinson42 wrote:
I've said it in a few places that CCP needed to raise/lower the price of clone packs relative to the participation in PC while they strengthen the Eve/Dust connection and tie everything into a larger New Eden economy.
If PC is dead, clone packs are cheap. If PC is active, clone packs are expensive (or if people are locking).
And dude, don't get it twisted they are amazing players and they have 100x the experience in PC in comparison to those outside the donut.
AH! So your idea would be an adjustable cost. Maybe a supply and demand trend on the market for clones? In other words an actual market and not some random entity that just completely buys clones without fear of large stockpiles and low numbers of buyers?
I wonder why CCP never thought of that? Eh, CCP?
Sincerely,
Your Multi-purpose Everything User
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1457
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Posted - 2014.04.15 18:35:00 -
[171] - Quote
Thor Odinson42 wrote:Outlaw OneZero wrote:To answer OPs question, yes we would fight for and hold land in PC without passive ISK, IF the costs to do so were reasonable.
PC is currently the only game mode that allows team deploy. Many of our members would embrace the chance to fight full team vs team battles like we used to in the old Corp contract days. Would we get knocked around a bit? Of course, but if the price was right, we would welcome the opportunity to get better. It would change the trajectory of Dust in a big way if PC as we know it was changed to a glorified corp battle system. Dropping the cost of clone packs to next to nothing and removing passive ISK would make this happen. Just use the payout system for pubs for the winners only with a higher multiplier and as someone said above give the loser 50% of the payout that the winner gets. This brings in all of Dust and gives them some time to prepare in a team deploy environment for PC 2.0.
PC has no real impact on EVE right now, so why not bring the rest of the players back into this game mode and end the passive ISK gain? |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
36
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Posted - 2014.04.15 18:37:00 -
[172] - Quote
Thor Odinson42 wrote:
It would change the trajectory of Dust in a big way if PC as we know it was changed to a glorified corp battle system. Dropping the cost of clone packs to next to nothing and removing passive ISK would make this happen. Just use the payout system for pubs for the winners only with a higher multiplier and as someone said above give the loser 50% of the payout that the winner gets.
This brings in all of Dust and gives them some time to prepare in a team deploy environment for PC 2.0.
Here's a thought. If CCP is trying to bridge the gap between Eve and Dust, then why can't the Eve side start the contracts? Why is it that dust players get the passive isk payouts? Shouldn't it be like...
Eve players want the bonuses from a district, they rent/pay tax for the bonuses of Dust corp districts. Current owners don't want to give bonus to Eve corp/alliance then eve corp/alliance creates a contract through concord which initiates/promotes dust players into taking over the district. Of course, through concord means that there will be heavy penalties (eve to dust transfer rates) for making those contracts.
Sincerely,
Your Multi-purpose Everything User
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DUST Fiend
OSG Planetary Operations Covert Intervention
12788
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Posted - 2014.04.15 18:38:00 -
[173] - Quote
I'd rather have districts that actually offered something gameplay wise, and not some magical isk fountain, but I've all but given up on any form of meaningful interaction from basically anything in this game.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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Duran Lex
Fraternity of St. Venefice Amarr Empire
711
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Posted - 2014.04.15 18:45:00 -
[174] - Quote
Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0".
Well it's pretty easy to see what kains ulterior motive is with the question, based on his responses throughout the thread.
He knows that CCP is looking into removing the passive isk in the meantime to cut back on the Farmville game, and kain does not want that at all. So he Created this thread looking to garner support, yet received barely any.
So because this was a **** thread asking a question that does nothing to change PC beyond culling gameplay that was never intended, people started going to the topics that actually had to do with PC instead of kains personal agenda.
Btw, since you might be too busy wiggling your tongue around in kains ******* to notice, repeatedly creating posts telling others they are off topic is also off topic. |
Maximus Stryker
Who Are Those Guys
910
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Posted - 2014.04.15 18:52:00 -
[175] - Quote
Duran Lex wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". Well it's pretty easy to see what kains ulterior motive is with the question, based on his responses throughout the thread. He knows that CCP is looking into removing the passive isk in the meantime to cut back on the Farmville game, and kain does not want that at all. So he Created this thread looking to garner support, yet received barely any. So because this was a **** thread asking a question that does nothing to change PC beyond culling gameplay that was never intended, people started going to the topics that actually had to do with makin PC a playable game mode instead of kains personal agenda. Btw, since you might be too busy wiggling your tongue around in kains ******* to notice, repeatedly creating posts telling others they are off topic is also off topic. I thought Kane support only making ISK by attacking because his in game business model is to be a paid mercenary service and not hold/defend territory. Wouldn't a change only help him...?
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Duran Lex
Fraternity of St. Venefice Amarr Empire
713
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Posted - 2014.04.15 19:00:00 -
[176] - Quote
Maximus Stryker wrote:Duran Lex wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". Well it's pretty easy to see what kains ulterior motive is with the question, based on his responses throughout the thread. He knows that CCP is looking into removing the passive isk in the meantime to cut back on the Farmville game, and kain does not want that at all. So he Created this thread looking to garner support, yet received barely any. So because this was a **** thread asking a question that does nothing to change PC beyond culling gameplay that was never intended, people started going to the topics that actually had to do with makin PC a playable game mode instead of kains personal agenda. Btw, since you might be too busy wiggling your tongue around in kains ******* to notice, repeatedly creating posts telling others they are off topic is also off topic. I thought Kane support only making ISK by attacking because his in game business model is to be a paid mercenary service and not hold/defend territory. Wouldn't a change only help him...?
The only thing I know from this thread is that whenever someone says "yes passive isk should be removed", he responds by telling you why that's a bad idea.
That to me speaks for itself. |
Takahiro Kashuken
Red Star. EoN.
3374
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Posted - 2014.04.15 19:02:00 -
[177] - Quote
Django Quik wrote:Takahiro Kashuken wrote:The full question is this
'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place?
I can tell you what most players answers would be to the full question, it would be no, why would it be no? because nothing would change, the blue donut still exists, small corps dont give a crap, big corps dont care and farm pubs, donut wont care because its not hard to sell clones manually and they still keep the donut, PC would still suffer framerate/lag problems etc
You cannot answer OP question because it is a **** question, its redundant, the problems of PC far outweigh this and even if it changes would it infact change anything? no it wouldnt
What would change? The donut would have no reason to exist. Selling clones would net no isk because their sell value is now 0, as per Kane's suggestion. I think we all agree no one cares about PC and it will still be broken - at least this way people could actually have a go before it gets wiped and PC2.0 comes along in a few months time. This is a real and plausible possibility to do now to improve Dust514. We will not be getting ANY mechanical changes to PC1.0, so this is one of the only things that can be done to change anything at all. If you'd rather keep it as it is right now, then you'd rather see no one playing PC1.0 at all.
Have a go? where it costs 50mil per attack?
It means only the rich can wage war while the peasents are left to pubs
I said that on page 1 and we have gone around in a full circle now |
Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 19:02:00 -
[178] - Quote
ISK only for fighting is even worse than Passive ISK, as there would be no point to hold land. The district would have no value. It would not matter if you were the attacker or defender.
Districts need to have a way to make ISK for a Corp that requires effort on the part of the members of that Corp. The system needs to insure that the more districts your Corp has, the more work it is to keep them all making ISK. You should need 1000 active members to hold all of MH and keep the districts pumping our ISK at full capacity. Obviously we need to get rid of District Locking.
- PVE - Industry - Complicated District based mining setups similar to PI in EVE.
Districts should provide the potential for big profits, but it should require work to actualize that potential.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 19:15:00 -
[179] - Quote
Kain Spero wrote:Guys, just to be clear again we are likely looking on only being able to get simple number changes to what we currently have. Right now the current potential numbers floating are as follows:
Plan One: Passive Reduction *Greatly reduce clone sale price (passive ISK) and increase Biomass price: something like 40-60k clone sale and 160-180k biomass
Plan Two: Passive Elimination *Reduce clone sale price (passive ISK) to effectively 0 and double biomass price to 200-210k
Paired with both these plans would be a clone pack size increase to 150 clones at a cost of 300k per clone to prevent self-attacks for locking or ISK farming by killing the clone pack.
*******
While I hate passive ISK, my concern is still that eliminating it may lead to negative effects on participation in PC.
The side benefit of turning off passive ISK all together is that it could allow a new region to be opened up without the concern of passive ISK bleeding into the Dust economy from the PC system on an even larger scale. Plan One is the better choice to limp along until PC 2.0.
Plan Two would be the final blow to PC.
If you turned off Passive ISK all together there would be no point in opening up another region. It would not be about holding land anymore. It would just be about generating fights. It would not matter where those fights are.
You might as well get rid of the districts and just introduce another PUG match mode that awards more ISK.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3374
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Posted - 2014.04.15 19:16:00 -
[180] - Quote
Again, I think we are talking about short term fixes to PC 1.0.
Level 3 Forum Warrior
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