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221. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I hope that CCP have been reading everything we've discussed here and taken some ideas away on doing something with the skill trees and even if they don't agree with anything we've said here, I hope that it helps them realise that something needs ...
- by Django Quik - at 2013.08.07 13:59:00
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222. Tell me how this makes sense. - in Feedback/Requests [original thread]
It's a reward for spending the extra SP because otherwise the suits are pretty much the exact same with a small bonus.
- by Django Quik - at 2013.08.06 17:31:00
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223. (Suggestion) All Aurum weapons and vehicles can be bought with ISK - in Feedback/Requests [original thread]
You do realise that pretty much every aurum item already has an isk equivalent already? You just have to skill up an extra level to reach it.
- by Django Quik - at 2013.08.05 16:10:00
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224. [Suggestion]: Character transfer - in Feedback/Requests [original thread]
Your Dust514 login is your PSN login - there is no other identification process. The only way CCP could do character transfer would be if they created their own login and ID system and that's just not worth it. Transferring characters between PSN ...
- by Django Quik - at 2013.08.04 09:58:00
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225. MOVE support truly necessary? - in Feedback/Requests [original thread]
I'm assuming that part of the deal CCP got with Sony included a clause that stated Move must be supported. Same with why they're doing a Vita companion app (because apart from game devs, I've never met anyone who owns a Vita).
- by Django Quik - at 2013.08.02 15:33:00
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226. Berserker class - in Feedback/Requests [original thread]
What you have described pretty much is a scout: less hp = scout; more melee damage = minja scout with nova knives. Then the extra speed, low slot numbers, low CPU/PG... in fact, you've actually just copied the minmatar scout.
- by Django Quik - at 2013.08.01 19:19:00
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227. 100 Clones is too Few - in Feedback/Requests [original thread]
If you're holding districts, why are you using the clone packs to attack? The main reasons why people usually use clone packs is to counter attrition costs and maintain max clone counts on their districts - both attempt to circumvent the limits th...
- by Django Quik - at 2013.08.01 11:13:00
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228. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Just ran some math and we're going to assume a hypothetical situation in which Player (A) is using a Duvolle Focused Active Scanner and Player (B) trying to defeat it. In other words, fitting a Scout suit that could defeat thi...
- by Django Quik - at 2013.08.01 11:10:00
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229. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
RAGING GIGGLES wrote: my god, a scout sniper with a cloaking device?? no way....perish the thought Wouldn't be that much use because you wouldn't be able to stay cloaked 100% of the time and especially not when firing. You'd have to be activa...
- by Django Quik - at 2013.08.01 11:09:00
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230. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Decasor wrote: Another point related to the drop uplink visibility. Nanohive visibility is a killer, literally. It would be incredible if CCP could create a hive that was invisible, bar being visually sighted, however a...
- by Django Quik - at 2013.08.01 08:26:00
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231. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: OMG! Someone stop that man from walking across that line ahead of me or I will never be able to cross that line myself like he did! This is what your "catch up" arguments sound like. Another example... Holy crap! Tha...
- by Django Quik - at 2013.08.01 07:15:00
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232. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
I've given a lot of thought into how scouts should be fixed in future and the biggest issue is the point - what are scouts supposed to be good for? Speed and stealth primarily, right? Well, the difference in speed from medium to light frame is no...
- by Django Quik - at 2013.07.31 18:17:00
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233. update bs again... - in Feedback/Requests [original thread]
TheEnd762 wrote: And you only get one! AUR well spent, right? But you only get one when you buy the isk version too.
- by Django Quik - at 2013.07.30 21:28:00
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234. Petition for amarr respec - in Feedback/Requests [original thread]
Research is your friend - even researching just as far as reading the skill description. Would you ever spend time and effort in real life to get something when you don't know what it does? If so, I'd re-evaluate your life choices.
- by Django Quik - at 2013.07.30 21:26:00
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235. update bs again... - in Feedback/Requests [original thread]
Making the aurum contact nades the same as the isk contact nades stats is not making the game worse - it is making it better and less pay2win.
- by Django Quik - at 2013.07.30 18:25:00
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236. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
Terrible idea - tank users can already stand a chance to go an entire battle without dying and that will be even more likely once the whole vehicle/AV thing has been balanced out by 1.5. Back in Chromosome, when vehicles weren't certain deathtrap...
- by Django Quik - at 2013.07.29 17:29:00
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237. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Uplinks are no longer visible to everyone even across the map but the detection range on these and nanohives is far too great. That said, if uplinks were only detectable within the pitiful 10m passive scan radius we all have, they'd basically be i...
- by Django Quik - at 2013.07.29 17:20:00
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238. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
RA Drahcir wrote: Pseudogenesis wrote: This would entirely ******* defeat the purpose of the skill cap. Now the effective cap is literally the maximum possible amount of skill points you could have up to this point. It'd remove any semblance...
- by Django Quik - at 2013.07.29 07:19:00
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239. [Feedback & Suggestion] Limited, fluid SP. - in Feedback/Requests [original thread]
K1sm3t H wrote: However, as awesome of an idea as you have, the dust community is pretty much ruled by the hardcore eve crossover guys who rage at the idea of respecs or any form of skill allocation that makes someone adaptable without having s...
- by Django Quik - at 2013.07.28 22:37:00
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240. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
Mintqueer wrote: NeverTM CCP does not likes when the boosters can be used at their full potential, normally It takes me 1 day to fully cap. They love people buying boosters and capping earlier. I like how many people think they know what CCP...
- by Django Quik - at 2013.07.28 22:17:00
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