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241. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
Halador Osiris wrote: My problem with this is that it screws everybody who's put in solid time after the cap (~1K WP/match). So, more realistically, the cap would be every week's SP cap plus all the excess WP you've gained in the past It woul...
- by Django Quik - at 2013.07.28 22:11:00
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242. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
lithkul devant wrote: Boosters aren't going away, that I know they make plenty of money off the passive boosters, however, the active ones I am sure they are looking to make better and put some changes onto it. The idea of rolling over on the S...
- by Django Quik - at 2013.07.28 14:10:00
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243. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
R'adeh Hunt wrote: Signed! The SP is underpowered, I suggest people save their skill points for something better Are the pirate faces indicating you're trolling with this? Read the rest of the thread for the several explanations of why sc...
- by Django Quik - at 2013.07.28 14:06:00
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244. [Feedback & Suggestion] Limited, fluid SP. - in Feedback/Requests [original thread]
This idea has good intention at heart but completely ruins any idea of permanance that could exist in this game and I see that as a pretty core part of the Dust514 premise.
- by Django Quik - at 2013.07.28 13:59:00
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245. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: I can understand that but you don't get noticeable bonuses over newer players in more successful/ established shooters such a Battlefield or Call of Duty. Your expansion/ development is horizontal rather than vertical if ...
- by Django Quik - at 2013.07.28 10:37:00
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246. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: Django Quik wrote: I think I understand this system and quite like it (if I do understand properly). Basically all levels of suits would have the same number of slots (though different layouts for different races?) but ...
- by Django Quik - at 2013.07.28 10:18:00
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247. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
I think I understand this system and quite like it (if I do understand properly). Basically all levels of suits would have the same number of slots (though different layouts for different races?) but each level would have different CPU/PG, allowi...
- by Django Quik - at 2013.07.28 10:04:00
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248. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
KingBlade82 wrote: but I think they would buy if we can convince CCP or CPM that it would still sell boosters we should be able to have it in game people have to specialize and I have a AR assault, Heavy and Logi my heavy and logi r really re...
- by Django Quik - at 2013.07.28 09:55:00
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249. Remove free Turrets and Modules on BPO Vehicles - in Feedback/Requests [original thread]
It should cost something to you if you lose a vehicle or just leave it lying around somewhere. Free gear on infantry is pretty rubbish but free LAVs are far too powerful, mostly due to the hp buff they got, which made no sense when it happened any...
- by Django Quik - at 2013.07.28 09:51:00
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250. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
KingBlade82 wrote: Django Quik wrote: Yes, it kinda is the same as rolling since the beginning but from what I've understood, people haven't been talking about rolling it from the beginning; they've been talking about having it rolling from...
- by Django Quik - at 2013.07.28 09:47:00
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251. Idea - Playstyle choice at the start of career - in Feedback/Requests [original thread]
broonfondle majikthies wrote: I see your points and they are very good ones, can't argue and admit I was wrong. That said though I was told about the game and being interested I read the fluff concerned. I liked the stories and the animosity b...
- by Django Quik - at 2013.07.28 09:39:00
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252. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
KingBlade82 wrote: Django Quik wrote: KingBlade82 wrote: the rolling SP count has been suggested I don't think CCP would like it since it makes the boosters "better" and ud get a lot of SP from just one but they should have the rolling SP...
- by Django Quik - at 2013.07.28 09:37:00
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253. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
KingBlade82 wrote: the rolling SP count has been suggested I don't think CCP would like it since it makes the boosters "better" and ud get a lot of SP from just one but they should have the rolling SP or no cap imo The rolling SP count idea d...
- by Django Quik - at 2013.07.28 09:12:00
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254. Idea - Playstyle choice at the start of career - in Feedback/Requests [original thread]
An interesting concept but to limit people to one or the other for their entire career - what if people get fed up of the one thing they choose after a few months and want to play the other? It's too restrictive and would split the playerbase too ...
- by Django Quik - at 2013.07.28 09:03:00
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255. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
richiesutie 2 wrote: But that would make this game more balanced. Meh, not really. It would still take months of extra playing to stand a chance of catching up a few million SP. The benefit of this system is that as long as you haven't hit t...
- by Django Quik - at 2013.07.28 08:56:00
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256. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
I think the ROF for the breach is just fine - makes you take the time to aim every single shot and if you get that hit, it's lights out for whoever's on the receiving end. I should also note that I only ever hip fire because I can't stand iron sig...
- by Django Quik - at 2013.07.27 21:18:00
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257. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Cosgar wrote: Django Quik wrote: I use the scrambler pistol as my primary and have done for at least the last 6 months. You get a 450% bonus to headshot damage, making it a high skill high reward weapon. If it takes you an entire clip to kil...
- by Django Quik - at 2013.07.27 20:19:00
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258. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
Make the skill cap the value of the total of all the weekly caps since the last SP reset. Increase this global skill cap on a daily/weekly basis based on the current SP of the current cap system. This is the simplest possible solution to all SP d...
- by Django Quik - at 2013.07.27 20:06:00
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259. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
I use the scrambler pistol as my primary and have done for at least the last 6 months. You get a 450% bonus to headshot damage, making it a high skill high reward weapon. If it takes you an entire clip to kill anything less than a highly tanked pr...
- by Django Quik - at 2013.07.27 19:44:00
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260. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
As a long time scrambler pistol specialist, i can unequivocally say it is not underpowered. If you're not getting headshots, you're not doing it right. If you can't get headshots, it's not the weapon for you - wait for the ion pistol or just use t...
- by Django Quik - at 2013.07.27 05:10:00
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