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201. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful.
- by Django Quik - at 2013.08.17 11:46:00
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202. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Yeah, this is something I talked about a while ago - a WP graph alongside the KD graph would be great to see.
- by Django Quik - at 2013.08.17 11:38:00
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203. AV Grenades - in Feedback/Requests [original thread]
A well fit madrugar will have around 7k ehp. 3 packed AV nades alone will not kill one. If you stay within throwing range of someone spamming AV nades at you for long enough for 4 or 5 to hit and you don't activate reps or hardeners or whatever, y...
- by Django Quik - at 2013.08.14 23:19:00
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204. there are only 3 weapons???? - in Feedback/Requests [original thread]
I'm all for MLT everything and don't think it will be a bad thing for the game at all. What we need to wean new players off ARs is to provide all the racial rifle variants and incorporate them into the starter fits. Amarr players should get scramb...
- by Django Quik - at 2013.08.14 23:12:00
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205. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: Django Quik wrote: Tiffany NE Shephard wrote: Django Quik wrote: Maybe there could be some sort of weapon that penetrates shields and only affects armor. i.e. shields would be left totally intact but armor wo...
- by Django Quik - at 2013.08.13 22:32:00
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206. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Finally getting some actual discussion on this rather than just people unproductively trying to shut down idea threads. I particularly like the thought of a crossbow type weapon - the rate of fire would be abysmal but if you use it right, you can ...
- by Django Quik - at 2013.08.13 22:13:00
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207. Make dust university official - in Feedback/Requests [original thread]
Agree with Maken Tosch, it's just not necessary. That's just part of the meta of the game and needs no official endorsement at all.
- by Django Quik - at 2013.08.13 18:47:00
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208. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: This idea just makes me think "Amarr Knives" but hey, if you guys wanna stick with automatic weapons for this idea then go for it. I'll keep watching this thread as I'm curious to know if anyone will find a good balance f...
- by Django Quik - at 2013.08.13 18:42:00
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209. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: Django Quik wrote: Maybe there could be some sort of weapon that penetrates shields and only affects armor. i.e. shields would be left totally intact but armor would be damaged. It would obviously have to have ser...
- by Django Quik - at 2013.08.13 18:40:00
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210. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Sinboto Simmons wrote: as a minny scout with 74 armor i respectfuly oppose this idea Lol, yeah, that would be killer but what about if the weapon was really tough to aim and track with?
- by Django Quik - at 2013.08.13 17:21:00
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211. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Django Quik wrote: It would certainly circumvent shield tanking but that's why it would have some pretty serious drawbacks, so not many people would use it and shield tanking would still be viable. Imagine somethin...
- by Django Quik - at 2013.08.13 17:20:00
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212. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
It would certainly circumvent shield tanking but that's why it would have some pretty serious drawbacks, so not many people would use it and shield tanking would still be viable. Imagine something like an AR but with half the dps.
- by Django Quik - at 2013.08.13 16:54:00
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213. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Any chance of getting some CPM support for this thread too?
- by Django Quik - at 2013.08.13 16:49:00
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214. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
CLONE117 wrote: um no.. I expected some negative responses to this as it's a pretty controversial but it'd be more productive for everyone if you could explain your objection at least a little.
- by Django Quik - at 2013.08.13 16:32:00
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215. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Maybe there could be some sort of weapon that penetrates shields and only affects armor. i.e. shields would be left totally intact but armor would be damaged. It would obviously have to have serious drawbacks like very very low DPS or very diffic...
- by Django Quik - at 2013.08.13 16:26:00
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216. [Request] Deduce Turret Prices - in Feedback/Requests [original thread]
Trey Hardin wrote: Django Quik wrote: I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about s...
- by Django Quik - at 2013.08.11 19:01:00
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217. [Request] Deduce Turret Prices - in Feedback/Requests [original thread]
I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about survivability. If they fix tanks to make them...
- by Django Quik - at 2013.08.11 18:50:00
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218. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Cosgar wrote: Django Quik wrote: Resistance plates would be great but CCP have previously said that they don't like the idea of them because you wouldn't be able to tell who has them and thus 'choose your battles'. You'd just be shooting at ...
- by Django Quik - at 2013.08.11 15:46:00
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219. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Resistance plates would be great but CCP have previously said that they don't like the idea of them because you wouldn't be able to tell who has them and thus 'choose your battles'. You'd just be shooting at someone thinking the game's broken beca...
- by Django Quik - at 2013.08.11 15:24:00
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220. [Suggestion] double active sp weekends - in Feedback/Requests [original thread]
As someone who can not play most weekends but can do so on some weekdays only, this would provide others a distinct advantage over me. All SP events should cover full weeks so that everyone can enjoy the same extra SP and associated cap increase e...
- by Django Quik - at 2013.08.11 13:00:00
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