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701. lisen uplink and nanohive spammers - in General Discussions [original thread]
They're not doing it to intentionally cause lag (generally); they're doing it because it's easy WP since you're guaranteed to get resupply points any time anyone goes towards the supply depot. It's also the easiest place to drop a load of nanohive...
- by Django Quik - at 2013.12.15 11:42:00
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702. What's CCP not telling us ? - in General Discussions [original thread]
They are hiring devs and designers left right and center and investing more and more into this game to make it a success but this takes time, especially with lengthy visa processes and hiring procedures and even when the new guys are in, it takes ...
- by Django Quik - at 2013.12.15 11:36:00
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703. Scout Registry / Killboard - in General Discussions [original thread]
Kin cats and card regs are only really useful if you plan on moving between places a lot. When I use proto suits it's only in PC and as soon as I've reached the enemy home point and placed a hidden uplink nearby, I switch to non-pill fits; i.e. 3 ...
- by Django Quik - at 2013.12.15 11:18:00
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704. Scout Registry / Killboard - in General Discussions [original thread]
FYI atm remotes and proxies will kick from FW because they count the full damage against themselves as friendly equipment, so don't bother until the hotfix next week. Seriously, how does this stuff get past even the simplest QA!?
- by Django Quik - at 2013.12.14 22:15:00
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705. Scout Registry / Killboard - in General Discussions [original thread]
@Haerr, I did some number crunching on biotics and for anything less than 700m it's pretty much always better to run 2x complex kin cats rather than 1 kin cat 1 card reg. I have an adv gal suit with 2 complex code breakers that I use often but it...
- by Django Quik - at 2013.12.14 13:58:00
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706. Scout Registry / Killboard - in General Discussions [original thread]
Thanks for the feedback on my skills everyone. I decided to go for lvl 3 remotes and will probably get my last 2 levels in plates next if only for the buff to my enhanced ones. Turns out i can actually fit the F45s on some of my pc fits, so might ...
- by Django Quik - at 2013.12.13 08:39:00
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707. CCP, how hard would it be.... - in General Discussions [original thread]
Darken-Sol wrote: Honestly I love the idea of targeting certain parts of a vehicle. Its off topic I know but its my thread. can you imagine blasting off a track and having a panicking tank spinning in circles until his reppers come online? Or ...
- by Django Quik - at 2013.12.12 20:42:00
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708. Why vehicle rebalancing of 1.7 was bad. - in General Discussions [original thread]
Balance adjustments never stop but the core has been set here and at least when it comes to vehicles, this will not be likely to change for a long long time. Also, since when do gallente do long range and amarr short range?
- by Django Quik - at 2013.12.12 20:39:00
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709. BPO SCAM - in General Discussions [original thread]
Herman Hardon wrote: NextDark Knight wrote: The problem though is CCP markets that we need to get BPOs before they are taken off the market. That advertising makes us purchase AUR.. Then the items are removed we do not have like items we can...
- by Django Quik - at 2013.12.12 20:36:00
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710. CCP, how hard would it be.... - in General Discussions [original thread]
I'd quite like for a grenade/weapon type that interferes with all modules somehow, whether slowing/halving/stopping module effects or extending cooldowns - for instance armor reps could be halved on dropsuits and vehicles, damage mods could be ent...
- by Django Quik - at 2013.12.12 20:20:00
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711. Scout Registry / Killboard - in General Discussions [original thread]
I could have sworn that when I played with STD REs in 1.6 I could resupply at a nanohive/supply depot and place as many as I liked - was this a bug that was fixed in 1.7?
- by Django Quik - at 2013.12.12 18:34:00
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712. Killed 8 times and revived by the same person in FW by friendly fire. - in General Discussions [original thread]
Once he has killed you enough times to equal 5k total damage he'll be auto-kicked. So if your suit is 650hp total, 8 TKs should auto-kick him, even if you don't manage to punish him at all. On a related note, CCP really needs to fix it so that if...
- by Django Quik - at 2013.12.12 13:11:00
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713. Scouts new official weapon is the Combat Rifle - in General Discussions [original thread]
Roner, you back man? Thought you'd gone?
- by Django Quik - at 2013.12.12 09:15:00
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714. Scout Registry / Killboard - in General Discussions [original thread]
Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what...
- by Django Quik - at 2013.12.12 09:04:00
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715. Hi CCP.Take a look at this video.FF bug? - in General Discussions [original thread]
The-Errorist wrote: Django Quik wrote: So from the looks of this friendly fire counts as damage to yourself and your vehicle done by your own means, presumably including grenade/flux/RE self damage? Tried it got kicked for damaging myself ...
- by Django Quik - at 2013.12.11 17:21:00
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716. Hi CCP.Take a look at this video.FF bug? - in General Discussions [original thread]
So from the looks of this friendly fire counts as damage to yourself and your vehicle done by your own means, presumably including grenade/flux/RE self damage?
- by Django Quik - at 2013.12.10 17:43:00
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717. Teamfire penalty too harsh - in General Discussions [original thread]
Castor Crave wrote: CCP FoxFour wrote: Just to clarify it's 4 reported team kills or 5k damage. Thanks, must be the latter in my case (or that's what I hope). 5k damage goes for everything? So People, Vehicles, Turrets and Equipment? Jus...
- by Django Quik - at 2013.12.10 12:44:00
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718. Academy based on SP (Solution To ProtoStomping) - in General Discussions [original thread]
Zyrus Amalomyn wrote: This idea makes too much sense, CCP shanghai will never do it. They don't need to do it because they already use WP, which is a far better measure of a player's ability and experience; they just need to raise the cap and...
- by Django Quik - at 2013.12.10 09:13:00
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719. Scout Registry / Killboard - in General Discussions [original thread]
o7 Shotty It feels oddly right that this actually saddens me :( As for the event, I think everyone's assuming that the devs will only be on one side - no one's yet tweaked that this may not be the case ;)
- by Django Quik - at 2013.12.10 08:31:00
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720. Warning to CCP Wolfman - in General Discussions [original thread]
Aero Yassavi wrote: You know CCP stated they planned on addressing the scout as part of the next update? You know they've said that every update since 1.2?
- by Django Quik - at 2013.12.09 18:15:00
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