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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1926
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Posted - 2013.12.08 20:47:00 -
[1] - Quote
My Solution We should have two academy's. 1.Academy, For New players (militia to standard) 2.War School, intermediate (ADV) 3.Normal Merc (PRO)
The Idea is that when you have accumulated enough sp (including passive to avoid exploits) to graduate to the next school that you will be running the same meta level suits as your competition.
If I do the maths correctly then. THE SUIT ex: Proto assault = roughly 1,900,000 sp you start with 500,000 sp 19,00,000+500,000=24,00,000 sp
The weapon Ex: Assault rifle= roughly 400,000 sp
SP needed to go full proto (not including moduels) = 24,00,000
split 24,00,000 for both academies 60-40% Academy 0-1,000,000 sp
War School 1,000,000-2,400,000 sp
Normal merc-rest of career.
What say the devs
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1929
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Posted - 2013.12.08 20:52:00 -
[2] - Quote
What say the Devs. Or CPM
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
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ogredragon28
MCDUSTDONALDS Zero-Day
103
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Posted - 2013.12.08 20:56:00 -
[3] - Quote
That's the best thing i EVER saw you do for the community
i'm proud of you young pawdawan lol
atiim is KING CHECKMATE's alt
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1929
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Posted - 2013.12.08 21:02:00 -
[4] - Quote
Bump. ^ Sorry GM's I know it's against the rules But i can't let this go unread.
This may solve the playerbase problem with new people leaving
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1929
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Posted - 2013.12.08 21:14:00 -
[5] - Quote
i know for a fact that this will solve stomping or severely reduce it
Surprised nobody recognized this thread yet
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
1929
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Posted - 2013.12.08 21:24:00 -
[6] - Quote
tick tock clock
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
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Django Quik
Dust2Dust.
1876
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Posted - 2013.12.08 21:30:00 -
[7] - Quote
Nah, SP is a terrible measure because you earn it passively. If someone totally new signs up but doesn't play for a few weeks or even months, suddenly they're thrust into higher tier stuff than they're ready for.
WP is the best measure of how much you have done in the game because you earn it for doing useful things, not just for being in the match or just having a character created.
Also, it's still the weekend, so I wouldn't go expecting a dev response today, if at all - they don't tend to reply to threads like this.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Gisala Krios
ShootBreakStab
0
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Posted - 2013.12.08 21:34:00 -
[8] - Quote
It'd help if there was skill check too, like having actually learned the skill required for adv dropsuit or light weapon, maybe a couple of modules.
A practice area for combat and piloting would be great too, maybe a series of optional guided tutorials? |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
1929
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Posted - 2013.12.08 21:37:00 -
[9] - Quote
Django Quik wrote:Nah, SP is a terrible measure because you earn it passively. If someone totally new signs up but doesn't play for a few weeks or even months, suddenly they're thrust into higher tier stuff than they're ready for.
WP is the best measure of how much you have done in the game because you earn it for doing useful things, not just for being in the match or just having a character created.
Also, it's still the weekend, so I wouldn't go expecting a dev response today, if at all - they don't tend to reply to threads like this. people usually dont play dust again for months because of the academy being over so fast. So with this less people will put the game down for months because they will not be stomped (as frequently)
this prevents (example): Ancient Exiles from raiding academy
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
1929
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Posted - 2013.12.08 21:41:00 -
[10] - Quote
Gisala Krios wrote:It'd help if there was skill check too, like having actually learned the skill required for adv dropsuit or light weapon, maybe a couple of modules.
A practice area for combat and piloting would be great too, maybe a series of optional guided tutorials?
exactly, as soon as you hit the sp limitation for academy. you get a notification saying you have graduated to war school. You become a professional mercenary once you graduate war school similar to how you graduate college go to law school then become a lawyer or judge
And adding OPTIONAL tutorials will help even more.
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
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Django Quik
Dust2Dust.
1877
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Posted - 2013.12.08 21:43:00 -
[11] - Quote
Soulja Ghostface wrote:Django Quik wrote:Nah, SP is a terrible measure because you earn it passively. If someone totally new signs up but doesn't play for a few weeks or even months, suddenly they're thrust into higher tier stuff than they're ready for.
WP is the best measure of how much you have done in the game because you earn it for doing useful things, not just for being in the match or just having a character created.
Also, it's still the weekend, so I wouldn't go expecting a dev response today, if at all - they don't tend to reply to threads like this. people usually dont play dust again for months because of the academy being over so fast. So with this less people will put the game down for months because they will not be stomped (as frequently) this prevents (example): Ancient Exiles from raiding academy Not really - they'll just make new alts like many do already to raid the academy. No measures will prevent that.
I agree that the academy should last longer but WP is already a good measure - the number just needs to be higher.
Also, tiered game modes will only divide the playerbase and it's already too small for decent matchmaking as it is.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1930
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Posted - 2013.12.08 21:49:00 -
[12] - Quote
I knew you would say that.
Pretend i am in a big name corp.
I make an alt i play a match with other new dudes. Now i will kill lots with my medic/frontline. but there will be people who are about to graduate and will have a sp advantage. an advantage that the intended stomper is not used to fighting against
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Maken Tosch
DUST University Ivy League
5689
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Posted - 2013.12.08 21:51:00 -
[13] - Quote
Honestly the best solution is to make the academies more engaging and immersive. And by that I mean introduce shooting ranges, training courses, expansive tutorials, and overall make it a real learning experience.
Many FPS games have this by default. You launch your first copy Metal Gear Solid and often times the first thing you do is run virtual simulators to understand the moves and controls. America's Army (remember this one?) forced new players to go through a boot camp system where they went through training exercises in mock cities with cardboard silhouettes for targets before they were given a chance to go into actual combat against other players.
Which brings me to my two main points here:
1. We need a AA-style boot camp system where new players have to go through a mock city to pass but not necessarily against other players yet. 2. We need a shooting range to practice our techniques and strategies privately.
OK, CCP. When are knives finally going to be improved?
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Mike Ox Bigger
Skill Shots
32
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Posted - 2013.12.08 21:54:00 -
[14] - Quote
The problem with all of this is you have to have a big enough of a player base to spread it out. Why do you think the academy is only 1200 WP and then you're in pub matches? It's because we don't have enough players to leave them in the academy for weeks. We need more people filling pubs. |
Soulja Ghostface
MCDUSTDONALDS Zero-Day
1930
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Posted - 2013.12.08 21:56:00 -
[15] - Quote
Well maken tash. That is a different subject.
I'm trying to address a solution to proto stomping, not training.
Thats a good idea though for the new player experience
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Django Quik
Dust2Dust.
1877
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Posted - 2013.12.08 21:56:00 -
[16] - Quote
Soulja Ghostface wrote:I knew you would say that.
Pretend i am in a big name corp.
I make an alt i play a match with other new dudes. Now i will kill lots with my medic/frontline. but there will be people who are about to graduate and will have a sp advantage. an advantage that the intended stomper is not used to fighting against Nah, the SP advantage will be so negligible at that level - most proper newbies will have it all over the place and the stompers will have it focused exactly where they want; also, a million or even 5 million SP is nothing compared to people who have played for 6-12 months or more already and know exactly what they're doing, all the best OP tactics and gear. That's why you see people still getting amazing scores even though they're only using MLT BPOs and whatnot. Yes, the passive skill buffs help but the gear still isn't as good as the proto stuff with the same buffs.
WP let's you progress through the academy at your own pace, not the pace of the passive SP you've been accruing without even doing anything.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1930
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Posted - 2013.12.08 22:00:00 -
[17] - Quote
do you know how long it takes to get 500k sp from passive (VERY LONG)
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Django Quik
Dust2Dust.
1878
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Posted - 2013.12.08 22:03:00 -
[18] - Quote
Soulja Ghostface wrote:do you know how long it takes to get 500k sp from passive (VERY LONG) 21 days. That's 3 weeks. Considering this is a free to play game, I'd be willing to bet a lot of people join play one or two games, get 500wp total because they have no idea what's going on and leave. I remember that's what I did way back when I started in 2012. After a few weeks I decided to give it another shot and stayed ever since - I reckon this is a common occurrence.
Seriously, there's no drawbacks to using WP instead.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1930
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Posted - 2013.12.08 22:04:00 -
[19] - Quote
Mike Ox Bigger wrote:The problem with all of this is you have to have a big enough of a player base to spread it out. Why do you think the academy is only 1200 WP and then you're in pub matches? It's because we don't have enough players to leave them in the academy for weeks. We need more people filling pubs.
we already have enough players to consitently get 16 v 16 matches.
making academy slower to progress. means more practice new guy vs new guy. more sp more isk More practice and that will prepare an academy merc for FW and insta battles
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
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Malkai Inos
Onikanabo Brigade Caldari State
1057
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Posted - 2013.12.08 22:06:00 -
[20] - Quote
Soulja Ghostface wrote:do you know how long it takes to get 500k sp from passive (VERY LONG) 24k Passive SP per day, target is 500k
500,000/24,000=20,84
Answer: Not very long, not even two weeks if you use an omega booster.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1930
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Posted - 2013.12.08 22:15:00 -
[21] - Quote
Lies. proof there are 7 days in a week getting 24k a day 24k x 7 = 16800
I know for a fact you do not get 16800 sp in a week from passive
it is less than 24k a day based on maths above
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Malkai Inos
Onikanabo Brigade Caldari State
1057
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Posted - 2013.12.08 22:28:00 -
[22] - Quote
Soulja Ghostface wrote:Lies. proof there are 7 days in a week getting 24k a day 24k x 7 = 16800
I know for a fact you do not get 16800 sp in a week from passive
it is less than 24k a day based on maths above "I know for a fact" is not proof of anything and your math happens to be wrong (you'll find it).
There is no controversy about the 24k/day number. It has been this way at least since early/mid 2012.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
1930
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Posted - 2013.12.08 22:34:00 -
[23] - Quote
the point is that they will still have the minimum amount of sp needed so proto stompers will not scare our playerbase away.
added training is an icing on the cake.
CEO @ MCDUSTDONALDS
Why Fight Proto AV With Standard Tanks
Putting Ammo On Large Blasters Is Like A HMG With 2 Bullets
|
Vrain Matari
ZionTCD Public Disorder.
1324
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Posted - 2013.12.09 00:43:00 -
[24] - Quote
Maken Tosch wrote:Honestly the best solution is to make the academies more engaging and immersive. And by that I mean introduce shooting ranges, training courses, expansive tutorials, and overall make it a real learning experience.
Many FPS games have this by default. You launch your first copy Metal Gear Solid and often times the first thing you do is run virtual simulators to understand the moves and controls. America's Army (remember this one?) forced new players to go through a boot camp system where they went through training exercises in mock cities with cardboard silhouettes for targets before they were given a chance to go into actual combat against other players.
Which brings me to my two main points here:
1. We need a AA-style boot camp system where new players have to go through a mock city to pass but not necessarily against other players yet. 2. We need a shooting range to practice our techniques and strategies privately. CCP said when they release the current meager tutorial that they didn't need to teach fps players how to run or shoot a gun, etc. Or something very much to that effect and vaguely condescending.
It pains me to have to explain this, however......
CCP: The point is to allow players to familiarize themselves with the look/sound/feel/effects of weapons in a safe learning environment where they can take all the time they want to play and experiment, so that the complex and bewildering DUST battlefield is a more comprehensible and new mercs can use that hands-on to more intelligently asses battlefield threats and opportunities.
For example, after a couple of minutes messing around with a mass driver and some clustered test targets, a merc would understand that taking cover behind stacked crates is a death sentence when facing a masshole. Another example would be hands-on deploying and using every piece of equipment in the game, again in a test environment. Another is recognizing the beam/sound of a scrambler or laser and knowing what it will do to one's shields and at what range. This can't be forced on a new player, but we must provide the opportunity for peeps so inclined to self-teach before feeding them to the proto-blending anti-NPE machine.
I understand CCP's use of their current objective-based tutorial and agree that for some aspects of new player education it works well. It is not a suitable teaching method for all topics and skills, however. The NPE will be under-servicing the playerbase, DUST and New Eden until there is some progress made on giving new peeps what they need to thrive in our beautiful, heartless universe.
I support SP rollover.
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Michael Arck
Anubis Prime Syndicate
2015
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Posted - 2013.12.09 00:45:00 -
[25] - Quote
Easier solution:
Teamwork, discipline and wisdom. |
Django Quik
Dust2Dust.
1883
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Posted - 2013.12.09 09:33:00 -
[26] - Quote
You still haven't answered why WP is not a perfectly round measure. It's the only thing that accurately shows how much you are actually capable of in the game. SP is simply a measure of gear, not ability nor experience.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Zyrus Amalomyn
Militaires-Sans-Frontieres
276
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Posted - 2013.12.10 05:19:00 -
[27] - Quote
This idea makes too much sense, CCP shanghai will never do it. |
Django Quik
Dust2Dust.
1889
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Posted - 2013.12.10 09:13:00 -
[28] - Quote
Zyrus Amalomyn wrote:This idea makes too much sense, CCP shanghai will never do it. They don't need to do it because they already use WP, which is a far better measure of a player's ability and experience; they just need to raise the cap and improve/expand the tutorials.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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abarkrishna
WarRavens
166
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Posted - 2013.12.10 10:00:00 -
[29] - Quote
Your math is terrible.
24,000x7 = 167 000 plus weekly cap of 190 000 =358 000 a week.
Why do you think the player base is so small? The pubstomping and lack of advertising dust. The new eve patch gets a lot of publicity.
The only reason WP is a bad measure of worth is because it pretty much only rewards equipment use meaning logis are more likely to get out of academy first. If the WP reward system was more comprehensive I would agree that it is the best way to determine when people leave the academy.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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hold that
Krusual Covert Operators Minmatar Republic
3
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Posted - 2013.12.10 10:20:00 -
[30] - Quote
no way, there's some people who will just keep making alts. i say just increase the drop of officer weapons. |
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