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161. Scout Registry / Killboard - in General Discussions [original thread]
I feel like I need to repost my thoughts on cloaks from IWS' thread: Django Quik wrote: Having any weapon affect cloak charge will have no impact on cloaks being 'OP' (in quotes because I don't necessarily agree that they are). If you're alread...
- by Django Quik - at 2014.04.13 09:15:00
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162. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
Scout's role bonus was made to be solely associated with one piece of equipment. With only 1 equipment slot, we would be relegated to only ever using that piece of equipment or otherwise make our role bonus completely irrelevant. Also keep in min...
- by Django Quik - at 2014.04.12 15:26:00
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163. CPM cloak discussion - in General Discussions [original thread]
Having any weapon affect cloak charge will have no impact on cloaks being 'OP' (in quotes because I don't necessarily agree that they are). If you're already attacking a cloaked scout, it really doesn't matter if they're cloaked or not - the probl...
- by Django Quik - at 2014.04.12 10:37:00
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164. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Quil Evrything wrote: Llast 326 wrote: So we find ourselves in a place where scouts can easily outperform them, and out tank them. The increased fitting capacity that Assaults got through the Weapon fitting reduction is ...
- by Django Quik - at 2014.04.11 07:59:00
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165. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Appia Vibbia wrote: Who's your CEO Ghost? Cal Scout for scanners only works in pubs. You aren't going to ever scan a scout that knows what they are doing. Gallente makes a better passive scan scout for detecting mediums ...
- by Django Quik - at 2014.04.10 07:40:00
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166. Changing the Armor Plate system and more. - in General Discussions [original thread]
Auris Lionesse wrote: Django Quik wrote: @auris - Dust can not be as complex as Eve because it's a different genre on a different platform with a different business model. Free2Play has to be accessible because it relies on getting as many ...
- by Django Quik - at 2014.04.10 07:29:00
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167. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Django Quik wrote: Spademan wrote: Quil, you're scaring me. On another note, what happened to the CPM members who aren't Iron Wolf? Kane's apparently trying to save the remains of PC1.0 so there's some fun to be had the...
- by Django Quik - at 2014.04.09 22:10:00
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168. Changing the Armor Plate system and more. - in General Discussions [original thread]
@auris - Dust can not be as complex as Eve because it's a different genre on a different platform with a different business model. Free2Play has to be accessible because it relies on getting as many people to play as possible. This is already pro...
- by Django Quik - at 2014.04.09 22:08:00
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169. Changing the Armor Plate system and more. - in General Discussions [original thread]
Zaaeed Massani wrote: Very nice. My singular concern is that if you buff reppers that much you'll have some people that run heavies (Amarr & Gallente I'm thinking) with half plates, half reppers and will have CRAZY armor regen on top of v...
- by Django Quik - at 2014.04.09 22:02:00
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170. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Quil, you're scaring me. On another note, what happened to the CPM members who aren't Iron Wolf? Kane's apparently trying to save the remains of PC1.0 so there's some fun to be had there until it's all torn down and PC2.0 com...
- by Django Quik - at 2014.04.09 21:59:00
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171. Changing the Armor Plate system and more. - in General Discussions [original thread]
Auris Lionesse wrote: Certain people say oh that doesn't work but they can never seem to explain exactly why. And your right lol I wish I could go back to eve. It doesn't look like garbage or have balancing issues or feel completely unfinished....
- by Django Quik - at 2014.04.09 21:09:00
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172. Changing the Armor Plate system and more. - in General Discussions [original thread]
@Auris Lionesse - dude, I think you need to go back to Eve. This is an FPS. You're trying to add things to a fast paced shooter that only work in an environment where locking on is always necessary and it's slow enough to make calculations on ever...
- by Django Quik - at 2014.04.09 20:50:00
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173. Changing the Armor Plate system and more. - in General Discussions [original thread]
Mordecai Sanguine wrote: Django Quik wrote: @Mordecai - Didn't see the repper numbers the first time; I don't think it's enough, stacking 4 complex would only get you ~30hp/s. I'd go a little further; maybe not as far as I said in my post ab...
- by Django Quik - at 2014.04.09 20:43:00
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174. Changing the Armor Plate system and more. - in General Discussions [original thread]
@Mordecai - Didn't see the repper numbers the first time; I don't think it's enough, stacking 4 complex would only get you ~30hp/s. I'd go a little further; perhaps 3 / 6 / 9 before skills.
- by Django Quik - at 2014.04.09 20:09:00
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175. Changing the Armor Plate system and more. - in General Discussions [original thread]
BL4CKST4R wrote: Snip I like almost everything I read here except that I would buff armor reppers more, maybe to 5 / 10 / 15. You'd still need to stack them quite high to reach shield repping rates but they'd be a lot less eclipsed by the use...
- by Django Quik - at 2014.04.09 19:59:00
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176. Changing the Armor Plate system and more. - in General Discussions [original thread]
Auris Lionesse wrote: I disagree with penalties on reactive plates. If were gonna fix it we need to do it right. 8 slot high/low maximum. Rebalance all suits and layouts. add resistance mods low Change damage mods low. Break them down to four ...
- by Django Quik - at 2014.04.09 19:52:00
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177. Changing the Armor Plate system and more. - in General Discussions [original thread]
The Terminator T-1000 wrote: Armor plates were changed not long ago. Why keep messing with the same thing over and over. Instead buff shields a bit. This will also help increase TTK. As far as scouts, well they were buffed way too much on this ...
- by Django Quik - at 2014.04.09 19:43:00
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178. Scout Registry / Killboard - in General Discussions [original thread]
Speaking of psuedo logi scouts... anyone thought about partially tanking up and running a repper behind a heavy? Maybe a repping hive too. On a proto gal scout you could run 2x plates, 2x range amps and 2x shields with weapons of choice whatever ...
- by Django Quik - at 2014.04.09 19:33:00
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179. Scout Registry / Killboard - in General Discussions [original thread]
I've decided I'm going to start running proto scanners and eventually skill up a gal logi so I can show all these whiney scrubs that the scanner IS STILL USEFUL. Need MOAR SPs!
- by Django Quik - at 2014.04.09 16:42:00
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180. Scout Registry / Killboard - in General Discussions [original thread]
noob cavman wrote: In other news about 10 hours from beating ffx if I speed run. In reality im prob about 40 hours away from gettin near to the end then add another 100 hours to beat the darks the grind is real FFX is all about beating tha...
- by Django Quik - at 2014.04.09 16:42:00
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