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181. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Joey-Number1 wrote: No their range is just fine, tbh what they need is higher damage on a really close range. This isn't about range - it's about ROF. They're already too powerful in close range, that's why a ROF nerf is needed to stop them ...
- by Django Quik - at 2014.04.09 16:36:00
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182. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Vespasian Andendare wrote: SCP needs to keep its high damage because that is the racial hallmark of Amarr tactical style weapons. HIgh alpha strikes (which, arguably could be for Minmatar artillery, but that's another thread). Additionally, the...
- by Django Quik - at 2014.04.09 16:34:00
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183. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Scheneighnay McBob wrote: No; this puts the aim-assist scrubs at even more of an advantage. Please explain how this would have any effect on aim-assist or vice-versa because I don't really follow.
- by Django Quik - at 2014.04.09 16:29:00
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184. Scout Registry / Killboard - in General Discussions [original thread]
I look forward to the day that passive isk is completely removed from PC, then all the blue donutters will see all their efforts gone to waste. As soon as you have to do anything to make money and maintain your land in PC, watch their empires crum...
- by Django Quik - at 2014.04.09 13:16:00
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185. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
LudiKure ninda wrote: NO! Thanks for your contribution - have any reasoning to back up your argument or do you only speak in monosyllabic statements?
- by Django Quik - at 2014.04.09 13:13:00
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186. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
BL4CKST4R wrote: Django Quik wrote: BL4CKST4R wrote: Long range = low DPS Short range = high DPS I disagree with this. It should be: Long Range = low ROF high DMG Short Range = high ROF low DMG DPS should be pretty equitable. Tha...
- by Django Quik - at 2014.04.09 13:12:00
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187. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Slash Frenzy wrote: @Django: You should study the tables you link to. A gallente scout with max skills WITHOUT cloak but 2 complex damps IS NOT SCANNABLE. Period. Since the first day of the new patch I run exclusivly Caldari Scout. The argumen...
- by Django Quik - at 2014.04.09 13:10:00
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188. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
BL4CKST4R wrote: Long range = low DPS Short range = high DPS I disagree with this. It should be: Long Range = low ROF high DMG Short Range = high ROF low DMG DPS should be pretty equitable.
- by Django Quik - at 2014.04.09 11:41:00
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189. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Obviously the ROF nerfs would be different for each rifle, as the damage nerfs were. Shorter range rifles like the plasma rifle would get the least ROF nerf. I also don't rule out combining ROF and damage nerfs but I think the longer range rifles...
- by Django Quik - at 2014.04.09 11:40:00
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190. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
I've made a bugs thread about the movement breaking active scanners problem - feel free to weigh in here: https://forums.dust514.com/default.aspx?g=posts&t=154629&find=unread
- by Django Quik - at 2014.04.09 11:34:00
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191. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
John Demonsbane wrote: KingBabar wrote: John Demonsbane wrote: I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack. I'm fine with not being able to be a scannerina, but f*cking seriously...
- by Django Quik - at 2014.04.09 11:25:00
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192. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Joel II X wrote: I don't really mind the changes done to the current weapons. They compliment the new sidearms. They're still no worse CQ than they are at optimal range - this is the problem. Or to put it another way - they're just as bad a...
- by Django Quik - at 2014.04.09 11:14:00
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193. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Cat Merc wrote: They're supposed to work in CQC, except for arguably the RR. Just that they're supposed to have varying degrees of success in CQC. AR > CR > SCR > RR As for the scrambler pistol, Ion Pistol is supposed to be the high...
- by Django Quik - at 2014.04.09 08:52:00
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194. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
I don't understand why this wasn't the real TTK fix on rifles but apparently was for scrambler pistols. The biggest gripe about rifles was that they are all long range weapons (yes, even the plasma rifle has an optimum of over 50m) but perform ju...
- by Django Quik - at 2014.04.09 07:32:00
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195. Petition to Make Assault Rifles Assault Rifles. - in General Discussions [original thread]
I kinda like the idea but honestly I'd rather they put back the old damage numbers for all rifles and reduce the ROF to bring the DPS to what it is now (and a bit more for the combat rifle, maybe rail rifle too). The ridiculous ROF on the rifles ...
- by Django Quik - at 2014.04.09 07:26:00
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196. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Medical Crash wrote: [Lol? You need high level Scanners WITH the Gallente Logi Bonus to even try to scan SOME of the Scouts now, their profile is THAT low. You clearly need to take a look at Haerr's scanning table https://forums.dust514.com/...
- by Django Quik - at 2014.04.08 21:43:00
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197. Too many modules are for low slots. - in General Discussions [original thread]
Lv2spd2 wrote: COVERT SUBTERFUGE wrote: Apparently we are getting modules that augment the logi tools further. I like this plan. I'd like to see proficiency skills for the logi tools too. As said in the scanning threads, I'd like to s...
- by Django Quik - at 2014.04.08 18:24:00
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198. Changing the Armor Plate system and more. - in General Discussions [original thread]
I applaud you sir, for putting together such a well thought out post. You're english isn't perfect but it's good enough to make sense and a hell of a lot better than many of the native speakers on this forum. That said, I don't agree with everyth...
- by Django Quik - at 2014.04.08 18:21:00
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199. I was countered... - in General Discussions [original thread]
Passive scans categorically are and were shared with your squad at least as far back as 1.7. I used to run precision mods and range amps on my gal scout and can absolutely confirm that pre1.8 this was the case. That said it was and continues to ...
- by Django Quik - at 2014.04.08 18:20:00
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200. Too many modules are for low slots. - in General Discussions [original thread]
Certainly one of the reasons everyone dual brick tanks in this game is because the only worthwhile thing to many player to put in high slots is shield extenders - other stuff only gets used if CPU/PG is too tight. More non-shield mods for high sl...
- by Django Quik - at 2014.04.08 17:48:00
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