Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
681. Cloaks for scouts only. - in General Discussions [original thread]
Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or ...
- by Django Quik - at 2013.12.16 17:56:00
|
682. Cloaks for scouts only. - in General Discussions [original thread]
Only if the fittings capabiities of logis are not fixed before/when cloaks are introduced but I'm very much of the impression that all suit bonuses and CPU/PG will be changed at the same time, much like the vehicle overhaul changed all vehicles si...
- by Django Quik - at 2013.12.16 17:43:00
|
683. Remote explosives - in General Discussions [original thread]
I believe there's a fix going out for this tomorrow.
- by Django Quik - at 2013.12.16 14:07:00
|
684. what are swarms supposed to do? - in General Discussions [original thread]
Swarms currently have no use: 1) 1st volley tanked by LAV, 2nd volley outrun 2) Dropships fly at 176m can not be locked onto, can easily reach that distance after tanking 1st swarm volley 3) 1st, 2nd, 3rd volleys all tanked by HAV, whilst it casu...
- by Django Quik - at 2013.12.16 13:43:00
|
685. It has begun - in General Discussions [original thread]
None of the things that controller can do can circumvent game mechanics, such as the need to spend time spooling up the RR every time you release the trigger. These kinds of modded controllers function entirely of automatically triggering button p...
- by Django Quik - at 2013.12.16 13:09:00
|
686. It has begun - in General Discussions [original thread]
I call BS. Link us to this magic controller or post a video of you using it on Dust. At the moment you're starting to sound as ridiculous as the guy who claimed his controller let him jump twice as high as a scout in a heavy suit. No controller ca...
- by Django Quik - at 2013.12.16 08:54:00
|
687. Scout Registry / Killboard - in General Discussions [original thread]
I said it somewhere else earlier but I'll say it again here - one day scouts will be amazing and everyone and their gran will want to play as one but then they'll find out that scouts are only awesome when you've honed your scoutly tactics as much...
- by Django Quik - at 2013.12.16 08:49:00
|
688. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Soulja Ghostface wrote: a light weapon makes them run away (But kills LAVS and dropships) Which would be fine except for the fact that LAVs will out tank the first volley and out run the second and a dropship will just fly at 176m and you'll...
- by Django Quik - at 2013.12.15 22:05:00
|
689. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Soulja Ghostface wrote: DJANGO QUIK Look at this your attempt at trolling failed Quote: And no one gets to decide what the true classes of this game are except CCP and they've never said those guys in that pic are the only true cl...
- by Django Quik - at 2013.12.15 21:54:00
|
690. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Soulja Ghostface wrote: Django Quik wrote: Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill? Looksie at this real qui...
- by Django Quik - at 2013.12.15 21:27:00
|
691. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Well, swarms can't outrun LAVs or reach dropships, so what are they meant for? Who would run a primary weapon that is only capable of annoying and will never get a kill?
- by Django Quik - at 2013.12.15 21:11:00
|
692. Equipment cap - in General Discussions [original thread]
John Demonsbane wrote: Read the Remnant interview. He alludes to increasing fit costs to "keep it in the hands of the specialists", which I've advocated for a long time. *pats self on back* It's all part of the logi "fix" they've been talking ...
- by Django Quik - at 2013.12.15 21:02:00
|
693. Equipment cap - in General Discussions [original thread]
emtbraincase wrote: I gotta know something...... Is it simply uplink spam that you all despise, or do you feel that hives and the like are also part of the problem? I ask simply to understand where the actual line in this argument is, if there...
- by Django Quik - at 2013.12.15 19:37:00
|
694. So, onto PC2.0... - in General Discussions [original thread]
Now FW2.0 is here (though some slight touching up is needed), I presume that Team True Grit will be moving onto getting PC2.0 set up; I'm sure everyone is keen to find out what changes are planned but I'd like to talk about one thing that has been...
- by Django Quik - at 2013.12.15 19:31:00
|
695. Equipment cap - in General Discussions [original thread]
Ares 514 wrote: All sane players agree on this. However CCP refuses to acknowledge it needs to be addressed and has some great grand plan we may see soon (tm). CCP give us a present for the holidays and fix this! It was kinda alluded to in t...
- by Django Quik - at 2013.12.15 19:16:00
|
696. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Daxxis KANNAH wrote: And hopefully this will be corrected or at east start to be addressed early in the new year. Tank Spam is a problem; solutions are pretty straight-forward. Why wait an entire month? If 1.8 is d...
- by Django Quik - at 2013.12.15 18:46:00
|
697. Equipment cap - in General Discussions [original thread]
This has been talked about to death - the simplest idea is to have each equipment variant's cap apply to all equipment of that type. i.e. If you have 3 nanohives of any variants placed and you try to place a 4th nanohive of any variant that has a ...
- by Django Quik - at 2013.12.15 18:39:00
|
698. Quick Question - in General Discussions [original thread]
REs do 1500 damage and this counts towards itself as damage to friendly equipment, so blow 3 even individually that's 4500 damage towards your 5000 limit. Hopefully will be part of the fix on Tuesday.
- by Django Quik - at 2013.12.15 18:05:00
|
699. Effective AV fits - in General Discussions [original thread]
Note - REs will get you kicked from FW because they register as full damage against friendly equipment (the equipment being the REs themselves!). Hopefully this is one of the things fixed in the hotfix on Tuesday though, as it sounds REs are the o...
- by Django Quik - at 2013.12.15 18:01:00
|
700. LOL - in General Discussions [original thread]
It sounds like scout suit bonuses will be changed with the introduction of the cloaking equipment, so I wouldn't be at all surprised if the entire range of suits get their bonuses fixed too at the same time. However, we all know the main problem ...
- by Django Quik - at 2013.12.15 17:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |