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781. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Operative 1171 Aajli wrote: No, stop doing threads like this. You are going to ruin my master plan! This game has to die before next Fall or I lose money! Sorry to break it to you but CCP is never going to let this game die. They're not the ...
- by Django Quik - at 2013.11.27 21:41:00
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782. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
True Adamance wrote: Nope FW is about affecting the overwar. Sure you can Proto stomp...its gets you nothing when I am sticking a Templar ScR up your ass and taking those beautiful proto suits away from you. True, FW does affect the 'overwar'...
- by Django Quik - at 2013.11.27 21:38:00
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783. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Thanatus Sleep wrote: why? so nub ass BPO corp that can't pub stomp on FW can be safe in public contract. Hell no Can anyone translate this? I think it's agreeing with me but not entirely sure...
- by Django Quik - at 2013.11.27 21:28:00
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784. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Jadd Hatchen wrote: Ok, two problems with this. First, FW was not developed for that. FW was developed to support an NPC faction in the EVE universe and receive loyalty points from them. There are many corps/alliances that are not allied with...
- by Django Quik - at 2013.11.27 21:26:00
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785. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Stomping is currently the quickest way to earn both ISK and SP. I don't blame the stompers as much as I blame the system. Totally understand that but there's no reason the stompers can't keep to a specific area like...
- by Django Quik - at 2013.11.27 21:03:00
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786. What's your scout fitting? - in General Discussions [original thread]
My favourite scout fitting is my hacking scout boom fit: Gallente Advanced Scout Suit Breach scrambler pistol M209 Assault SMG 2x Basic Dmg mods 2x Complex Codebreakers 1x Flux grenade 1x Remote Explosives It's paper thin and dies to anything ju...
- by Django Quik - at 2013.11.27 21:00:00
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787. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics? I keep seeing 8+ members of the same corps in ambushes, dominations and skirm...
- by Django Quik - at 2013.11.27 20:55:00
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788. No capacitors in this game - in General Discussions [original thread]
Thor McStrut wrote: Dropsuits already have a capacitor function. It's called stamina. We can manage that just fine, thank you. Capacitors would be added to vehicles, and operate much the same way as stamina does for dropsuits. This, among man...
- by Django Quik - at 2013.11.26 21:38:00
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789. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
calvin b wrote: I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and ...
- by Django Quik - at 2013.11.26 00:58:00
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790. No capacitors in this game - in General Discussions [original thread]
I know a lot of people have said how much better this game would be if we had capacitors involved but unfortunately I disagree. That sort of thing works fine in a game like EvE where you have plenty of time to keep track of things and activate stu...
- by Django Quik - at 2013.11.26 00:51:00
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791. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Reav Hannari wrote: There is a damage level where you can't recall. I watched a Python burn for want of a repair tool. Yeah, I thought so. Not sure exactly how much but it's definitely pretty low. I often see people recalling vehicles at 1/3 ...
- by Django Quik - at 2013.11.26 00:36:00
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792. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
GHOSTLY ANNIHILATOR wrote: *Gives u a water blueprint '.'/|b I don't even know what this means but it sounds like you're implying I'm QQing - I'm not. This is nothing to do with my ability or otherwise to kill vehicles; this is about a game ...
- by Django Quik - at 2013.11.26 00:34:00
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793. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but... The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - tha...
- by Django Quik - at 2013.11.26 00:20:00
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794. What if fluxes went through walls? - in General Discussions [original thread]
Chunky Munkey wrote: I thought they already did? Those bridges over the road in one of the complexes are a favourite spot for uplinks. It can't have been that long since I used a well cooked flux to pop them from below. Pretty certain they do...
- by Django Quik - at 2013.11.23 17:10:00
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795. What if fluxes went through walls? - in General Discussions [original thread]
Atiim wrote: Yes there is a huge downside to this. Think about people who shield tank. Would it be fair to them if their shields can be instantly wiped by a grenade they had no chance of even avoiding because the pulse can go through walls? ...
- by Django Quik - at 2013.11.23 17:06:00
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796. What if fluxes went through walls? - in General Discussions [original thread]
It's an EMP pulse, right? Why does that get stopped by walls? Crates? Tiny bumps in terrain? You can't destroy the mountains of nanohives and uplinks in certain areas because a miniscule bump stops the flux blast. What if flux blasts could go th...
- by Django Quik - at 2013.11.23 16:48:00
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797. Why does CCP Frame have so few likes? - in General Discussions [original thread]
Logicloop is locked away in the maps forums, where only a select few players actually go. Despite his lack of likes though, he is one of the most appreciated devs amongst those who know him because of his responsiveness and willingness to engage i...
- by Django Quik - at 2013.11.23 16:39:00
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798. DUST just another cash grab? - in General Discussions [original thread]
Oh and just as a slight aside, even with all those juicy profits SOE has been making from DCUO, after 3 years (since beta began) the game is still horrendously buggy, crashes regularly and mission glitches destroy hours of progress. There was a re...
- by Django Quik - at 2013.11.23 16:32:00
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799. DUST just another cash grab? - in General Discussions [original thread]
Have you actually played DCUO? I have quite a bit and it's an entirely different business model from Dust514. DCUO is massively pay to win and actually not really free to play but rather freemium. Allow me to explain: in DCUO you only get very bas...
- by Django Quik - at 2013.11.23 16:23:00
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800. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Matticus Monk wrote: Rocks, paperclips, fallen dropsuit parts, used nanite injectors.... LAV hubcaps.... I'm sure we could make it all work if we needed to! I'd gut someone with a paperclip after meleeing them to death just t...
- by Django Quik - at 2013.11.23 16:01:00
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