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Thread Statistics | Show CCP posts - 1 post(s) |
Victor Moody Stahl
Amarr Templars Amarr Empire
143
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Posted - 2014.11.22 19:39:00 -
[91] - Quote
manboar thunder fist wrote:Can you add a sight to the assault rail rifle? The iron sights are ridiculous they don't even show where the rounds go.... it's just a misleading target the ASCR has a sight because it's "LONG RANGE"
Therefore, so should the ARR! it's a long range gun!
I am halfway in agreement on this; primarily because the ARR should not have the regular RR sight.
Rather, it should have the current zoom level, and the BP sight- assuming that it is given an optical sight at all.
Just my 0.02 ISK on that matter.
Buff Logis | Nerf Scouts
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
100
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Posted - 2014.11.22 23:52:00 -
[92] - Quote
Blueprint For Murder wrote:You should have tried it a few days ago it had kick in ads also, up down and side to side, I liked it then and even though the kick was reduced still like it now. The rifle is still more versatile than the LR and hits like a truck, It takes a bit of practice m8 spend a little more time with it before you judge well on an assault because a side arm is helpful if a scout is about. I agree and if anything lr is supposed to be the most dominant long range rifle as it's the only gun that drops to half damage in cqc..regardless of player ability or aim lr is shoddy in cqc ..no matter what you do short of a headshot your efficacy will almost always be cut in half in cqc ..
with tacar.. RR Cr..all can be used in ccqc better than lr..so obviously lr is supposed to have the highest abilities at range
Atm it does .so awesome some to have the weakest cqc rifle have an area of dominance again
Yet another slave of Mortedeamor
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
100
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Posted - 2014.11.23 00:00:00 -
[93] - Quote
CCP Rattati wrote:DeathwindRising wrote:Zatara Rought wrote:MINA Longstrike wrote:
1) No the rail wasn't 'too good' in cqc. A person could defend themselves with it or attack others but that's the *point* of a service rifle. 2) The quadrupled kick ruined the weapon. No weapon should ever feel 'bad' to use, and that's exactly what even the doubled kick did, made it feel bad to use. I asked rattati for data on where kills were happening with the 'overused' rail rifle because I feel it was a map design problem and a problem with the rail having excessive range. Not a problem with their cqc ability. Rattati never responded.
It very much feels like he looked at the weapon and went "THIS IS BEING USED TOO MUCH" and nerfed it based on only that.
Apparently the weapon was overperforming at CQC where it should have been 'less good' compared to other rifles. But it wasn't. The quadruple kick ruined the weapon in CQC. I swapped to sidearm. he flat out said that he nerfed the RR because it was too popular. it actually wasnt OP at all according to his data. he simply wants to force us to use other weapons. which is of course, the most BS reason ive ever heard for nerfing something. Misquoting a dev is a bannable offense Fir just a moment I thought you said bananable offense ..
Oh please rat..banana me
Yet another slave of Mortedeamor
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Sequal Rise
Les Desanusseurs
305
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Posted - 2014.11.23 00:19:00 -
[94] - Quote
Devs only respond with sarcasm or jokes these days. But they don't seem to care about anything important, only BS or "That's not what I said.. blablabla"
On topic: IMO the kick was perfect when they changed it. MINA should have STFU once and for all, because it was in a great place. Now it's pretty useless with this .6 charge up time.
Bring it back to the Balance Hotfix status (.3 charge and big hip fire kick). And only change the RR this time, not the ARRGǪ
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Espla El espia
Chatelain Rapid Response Gallente Federation
2
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Posted - 2014.11.23 01:42:00 -
[95] - Quote
Sequal Rise wrote:Devs only respond with sarcasm or jokes these days. But they don't seem to care about anything important, only BS or "That's not what I said.. blablabla"
I don't think that is a fair statement to make. Their job is to crank out content and they've done it remarkably well and at a good and deliberate pace. I enjoy joking about how EVE Online gets less PvP fine-tuning, whereas DUST has loads of it and it's generally of higher quality.
Granted, EVE Online is a very different game and so my joke isn't fair to the members of CCP that work on it, but I realize this and refuse to harangue them for my joke.
I don't presume to know why they reply to those comments, but looking at his last few comments I believe your statement is unfounded.
After having tried the RR again for a few matches, it hits enemies really easily compared to ScR, and the delay is a little bit of a nuisance. I'd like to see Caldari Assaults get a reduction in charge time bonus, either 3 or 4%, with the RR being 0.5s spool time. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
695
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Posted - 2014.11.23 07:41:00 -
[96] - Quote
the problem with the kick AND charge time is when combined they keep you from quickly getting accuracy by using burst fire. everyone know thats if you gun has recoiled too me you lose accuracy. so we know to stop shooting for a second to "reset" the accuracy and recoil.
if the RR charge time was ZERO then it wouldnt matter if it kicked like crazy because we could just burst fire with it. but having to wait .6 seconds eveytime you stop shooting to get some accuracy is bad. it gives the .6 seconds of time to deal free damage every time you stop shooting, but the alternative is to keep shooting and waste ammo while not even hitting them.
if we HAD to keep one of the nerfs, id rather see the charge time reduced and we kept the kick, because we can compensate for that ourselves.
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Sequal Rise
Les Desanusseurs
305
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Posted - 2014.11.23 10:19:00 -
[97] - Quote
@Espia el espia : Look at latest blue tags here and in general discussion.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5273
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Posted - 2014.11.24 10:35:00 -
[98] - Quote
Generally I have found that the shorter and more trollish responses from people usually originate when their minds are occupied doing actual work.
Seems to hold true with the CCP devs too.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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