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901. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: Boot Booter wrote: Cat Merc wrote: Lynn Beck wrote: Personally i see no problems with a Caldari Assault reaching 600 shields with a 1.6 second delay with a rate of 50, or a HP of 400 with a delay of 1.6 and a rate of 1...
- by DeathwindRising - at 2014.06.10 14:22:00
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902. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: Aeon Amadi wrote: Having played around with some fits using some of proposed stats, I haven't really found anything game-breaking. Even running nothing but Shield Extenders and Shield Regulators...
- by DeathwindRising - at 2014.06.10 11:39:00
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903. The amarr scout underpowered... - in Feedback/Requests [original thread]
give it a bonus that lets him reduce heat build up and increase heat cool down of laser weapons when near squad members
- by DeathwindRising - at 2014.06.10 11:15:00
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904. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Cody Sietz wrote: It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision" Either lower their scan ability and or get rid of shared squad vision. ...
- by DeathwindRising - at 2014.06.10 11:04:00
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905. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Boot Booter wrote: I think you should follow what KAGEHOSHI describes here I have done some calculations on the numbers he provided for regulators and they seem to make sense. If you don't feel like reading it's not necessary, but trust me h...
- by DeathwindRising - at 2014.06.10 04:16:00
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906. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: Aeon Amadi wrote: DeathwindRising wrote: if you buff complex regulators to 40% youll get a 1.3 second shield delay when using 3 of them ive seen you guys talking about 75% and higher in some ca...
- by DeathwindRising - at 2014.06.09 19:53:00
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907. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: if you buff complex regulators to 40% youll get a 1.3 second shield delay when using 3 of them ive seen you guys talking about 75% and higher in some cases we cant buff regulators anymore unless w...
- by DeathwindRising - at 2014.06.09 19:29:00
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908. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
if you buff complex regulators to 40% youll get a 1.3 second shield delay when using 3 of them ive seen you guys talking about 75% and higher in some cases DeathwindRising wrote: TL:DR buff basic and enhanced shield regulators to 20% and 25...
- by DeathwindRising - at 2014.06.09 17:59:00
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909. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: CPU upgrades already give insane amounts of CPU, there really is no need to buff them. Here are the numbers I would propose: Extenders: HP | Penalty Proto: 66 / 14% ADV: 44 / 10% STD: 33 / 6% I increased the penalties to ...
- by DeathwindRising - at 2014.06.09 13:04:00
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910. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
well i'd like to know a few things: can shields have their delay removed completely? this would fix the complaints about shields not have a comparable equipment to supplement their defense (nanohive, repair tools) also, shield regulators have tw...
- by DeathwindRising - at 2014.06.09 12:12:00
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911. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
duster 35000 wrote: DeathwindRising wrote: Spartan MK420 wrote: CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression i...
- by DeathwindRising - at 2014.06.09 09:41:00
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912. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Spartan MK420 wrote: CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regu...
- by DeathwindRising - at 2014.06.09 09:12:00
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913. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
duster 35000 wrote: CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regul...
- by DeathwindRising - at 2014.06.09 09:10:00
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914. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
duster 35000 wrote: Maybe slightly increase bolt pistol rof, or range before damage dropoff and/or minimum damage gets upped. thats a sidearm and this thread is mainly about the rifles. CCP Rattati wrote: Thanks everyone for your input o...
- by DeathwindRising - at 2014.06.09 08:50:00
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915. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Jacques Cayton II wrote: DeathwindRising wrote: theres nothing wrong with shield tanking other than the modules not scaling correctly. Shield extenders and regulators need a slight buff kinda like the armor got. ...
- by DeathwindRising - at 2014.06.09 08:38:00
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916. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
theres nothing wrong with shield tanking other than the modules not scaling correctly.
- by DeathwindRising - at 2014.06.09 06:40:00
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917. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Alena Ventrallis wrote: DeathwindRising wrote: Aero Yassavi wrote: lithkul devant wrote: Op in regards to the Amarr Commando, your idea would be taking the Amarr commando out back and breaking both of its knee caps. Laser weapons don't...
- by DeathwindRising - at 2014.06.08 07:11:00
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918. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Aero Yassavi wrote: lithkul devant wrote: Op in regards to the Amarr Commando, your idea would be taking the Amarr commando out back and breaking both of its knee caps. Laser weapons don't need faster reload times, especially not the regular...
- by DeathwindRising - at 2014.06.08 02:17:00
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919. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
assault suit bonus: 5% increase to weapon optimal range. this, compensates for medium frames lower mobility compared to scouts, and also the lower eHP compared to heavy suits. if something is too fast, then use your range if something is too s...
- by DeathwindRising - at 2014.06.06 17:47:00
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920. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and logi),...
- by DeathwindRising - at 2014.06.06 12:37:00
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