Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
561. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add. 1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially ...
- by DeathwindRising - at 2014.10.27 08:28:00
|
562. Need Ammo symbol - in Feedback/Requests [original thread]
CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar s...
- by DeathwindRising - at 2014.10.27 07:48:00
|
563. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: OP edited with ARR changes hey huh, can we get the max ammo for the ARR increased as well? considering all other assault variants have more ammo
- by DeathwindRising - at 2014.10.27 03:27:00
|
564. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
CCP Rattati wrote: The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battl...
- by DeathwindRising - at 2014.10.25 21:30:00
|
565. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
zzZaXxx wrote: Faster ROF also makes Cal Assault bonus more useful with it. Balance and distinction of both RRs opens the door now for an additional Cal Assault bonus. Recoil is a good choice as long as you get the number right. 25% at proto mi...
- by DeathwindRising - at 2014.10.24 17:59:00
|
566. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Breakin Stuff wrote: I remember when they said calsent would be OP. Now they try to say it sucks. In both cases: morons. most people just dont know how to fit caldari suits in general lol
- by DeathwindRising - at 2014.10.24 17:55:00
|
567. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Alena Ventrallis wrote: DeathwindRising wrote: i hope this doesnt mean that the RR will get nerfed. add the scope or a reflex sight to the ARR and ill be happy. the iron sights on it are prohibitive and dont allow the weapon to make use of ...
- by DeathwindRising - at 2014.10.24 05:32:00
|
568. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
i hate these changes to the rail rifle because.... we still havent fixed the damn rail weaponry glitch that causes shots not to do damage. i reported it in the bug section. no response. having to wait half a second to shoot only to have NONE of ...
- by DeathwindRising - at 2014.10.24 02:39:00
|
569. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: I like all these changes, both the reasoning and the fact that the ARR needs a little buff anyway. i hope this doesnt mean that the RR will get nerfed. add the scope or a reflex sight to the ARR and ill be happy. the iron...
- by DeathwindRising - at 2014.10.24 02:19:00
|
570. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
the points youve made about the ARR are exactly why i dont use it. and ive mentioned this over and over before that the ARR doesnt even follow the same template as the other assault variants. increased ROF increased max ammo increased clip size...
- by DeathwindRising - at 2014.10.24 02:16:00
|
571. CPM input request: Commandos - in Feedback/Requests [original thread]
Any chance we can get the damage bonus increases to 3 or 4% per level?
- by DeathwindRising - at 2014.10.23 12:23:00
|
572. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Ripley Riley wrote: Arkena Wyrnspire wrote: The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipme...
- by DeathwindRising - at 2014.10.23 04:43:00
|
573. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
if this is about the NPE and giving new players more survivability, then buff those useless basic suits. givie them the native armor reps and leave the other alone
- by DeathwindRising - at 2014.10.23 04:34:00
|
574. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: True Adamance wrote: Sgt Kirk wrote: True Adamance wrote: Sgt Kirk wrote: Gallente Assault Shield stats: Shield Recharge Rate: 20 hp/s Shield Recharge Delay: 7 seconds Shield Depleted Recharge delay: 10 seco...
- by DeathwindRising - at 2014.10.23 03:52:00
|
575. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
what is the goal here? are looking to fill in the missing LP content or are we trying to create modified factional suits and modules?
- by DeathwindRising - at 2014.10.23 03:29:00
|
576. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Why is it not possible to extend armour suit shield recharge times as well as reduce per pulse values? Forgive me if I'm misreading, but are you ess...
- by DeathwindRising - at 2014.10.23 00:37:00
|
577. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Here's the biggest reason why we shouldn't do this: it makes absolutely no sense in terms of the already established design in dust and eve online. Shields have native regen. Not armor. You change this and shields go from low HP with free passiv...
- by DeathwindRising - at 2014.10.22 21:39:00
|
578. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
voidfaction wrote: DeathwindRising wrote: CCP Rattati wrote: Stefan Stahl wrote: Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference:...
- by DeathwindRising - at 2014.10.22 12:01:00
|
579. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
excellent post. great work
- by DeathwindRising - at 2014.10.22 11:54:00
|
580. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Stefan Stahl wrote: CCP Rattati wrote: Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helpin...
- by DeathwindRising - at 2014.10.22 11:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |