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1861. Run and Reloading VOTE - in Feedback/Requests [original thread]
oicu8 wrote: Playing Dust is great. some things need improvement. I noticed that when your reloading your gun and you try to run, it stops the reload. Causing a big problem in firefights. Can we get this fixed? We can Jump and reload but not Ru...
- by Cross Atu - at 2013.03.13 23:40:00
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1862. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
trollsroyce wrote: Boosters could well be an active module with one use per supply. "Berserk Pill" +1
- by Cross Atu - at 2013.03.13 19:09:00
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1863. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
Brush Master wrote: I have seen some players confused over the WP gain on the repair tool, what is the time frame, how many point can you get in xx time frame, is there cap and so on. Personally I am fine with the limits and I am making an as...
- by Cross Atu - at 2013.03.13 18:55:00
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1864. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
While we're waiting for more word (I'm hoping to hear back from Moonracer2000, and maybe even get some 'Blue Ink' in here) I'm linking and quoting another new thread that was just created relating to this subject. Note, not all aspects of the link...
- by Cross Atu - at 2013.03.13 18:50:00
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1865. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
Kaze Eyrou wrote: A repair tool with a heat gauge that works like a laser rifile. I like the sound of it. +1 Thanks for posting @All, Still looking for more feedback on this concept (pro or neg) as I think further diversity within the in g...
- by Cross Atu - at 2013.03.13 18:45:00
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1866. small scale conflicts for new players - in Feedback/Requests [original thread]
I like the general idea, it's rather like a hands on tutorial mission. I would however shift it slightly. I don't think Rookie Matches need to be accessible by everyone so I'd add a maximum total SP limit on who could enter them (this would als...
- by Cross Atu - at 2013.03.13 18:41:00
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1867. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Soozu wrote: I too could write a wordy two part response outlining each and every point I was trying to make and call it won, but I instead believe that most people get the general idea and concept. That respecing has its advantages and is not...
- by Cross Atu - at 2013.03.13 18:27:00
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1868. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
RINON114 wrote: Django Quik wrote: Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing bet...
- by Cross Atu - at 2013.03.13 18:10:00
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1869. [Request] For friendly fire: mark repeated team-killers as yellow dots - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Friendly fire is coming, its confirmed, and I think its a good thing as long as its handled properly. When friendly fire comes, players who kill 5 or more of their teammates within 10 minutes should be marked as a...
- by Cross Atu - at 2013.03.12 21:36:00
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1870. Suggestion: keep squad based drop uplinks, fix uplink balance - in Feedback/Requests [original thread]
trollsroyce wrote: Cross: Your response is tied to the current iteration of dust, which is built wholly around frontline objective play. My ideal is a gameplay that adapts to map types and circumstances, providing different engagements. In wh...
- by Cross Atu - at 2013.03.12 21:17:00
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1871. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
This post is coming in 2 parts, so here's the TL;DR version. You replied too, but failed to respond to essentially all of my points. Making a statement that something is true without context or reasoning does not equate to that thing being tr...
- by Cross Atu - at 2013.03.12 20:35:00
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1872. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Point 4 - The current implementation of the EVE/Dust link that is active currently is rather minimal (in the sense of direct game interaction rather than the mechanical/coding infrastructure, as the mechanical/coding side is being developed rather...
- by Cross Atu - at 2013.03.12 20:35:00
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1873. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
trollsroyce wrote: The design of specific dropsuits is subordinate to big choices like active mod introduction, so judging them should not be done on current suits. The logi example is good though in that the suit has too big of an inherent adv...
- by Cross Atu - at 2013.03.12 19:35:00
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1874. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
Thank you Caeli SineDeo for providing detailed testing results. +1 for doing beta testing Cheers, Cross
- by Cross Atu - at 2013.03.11 18:57:00
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1875. Is there a mailing list I can opt into for when the game is finished/updated? - in Feedback/Requests [original thread]
I'm not sure if there is such a list or no, but I would recommend sending an e-mail to support for a direct response to this question. Cheers, Cross
- by Cross Atu - at 2013.03.11 18:53:00
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1876. Suggestion: keep squad based drop uplinks, fix uplink balance - in Feedback/Requests [original thread]
Val'herik Dorn wrote: hooray for once i am glad to be wrong! maybe now i can get the blue dots out of the red line! i realize i am probably hoping for to much but maybe just maybe... Be advised there is some limiting mechanic that I have ye...
- by Cross Atu - at 2013.03.11 18:51:00
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1877. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Beren Hurin wrote: Another option is partial WP reward for revive (like 25% of current), and then +10 WP every 5 seconds up to +40 WP if the subject survives for that long. Therefore you would have an interest in keeping them alive for at least...
- by Cross Atu - at 2013.03.11 18:39:00
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1878. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
trollsroyce wrote: The philosophy behind using equip slots would be to use module slots to build the frame of fitting: damage, armor, shield, radar. On that you'd put the active speciality. Not saying it's better than EVE style trade offs on m...
- by Cross Atu - at 2013.03.11 18:34:00
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1879. The railgun near C in manus peak. - in Feedback/Requests [original thread]
Secondary note, this post most properly belongs in the map feedback section related to the specific map in question. It is most likely to be seen and considered by the Devs when placed in the proper area. Cheers, Cross
- by Cross Atu - at 2013.03.11 18:25:00
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1880. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Delirium Inferno wrote: I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everythin...
- by Cross Atu - at 2013.03.11 18:23:00
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