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1181. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: Cross Atu wrote: Cosgar wrote: BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? ......... That was a rhetorical question lol. Bu...
- by Cross Atu - at 2013.08.14 21:37:00
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1182. Another for the AFKing's - in Feedback/Requests [original thread]
My suggestion on how to fix this problem. https://forums.dust514.com/default.aspx?g=posts&m=1169818#post1169818 (it should help with a couple other things as well 0.02 ISK Cross
- by Cross Atu - at 2013.08.14 21:36:00
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1183. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? Most people equate "balance" with "comfort" if ti's not comfortable for them then the...
- by Cross Atu - at 2013.08.14 21:12:00
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1184. [Request] Time warning - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: Sarducar Kahn wrote: As does warframe. A very common element apparently but I don't see why, what is the point in it really? An optional reminder that can be turned on for those who want it. Nothing mandatory. ...
- by Cross Atu - at 2013.08.13 21:20:00
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1185. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: The distance is actually beneficial - an added part to that would be a visual bar that drops down in red showing how close they are to clone termination. ^This
- by Cross Atu - at 2013.08.13 18:28:00
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1186. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: The reference to a whole Squad of Mass Driver users Quick additional on this one, were you aware that there is an in game chat devoted specifically to gathering MD users to play together in full squads (or as close as their abl...
- by Cross Atu - at 2013.08.13 17:25:00
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1187. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: The reference to a whole Squad of Mass Driver users was noted to show how a weapon has moved outside its intended role. Assault Rifles are general purpose weapons that one would expect to see predominate in any Squad. Again this...
- by Cross Atu - at 2013.08.13 17:17:00
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1188. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Options that can completely negate a game mechanic as broad as a type of tanking are going to wreak havoc on game balance. Much like explosive weapons do now, which it is worth noting are going to be changed so they have less of this effect. Leavi...
- by Cross Atu - at 2013.08.13 16:56:00
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1189. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: You know the weapon mechanics are broken when you see Squads of players from the same team using a Mass Driver. Lightbulb moment. This is not a proper method for assessing balance. By that reasoning the entire AR line is #1 on...
- by Cross Atu - at 2013.08.13 16:43:00
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1190. Fix Splash Damage. - in Feedback/Requests [original thread]
I'm also wondering how splash is applied past occlusion. If, for example, I am standing behind a stack of crates with my upper body exposed and a shell impacts the side of the crates opposite me what transpires with the AoE damage? Is there a "h...
- by Cross Atu - at 2013.08.13 16:25:00
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1191. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
I wouldn't want the types removed, they provide solid baselines (even if in some cases balance still needs to be found). That being said the sort of customizations you're talking about are being planned for the Tech3 system which is in the works ...
- by Cross Atu - at 2013.08.13 16:08:00
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1192. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Zeylon Rho wrote: Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets mo...
- by Cross Atu - at 2013.08.13 14:13:00
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1193. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
a little good night bump to keep it fresh
- by Cross Atu - at 2013.08.13 07:50:00
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1194. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
I-Shayz-I wrote: FLAYLOCK Steve wrote: Cross Atu wrote: Funkmaster Whale wrote: Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts? This would destroy the diversity of the types of MD as so...
- by Cross Atu - at 2013.08.13 07:49:00
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1195. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
And now a "memo" from the desk of CCP Wolfman CCP Wolfman wrote: Cross Atu wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells ...
- by Cross Atu - at 2013.08.13 07:43:00
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1196. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Cross Atu wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping....
- by Cross Atu - at 2013.08.13 07:40:00
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1197. Fix Splash Damage. - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Cosgar wrote: Draxus Prime wrote: wait... vehicles have weak spots????? Everything takes more damage from behind. except infantry.... Including infantry, I've checked the displayed efficiency ratings in match.
- by Cross Atu - at 2013.08.13 07:33:00
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1198. Why do downs count as deaths? - in Feedback/Requests [original thread]
8213 wrote: No, you still died. You lost the fight and you ran out of health. Dead is dead. Now, before you transferred into another clone, you got reinjected and brought back. You lost no gear, but the death still goes on your record. Beside...
- by Cross Atu - at 2013.08.13 06:36:00
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1199. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Two notes before a more substanentive response later. #1 - If anyone has posted a response to my "the suggestion in the OP can't actually be mechanically viable" points I have yet to see it, can someone respond to this aspect or point me to a dir...
- by Cross Atu - at 2013.08.13 06:29:00
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1200. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts? This would destroy the diversity of the types of MD as some are more geared for AoE and some for direct. Right now the MD ...
- by Cross Atu - at 2013.08.12 20:55:00
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