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1781. [Request] Encourage more teamwork, by adding "Request nanohive" and &q... - in Feedback/Requests [original thread]
As a logi I try to support and supply my team and it's amazing how often they don't notice/don't care about the reps, hives, revives etc. I provide. This suggestion would be a great way to let me focus my efforts on mercs who would actually make u...
- by Cross Atu - at 2013.04.04 22:27:00
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1782. [Request] Release the Skill Tree before May 6. - in Feedback/Requests [original thread]
Korvin Lomont wrote: If i remember right they said in the Podcast they WILL release a Devblog about skills and a spreadsheet with all Skills and Items inkluding all requirements. Nice =)
- by Cross Atu - at 2013.04.04 22:24:00
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1783. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
+1 OP, these ideas would increase diversity (always good IMO) allow for more tactical options (more "rock, scissors, paper but with greater than three factors involved) and make HAVs more durable (they kind of need it) without making them OP'ed ...
- by Cross Atu - at 2013.04.04 22:00:00
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1784. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
Quote: [FEEDBACK] WP for Mobile CRU spawning: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66225 Update: This is on our list of things to fix in the future updates. We are aware of the lack of WP rewards to players th...
- by Cross Atu - at 2013.04.04 05:23:00
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1785. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
I am not opposed to this thread (having each type of AR be both diverse and useful is something that would promote game health IMO) however I don't believe trying to re-balance any of the weapons with the new update right around the corner is th...
- by Cross Atu - at 2013.04.03 12:44:00
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1786. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
It's good to see CCP actively working toward 'slicing up the blue doughnut and keeping activity (which requires attacks being made) more highly rewarded than turtling (and thus passively sitting and doing nothing). IMO there's a bit over much of t...
- by Cross Atu - at 2013.04.02 22:57:00
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1787. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Option #3 - Don't have the primary source of SP awards be time spent in match. You had [u]zero]/u] AFK'ers until CCP introduced that mechanic. At minimum invert it so that WP earn 5 SP and seconds in match are on a 1:1 ratio. Make that simple cha...
- by Cross Atu - at 2013.04.02 18:10:00
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1788. You should not be able to join a match that's about to be finished - in Feedback/Requests [original thread]
It would be nice to have some form of cut off point, spending lots of time loading into and out of matches for a few seconds of game play (or watching the map as the game ends) isn't very enjoyable. 0.02 ISK Cross
- by Cross Atu - at 2013.04.02 18:07:00
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1789. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Anax 01, CODE Breaker93, The Robot Devil, thanks guys, I try to keep my posts clear/useful so I'm glad it's paying off =) I think Thrillhouse is on to something with regards to farming/boosting. The bite of the questions is what are the implic...
- by Cross Atu - at 2013.04.02 18:05:00
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1790. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
CCP FoxFour wrote: If you have not seen it I highly suggest taking a look at this video: http://www.youtube.com/watch?feature=player_detailpage&v=pNmCRti9dFM#t=1316s The whole thing is really awesome, but I linked directly to the section...
- by Cross Atu - at 2013.04.02 17:27:00
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1791. pay to win - in Feedback/Requests [original thread]
Direct from the in game war barge announcements: " AUR allows you to do more faster " " Short on time? Short on skill? Buy some AUR today. " Noticing a trend? If not let me spell it out, AUR is a short cut for the impatient. It gets you to "max...
- by Cross Atu - at 2013.04.02 17:24:00
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1792. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Are there any plans to provide some benefit to attacking districts with other structure types or is the new stealing mechanic intended to make the clone production districts more tempting targets (yes I know all districts produce clones at some le...
- by Cross Atu - at 2013.04.01 21:56:00
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1793. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
+1 OP
- by Cross Atu - at 2013.03.30 22:18:00
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1794. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I already +1ed this, but have another bump... Because this is still something that needs to be kept in mind. If not in the next update, then at least SOONGäó. What he said.
- by Cross Atu - at 2013.03.30 21:16:00
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1795. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
It's an interesting idea, and the least broken of the "we need to end Skirmish faster because of pub stomps" idea I've seen. I few things; Better matchmaking for Instant Battles is already on CCPs "to do" list and honestly I'd rather see where t...
- by Cross Atu - at 2013.03.30 21:12:00
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1796. SUGGESTION: Containers etc on map to be randomized - in Feedback/Requests [original thread]
If the tech supports it it would be a great addition to the game, +1
- by Cross Atu - at 2013.03.30 20:47:00
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1797. Supply depots should replenish nano hives etc. - in Feedback/Requests [original thread]
ugg reset wrote: they do. swap suits back and fourth. ^This is accurate.
- by Cross Atu - at 2013.03.30 20:45:00
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1798. [Request] Allow Dust mercs in alliance chat - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still want What he said.
- by Cross Atu - at 2013.03.30 10:57:00
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1799. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
Salt Dog 76 wrote: We need 1 more high and 1 or 2 more Low slots to be competitive for the Sp/Isk price of our gear. I haven't and most likely wont Speck into proto Heavy Dropsuits. Theres no reason to for 1 slot. I still maintain that it...
- by Cross Atu - at 2013.03.30 10:53:00
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1800. Flux Nades - in Feedback/Requests [original thread]
Infantry Scout:: 45 dB Assault: 50 dB Logistics: 50 dB Heavy: 65 dB Vehicles All unlisted (unless I missed one when I checked) Proposal, since the values for vehicles are unlisted set all vehicles to take 100% damage. Scaling for in...
- by Cross Atu - at 2013.03.28 21:37:00
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