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81. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I think it is amusing to see how many people get bent out of shape because of the mere suggestion of Logistics losing the Light Weapon slot. Personally, I think it is the best option for balancing the races as well as diff...
- by Cross Atu - at 2015.05.29 20:31:00
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82. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Luk Manag wrote: Songs of Seraphim wrote: Luk Manag wrote: Well, Rattati was looking for a way to discourage Light Rifles. If you gimp the range on the rifiles, you would see a lot more support weapons. Still not the way to go... I s...
- by Cross Atu - at 2015.05.29 20:27:00
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83. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Fox Gaden wrote: Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? ...
- by Cross Atu - at 2015.05.29 20:22:00
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84. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Luk Manag wrote: Al the destroyer wrote: Luk Manag wrote: Weapon range is an extremely important factor. A 25% reduction in weapons range on a logi would stop the slayer logi FoTM. I'm not sure this would be the right direction to go bu...
- by Cross Atu - at 2015.05.29 20:21:00
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85. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Can we just make the repair tool it's own wea...
- by Cross Atu - at 2015.05.29 19:40:00
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86. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
part 2, due to character limit Aeon wrote: I feel as though your obsession with a base method and a foundation is blinding you to the needs and desires of your community. Yes, we understand hit detection is an issue. Yes, we understand that st...
- by Cross Atu - at 2015.05.29 18:50:00
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87. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: As I've said every time it comes up the only "skin in the game" I have is that the ratio itself be maintained as a game wide foundation (or if a case is solidly built against it that the ratio be abandoned...
- by Cross Atu - at 2015.05.29 18:31:00
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88. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: Adipem Nothi wrote: ... Armor/Shield Regen: 3 pts Assault > 2 pts Logi > 1pt Scout Stamina Pool: 3pts Scout > 2pts Assault > 1pt Logi Stamina Regen: 3pts Scout > 2pts Assault > 1pt ...
- by Cross Atu - at 2015.05.29 18:20:00
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89. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Haerr wrote: Cross Atu wrote: Stuff You left out HP Pool and Movement Speed, and you are overvaluing Stamina Pool and Stamina Regen. (No module will give you +0.45 movement speed but 1 module will give +100% Stamina AND +100% Stamina Regen....
- by Cross Atu - at 2015.05.29 17:32:00
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90. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: Aeon Amadi wrote: I dunno Added "Not Aeon's Idea": > Google Doc < * Decrease Assault base HP by 25% * Decrease MN Assault base movement from 5.3 to 5.2 * Set Logi base movement / sprin...
- by Cross Atu - at 2015.05.29 06:31:00
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91. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Aeon Amadi wrote: Adipem Nothi wrote: Aeon Amadi wrote: And you guys wonder why I'm argumentative and confrontational. So it's our fault that you throw fits and get yourself ignored. Got it....
- by Cross Atu - at 2015.05.29 06:14:00
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92. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Baal Omniscient wrote: Breakin Stuff wrote: "I'm going to switch to logi because it will be a better slayer." -random tryhard and Aeon Amadi wrote: -I don't want to live with lower strafe speed-. That's the entire premise here. I'll tak...
- by Cross Atu - at 2015.05.28 22:58:00
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93. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Baal Omniscient wrote: CCP Rattati wrote: The designs need to make sense, intuitively. In order of priority, imagine a pyramid Slot progression needs to make sense, within roles and between roles PG/CPU capacity as they relate to slots and...
- by Cross Atu - at 2015.05.28 22:19:00
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94. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Baal Omniscient wrote: But balance in what way? CCP Rattati wrote: The designs need to make sense, intuitively. In order of priority, imagine a pyramid Slot progression needs to make sense, within roles and between roles PG/CPU capacity...
- by Cross Atu - at 2015.05.28 21:21:00
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95. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Baal Omniscient wrote: Adipem Nothi wrote: Baal Omniscient wrote: Buff the other stuff .... If Assaults were held constant and all else balanced around them, then we'd have to buff Scout HP potential or Speed. This isn't a popular idea,...
- by Cross Atu - at 2015.05.28 19:40:00
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96. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Baal Omniscient wrote: The third option is obvious. Buff the other stuff and take the balance changes slow. Make your buffs, gather data and move on from there. It's hardly a massive operation to tweak a couple numbers later after gathering da...
- by Cross Atu - at 2015.05.28 19:36:00
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97. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: In short, frustrated or not, having a cohesive game design that allows for fundamental balance to finally replace the back and forth we've dealt with for years trumps any particular current effects those ...
- by Cross Atu - at 2015.05.28 18:54:00
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98. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: {Forum says I have too many quotes, content cut to allow posting} Yep, as I sated prior there's an issue when it comes to the overlap between Commandos and Assault as far as their base precept and role. Frankly in an FPS...
- by Cross Atu - at 2015.05.28 17:59:00
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99. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cyrus Grevare wrote: Hi Folks, On the process of adding temporary items to protofits.com, basically the base dropsuits going through CCP Rattati's rebalancing efforts starting with logistics. Doing them one at a time for those interested and a...
- by Cross Atu - at 2015.05.28 17:33:00
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100. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: It's outside the scope of this proposal but the assault should also have meaningful racial bonuses to assaulting (i.e. to it's dps levels). What you mean like Commandos? Depends on what you mean by ...
- by Cross Atu - at 2015.05.28 17:27:00
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