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61. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: > Google Doc < Each model now includes base movement and sprint charts for the following loadout scenarios: * Base HP (No Shields, No Plates) * Max Ferro HP (Max Shields, Max Ferro Plates) * Max HP (Max Shields, M...
- by Cross Atu - at 2015.05.31 16:16:00
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62. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Option C would be my preference. But let's get off the semantics. Does anyone see problems with proposed stats? Does anyone need clarification on how the stat blocks in the spreadsheets work? I hope this set of questio...
- by Cross Atu - at 2015.05.31 16:08:00
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63. Rifle normalization. - in Feedback/Requests [original thread]
Francois Sanchez wrote: Oh finally a truly balanced proposition for rifles. I like the fact that TTK is increased, it leaves more space for skill Pretty much this. I would also like to note that - depending on the margin - if TTK is increas...
- by Cross Atu - at 2015.05.31 16:05:00
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64. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
Aiwha Bait wrote: Oswald Rehnquist wrote: $15 a month is intense, I'd say if it switched platforms then something like this can be considered. For a ps3 game, I'd say that a few are here entirely on the basis they don't have a ps4, or if the...
- by Cross Atu - at 2015.05.31 04:49:00
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65. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
Aiwha Bait wrote: Cross Atu wrote: This thread is now being watched. Please carry on. o7 Would be nice if you contributed, Mister Atu. :P o7 Haven't you heard? CPM never contribute anything we just grand stand and lord over the communi...
- by Cross Atu - at 2015.05.31 04:34:00
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66. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
This thread is now being watched. Please carry on. o7
- by Cross Atu - at 2015.05.31 04:21:00
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67. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Yes and that's what annoys me. We haven't even established a basic design for how things should interact with each other. I'm not a fan of designing five separate things first and then going back to see if they work and f...
- by Cross Atu - at 2015.05.30 18:30:00
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68. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: Assaults gain advantages to damage output, which does nothing to alter the balance of their mid range HP and Speed values
Sort of...? I mean, it's not directly damage and some would argue that some ...
- by Cross Atu - at 2015.05.30 18:20:00
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69. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Haerr wrote: I think that the Assaults strength (comparative strength towards Logis, Commandos, and Sentinels) comes more from the ability to dictate how and when an engagement happens through mobility and regen. While the other dropsuit roles ...
- by Cross Atu - at 2015.05.30 16:49:00
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70. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Varoth Drac wrote: DeathwindRising wrote: Why would you nerf assault speed and then bonus assault speed? Ratatti's suggestion was to fit assaults onto the curve, but buff their sprint modifier so they can still ...
- by Cross Atu - at 2015.05.30 16:07:00
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71. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
wireless network wrote: Give logis same highs/lows and base HP/speed as assaults. Start with that small change. Tweak from there as necessary. I think a normalized medium frame line would still have to be tweak to properly fall within the c...
- by Cross Atu - at 2015.05.30 15:53:00
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72. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: Speed and hp together is now the assault suit's defining speciality. They fit the curve, but are bonused to break it. This is the one specific thing that I am - as of now - completely opposed to. I do not care which role i...
- by Cross Atu - at 2015.05.30 15:50:00
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73. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Thaddeus Reynolds wrote: Cross Atu wrote: Alaika Arbosa wrote: I think it is amusing to see how many people get bent out of shape because of the mere suggestion of Logistics losing the Light Weapon slot. Personall...
- by Cross Atu - at 2015.05.30 03:02:00
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74. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: RedBleach LeSanglant wrote: MOOOAAAR HP - TANK LOGIS!!! Sounds like a blast, put me right next to my Amarr Sentinel brother. Logi's become slow logi stations and not a character that can follow the squad. Interesting... ...
- by Cross Atu - at 2015.05.30 02:50:00
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75. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: If his only advocacy is that a certain set of specifics be employed, and it has been understood that my stance does not exist for or against any set of specifics, only that all specifics be applied fairly ...
- by Cross Atu - at 2015.05.30 02:39:00
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76. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Cross Atu wrote: Aeon Amadi wrote: Cross Atu wrote: So long as the ratio is applied - equally and to all roles - then the specific numbers of how it is applied are secondary. My advocacy is, and has always b...
- by Cross Atu - at 2015.05.30 02:23:00
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77. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: So long as the ratio is applied - equally and to all roles - then the specific numbers of how it is applied are secondary. My advocacy is, and has always been, employing a game wide balance method. No mo...
- by Cross Atu - at 2015.05.30 02:14:00
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78. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Thokk Nightshade wrote: This is related but takes a bit of a different spin on the whole Logi/Assault speed issue; give them the same base speed. Give Assaults better stamina but less sprint speed and Logis better sprint speed but lower stamina...
- by Cross Atu - at 2015.05.30 02:05:00
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79. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: 1) Assault Role, or lack thereof. 2) Lack of a dedicated middle-ground slayer after these changes(situated above the 4.5m/s margin) 3) Why, again, we can't just bring Logi's up to par with Assaults and just hit Assau...
- by Cross Atu - at 2015.05.30 01:50:00
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80. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: You've asked for a "compromise" which I am not sure how that applies in the contexts of my posts but by all means I'm happy to hear you out. Please list specifically what you want to keep and let's talk...
- by Cross Atu - at 2015.05.29 20:44:00
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