Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
41. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: A note of concern. There's too much bias toward hp tanking. Rattati mentions an additional slot for commandos. Why? Are slots only for extenders and plates? Why can't anything other than hp mods be...
- by Cross Atu - at 2015.06.02 17:14:00
|
42. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
Maken Tosch wrote: Fox Gaden wrote: DeathwindRising wrote: stuff like this is good. 1 more dropsuit fittings 2 free respecs 3 access to test content through other contracts 4 free AUR each month 5 permanent skill boosters? These sou...
- by Cross Atu - at 2015.06.02 16:14:00
|
43. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Assumption: There exists a wiggle "sweet spot" ... a ratio of Strafe Speed to HP beyond which optimal wiggle and/or strafe performance is returned. * Units at or beyond this point tend to be hardest to hit * Units at or bey...
- by Cross Atu - at 2015.06.01 21:17:00
|
44. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Came up with a different perspective after giving this more thought last night. What if Max Survivability was not a function of Speed to HP, but was rather a more specific function of Strafe Speed to HP? Further, what if th...
- by Cross Atu - at 2015.06.01 21:02:00
|
45. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: Adipem Nothi wrote: Cross Atu wrote: Totally in support of iterative balance changes. That being said, presuming we could hone in on a raw number that falls below the "I can strafe enough to break...
- by Cross Atu - at 2015.06.01 20:01:00
|
46. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Ran out of characters, but the point being that nothing is an independent variable, nor does anything once context is applied, hold a 100% static value, not slots, not stats, not the mods your suits are fitted with. So while obviously taking an ...
- by Cross Atu - at 2015.06.01 19:43:00
|
47. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Cross Atu wrote: As a quick - but relevant - sidebar; the discussion of the Amarr sidearm and how it (and the Cal) interact with the racial bonuses is much like the Assault conversation as well and labors under the s...
- by Cross Atu - at 2015.06.01 19:38:00
|
48. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Back on topic, I too would like to see the slot progression similar to what we have on Assaults. However, I'm against having Logistics natively faster than Assaults. I believe doing so would cause another Logi Slayer era. At l...
- by Cross Atu - at 2015.06.01 18:09:00
|
49. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
As a quick - but relevant - sidebar; the discussion of the Amarr sidearm and how it (and the Cal) interact with the racial bonuses is much like the Assault conversation as well and labors under the same basic flaw. That being the notion that slot ...
- by Cross Atu - at 2015.06.01 16:19:00
|
50. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Sequal's Back wrote: Cross Atu wrote: Sequal's Back wrote: I'd just copy & past the assault layout for each race, take out the sidearm from every logi, and put a 3/3/4 EQ slot progression. Base HP stats not being as good as assault s...
- by Cross Atu - at 2015.06.01 06:43:00
|
51. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Vitharr Foebane wrote: MINA Longstrike wrote: Logistics are team oriented - their first line of defense should be their team, their last line should be their own light weapon. You do not need a sidearm. is stayin...
- by Cross Atu - at 2015.06.01 06:42:00
|
52. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP Rattati wrote: Booby Tuesdays wrote: CCP Rattati wrote: Booby Tuesdays wrote: The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never...
- by Cross Atu - at 2015.06.01 05:02:00
|
53. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: Adipem Nothi wrote: Cross Atu wrote: Would love input on the subject of how an actionable modifier value could be reached, and of course from the various method authors about what - if any - change...
- by Cross Atu - at 2015.06.01 03:55:00
|
54. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: Would love input on the subject of how an actionable modifier value could be reached, and of course from the various method authors about what - if any - changes they would like to see to their method sh...
- by Cross Atu - at 2015.06.01 00:36:00
|
55. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Vitharr Foebane wrote: MINA Longstrike wrote: Vitharr Foebane wrote: MINA Longstrike wrote: I want to address an elephant in the room here: I do not think people arguing for keeping the sidearm on the amarr logi (in exchange for a high...
- by Cross Atu - at 2015.06.01 00:19:00
|
56. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Sequal's Back wrote: I'd just copy & past the assault layout for each race, take out the sidearm from every logi, and put a 3/3/4 EQ slot progression. Base HP stats not being as good as assault suits wouldn't bring back the slayer logi + n...
- by Cross Atu - at 2015.06.01 00:09:00
|
57. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
el OPERATOR wrote: Cross Atu wrote: Sidearm only is bad IMO for a number of reasons. Either leave the logi with the ability to use a basic rifle or skip the weapons entirely and let logi be a full on support with no weapons but very p...
- by Cross Atu - at 2015.06.01 00:07:00
|
58. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Heimdallr69 wrote: Adipem you running for cpm? No chance, Heim. Wife and I have our first kid on the way (due September). Congrats, and I wish you the very best of fortune as you embark on your voyage into the land...
- by Cross Atu - at 2015.05.31 16:57:00
|
59. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: 1. How hard would it be to break strafe speed out into its own category? 2. Thanks for building and maintaining all these sheets o7 1. Strafe Speed is a constant at 0.9 movement. If added to these gr...
- by Cross Atu - at 2015.05.31 16:37:00
|
60. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cross Atu wrote: Breakin Stuff wrote: Option C would be my preference. But let's get off the semantics. Does anyone see problems with proposed stats? Does anyone need clarification on how the stat blocks in the spr...
- by Cross Atu - at 2015.05.31 16:17:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |