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781. Server side changes? [Moving forward] - in Feedback/Requests [original thread]
I strive to keep my feedback focused, useful, and actionable. In that light there are things I'd like to know if they're still within the realm of server side changes. First thank you for this clarification CCP Rattati wrote: Next St...
- by Cross Atu - at 2014.05.16 17:10:00
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782. Server side changes? [Moving forward] - in Feedback/Requests [original thread]
Reserved
- by Cross Atu - at 2014.05.16 17:10:00
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783. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Luk Manag wrote: Let us have more custom fittings. Raise the cap (30) to 40 or 50. Also, folders ;) (or is that too heavily client side?)
- by Cross Atu - at 2014.05.16 16:38:00
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784. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Polish earnings scaling within the Equipment line. Thread .
Finalize recruitment program update. Thread . (yes there could still be new players joining and enjoying D514)
Fix Nanite Injector bugs (i.e. injection cycle without revive, r...
- by Cross Atu - at 2014.05.16 16:31:00
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785. [Feedback for CCP] Praise for EVE: Legion - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Here's the deal though, only your character's name will be transferred, nothing else is seriously being looked into. So all your time and money spent on this game was futile. This is specifically the thing that needs to ...
- by Cross Atu - at 2014.05.04 16:50:00
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786. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
If migration to Legion in a couple of years is the plan then this information and feedback is still relevant and I hope that we can still gain Dev interaction in this thread. At minimum a nod from CCP to confirm they are seeing and considering thi...
- by Cross Atu - at 2014.05.04 16:31:00
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787. CCP Rouge - in Feedback/Requests [original thread]
Gyn Wallace wrote: "Yes, you will be able to keep your stuff" -CCP Rouge, regarding migration from Dust 514 to Legion. Good quote, and good news. Now is the time to make sure CCP doesn't make the mistake of thinking a game without a skill tre...
- by Cross Atu - at 2014.05.04 16:28:00
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788. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Fanfest bump!
- by Cross Atu - at 2014.05.02 00:45:00
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789. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
General bump for more feedback and some current Dev response. Injectors are currently more and more scares on the field and quality ones even more so. Equipment in general has a whole cost/benefit conversation that could occur but regardless of ...
- by Cross Atu - at 2014.04.22 15:48:00
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790. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Cross Atu wrote: The Robot Devil wrote: I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits f...
- by Cross Atu - at 2014.03.30 00:02:00
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791. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil wrote: I went proto Min logi and I am loving it. The tool bonus is great and the suit feels like it is special. It is the only suit I have SP in. I took the plunge and have proto'ed all 4 racial suits. There's clearly a need f...
- by Cross Atu - at 2014.03.29 17:33:00
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792. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil wrote: I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits for the purpose intended. I have three racial ...
- by Cross Atu - at 2014.03.08 16:53:00
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793. Core mechanic broken: Dusts reliance on people - in Feedback/Requests [original thread]
X7 lion wrote: Maken Tosch wrote: X7 lion wrote: your ignorance is amazing What ignorance? We're not the one posting vague threads with no details of the issues you're trying to refer to. I post threads of the issues as well just like...
- by Cross Atu - at 2014.03.07 17:03:00
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794. [implementation] Anti-personnel EWAR: stasis webs - in Feedback/Requests [original thread]
Saw this post after commenting on your other; I'd still like to see some AV-eWar options from infantry, which (unless I misread) isn't included here. Of the three anti-spam methods I lean most heavily towards C, as it still allows some player fl...
- by Cross Atu - at 2014.03.07 16:57:00
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795. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Just saw this post. Zeylon Rho wrote: These would be small turret slot devices with equivalents of EVE-type EWAR functions. The tradeoff is that except for ADS, the driver can't operate the movement of their vehicle and the turret at the same...
- by Cross Atu - at 2014.03.07 16:39:00
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796. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cross Atu wrote: I would fully support adding this as an option for spawns but it should not replace the default methods as being forced into using it has too many potentially exploitable tactical drawbacks. Additionally spawn in awareness...
- by Cross Atu - at 2014.03.07 16:38:00
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797. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
I like it. I quite agree that the best method would be requiring the user of the turret to have proper skills for that turret. I would also like to see eWar present as infantry equipment mods and I think your ideas here could fit that context as w...
- by Cross Atu - at 2014.03.07 16:31:00
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798. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: I was considering the reasons why I fail to kill a tank more than half of the times I attempt it, and something about the way EVE works occurred to me. In EVE, you have warp interdiction, preventing your foe from escap...
- by Cross Atu - at 2014.03.07 16:18:00
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799. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Mishra's Dragon wrote: Cross Atu wrote: Another thing to keep in mind, is that the Min Assault is going to be getting a racial bonus to the effects of damage mods. +25% at level 5, meaning that every percentage higher you push the mods thems...
- by Cross Atu - at 2014.03.07 16:13:00
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800. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Quoted from the Dev Blog thread Cross Atu wrote: While I am fully in support of the fix to damage mods, and in fact adamently believe it is long overdue, it is still worth noting that a side effect of it will be a further nerf to the effect...
- by Cross Atu - at 2014.03.07 15:25:00
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