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141. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
So my logi brothers and sisters, this is a thing that has happened .
- by Cross Atu - at 2015.04.27 07:15:00
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142. Increasing wp values for hacks, intel assist, resupply, and more? - in Feedback/Requests [original thread]
Mikel Arias wrote: [sic] The logis; they do a very important job, they keep people alive and they get great rewards (wp talking). [sic] A regular, maybe bad logi, can get more than 1000 wp without effort, I understand how you could com...
- by Cross Atu - at 2015.04.27 00:55:00
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143. Increasing wp values for hacks, intel assist, resupply, and more? - in Feedback/Requests [original thread]
I-Shayz-I wrote: I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think. Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? ...
- by Cross Atu - at 2015.04.27 00:34:00
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144. Could we get a shield logi? - in Feedback/Requests [original thread]
Devadander wrote: As a pure Caldari, this is a topic I have thought much about. [sic] Pulses don't work. Had them on shield tanks of old. They will be garbage, and people won't use them after the release rush. Same for active equipment sugg...
- by Cross Atu - at 2015.04.26 02:59:00
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145. Could we get a shield logi? - in Feedback/Requests [original thread]
The question of WP earnings deserves it's own focus IMO so here goes. If we have a shield transporter that functions identical to the current rep tool then we can simply apply the current earnings logic. So that's simple enough. However we have...
- by Cross Atu - at 2015.04.25 17:15:00
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146. Could we get a shield logi? - in Feedback/Requests [original thread]
Gyn Wallace wrote: Cross Atu wrote: That being said I can think of several counters ... However, your point also underscores for me the value of having shield reps be a cloak style active mod rather than a lock on style mod like the armor re...
- by Cross Atu - at 2015.04.25 17:11:00
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147. Could we get a shield logi? - in Feedback/Requests [original thread]
Gyn Wallace wrote: Parity with the numbers would make shield tanks superior, since you don't die when you run out of shields. The potential for OPness isn't in the sense of shield tanks vs. armor tanks, but in the sense that when dual-tanked, y...
- by Cross Atu - at 2015.04.24 15:36:00
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148. Could we get a shield logi? - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Cross Atu wrote: I've heard it suggested that the Shield Transporter should be an active mod (new code required) That would function, very simply put, as an active mod that created a "reverse Flux" effect for a ...
- by Cross Atu - at 2015.04.21 04:26:00
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149. Thoughts and Ideas on PVE - in Feedback/Requests [original thread]
Godin Thekiller wrote: con- the fact that it's not coming at all on PS3 (most likely anyways). Godin is currently modeling the evening ware from the 'Bitter Vet' line. This line seems to be very popular this season and is often found in a p...
- by Cross Atu - at 2015.04.20 15:58:00
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150. Could we get a shield logi? - in Feedback/Requests [original thread]
I've heard it suggested that the Shield Transporter should be an active mod (new code required) That would function, very simply put, as an active mod that created a "reverse Flux" effect for a limited time span. Thus restoring friendly shields...
- by Cross Atu - at 2015.04.19 18:40:00
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151. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Haerr wrote: Yes! Normalise slot layout through out tiers. Do it for the LAVs and Dropships as well. And give LAVs and Dropships inherent armour repair rates just like all the suits and HAVs. Mostly yes, except vehicle reps need to be moved f...
- by Cross Atu - at 2015.04.19 18:28:00
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152. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
In the interest of conducting on going discussions even when they expand beyond the scope of a single thread or topic, and of giving us a place to hang out between out massive bouts of feedback, I've pitched us a tent over here . Drop by, bring o...
- by Cross Atu - at 2015.04.19 17:03:00
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153. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Cross Atu wrote: - Implementing the proposal should come hand in hand with a price adjustment to ADV and PRO suits as while they would still offer superior function and value the margin of said value would be moderatel...
- by Cross Atu - at 2015.04.18 21:45:00
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154. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Cross Atu wrote: Alena Ventrallis wrote: I think the iterations need a once-over now that we have had some updates that affect logis, like bandwidth and increased max carried and such. Yah the posted links ar...
- by Cross Atu - at 2015.04.18 21:29:00
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155. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
- by Cross Atu - at 2015.04.18 21:27:00
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156. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We have to make sure we adjust CPU/PG to accommodate the new slots. If new players have to leave module slots empty because they don't have the CPU/PG to fill them then we are right back where we are now. The rough dra...
- by Cross Atu - at 2015.04.18 19:59:00
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157. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Text Grant wrote: Cross Atu wrote: Text Grant wrote: The plan for APEX suits last I heard is to make them adjustable, with the exact CPU/PG it takes to operate with 0 skills. I'm 100% on board with tiericide. Link? Check rattatis big ...
- by Cross Atu - at 2015.04.18 19:52:00
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158. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: Cross Atu wrote: Text Grant wrote: The plan for APEX suits last I heard is to make them adjustable, with the exact CPU/PG it takes to operate with 0 skills. I'm 100% on board with tiericide. Link? "Like, why wou...
- by Cross Atu - at 2015.04.18 19:50:00
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159. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Text Grant wrote: The plan for APEX suits last I heard is to make them adjustable, with the exact CPU/PG it takes to operate with 0 skills. I'm 100% on board with tiericide. Link?
- by Cross Atu - at 2015.04.18 15:27:00
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160. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cross Atu wrote: Adipem Nothi wrote: I'm of the opinion that High HP and High Mobility should not coexist. These two stats contribute more to survivability than any other, Having a scaled inverse relationship betw...
- by Cross Atu - at 2015.04.18 15:19:00
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