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1441. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Clear flaws in the OP Assumption that kill potential equals game balance is inaccurate.
Assumption that gear/sp trumps player skill is inaccurate.
Assumption that gear puts new players "at a huge disadvantage" is inaccurate.
...
- by Cross Atu - at 2013.06.26 16:45:00
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1442. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D3LTA Blitzkrieg II wrote: CCP did a smart thing and with the new armor plates that are dropping july 2nd, the amarr n gallente suites will b much more competitive options Have you seen the stats? They're useless. ...
- by Cross Atu - at 2013.06.26 16:22:00
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1443. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
A quick comparison of 5 HP/s reps and 25% savings on equipment fittings. Some contextual information Complex repper costs ~ 5,595 ISK 932,760 SP, 1 Low Power Slot, CPU 45, PG 10 1 level of Dropsuit Electronics grants 19.5 CPU 1 level of Dropsu...
- by Cross Atu - at 2013.06.26 07:21:00
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1444. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
I-Shayz-I did you ever see that link, want to make sure it didn't get lost on you Cheers, Cross
- by Cross Atu - at 2013.06.24 21:17:00
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1445. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Support earnings remain low under Uprising. While patch 1.2 will not directly help this there is a fix coming for Uplink visibility which should improve earnings in that part of support. More information as it becomes available. Also anyone follo...
- by Cross Atu - at 2013.06.24 20:57:00
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1446. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: On reactive plates I still think they should have Low HP- half the repair of a repairer of the same tier- low speed penalty- and medium CPU/PG costs compared to armor modules. The bonuses I suggested do not directly affect the...
- by Cross Atu - at 2013.06.24 16:02:00
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1447. LOGIBROs what do you think? - in Feedback/Requests [original thread]
I still maintain that the proper way to balance Armor and Shields is via eHP not raw HP. Armor should have a great deal more buffer/raw HP along with it's attendant drawbacks to speed. Shields have built in self rep and no speed drawbacks so a ...
- by Cross Atu - at 2013.06.21 03:39:00
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1448. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Sinboto Simmons wrote: logi which is for all intentions an assault suit itself I'm sorry but this statement is simply incorrect. I can understand how such a mistake could be made if one were to skim the stats, dismiss the baselines or equat...
- by Cross Atu - at 2013.06.21 03:19:00
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1449. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
padraic darby wrote: Mikael Murray wrote: Take away 1 high slot. Dun and low slot And provide fits from every racial pairing to demonstrate an actual need for any changes at all ~Cross ps ~ challenge is still open, if you haven't s...
- by Cross Atu - at 2013.06.21 02:57:00
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1450. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well my idea of a complex reactive would be to have the same or slightly higher hp than a Complex shield extender and a repair of 3, so in reality they would be like having a basic armor module with a ADV repairer, but I also t...
- by Cross Atu - at 2013.06.21 02:12:00
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1451. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: A lot of the suggested buff to reactive plates I'm seeing here are also drastic and even if they were moved to high slots they'd obsolete plate/rep comboes, and hell, you'd start seeing armour tanking shield suits if you...
- by Cross Atu - at 2013.06.21 01:37:00
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1452. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
iceyburnz wrote: While Im in favour of your arguments. My concern is the dual tanking would confer an advantage that would out weigh the need for other modules, specifically damage mods. Especially since thier are shield regen bonuses on Assau...
- by Cross Atu - at 2013.06.21 01:26:00
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1453. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and does...
- by Cross Atu - at 2013.06.20 01:28:00
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1454. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
@The Black Jackal, Since you started this thread and are still here could I persuade you to post some actual fits that support the contention Logi suits need to be changed at all? I'll be happy to grab the standards of the challenge if you've mis...
- by Cross Atu - at 2013.06.20 01:24:00
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1455. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: I think the best way to make it so reactives do not outstrip the armor/rep combo is to buff armor and repairers but give them higher CPU/PG costs, so in combination they would be more effective but also more expensive. This wou...
- by Cross Atu - at 2013.06.20 01:17:00
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1456. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Holy crap, those CPU/PG values are way to high! it would be impossible to fit more than 2 reactive plates on any suit and fitting 5 complex armor plates would leave you with no CPU for shields or even an ADV weapon, and I am c...
- by Cross Atu - at 2013.06.20 00:59:00
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1457. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Population interaction will help game integration and open avenues for social connections which could strengthen both games through alliances and rivalries. +1 0.02 ISK Cross
- by Cross Atu - at 2013.06.19 22:30:00
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1458. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I've been giving the OP section a second and more in depth read. First great post(s) second a question Arkena Wyrnspire wrote: [P8] The new modules The HP for the Reactive plates should be slightly higher than shields, with 3-4hp/s regen,...
- by Cross Atu - at 2013.06.19 21:53:00
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1459. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Master Jaraiya wrote: Hypothetical Numbers For Current and New Armor Plates and Repairers These are theoretical base stats for modules only, no skill buffs are taken into consideration. Any suggestions to CPU/PG usage are welcome. Plates Basi...
- by Cross Atu - at 2013.06.19 20:06:00
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1460. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Master Jaraiya wrote: To answer your question what do they do They offer a trade off of HP/Reps for more movement speed. They (are supposed to) offer armor tankers a compromise between less overall HP and less regen, but more movement speed ...
- by Cross Atu - at 2013.06.19 19:36:00
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