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Sinboto Simmons
SVER True Blood Public Disorder.
245
|
Posted - 2013.06.20 19:47:00 -
[1] - Quote
Really upset and my spelling/grammar is bad anyway so just heads up
Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand.
The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into.
Mass driver
Hmg
Scouts
Remote explosives
Proximity mines
Heavys
Lr
Tanks
Snipers
Missiles
All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on.
I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete!
You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can.
Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! |
BL4CKST4R
WarRavens League of Infamy
306
|
Posted - 2013.06.20 20:47:00 -
[2] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
Thats because most of these weapons are/were "noob tubes" very high power for very little skill. |
Delta 749
Kestrel Reconnaissance
500
|
Posted - 2013.06.20 20:59:00 -
[3] - Quote
Oh look, its another thread blaming assault players for everything I guess you dont realized most of the "Waaaaaah this needs to be nerfed" crying comes from players that spec into a niche role and then wonder why they cant do a little bit of everything Oh and it takes three standard AV nades to blow up the free militia LAV, thats all the grenades you will have on hand and if you use them on a tank you wont even dent the shield, if someone has specced into grenades far enough for the good ones they damn well better be effective |
Mobius Kaethis
Molon Labe. League of Infamy
379
|
Posted - 2013.06.20 21:04:00 -
[4] - Quote
There is some validity to what you are saying but it has nothing to do with the meduim frame in general being overpowered. The other weapons and roles that you have cited are specialist gear, and as a result are very situational.
Heavies are point defense machines, and combine them with a logi and you have a mean pair. The heavies I run with are routinely near the top of the leader boards.
Snipers are just fine as they stand. If anything they could deal with a bit more recoil. A corp-mate just went 41 and 0 sniping without camping in the red-line or the MCC. That doesn't sound like its broken to me.
AV nades are fine. LAV's are what is OP in this equation.
Tanks do just fine as well but they are not independent killing machines, they need to be used with a squad to support them.
Mines are just fine as well. They were abused as a rapid attack weapon by scouts and now still perfectly useful for their intended purpose setting traps and killing vehicles.
Scouts, once again not lacking in their intended purpose. They are sneaky as all get out, and do a great job of getting behind the enemy. Plus they are actually shootable in this build which is a great improvement over their unkillable E3 state.
Here is what you have said that I do agree with. The laser rifle and missile launchers need some love. Currently the lr isn't useable because of the glow it produces (I believe I read a dev post that said they are looking into this) and missiles got nerfed to heavily thanks to dropships spamming them. They should have their blast raduis back but with a much reduced set of damage figures.
If your really having so many issues maybe you need to really slow down and think about what the suit you're using is intended to do. Scouts are not for frontal assaults and heavies aren't either. Use the dropsuit the way it is intended to be used and you'll be much more successful. Working with competent squads makes a huge difference here too. Squad up and get goood. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:01:00 -
[5] - Quote
Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
|
Jay Westen
Atlantis Prime Mercenary Group
28
|
Posted - 2013.06.20 23:15:00 -
[6] - Quote
Sinboto Simmons wrote: fix the snipers,take out the infantry damage mods
I'm a career sniper and I really have zero issue taking out any other suit.
|
Buster Friently
Rosen Association
736
|
Posted - 2013.06.20 23:59:00 -
[7] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
You just described the AR buddy. |
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 00:05:00 -
[8] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
Thank you bob I knew there was going to be trolls in this thread and your support is encouraging I don't want to kill the ar just to improve the other classes they are being neglected and downplayed and it needs to end this is supposed to be a tactical shooter not who's got the better rifle game. |
Buster Friently
Rosen Association
736
|
Posted - 2013.06.21 00:07:00 -
[9] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. |
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 00:07:00 -
[10] - Quote
Thank you for your support buster greatly appreciated |
|
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 00:15:00 -
[11] - Quote
This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
210
|
Posted - 2013.06.21 00:21:00 -
[12] - Quote
Sinboto Simmons wrote:This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many
Agreed I want to see more, and possibly spec into Scouts (the Amarr Scout) and see more heavies in the field, however IMO its not down to the weapons needing buffs its the lack of variance in the heavy weapon types, and for scouts the long range weapons. |
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 02:15:00 -
[13] - Quote
True Adamance wrote:Sinboto Simmons wrote:This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many Agreed I want to see more, and possibly spec into Scouts (the Amarr Scout) and see more heavies in the field, however IMO its not down to the weapons needing buffs its the lack of variance in the heavy weapon types, and for scouts the long range weapons. Thank you sir |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2000
|
Posted - 2013.06.21 02:36:00 -
[14] - Quote
Gotta wait for the AR to be spit up into it's different racial types with their own effective ranges and damage types. In the meantime, I hope the devs learned that nerfing damage or outright making something harder to use isn't how you balance a weapon.
(Or basing it on how many people in the office are using it!) |
Cross Atu
Conspiratus Immortalis Covert Intervention
1196
|
Posted - 2013.06.21 03:19:00 -
[15] - Quote
Sinboto Simmons wrote: logi which is for all intentions an assault suit itself I'm sorry but this statement is simply incorrect. I can understand how such a mistake could be made if one were to skim the stats, dismiss the baselines or equate "Logi" to "Cal Logi with TAR stacking Extenders" but regardless of how one gets to that point the end result is the same. Logi suits are not equal to Assault suits.
Also last I checked the Light/Scout frames and the Assault frames had the same equipment slots under Uprising and the Heavy hasn't had one for a long time.
With that being said I think you have a point about weapon diversity and effectiveness game wide. The AR line is clearly supreme among Ligh Weapons right now providing more utility, adaptability and diversity for the same SP investment. AV nades can apply more dps to a HAV than a Swarm Launcher of equivalent level and do so faster, albeit at a shorter range. Proxies have the advantage of being "fire and forget" as it were but they certainly do less damage than AV nades and are generally less threatening/used.
According to CCP some of these disparities are due to bugs in game which are being worked on right now, so hopefully things will stabilize once that set of issues is cleared up. I have a suspicion however that there will still need to be a balance pass after the bug fixes because currently my free AR is more combat effective with no SP support than my Proto MD with SP invested. LRs are so rare that my squads call them out just for the novelty of seeing one, etc.
I do think I see where you're coming from on a lot of this and actually believe we agree on many aspects. Game diversity and niche gear/roles/weapons are important and should be viable, so +1 to that. We just need to maintain some perspective about it as well which very much includes not equating bugs to balance (even if there are both) or Logi suits to Assault suits (even if it's currently super fashionable to do so).
0.02 ISK Cross
EDIT: Speaking of Assault suits, their racial skill buffs honestly need some love. EDIT2: Delta 749 wrote: it takes three standard AV nades to blow up the free militia LAV, thats all the grenades you will have on hand and if you use them on a tank you wont even dent the shield, if someone has specced into grenades far enough for the good ones they damn well better be effective
The mid range nades chew up HAVs with 2-3, so either there's a much wider gap between the damage of the base and advanced than I think there is (there could be haven't reviewed the stats this build) or targeting is an issue, the weak points of a vehicle are very useful |
padraic darby
planetary tactical enforcement
3
|
Posted - 2013.06.21 03:29:00 -
[16] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
actualy Lr's had it coming
the big chang to Lr's is the iron sight which is impossible to aim with
mass drivers were not noob weapons they were perfectly ballanced
heavies and hav got boned because of these assult players
the hmg is the weakest weapon in the game even an ar can bet an hmg at the hmgs optimal range
scouts are worthless now that you need to get complex kinetic catilizers to even be effective. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:46:00 -
[17] - Quote
I laugh a little every time I read a thread where assaulters say what other classes are for.. makes me think what went through ccp's mind when they bent over for the assaulters. |
stlcarlos989
SVER True Blood Public Disorder.
152
|
Posted - 2013.06.21 05:11:00 -
[18] - Quote
LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. |
Sinboto Simmons
SVER True Blood Public Disorder.
250
|
Posted - 2013.06.21 05:39:00 -
[19] - Quote
stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS.
Didn't expect one of my own to be this stupid.........
I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me.
Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. |
Niuvo
The Phoenix Federation
26
|
Posted - 2013.06.21 06:21:00 -
[20] - Quote
I agree with you Sinboto, I want to see variety, counters, new map structures for a full on war simulation.
The assault team is to push forward. Every other role is to support or deterr this highly effective role. thanks. |
|
Sinboto Simmons
SVER True Blood Public Disorder.
252
|
Posted - 2013.06.21 06:23:00 -
[21] - Quote
Niuvo wrote:I agree with you Sinboto, I want to see variety[, counters, new map structures for a full on war simulation.
The assault team is to push forward. Every other role is to support or deterr this highly effective role. thanks. No thank you for the support |
Sinboto Simmons
SVER True Blood Public Disorder.
252
|
Posted - 2013.06.21 11:59:00 -
[22] - Quote
Bump
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.06.21 12:17:00 -
[23] - Quote
If you played chromosome you'd have noticed a pretty level playing field where you where as likely too see an assault rifle as you where a shotgun or a Laser Rifle i the kill feed. Now every game has the assault rifle on the kill feed three or four times in a row before other weapons appear. gek -> duvole -> shotgun -> insert tank turret here -> fused pay to win grenade -> gek -> gek-> duvolle. Anyways I wish I had a video recording hardware to just make a kill feed video.
Damn I've seen guys with militia assault rifles kill heavies. I also see a heavy and when I expect an HMG there is a duvolle or gek in their hands because it deals better damage and has more range. |
padraic darby
planetary tactical enforcement
3
|
Posted - 2013.06.21 14:00:00 -
[24] - Quote
XxGhazbaranxX wrote:If you played chromosome you'd have noticed a pretty level playing field where you where as likely too see an assault rifle as you where a shotgun or a Laser Rifle i the kill feed. Now every game has the assault rifle on the kill feed three or four times in a row before other weapons appear. gek -> duvole -> shotgun -> insert tank turret here -> fused pay to win grenade -> gek -> gek-> duvolle. Anyways I wish I had a video recording hardware to just make a kill feed video.
Damn I've seen guys with militia assault rifles kill heavies. I also see a heavy and when I expect an HMG there is a duvolle or gek in their hands because it deals better damage and has more range.
Balance is needed back to how chromosome had it where everyone had their part to play, no matter the weapon, no matter the suit.
cromosome was run by vk.1 assult suits with vizam's and 4 complex damage mods or a dovolle with 4 complex damage mods.
the heavy was stil useless |
stlcarlos989
SVER True Blood Public Disorder.
153
|
Posted - 2013.06.21 14:15:00 -
[25] - Quote
Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool.
Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. |
xSir Campsalotx
G0DS AM0NG MEN
12
|
Posted - 2013.06.21 14:47:00 -
[26] - Quote
stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS.
Yeah but what class isn't severely hurt with fluxes? Armor tankers but they suffer from the weakness you mentioned by being slow and therefore an easier target. I agree assualts need a different racial the reload seems pretty useless but so do heavies less feedback damage? The worst IHMO at least assualts get the faster regen. Also assualt caldari will only have 150 armor with 6% more movement speed not to big of a difference if we're talking base stats. |
stlcarlos989
SVER True Blood Public Disorder.
153
|
Posted - 2013.06.21 14:55:00 -
[27] - Quote
xSir Campsalotx wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Yeah but what class isn't severely hurt with fluxes? Armor tankers but they suffer from the weakness you mentioned by being slow and therefore an easier target. I agree assualts need a different racial the reload seems pretty useless but so do heavies less feedback damage? The worst IHMO at least assualts get the faster regen. Also assualt caldari will only have 150 armor with 6% more movement speed not to big of a difference if we're talking base stats.
We will be getting the ferroscale armor plates which have shield extender level HP with no movement penalty and also reactive plates that repair themselves. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
149
|
Posted - 2013.06.21 15:35:00 -
[28] - Quote
BL4CKST4R wrote:
Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
These weapons do take some degree of skill sir to get their arcs right to fire and kill people with as do plasma cannons and flaylock pistols (although I'm not so sure about the flaylocks). There are alot of things in the game that have changed a great deal over the last year and yes some of them need a bit of a tweak back towards original numbers rather than catering to the Assault players worried about supposed "noob tubes". |
Scheneighnay McBob
Bojo's School of the Trades
1713
|
Posted - 2013.06.21 15:46:00 -
[29] - Quote
Buster Friently wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP |
Draco Cerberus
Purgatorium of the Damned League of Infamy
150
|
Posted - 2013.06.21 16:41:00 -
[30] - Quote
Scheneighnay McBob wrote:Buster Friently wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP Following a lemming is not an effective way to win a battle, but some covering MD fire might have gotten them up the steps. |
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