Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1421. [Request] Nerf the HAVs/LAVs or buff the AV/Swarm Launcher - in Feedback/Requests [original thread]
darkiller240 wrote: Aiko Morningstar wrote: first of all, not to be mean but...are u a moron? i mean come on use militia swarms on on the vehichles for one. two AV aint gonna work on all of em. caldari tanks need flux grenades cause they tak...
- by Cross Atu - at 2013.06.27 06:54:00
|
1422. Respec System - in Feedback/Requests [original thread]
Malkai Inos wrote: Cross Atu wrote: Godin Thekiller wrote: Vell0cet wrote: We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. ...
- by Cross Atu - at 2013.06.27 06:44:00
|
1423. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Oh and if you feel you've already addressed any of this in a prior post which I may have missed feel free to link me that post and I'll respond directly, just please label which aspects the post is intended to address.
- by Cross Atu - at 2013.06.27 06:24:00
|
1424. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: As far as other options, you haven't read other posts where I agreed with others in that a militia/standard only match would be great. I won't go in that. You can read it if you want In this thread. It's not some se...
- by Cross Atu - at 2013.06.27 06:20:00
|
1425. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Cross Atu wrote: [quote=Chinduko] Quote: Let's say I'm wrong and killing and dying isn't as important as I suggest. Then, in that case, it shouldn't be a big issue to remove the damage and hp enhancements, if getting kill...
- by Cross Atu - at 2013.06.27 03:29:00
|
1426. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: [sic] I've come up with a possible solution... Remove bonuses not tied to logistics, and put in logistics bonuses... So Shield HP, gone... Armor Rep increase... gone... Hacking speed.... well let the Minnie logis ...
- by Cross Atu - at 2013.06.27 03:03:00
|
1427. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Halcyon MI1 wrote: I'm too lazy to do that Cross xD too much excel for my reduced brain. Fair enough, but the offer of a squad still stands Feel free to hit me up if you're lfs. Cheers, Cross
- by Cross Atu - at 2013.06.27 02:38:00
|
1428. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Do you believe that it is not our nature to want to be better or improve ourselves, including in games? I don't know many that don't like winning or being better. Having higher damage and hp improves our killing and decreases ou...
- by Cross Atu - at 2013.06.27 02:32:00
|
1429. Respec System - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amo...
- by Cross Atu - at 2013.06.27 02:12:00
|
1430. Respec System - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: 1 free respec per year. One more you can buy with Aurum. Done. Hey since your a CPM and seem to be in support of Respec maybe you can succeed where so many others have failed to even try. Answer the questions presen...
- by Cross Atu - at 2013.06.27 02:10:00
|
1431. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: [sic] We as gamers want the advantage of more damage and HP and this is why I expected a huge backlash. It's not something players want to easily give up. [sic] Reaction is not equal to response. You've been posting resp...
- by Cross Atu - at 2013.06.26 22:11:00
|
1432. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: Arkena Wyrnspire wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as ef...
- by Cross Atu - at 2013.06.26 21:47:00
|
1433. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: Cross Atu wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as effective...
- by Cross Atu - at 2013.06.26 20:51:00
|
1434. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as effective as shield extenders. CCP am I missing...
- by Cross Atu - at 2013.06.26 20:46:00
|
1435. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cross Atu wrote: Arkena Wyrnspire wrote: XV1 wrote: Master Jaraiya wrote: Don't forget about the Shield Energizer.. which will probably be another low module to help shield tankers even further. Smh Shiel...
- by Cross Atu - at 2013.06.26 20:44:00
|
1436. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko not only are you oversimplifying you're also still failing to provide actual non-subjective data. Stating what people do or don't like doesn't equate to your suggestion being good balance, or an improvement over the present iteration ...
- by Cross Atu - at 2013.06.26 20:40:00
|
1437. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: XV1 wrote: Master Jaraiya wrote: Don't forget about the Shield Energizer.. which will probably be another low module to help shield tankers even further. Smh Shield Energizer? What is this I see? They're add...
- by Cross Atu - at 2013.06.26 18:28:00
|
1438. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Cross Atu wrote: Clear flaws in the OP Assumption that kill potential equals game balance is inaccurate.
Assumption that gear/sp trumps player skill is inaccurate.
Assumption that gear puts new players "at a h...
- by Cross Atu - at 2013.06.26 18:18:00
|
1439. Just add purchasable respecs already - in Feedback/Requests [original thread]
Cross Atu wrote: To those still supporting the OP and general respecs please read and respond to in detail my posts #19 & #92. There's a lot of ground to cover and the issues presented within those two posts (as well as other posts not by...
- by Cross Atu - at 2013.06.26 16:58:00
|
1440. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Master Jaraiya wrote: Don't forget about the Shield Energizer.. which will probably be another low module to help shield tankers even further. Smh I'm waiting for the stats on this mod, if CCP can find new mods which make shields even better ...
- by Cross Atu - at 2013.06.26 16:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |