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761. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Mobius Wyvern wrote: Kekklian Noobatronic wrote: Mobius Wyvern wrote: Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in or...
- by Cosgar - at 2013.08.02 19:54:00
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762. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Rather than buff everything, why not just nerf the AR? I'd think balancing every weapon against each other again would be much harder, more time consuming, and more prone to FotM solutions compared to reducing the AR...
- by Cosgar - at 2013.08.02 19:49:00
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763. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: Demon Buddah wrote: I've even gotten in guys faces damages them and they STILL kill me. But he doesn't get a suicide? Wtf? thats the only thing I agree about, the MD needs to deal more dmg to the user if he shoot...
- by Cosgar - at 2013.08.02 19:05:00
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764. [Feedback] Forge gun. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Harpyja wrote: Forge guns need to light up their surroundings when charging like they used to. You never know that there's a forge gunner until he hits you. You can see swarms incoming (if they are rendered). I agree, It...
- by Cosgar - at 2013.08.02 14:33:00
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765. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Infantry re-balancing is coming in 1.4, just be patient guys.
- by Cosgar - at 2013.08.02 00:38:00
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766. Dev Please Read and plesse reply to this, it's a urgent matter thank you. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Flaylock Steve is right guys. Having a nerf request on the AR or any of the other weapons at this point is like handing out feather pillows to Dusters, it won't fix anything because they are all pretty balanced. I've playe...
- by Cosgar - at 2013.08.02 00:22:00
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767. Dev Please Read and plesse reply to this, it's a urgent matter thank you. - in Feedback/Requests [original thread]
Stile451 wrote: IIRC the devs rely more on their numbers than forum rantings. They still read the forums and take into account what people are saying but it's by no means the defining factor for game balancing. ^This Also people will always ...
- by Cosgar - at 2013.08.02 00:09:00
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768. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
What if they increased the timer to 6~8 seconds depending on the variant?
- by Cosgar - at 2013.08.01 23:25:00
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769. CCP Explosive weapons are hurting your pockets. - in Feedback/Requests [original thread]
deezy dabest wrote: Buster Friently wrote: Cosgar wrote: You know, you can always: -Snipe them -Flank them -Engage at a longer range -Get above them -Run away and try one of the options above -Stop rushing in blindly QFT. Or, he can g...
- by Cosgar - at 2013.08.01 22:57:00
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770. CCP Explosive weapons are hurting your pockets. - in Feedback/Requests [original thread]
You know, you can always: -Snipe them -Flank them -Engage at a longer range -Get above them -Run away and try one of the options above -Stop rushing in blindly
- by Cosgar - at 2013.08.01 22:30:00
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771. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
I-Shayz-I wrote: I like how half of these posts are about the kdr's I posted at the top. WELL THEN, DELETE Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. 1....
- by Cosgar - at 2013.08.01 21:20:00
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772. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Yes they just talked about possible sticky grenades so i hope sticky RE's are in our future! How about a Mass Driver that fires sticky grenades (that take a few seconds to arm) and the ADS button detonates them? I alrea...
- by Cosgar - at 2013.08.01 19:24:00
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773. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Damn Cross, you have all these ideas but always go unheard. I got some reading to catch up on. PS: Sorry about the REs, I was testing out a "Demoman" fitting that night.
- by Cosgar - at 2013.08.01 17:29:00
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774. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: My god just leave everything a lone. I'm tired of the nerf this nerf that. It's getting annoying. Quit acting like bytches and get good. And no I'm not just a ar user. I use mass driver forge gun hmg Sr flaylock nova knife...
- by Cosgar - at 2013.08.01 16:47:00
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775. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
RoundEy3 wrote: Cosgar wrote: That's where customization comes in with Dust. You can fit your suit to your specific playstyle. For example, a friend of mine was having some issues and he's primarily a CoD player. Thankfully, he was already a...
- by Cosgar - at 2013.08.01 16:31:00
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776. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang 95 wrote: wow you guys are all idiots if this starts happening more often it has the possibility to become almost like some call of duty knifing BS at least in CQC I used to shiv people all the time in CoD, whether trolling or looking fo...
- by Cosgar - at 2013.08.01 15:59:00
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777. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
RoundEy3 wrote: I just like it when a game is realistic enough to show that standing upright while rapidly moving back and forth while firing full auto at a target 80+meters away is pretty useless. It actually promoted people to fire from a sta...
- by Cosgar - at 2013.08.01 15:53:00
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778. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
RoundEy3 wrote: When I used to play America's Army I recall that game was built on the Unreal Engine, and it had some of the best shooting mechanics aside from Crysis 1 in my opinion. In that game your sights and general barrel direction and ...
- by Cosgar - at 2013.08.01 15:40:00
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779. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
RoundEy3 wrote: Some sort of dispersion effect on all weapons while moving would work wonders in this game as far as infantry weapons are concerned. Best personal accuracy would be from the stationary crouched position, with slightly less depen...
- by Cosgar - at 2013.08.01 15:30:00
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780. [Feedback] Transition forum 'Like' system to 'Reputation' system - in Feedback/Requests [original thread]
it'd be hard to monitor with all the like bots out there.
- by Cosgar - at 2013.08.01 15:25:00
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