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Theresa Rohk
The Cuddlefish Templis Dragonaors
9
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Posted - 2013.08.01 17:13:00 -
[31] - Quote
The AR's get even more ridiculously good when you compare them to the assault scrambler rifles, good luck using that to hit long range when the kick from fireing pushes you off your target. Yet the duvolle manages to stay right on track.
Someone tell me why the **** a laser gun has a kick? IT IS A LASER, LIGHT, THERE IS NO PROJECTILE TO FIRE, THERE IS NO REASON FOR IT TO KICK/JUMP/WHATEVER when fireing.
Except for of course, to make it worse than the AR. |
RoundEy3
Metal Mind Industries
257
|
Posted - 2013.08.01 17:21:00 -
[32] - Quote
Theresa Rohk wrote:The AR's get even more ridiculously good when you compare them to the assault scrambler rifles, good luck using that to hit long range when the kick from fireing pushes you off your target. Yet the duvolle manages to stay right on track.
Someone tell me why the **** a laser gun has a kick? IT IS A LASER, LIGHT, THERE IS NO PROJECTILE TO FIRE, THERE IS NO REASON FOR IT TO KICK/JUMP/WHATEVER when fireing.
Except for of course, to make it worse than the AR.
I don't know, the assault scr is much easier to use in my experience. The semi auto one is very difficult to hit small dance strafers with. Sometimes you can drop heavies and proto suits so fast with either of them. They seem to be weapons of opportunity. IF you can land a short series of shots your target will probably die, but tracking with them is more tedious.
I like hip firing with my ASCR no complaints there.
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Draco Cerberus
Hellstorm Inc League of Infamy
227
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Posted - 2013.08.01 17:23:00 -
[33] - Quote
Hold on one sec, you say that you were almost cloned because the top 4 players on the other team were all AR users? I already know what the problem is, it is not the AR users on the other team but the lack of a cohesive team on your side. I have seen this countless times, deployment to the warbarge takes place then a bunch of random players are put on your team alongside your team of "Elite A Team Players". The other team manages to have 2 squads of people that play together on a regular basis and have some degree of tactical knowledge and then they all proceed to kill your team again and again when you fail to have more than your own squad of players in a squad (or at least one that knows how to play together) and then the other team comes out in all proto gear and stomps you to the ground.
This is called a Pub Stomp. It is normal to have several of these on either side of the winning/losing line in a night and the problem is common. Random people all wanting to join the same battle type without being in squads places the team they join at an immediate disadvantage and I would like to discourage this type of behaviour unless absolutely necessary. Also it is essential that players who are squading up use mics to communicate. I have jumped into squads when I have had to get SP to cap and no one was available for squad only to find the squad in complete disarray, all going separate directions, key intel from squad members being ignored by squad leaders and no squad objective set. This kind of squad is what will get your team cloned no matter how good your individual players in squad are, if they don't function as a team you will be destroyed.
(Welcome to New Eden) |
Oso Peresoso
RisingSuns
481
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Posted - 2013.08.01 17:29:00 -
[34] - Quote
I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
Any agreement I may have had with you over issue at hand is out the window because you started with this meaningless example. While those KDRs are good, they're not good enough to be worth mentioning, and have very little to do with duvolle use. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
10
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Posted - 2013.08.01 17:31:00 -
[35] - Quote
RoundEy3 wrote:Theresa Rohk wrote:The AR's get even more ridiculously good when you compare them to the assault scrambler rifles, good luck using that to hit long range when the kick from fireing pushes you off your target. Yet the duvolle manages to stay right on track.
Someone tell me why the **** a laser gun has a kick? IT IS A LASER, LIGHT, THERE IS NO PROJECTILE TO FIRE, THERE IS NO REASON FOR IT TO KICK/JUMP/WHATEVER when fireing.
Except for of course, to make it worse than the AR. I don't know, the assault scr is much easier to use in my experience. The semi auto one is very difficult to hit small dance strafers with. Sometimes you can drop heavies and proto suits so fast with either of them. They seem to be weapons of opportunity. IF you can land a short series of shots your target will probably die, but tracking with them is more tedious. I like hip firing with my ASCR no complaints there.
I'm talking mainly the iron sights view. You can target someone with the duvolle, zoom, and unload a whole clip without moving off target, yet the assault scrambler, a laser, light beam weapon, hops around like a bunny on cryslal meth. |
Buster Friently
Rosen Association
1400
|
Posted - 2013.08.01 18:28:00 -
[36] - Quote
I-Shayz-I wrote:The reason I'm bringing this up for the millionth time on these forums (not like you see AR threads every day already) is because my team was almost cloned because the top 4 players on the other team were all using Duvolles
Here were the estimated kdr's:
30-8 33-11 28-9 29-12
This is REDICULOUS. No other weapon in this game (besides snipers) allow you to SOLO these kinds of numbers. I mean, they weren't even working together! They were sniping across the map, chewing our health down bit by bit every time our team moved around the corner. Once we did get a good group of 5 players heading in one direction, a SINGLE player would wipe out the whole squad with his AR like we were all using militia fits.
The worst part is how these guys were able to hit me directly for long enough to take out 1000 hp in 3 seconds while they were strafing back and forth at a long distance away. ______________________
The problems:
The AR is too accurate at range. -The major downside to this all around weapon in ANY FPS is that it cannot be used as a long range weapon. As you get farther from your opponent, the spread on an AR is just too great for it to be accurate unless you are CROUCHING or STANDING STILL. This does not apply to dust for some reason.
Movement does not affect accuracy enough. -As this is one of the few automatic weapons in the game, it does not have to be aimed skillfully like the other weapons do. Because of this, it benefits from the nonexistence of an aim penalty during ADS while moving. In dust, you can be running around like a madman and still shoot where you aim. HOW DOES THIS MAKE SENSE?
There's also not enough spread while ADS. -A gun does not immediately become a sniper when you aim down the sights. If you jump around and run in circles while looking down the sights on a weapon, you would be as accurate as hip firing the thing. Besides, with the extra movement of your arms and body, the bullets should be flying all over the place, not in a straight line to your target.
DPS is also balanced by increasing spread the longer you fire. -Most Assault Rifles lose accuracy the longer you fire them as the gun heats up. Right now, the maximum spread for the hip fire is still super accurate, but the ADS spread should also be increased the longer you fire. ____________________
The solutions:
Simple -Increase spread while ADS
Not as simple -Increase spread of ADS to the hip fire accuracy, only when jumping or strafing at max speed while ADS.
Complex -What's mentioned above, and increase spread the longer you fire the weapon. ____________________
TLDR: The AR doesn't need it's damage reduced, it needs to not be as accurate as a sniper while ADS. The best way to fix this is to increase the spread of the weapon while ADS if you are moving, or increase spread the longer you fire.
STLDR: Remember the AR's from every other game ever? That's how spread should work. That's how this weapon should be balanced.
Yes, please CCP, look into this. Every weapon that comes close to the power of the AR gets a big fat nerf bat, but here we sit, still playing AR 514. Hail king AR. Go AR or go home. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
529
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Posted - 2013.08.01 21:15:00 -
[37] - Quote
I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. |
Cosgar
ParagonX
3757
|
Posted - 2013.08.01 21:20:00 -
[38] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. 1.4 can't come fast enough... |
BL4CKST4R
warravens League of Infamy
870
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Posted - 2013.08.01 21:20:00 -
[39] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is.
I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
529
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Posted - 2013.08.01 21:26:00 -
[40] - Quote
BL4CKST4R wrote:I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it.
I can two shot a Caldari Logi with my Scrambler no problem.
It's the fact that they can hit me from across the map with such accuracy for a MEDIUM range weapon, and still chew through 1000 hp in 3 seconds. That's not how AR's should work. If they didn't have so much accuracy at range, I wouldn't die out of nowhere from an AR acting like a sniper. |
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BL4CKST4R
warravens League of Infamy
871
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Posted - 2013.08.01 21:40:00 -
[41] - Quote
I-Shayz-I wrote:BL4CKST4R wrote:I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is. I can go solo with the ASCR. Actually my militia Minmatar suit with a basic SCR and a ADV flaylock can go toe to toe with proto suits. KDR has nothing to do with it. I can two shot a Caldari Logi with my Scrambler no problem. It's the fact that they can hit me from across the map with such accuracy for a MEDIUM range weapon, and still chew through 1000 hp in 3 seconds. That's not how AR's should work. If they didn't have so much accuracy at range, I wouldn't die out of nowhere from an AR acting like a sniper.
The problem is not the accuracy its the range and how the accuracy system works, at longer rangers dispersion should increase but at shorter ranges it should be more accurate similar to other FPS, currently the accuracy is the same at any range, the only difference is how effectively the player can stay on target. |
CLONE117
Planetary Response Organization
54
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Posted - 2013.08.01 22:02:00 -
[42] - Quote
dont blame the gun blame all the damage mods that were added to them... |
Buster Friently
Rosen Association
1401
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Posted - 2013.08.01 22:34:00 -
[43] - Quote
CLONE117 wrote:dont blame the gun blame all the damage mods that were added to them...
Pretty sure other guns can use the damage mods too.
The problem is the gun.
Hail AR 514. |
Buster Friently
Rosen Association
1406
|
Posted - 2013.08.01 22:52:00 -
[44] - Quote
I-Shayz-I wrote:I like how half of these posts are about the kdr's I posted at the top.
WELL THEN, DELETE
Cause apparently 4 players with over 2500 wp each going SOLO (i.e. not working as a team) isn't a way to show how crazy the AR is.
Apparently, there is no way considering that there are those of us who have done the corollary - posting the killfeed for all to see just how OP the AR is. I don't see how players can deny their way out of both of these interesting Data sets, but hey, they still try.
Welcome to AR 514. |
Your Evil Clone
Rise Of The Phe0nix
2
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Posted - 2013.08.02 08:33:00 -
[45] - Quote
Complaining about the AR WILL NOT BE TOLERATED on the forums, they are not yet working as intended to one shot proto heavies.
Go find some other weapon to complain about before you get ban from the forums, AR problems are a no go zone. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
536
|
Posted - 2013.08.02 10:34:00 -
[46] - Quote
Your Evil Clone wrote:Complaining about the AR WILL NOT BE TOLERATED on the forums, they are not yet working as intended to one shot proto heavies.
Go find some other weapon to complain about before you get ban from the forums, AR problems are a no go zone.
lol |
Duck Gun
Rautaleijona Top Men.
1
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Posted - 2013.08.02 10:53:00 -
[47] - Quote
Erh.. well even militia AR becomes quite deadly in the hand's of a player that has maxed the AR skill tree. It's a fact. First of all for a player to max out the AR skill tree has presumably spend quite a lot of time on the server honing his gaming skills and on top of that he/she is getting some sizeable bonuses too. So based just on "what type of wepon was used" to kill you doesn't really tell the complete story what's behind it. So stop whining and start training your own survival skills. After all it's all about adaptation to the current situation instead demanding that everyone else's guns should be nerfed just to give you a chance to hit someone occasionally. |
Kekklian Noobatronic
Goonfeet Top Men.
274
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Posted - 2013.08.02 12:51:00 -
[48] - Quote
Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire.
This.
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Mobius Wyvern
BetaMax.
2829
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Posted - 2013.08.02 13:00:00 -
[49] - Quote
Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed. |
Tek Hound
Death In Xcess Corporation
12
|
Posted - 2013.08.02 13:10:00 -
[50] - Quote
Just to add
1.This is Ar514 2.killing a Ar user with a non Ar people cry OP 3.Ccp hears it crying Ar kids and nerfs said weapon 4.Ars are the most used weapon ,but gets touch with a microscope(ccp sts flaylock and locus nades too much use so nerf) 5.All so called elites are Ar users(crutch) 6.This thread is pointless ccp knows its a crutch but majorities rules |
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Kekklian Noobatronic
Goonfeet Top Men.
275
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Posted - 2013.08.02 14:01:00 -
[51] - Quote
Mobius Wyvern wrote:Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed.
Let's be honest. The AR is only the first in their lineup of eventual automatic weapons. Pretty much every other weapon suffers from this problem - from the mighty HMG to the lowly(but powerful) SMG - even if it is to a lesser degree due to their actual dispersion rates.
This is a system that needs a very hard look - and a very solid implementation - sooner rather than later. I can only imagine what the other weapon systems will be like if this is not put in. |
Cosgar
ParagonX
3836
|
Posted - 2013.08.02 19:54:00 -
[52] - Quote
Kekklian Noobatronic wrote:Mobius Wyvern wrote:Kekklian Noobatronic wrote:Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. This. Nothing that is done to change the Assault Rifle will have any effect unless the ability to feather the trigger to maintain your firing rate with zero dispersion is addressed. Let's be honest. The AR is only the first in their lineup of eventual automatic weapons. Pretty much every other weapon suffers from this problem - from the mighty HMG to the lowly(but powerful) SMG - even if it is to a lesser degree due to their actual dispersion rates. This is a system that needs a very hard look - and a very solid implementation - sooner rather than later. I can only imagine what the other weapon systems will be like if this is not put in. Do you think an overheat mechanic would resolve this? The Kirin's seems to have one built in, so they might have intended to give this to all ARs. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
845
|
Posted - 2013.08.02 21:20:00 -
[53] - Quote
Cosgar wrote:You know what? IDGAF anymore, keep your full auto sniper rifles. But I better damn sight not see any of you complaining about a niche weapon performing in its own respective niche. 1.4 can't come soon enough...
I will continue to GAF for you good sir.
Beat the AR to death CCP, Beat it into an unrecognizable pulp that even its own mother couldn't identify.
Scrubstick needs to be brought into line.
-Signed,
A Sidearm Logi. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
124
|
Posted - 2013.08.02 22:57:00 -
[54] - Quote
RoundEy3 wrote:When I used to play America's Army
That game was the best shooter ever, miss that old jewl of shooters..
Guess ill drop a old AAO vid with some funnys..
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
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Posted - 2013.08.16 21:40:00 -
[55] - Quote
Oh yeah, I keep forgetting I made a post about AR's a while ago. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
916
|
Posted - 2013.09.12 20:14:00 -
[56] - Quote
Bumping again cause 1.4 seems to have made this issue more apparent.
ARs are dominating |
TheEnd762
SVER True Blood Public Disorder.
202
|
Posted - 2013.09.12 22:19:00 -
[57] - Quote
I-Shayz-I wrote:Bumping again cause 1.4 seems to have made this issue more apparent.
ARs are dominating
That's how the devs want it. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
342
|
Posted - 2013.09.12 23:18:00 -
[58] - Quote
well its not the accuracy of the gun its the precision of the gun...
precision is the grouping of the shots..
accuracy is just how close those shots r to your target..
so accuracy is really just the player thats using the gun involves how well he can aim |
ShinyJay
Destruction Reapers The Superpowers
87
|
Posted - 2013.09.12 23:39:00 -
[59] - Quote
CLONE117 wrote:well its not the accuracy of the gun its the precision of the gun...
precision is the grouping of the shots..
accuracy is just how close those shots r to your target..
so accuracy is really just the player thats using the gun involves how well he can aim
precision isn't about grouping of the shots, but how close your aim is towards the target when you aim down the sights. accuracy is the grouping of bullets when you hip fire your gun. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
343
|
Posted - 2013.09.12 23:43:00 -
[60] - Quote
ok look it up then...
i just got out of a physics class that just covered this topic today....
lasers are 100% precise...not 100%accurate..
found a link..
http://en.wikipedia.org/wiki/Accuracy_and_precision |
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