Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
386
|
Posted - 2013.08.02 16:16:00 -
[31] - Quote
I can agree on the fact that MD is a noob tube, don't tell me to try it, i've tried it at basic level and it's deadly, i do not spec on it only because i have certain other priorities. Flaylocks are fine now. |
Oso Peresoso
RisingSuns
505
|
Posted - 2013.08.02 16:16:00 -
[32] - Quote
Buster Friently wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Hail AR 514, go AR or go home. Right?
Do not use idiot threads like this to make a strawman of anyone that isn't on your anti-AR crusade. |
D legendary hero
THE WARRIORS OF LEGEND
509
|
Posted - 2013.08.02 17:56:00 -
[33] - Quote
to fix the MD make it do 34 damage per shot and havea fire rate of 750.
MD are mid -close range weapons (at true mid range they can't beat an AR, at true close range the kill the user) you must lead your shots, its an area denial tool. i have no problem with mass drivers whether im running heavy or scout even on my alt (just go out of academy 2 weeks ago. i have no problem with mass drivers)
flaylocks were never OP, but even with the nerf i can still pwn just as many people because you can't nerf my skill. flaylocks killed only in CQC as they were desinged, try fighting from mid-range as your ARs were desinged.
ARs on the other hand devastate in close range, midrange, and longrange (not siper long range, but fartherout than anyother weapon besides snipers and forguns). ARs are supposed to be vesitile not the I win button everyone wants |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
36
|
Posted - 2013.08.02 17:59:00 -
[34] - Quote
D legendary hero wrote:to fix the MD make it do 34 damage per shot and havea fire rate of 750.
MD are mid -close range weapons (at true mid range they can't beat an AR, at true close range the kill the user) you must lead your shots, its an area denial tool. i have no problem with mass drivers whether im running heavy or scout even on my alt (just go out of academy 2 weeks ago. i have no problem with mass drivers)
flaylocks were never OP, but even with the nerf i can still pwn just as many people because you can't nerf my skill. flaylocks killed only in CQC as they were desinged, try fighting from mid-range as your ARs were desinged.
ARs on the other hand devastate in close range, midrange, and longrange (not siper long range, but fartherout than anyother weapon besides snipers and forguns). ARs are supposed to be vesitile not the I win button everyone wants Don't touch my my mass driver. And flay locks suck now. Do you aim at the person like you would if aiming with an assault rifle or what do you do? |
Smooth Assassin
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.08.02 18:02:00 -
[35] - Quote
halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Sounds like you had a bad day with flaylocks and MDs. But the flaylock is nerfed and the MD should be, i mean it has 6 ammo in each of its clips and long range! |
Smooth Assassin
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.08.02 18:03:00 -
[36] - Quote
D legendary hero wrote:Meeko Fent wrote:Talos Alomar wrote:KING CHECKMATE wrote:
Still, i think AR need more ''skill' than a 1HKO EXPLOSIVE weapon. LOL Nub tubz anyone?
ok, so which weapon is a 1HKO EXPLOSIVE nub tubz? No explosive weapon can one shot someone. Can you name a weapon that takes less skill than the AR that actually exists in the game? Phew, hard task. Impossible If you don't want to count LAVs. So you, nothing is more easy mode then the AR. the forgun is a OHK on infantry but requires massive amounts of SP and skills to actually use well. in CQC you are peiced up, at mid range your peiced up. at long range snipers peice you up. and even if your on top of a building killing infantry 1. you have to know how to fly derp ships which = skill and 2. you have to time your enemies movements and lead your shots. 3. everyone knows where you are, because a. roof, and b. shinning blue ball flying across your screen tends to demand attention. AR on the other hand.... lets see, everyone gets it, everyone uses it, it comes free with militia fits, has high dps, can be used for almost anything. is better than most guns at everything, reloads in 3s or less (fast than an SMG, a side arm reloads!), has dps comparable to an HMG, has accuracy comparable to a sniper, never over heats, has zero dispersion... use the most balanced amount of CPU/PG of anything other than side arms. can be effective on any suit... works with aim or spray and pray.... masks your location because everyone is using it... it blows up tanks AR = OP Assault rifle, made for assault. |
Lightning Bolt2
DUST University Ivy League
79
|
Posted - 2013.08.02 18:42:00 -
[37] - Quote
halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
I've said this way to many times, THE MD IS FINE!!! IT TAKES SKILL TO USE AND FINALLY GOT FIXED! and the flaylock has been nerfed reasonably, so those are fine now! and btw I don't use either of those, I use Nova Knives and a scout! and why is everyone complaining on the forums about it? still standing still and shooting? scared of a weapon that now can kill other than you're AR? |
Lightning Bolt2
DUST University Ivy League
79
|
Posted - 2013.08.02 18:53:00 -
[38] - Quote
Demon Buddah wrote:I've even gotten in guys faces damages them and they STILL kill me. But he doesn't get a suicide? Wtf?
thats the only thing I agree about, the MD needs to deal more dmg to the user if he shoots the wall he's standing next to. |
Draco Cerberus
Hellstorm Inc League of Infamy
241
|
Posted - 2013.08.02 19:02:00 -
[39] - Quote
Talos Alomar wrote:KING CHECKMATE wrote:
Still, i think AR need more ''skill' than a 1HKO EXPLOSIVE weapon. LOL Nub tubz anyone?
ok, so which weapon is a 1HKO EXPLOSIVE nub tubz? No explosive weapon can one shot someone. Can you name a weapon that takes less skill than the AR that actually exists in the game? A Remote explosive at level 2 skills can OHK anyone. |
Cosgar
ParagonX
3832
|
Posted - 2013.08.02 19:05:00 -
[40] - Quote
Lightning Bolt2 wrote:Demon Buddah wrote:I've even gotten in guys faces damages them and they STILL kill me. But he doesn't get a suicide? Wtf? thats the only thing I agree about, the MD needs to deal more dmg to the user if he shoots the wall he's standing next to. MD already deals crazy damage to the user. Most of my suicides come from accidentally hitting a wall or a kill hungry blue dot jumping in my way. The only time I don't kill myself is if I'm at full shields and I barely have 250+ shields. |
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
138
|
Posted - 2013.08.02 19:07:00 -
[41] - Quote
for the mass driver to get a ohk you have to have a proto, and even then not many people do, advanced mass drivers cant ohk any suit with full shield ever. i highly doubt u ever got ohk by a mass driver, even most assault suits without shields take 2 or 3 shots, quit crying and try it. |
Demon Buddah
The Phoenix Federation
48
|
Posted - 2013.08.02 20:10:00 -
[42] - Quote
Quote: Use the MD.You'll find that if they can hit a fast scout, odds are they're rather skilled and would own you with any weapon. I can seriously doubt they can beat anyone with anything other than the MD. Thing requires no skill. I've played against a lot of people who used the Flaylock before it was nerfed, they are either getting their asses kicked, or somewhere sniping with a forge gun or using a mass driver.
Quote: The AR does not take skill to aim. It has a 60 round capacity and a blistering DPS. All you have to do is point and spray and you'll get kills. If I can do that with a standard level AR with no skills in it (I use the 'exile') so can you. 60 rounds, and good DPS. Blistering is probably from the damage mods. And no, spraying doesn't get you kills, either you've played against some ****** players, or you're one lucky SOB lol.
Quote: The DPS from the AR one of the best in the game. Here's some numbers for you. All weapons are standard level unlesws otherwise stated.
AR = 425 dps 20gj blaster turret = 357.125 80gj blater turret = 750.05 crd-9 Assault scrambler rifle (advanced level) = 444.717 HMG = 533.33 MD = 225 direct 115 splash (one round a second, lol) Sniper rifle = 158.3
As you can see the AR outpaces the turret version of the same tech keeps pace with an advanced level weapon and beats the MD and SR's DPS by large amounts.
It even keeps pace with the HMG's damage as the AR is much more accurate leading to many more of those shots actually hitting, and then we can factor in damage type making the AR much better at taking on shields (110% vs the HMG's 95%) making it better at taking on the game's most common form of tanking.
So yeah, the AR has one of the best DPS in the game (counting turrets) with no real downsides and generous fitting stats.
The AR is getting decently balanced now due to shorter ranges and other weapons getting buffed, but it IS the easiest weapon to use and one of the most damaging, all with no real downsides and it's skill gives you access to the Tac AR giving any AR user a way to kill at range. The scrambler rifle is also a laser weapon, meant to destroy shield and weaker against armor. The AR is hybrid. The HMG is well, a heavy weapon so the bullets don't just fire straight like an AR does, HMG is DEADLY at CQC, AR isn't. Mid range HMG is still good, AR is at it's best. Long Range, HMG useless, AR is pretty useless unless you can aim well. Like I said, it shoots in a straight line making moving targets hard to hit. Not sure what to say about the blasters. The sniper rifle is a slow shooting weapon and I know for a fact it does more damage than that. I got a **** ton of armor on my assault suit and a standard rifle get's me pretty good. Wipes my shield out and a good amount of my armor.
The reason most of the people complain about the AR is because that's what they get killed by the most. Most people use it. Chances are you're going to get killed by it. The AR is meant to be flexible, it's the standard weapon. It does it's job like it's supposed to. AR needs to be left alone. |
Buster Friently
Rosen Association
1422
|
Posted - 2013.08.02 20:17:00 -
[43] - Quote
Wow. Let me be honest here, if you are using an AR and we're killed by someone using the MD, you deserved it. There is no comparison. The MD is still slightly UP, whereas the AR is the most EZ mode noob tube in the game.
If you can't kill with it, well no other weapon is going to improve your game. |
D legendary hero
THE WARRIORS OF LEGEND
516
|
Posted - 2013.08.02 22:34:00 -
[44] - Quote
FLAYLOCK Steve wrote:They screwed the flaylock. Hardly anyone uses it now. Myself included
nw, the flaylock is still great man. i still pwn people with it. use the standard one, then when you get good with it, go advanced and proto, you will PWN AR noobs. they still want to nerf it, but they can't stop me.
still i agree with you the Flaylock needed no nerf, because it only killed people in CQC and you needed a 21,000ISK proto version to 2 shot medium suits.
AR is OP.
the AR is a STANDARD weapon, so please explain wh it beats my SPECIALTY weapon in SPECIALTY situations?! no one can. no one can |
D legendary hero
THE WARRIORS OF LEGEND
517
|
Posted - 2013.08.02 22:47:00 -
[45] - Quote
The DPS from the AR one of the best in the game. Here's some numbers for you. All weapons are standard level unlesws otherwise stated.
AR = 425 dps 20gj blaster turret = 357.125 80gj blater turret = 750.05 crd-9 Assault scrambler rifle (advanced level) = 444.717 HMG = 533.33 MD = 225 direct 115 splash (one round a second, lol) Sniper rifle = 158.3
As you can see the AR outpaces the turret version of the same tech keeps pace with an advanced level weapon and beats the MD and SR's DPS by large amounts.
It even keeps pace with the HMG's damage as the AR is much more accurate leading to many more of those shots actually hitting, and then we can factor in damage type making the AR much better at taking on shields (110% vs the HMG's 95%) making it better at taking on the game's most common form of tanking.
So yeah, the AR has one of the best DPS in the game (counting turrets) with no real downsides and generous fitting stats.
The AR is getting decently balanced now due to shorter ranges and other weapons getting buffed, but it IS the easiest weapon to use and one of the most damaging, all with no real downsides and it's skill gives you access to the Tac AR giving any AR user a way to kill at range. [/quote]
couldnt have said it better myself. just to hammer the last nail in the coffin, the AR:
1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) 2. never overheats 3. has a 60 round clip, each with bullets that do 34+ damage 4. the militia does 425 dps w/o damage mods 5. does 110% to shield and 100% to armor 6. has negligible dispersion 7. no recoil 8. can be fit on any suit 9. out ranges everygun except snipers 10. has extremely accurate hip fire 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) 12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) 13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) so ^^this is OP. but wait there's more
now when you add that to the assault suit. you can see its urber OPness
the assault suit:
1. moves only marginaly slower than a scout 2. can tank ehp rivaling heavies 3. can use equipment (making it a viable option over the logi suit) 4. is extremely mobile 5. has the hit box only marginally larger than a scout 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy
so a squad of assaults with AV nades, duvoles, SMGs, and various equipment (hives, nanites, drop uplinks) is literally unstoppable and makes all other suits and weaponry besides snipers pointless. |
Draco Cerberus
Hellstorm Inc League of Infamy
243
|
Posted - 2013.08.02 23:05:00 -
[46] - Quote
Smooth Assassin wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Sounds like you had a bad day with flaylocks and MDs. But the flaylock is nerfed and the MD should be, i mean it has 6 ammo in each of its clips and long range! Your AR, Sniper Rifle and Forge Gun all have long range too. Just because someone has some skill at aiming a weapon that accounts for trajectory and distance to actually hit close enough to kill a person does not make it broken or in need of a fix, quite the opposite in fact. I would rather every weapon in the game be a skill shot weapon than yet another nerf request be honored just because someone doesn't understand that mass death from a MD is due to constant pressure by the enemy on me and a nice tight killbox to shoot into. Learn the guns and what they do and you will see that the MD need no fixing. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1316
|
Posted - 2013.08.02 23:20:00 -
[47] - Quote
Demon Buddah wrote: I can seriously doubt they can beat anyone with anything other than the MD. Thing requires no skill. I've played against a lot of people who used the Flaylock before it was nerfed, they are either getting their asses kicked, or somewhere sniping with a forge gun or using a mass driver.
So the weapon that gets one shot a second, and requires at least two direct shots coming from the slowest projectile with an arced flightpath or 4 rounds with splash damage to kill someone at prototype level takes no skill at all?
Skill into it and post screenshots or I'm calling bull ****.
Demon Buddah wrote: The scrambler rifle is also a laser weapon, meant to destroy shield and weaker against armor. The AR is hybrid. The HMG is well, a heavy weapon so the bullets don't just fire straight like an AR does, HMG is DEADLY at CQC, AR isn't. Mid range HMG is still good, AR is at it's best. Long Range, HMG useless, AR is pretty useless unless you can aim well. Like I said, it shoots in a straight line making moving targets hard to hit.
BS. you can use the hipfire to mow down moving targets easily. You don't have to be good at aiming, all you have to do is point at the target and 70% of your rounds will hit target.
Demon Buddah wrote: Not sure what to say about the blasters. The sniper rifle is a slow shooting weapon and I know for a fact it does more damage than that. I got a **** ton of armor on my assault suit and a standard rifle get's me pretty good. Wipes my shield out and a good amount of my armor.
look it up. that's the base damage done by sniper rifles. I did not factor in damage mods or any proficiency damage bonuses., nor did I factor in head shot bonus - which would tip the AR further towards OP as the "firing in a straight line" that you claim to be a downside lets the AR put all of that DPS into the head.
Demon Buddah wrote: The reason most of the people complain about the AR is because that's what they get killed by the most. Most people use it. Chances are you're going to get killed by it. The AR is meant to be flexible, it's the standard weapon. It does it's job like it's supposed to. AR needs to be left alone.
first things first. There should not be a standard weapon. That's boring. I want some diversity in the gameplay. The ARs being the standard weapon stops that from happening. It's too big of universe for that to be anywhere near acceptable.
I do agree with you about the AR needing to be left alone. Other weapons should be buffed. |
Demon Buddah
The Phoenix Federation
48
|
Posted - 2013.08.03 03:17:00 -
[48] - Quote
Quote: So the weapon that gets one shot a second, and requires at least two direct shots coming from the slowest projectile with an arced flightpath or 4 rounds with splash damage to kill someone at prototype level takes no skill at all?
Skill into it and post screenshots or I'm calling bull ****. Started skilling into it and been using the EXO, no damage mods, and I've been doing great. So far I have made my point as I have killed people while they're moving away and the nade lands far away from them and still does massive damage. Tell me how I can show you with screenshots and I will. I can show you the kills and death screen but what would that prove?
Quote: BS. you can use the hipfire to mow down moving targets easily. You don't have to be good at aiming, all you have to do is point at the target and 70% of your rounds will hit target. That's BS, I've done it, I've played against and with people that's done it and most times it doesn't end well for them. And when I do that if I do happen to get the kill I already shot a **** ton. Are you using a mouse and keyboard?
[quote ] look it up. that's the base damage done by sniper rifles. I did not factor in damage mods or any proficiency damage bonuses., nor did I factor in head shot bonus - which would tip the AR further towards OP as the "firing in a straight line" that you claim to be a downside lets the AR put all of that DPS into the head. [/quote] Well if that's how much the sniper rifle is then that's crap. And yes with the AR shooting in a straight line is hard, especially if using a controller. The head is also a small target so if you happen to get most of your shots in the head good job. If you use a mouse and keyboard it's a lot easier for the bullets to land. Look what happened to the laser rifle, straight shot, and if kept on the targets it kills. But it got nerfed. Damage builds up with focused fire, especially accurate focused fire.
Quote: first things first. There should not be a standard weapon. That's boring. I want some diversity in the gameplay. The ARs being the standard weapon stops that from happening. It's too big of universe for that to be anywhere near acceptable.
I do agree with you about the AR needing to be left alone. Other weapons should be buffed. And I completely agree with you about diversity. It is boring just seeing one weapon. But what I meant about standard is that the AR is the most recognized weapon in any shooter. So most people are going to pick that over everything else. But lately, all I see anymore is either forge guns or mass drivers. Why? Because they're easy kills. Forge gun I haven't used all that much, but from what I have used it's pretty damn hard to kill a moving guy with that thing. I've been using the EXO some and it hasn't been hard at all to hit someone. Even from a distance.
I'm not just defending the AR cuz I use it I just believe it's not OP like people think. I use a shotgun more than anything now. I'd like that to get a buff, or at least the hit detection to work better. Anyway, just don't really think AR is as powerful as people make it seem. |
Beeeees
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.08.03 04:15:00 -
[49] - Quote
ITT: Paperscouts complaining about non-CQB non-hitscan weapons rapidly depleting their EHP. |
D legendary hero
THE WARRIORS OF LEGEND
523
|
Posted - 2013.08.03 06:35:00 -
[50] - Quote
Draco Cerberus wrote:Smooth Assassin wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Sounds like you had a bad day with flaylocks and MDs. But the flaylock is nerfed and the MD should be, i mean it has 6 ammo in each of its clips and long range! Your AR, Sniper Rifle and Forge Gun all have long range too. Just because someone has some skill at aiming a weapon that accounts for trajectory and distance to actually hit close enough to kill a person does not make it broken or in need of a fix, quite the opposite in fact. I would rather every weapon in the game be a skill shot weapon than yet another nerf request be honored just because someone doesn't understand that mass death from a MD is due to constant pressure by the enemy on me and a nice tight killbox to shoot into. Learn the guns and what they do and you will see that the MD need no fixing.
MD does need fixing. it actually needs a buff |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
389
|
Posted - 2013.08.03 08:56:00 -
[51] - Quote
Defending MD is like defending the core flaylock before 1.3. People use AR because it's the most normal weapon, AR is adaptable to various situations, this make it the most used weapon and the AR can't hit you behind corners.
|
KING CHECKMATE
Seraphim Auxiliaries
442
|
Posted - 2013.08.04 00:31:00 -
[52] - Quote
''Meh, I quote indiscriminately.
It wasn't quoting you, more so the line of quotes.
Just a question, is the Breach SMG worth it over STD or ASMGs?''
BREACH SMG: Good ifyou are using a HIGH rate of fire Weapon. AR for example. SMG: Good side weapons for SLOW RoF main weapons. Mass driver or Forge gun for example. A-SMG: Good as Main weapon. |
KING CHECKMATE
Seraphim Auxiliaries
442
|
Posted - 2013.08.04 00:36:00 -
[53] - Quote
Draco Cerberus wrote:Talos Alomar wrote:KING CHECKMATE wrote:
Still, i think AR need more ''skill' than a 1HKO EXPLOSIVE weapon. LOL Nub tubz anyone?
ok, so which weapon is a 1HKO EXPLOSIVE nub tubz? No explosive weapon can one shot someone. Can you name a weapon that takes less skill than the AR that actually exists in the game? A Remote explosive at level 2 skills can OHK anyone.
Yeah because they are both the same thing...
>..> |
Cosgar
ParagonX
3856
|
Posted - 2013.08.04 00:42:00 -
[54] - Quote
D legendary hero wrote:Draco Cerberus wrote:Smooth Assassin wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Sounds like you had a bad day with flaylocks and MDs. But the flaylock is nerfed and the MD should be, i mean it has 6 ammo in each of its clips and long range! Your AR, Sniper Rifle and Forge Gun all have long range too. Just because someone has some skill at aiming a weapon that accounts for trajectory and distance to actually hit close enough to kill a person does not make it broken or in need of a fix, quite the opposite in fact. I would rather every weapon in the game be a skill shot weapon than yet another nerf request be honored just because someone doesn't understand that mass death from a MD is due to constant pressure by the enemy on me and a nice tight killbox to shoot into. Learn the guns and what they do and you will see that the MD need no fixing. MD does need fixing. it actually needs a buff I was talking with another masshole today while going up against a team of FotM chasers trying to steamroll everyone with EXO-5s and realized something- it's too effective in CQC. I'd say buff the blast radius back to its value in Chrome so people can't just spam shots inside AR range without the risk of damaging themselves. Also, the grenades need the old arcing trajectory to force people to use it from a distance. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
54
|
Posted - 2013.08.04 00:54:00 -
[55] - Quote
testsubject0001 wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
mass drivers are fine the way they are they have a slow firing rate flaylocks just got nerfed and you have to be more accuarte with them and there damage output is greatly reduced bottom line you cant nerf peoples skill if they know how to use a weapon they will get you or put a serious hurt on you and if you dont like dont play fps multiplayer games why not try using the mass driver and flaylock as they are now they both take skill to use
md having a slow fire rate?
u r completely wrong on that part.... |
Cosgar
ParagonX
3856
|
Posted - 2013.08.04 00:59:00 -
[56] - Quote
CLONE117 wrote:testsubject0001 wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
mass drivers are fine the way they are they have a slow firing rate flaylocks just got nerfed and you have to be more accuarte with them and there damage output is greatly reduced bottom line you cant nerf peoples skill if they know how to use a weapon they will get you or put a serious hurt on you and if you dont like dont play fps multiplayer games why not try using the mass driver and flaylock as they are now they both take skill to use md having a slow fire rate? u r completely wrong on that part.... Assault MD has 1/10 of the AR's RoF. That's pretty damn slow. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
54
|
Posted - 2013.08.04 01:07:00 -
[57] - Quote
yes but that is an ar that shoots 1 single relativle weak bullet at a fast rate..
the problem with md is that it needs more ammo and a decrease in rof because it fires to fast for a typical grenade launcher... |
Justin Tymes
Raymond James Corp
274
|
Posted - 2013.08.04 01:08:00 -
[58] - Quote
shaman oga wrote:Defending MD is like defending the core flaylock before 1.3. People use AR because it's the most normal weapon, AR is adaptable to various situations, this make it the most used weapon and the AR can't hit you behind corners.
So you're crying because the MD is working as intended as an Area-deny weapon? |
Buster Friently
Rosen Association
1438
|
Posted - 2013.08.04 02:30:00 -
[59] - Quote
CLONE117 wrote:yes but that is an ar that shoots 1 single relativle weak bullet at a fast rate..
the problem with md is that it needs more ammo and a decrease in rof because it fires to fast for a typical grenade launcher...
lol. Try using it. The assault MD is going to hit, with splash, for around 100 pts damage at best. ARs hit for about 45. So, do the math. 10 times the fire rate and half the per shot damage, not to mention more than 10 times the ammo carried, means the AR is a substantially more powerful weapon than the MD.
It's not even close. The MD is currently UP.
(note: The assault MD is also the fastest shooting MD) |
Killar-12
Molon Labe. League of Infamy
421
|
Posted - 2013.08.04 02:58:00 -
[60] - Quote
ladwar wrote:Buster Friently wrote:halii oloektan wrote:Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much.
Hail AR 514, go AR or go home. Right? totally AR to kill even tanks in a single clip or GTFO. A CLIP? I want it gone in 3 bullets! |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |