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D legendary hero
THE WARRIORS OF LEGEND
457
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Posted - 2013.07.28 06:54:00 -
[31] - Quote
scout suits need more fire power is the real problem.
heavies are another issue. i am a pro heavy i can go on and on... but this is about scouts. and yeah, i enjoy dropping scouts in 5-6 shots. but, the balance is supposed to be:
A. low scan profile (scan profiles dnt even work right now its hit or miss) B. high CPU/PG capacity. higher than logis. default faster reload speed per lvl.
what B. translates to is more advanced and proto weaponry easily fitting on your suit.
Scout = hit hard and fast. gets in and out*
right now it's (without flaylocks):
scout = ___ and fast. gets in and dies. why? no profile dampining actually works. and there is not enough CPU/PG to fit more potent weaponry.
really, if the scouts low prifile worked, and they could carry any combo of PROTO light and PROTO side arms, it doesnt matter how much shield they have, they will be able to engage in guerilla tactics and cause massive damage to enemy force, dying only when facing enemies in direct combat.
this is balanced.
*thats also what she said |
Shotty GoBang
Pro Hic Immortalis League of Infamy
433
|
Posted - 2013.07.28 14:21:00 -
[32] - Quote
D legendary hero wrote: Scout = hit hard and fast. gets in and out. right now it's: scout = ___ and fast. gets in and dies.
This guy's a heavy and has described our Scoutly plight precisely. +1, my heavy friend.
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Draco Cerberus
Hellstorm Inc League of Infamy
216
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Posted - 2013.07.28 17:43:00 -
[33] - Quote
Scouts are low hp high speed suits. They are designed to speed tank not shield or armor tank. If you are getting slaughtered try setting your suit up for speed and mobility rather than armor or shield tank. IMO scouts are functioning as they were intended and there is no need for a buff/nerf or tweak of this suit. Learn how to use the scout suit properly, its not just scouts getting slaughtered but EVERY other class of suit as well. This is not a game where it is possible to not die every match. There is only one thing that is certain, DEATH. When you start a new character the first thing that you are told is that you will die, get used to it and adapt to minimize your deaths and you will do just fine. Militia suits while you are learning how to do this are inexpensive and will give you the least cost to train your kill skills. Welcome to New Eden. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
435
|
Posted - 2013.07.28 19:56:00 -
[34] - Quote
Draco Cerberus wrote:Scouts are low hp high speed suits. Low HP is accurate, but high speed? Whats the m/s difference between min assault and a scout? The marginal difference fails to justify running at half the hitpoints with equivalent hitbox and comparable mobility.
Draco Cerberus wrote:They are designed to speed tank not shield or armor tank. In the past you'd have been correct, but it seems the Devs are having issues with speed since 1.2. Speed tanking offers no advantage whatsoever. Believe me, I've tried and retried 100x. I'm embarrassed to admit it, I perform better running Armor Plates than KinCats since 1.2.
Draco Cerberus wrote:IMO scouts are functioning as they were intended. I really hope you're wrong here. This 14M SP Scout is a far cry from competitive in PC. Scouts can't evade fire since 1.2. Five (5) Duvolle AR rounds and I've cost my corp a clone. Better off dropping ULs then backing out of match.
Draco Cerberus wrote:BTW i get slaughtered by scouts more often than any other class. Srsly? That's crazy talk, man. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
250
|
Posted - 2013.07.28 21:26:00 -
[35] - Quote
Draco Cerberus wrote:Scouts are low hp high speed suits. They are designed to speed tank not shield or armor tank. If you are getting slaughtered try setting your suit up for speed and mobility rather than armor or shield tank. IMO scouts are functioning as they were intended and there is no need for a buff/nerf or tweak of this suit. Learn how to use the scout suit properly, its not just scouts getting slaughtered but EVERY other class of suit as well. This is not a game where it is possible to not die every match. There is only one thing that is certain, DEATH. When you start a new character the first thing that you are told is that you will die, get used to it and adapt to minimize your deaths and you will do just fine. Militia suits while you are learning how to do this are inexpensive and will give you the least cost to train your kill skills. Welcome to New Eden.
BTW i get slaughtered by scouts more often than any other class Ya um , you have no idea about what your talking about but thanks for comming out!
All you mentioned above is old news an if you read some of the points mentioned in the thread that there was drastic changes done in 1.2 that changed this game for us, so go read so I don't have to say the same $/-/% fifty times. Thankyou |
D legendary hero
THE WARRIORS OF LEGEND
461
|
Posted - 2013.07.28 22:00:00 -
[36] - Quote
Draco Cerberus wrote: gibburish
bro i understand what you are sayig. but remember. NO CLASS IS MEANT TO BE PIGEON HOLED! namely, variations, ornamentations, and embellishments can be made on any suit with in its limits.
if you want to shield tank with a scout go ahead. if you want to armor tank go ahead. if you want to damage tank, be my guest. the variations are numerous. some variations my be slightly better than others but these variatiosn are all based on the players precieved play style and their gola with that particular fitting.
there are situations where i may need a scout suit equiped with twin proto SMGs, that i will shield tank with. (i.e. a match where you notice high percentages of CQB with armor tankers)
in other situations, i may need to speed tank, and equip proto drop uplinks, so commandos and heavies can spawn right where the action is.
but remember, there is almost limitless variation (i use that liberally), within the confines of the suit (slot config, and CPU/PG). so you will never have a scout with as much EHP as a heavy, and thats fine.the base stats should help define the soldier.
why is the difference in speed between a scout and an assault so close? assaults should be alittle slower (except the minmintar because they have lower ehp so their assaults are the most balanced)
as a final though. you may think the scouts speed is fine now but when the auto aim is fixed next month, scouts will be so easy to hit there will be no point to using the suit. i mean really. my proto heavy suits die just as fast to a militia AR as my standard. same for scouts, why invest over 10million SP into scouts, and by 120,000 isk drop suits if their longevity is the same as light scouts? and before you say, "its still a scout" remember, militia assaults, upto proto have increasing longevity on the battle field. |
D legendary hero
THE WARRIORS OF LEGEND
461
|
Posted - 2013.07.28 22:22:00 -
[37] - Quote
people confuse scouts wanting buffs, with them wanting to be assault suits. NO! that is not what they are asking.
scout suits = hit and run assault suits = sustained assault, attrition logi suits = field support heavy suits = suppresive fire (HMG on ppl, forgun on vehicles) for advancing or retreating/defending purposes
a full squad of scouts should be able to: 1. attack a vulnerable possition without being detecting (meaning they should always get the first shot) 2. place uplinks near that position. 3. cause massive loss to the enemy by capturing poorly defended positions 4. retreat when enemy forces regroup
they should not be able to:
5. sustain an assault on an organized enemy force 6. have ehp = an assaults max ehp right now scouts cant do any of these properly except the last 2.
assaults should be able to:
1. attack heavily defended positions and break through via attrition 2. have high ehp 3. carry enough equipment to help support themselves or one other 4. be versitile and effective in many situations
an assualt should not:
5. have speed = to a scout 6. have ehp = to a heavy 7. be able to lay down suppressive fire better than a heavy 8. be good at everything 9. replace a logi
right now an assault suit can just abbout do everything anyone else can do better.
a logi suit should be able to:
1. support the front lines via equipment, and squad defense (preventing flanking with their primary) 2. have ehp ~= an assault 3. be versitile and usable in many situations.
a logi should not be able to:
4. amass more ehp than a heavy 5. be better than assaults at pushing the front line 6. be as fast as a scout (some logi's are as fast as scouts)
right now logi's are freaking unbeatble
a heavy should be able to:
1. have the most ehp amoung all suits, and have greater longevity under fire 2. lay down suppressive fire vs infantry in an offenseive and defensive role 3. lay down suppressive fire vs vehicles in an offensive and defensive role (forge gun) 4. be able to anihlate any infantry DIRECTLY in his line of fire (if you stand in my stream of bullets you should die) 5. should be better than assaults at holding positions and suppressing enemies on offense. (see 3)
a heavy should not:
1. be as fast as an assault 2. die as fast as a scout 3. be out gunned by an assault in a 1 on 1 situation 4. be worse at defense than an assault and terrible at offense 5. have equal or less ehp than an assault or logi
right now heavies just die so fast... its unfathomable |
DottorBestemmia
Maphia Clan Corporation CRONOS.
9
|
Posted - 2013.07.28 23:08:00 -
[38] - Quote
legendary hero,play u a ******* cb with a gk.0 scout flylock-sg full proto,i die 16 kill 6!!!!because the objective as defense with assault and snipers,in pc scout so very noob...(my kdr as 2.70 xD im no noob lol) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
101
|
Posted - 2013.07.28 23:38:00 -
[39] - Quote
Hopefully 1.6 we'll get attention (1.5 to work on tacnet and HUD information), tackling vehicles in 1.4 is a pretty big task
We all agree with more cpu/pg and equipment, along with more dependency between medium suits and scouts in regards to strafe/speed/stamina
Still scouts need to be specialized more for us to shine
Glass Cannon / Skirmisher
Lurker / Seeker
Debuffer / Controller
I think the focus on define scouts should evolve around these roles.
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
252
|
Posted - 2013.07.29 00:08:00 -
[40] - Quote
Honestly our core stats suck but I delt with it I knew the issues before I went scout, but then came the explosive FOTOM weapons which suck but 1.2 upgrades are the worst with the doped an stamina, strafing an all these changes our class needs a buff to equal out what they did to the game in 1.2
I understand it slows down lag an all other tech issues but before they implemented these changes, the scout class should have been brought up to speed to compensate.
Now maybe they figured it wouldn't have as big of a effect as it has but it does. So for us to wait countless months with no actuall idea of what they will do to fix our class is unreasonable.
Therefore we need as many scouts as possible to bump similar threads for a dev response other than them saying " scouts are under performing an need some love in the future".
My question is how much love an when? Should I start specializing differently or will it be a waste if I do? Will they nerf my next choice too? An continue to buff the things I have no points in?
I think the only viable option for us now is to spend the next months working on things that hopefully stay the same, shields, armor, pg CPU, weapon proficiencies, uplinks, hacking speeds an maybe some advanced suits of other classes that would be strong if we use the things we have specialized in on those suits, like logi shotgun need with dampeners an cardiacs an kinetics |
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CLONE117
Planetary Response Organization
52
|
Posted - 2013.07.29 00:32:00 -
[41] - Quote
scouts semm to run and jump fast to me...its the logi med suit that needs tweaking.... |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
254
|
Posted - 2013.07.29 01:31:00 -
[42] - Quote
CLONE117 wrote:scouts semm to run and jump fast to me...its the logi med suit that needs tweaking.... Only because older scouts have complex mods, an usually stack em, but 1.2 took a lot of our advantages away an made our hit box increase with speed. If you played earlier you would see a tremendous difference |
DottorBestemmia
Maphia Clan Corporation CRONOS.
9
|
Posted - 2013.07.29 21:50:00 -
[43] - Quote
OZAROW wrote:CLONE117 wrote:scouts semm to run and jump fast to me...its the logi med suit that needs tweaking.... Only because older scouts have complex mods, an usually stack em, but 1.2 took a lot of our advantages away an made our hit box increase with speed. If you played earlier you would see a tremendous difference
yes! |
Ghost Kaisar
Intrepidus XI EoN.
201
|
Posted - 2013.07.30 18:03:00 -
[44] - Quote
D legendary hero wrote:people confuse scouts wanting buffs, with them wanting to be assault suits. NO! that is not what they are asking.
scout suits = hit and run assault suits = sustained assault, attrition logi suits = field support heavy suits = suppresive fire (HMG on ppl, forgun on vehicles) for advancing or retreating/defending purposes
a full squad of scouts should be able to: 1. attack a vulnerable possition without being detecting (meaning they should always get the first shot) 2. place uplinks near that position. 3. cause massive loss to the enemy by capturing poorly defended positions 4. retreat when enemy forces regroup
they should not be able to:
5. sustain an assault on an organized enemy force 6. have ehp = an assaults max ehp right now scouts cant do any of these properly except the last 2.
assaults should be able to:
1. attack heavily defended positions and break through via attrition 2. have high ehp 3. carry enough equipment to help support themselves or one other 4. be versitile and effective in many situations
an assualt should not:
5. have speed = to a scout 6. have ehp = to a heavy 7. be able to lay down suppressive fire better than a heavy 8. be good at everything 9. replace a logi
right now an assault suit can just abbout do everything anyone else can do better.
a logi suit should be able to:
1. support the front lines via equipment, and squad defense (preventing flanking with their primary) 2. have ehp ~= an assault 3. be versitile and usable in many situations.
a logi should not be able to:
4. amass more ehp than a heavy 5. be better than assaults at pushing the front line 6. be as fast as a scout (some logi's are as fast as scouts)
right now logi's are freaking unbeatble
a heavy should be able to:
1. have the most ehp amoung all suits, and have greater longevity under fire 2. lay down suppressive fire vs infantry in an offenseive and defensive role 3. lay down suppressive fire vs vehicles in an offensive and defensive role (forge gun) 4. be able to anihlate any infantry DIRECTLY in his line of fire (if you stand in my stream of bullets you should die) 5. should be better than assaults at holding positions and suppressing enemies on offense. (see 3)
a heavy should not:
1. be as fast as an assault 2. die as fast as a scout 3. be out gunned by an assault in a 1 on 1 situation 4. be worse at defense than an assault and terrible at offense 5. have equal or less ehp than an assault or logi
right now heavies just die so fast... its unfathomable You should repost this in This
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DottorBestemmia
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.08.02 00:31:00 -
[45] - Quote
deeeeeeeeeeeeeeeeeeeeeeeeeeeeev come on u.u |
Cosgar
ParagonX
3798
|
Posted - 2013.08.02 00:38:00 -
[46] - Quote
Infantry re-balancing is coming in 1.4, just be patient guys. |
Jotun Izalaru
Goonfeet Top Men.
9
|
Posted - 2013.08.02 03:45:00 -
[47] - Quote
Cosgar wrote:Infantry re-balancing is coming in 1.4, just be patient guys.
Yes, the re-balancing is done by equaling everybody's tun and strafe speed. That's terrible for scouts, it's already kind of stupid that people can backpedal or strafe at their normal speed (none of which is much slower than scout's normal speed)
That 'rebalancing' is the problem. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
568
|
Posted - 2013.08.15 18:30:00 -
[48] - Quote
OZAROW wrote: Can you please fix scouts for 1.4?
CCP says "Nope. Maybe later." |
Matticus Monk
Ordus Trismegistus
361
|
Posted - 2013.08.15 21:26:00 -
[49] - Quote
So.... another few months worth of bleeding ISK, wasting clones and paying exorbitant amounts of SP for fractional increases in CPU/PG, Shield and Armor for other 'core' skills so we can fit 2 complex shield extenders, a drop uplink, and maybe an ADV light weapon.
Sweet! |
Shotty GoBang
Pro Hic Immortalis League of Infamy
573
|
Posted - 2013.08.15 21:52:00 -
[50] - Quote
Matticus Monk wrote:So.... another few months worth of bleeding ISK, wasting clones and paying exorbitant amounts of SP for fractional increases in CPU/PG, Shield and Armor for other 'core' skills so we can fit 2 complex shield extenders, a drop uplink, and maybe an ADV light weapon. Sweet!
We may get a break via TacNet changes. A possibility for 1.4. |
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Niuvo
The Phoenix Federation
349
|
Posted - 2013.08.16 06:36:00 -
[51] - Quote
Matticus Monk wrote:So.... another few months worth of bleeding ISK, wasting clones and paying exorbitant amounts of SP for fractional increases in CPU/PG, Shield and Armor for other 'core' skills so we can fit 2 complex shield extenders, a drop uplink, and maybe an ADV light weapon. Sweet! hey matt, I'm 80k short for the adv scout gal. I am honestly liking the range bonus for the suit and the suit itself! I made a huge error when I got gal light frame level 5, later I find that you only need level 3 to have access to the scout suit. With a nice respec I'll fix that error Why would anyone get proto basic frames? Seems like a waste of isk and sp.
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Jimthefighter
Ostrakon Agency Gallente Federation
10
|
Posted - 2013.08.16 14:49:00 -
[52] - Quote
Jotun Izalaru wrote:Cosgar wrote:Infantry re-balancing is coming in 1.4, just be patient guys. Yes, the re-balancing is done by equaling everybody's tun and strafe speed. That's terrible for scouts, it's already kind of stupid that people can backpedal or strafe at their normal speed (none of which is much slower than scout's normal speed) That 'rebalancing' is the problem.
What's confirmed is that turn/strafe speed is being equalized against the suits run (walk, as actual running was called sprint speed) speed. So hopefully if things are as they mean, things should be end of the world of the scout. |
Ruthless Lee
The Eliminators
44
|
Posted - 2013.08.16 15:59:00 -
[53] - Quote
Bump. |
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