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301. Shield and armor - in Feedback/Requests [original thread]
Eris Ernaga wrote: Also not everyone runs Caldari and Gallente for shield and armor my Minmitar dual tanks and also gets a nice +5 to armor repair through it's logistic bonus. Also don't forget repair tools and repair nano hives can be used to ...
- by Cosgar - at 2013.11.03 04:54:00
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302. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Honestly, the only thing the Swarm Launcher needs now is faster missiles. They do less damage and the lock range has been reduced, so why not boost the speed? If that were to happen, make swarms into tow missiles so you ...
- by Cosgar - at 2013.11.03 04:24:00
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303. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: Cosgar wrote: Bunny Demon wrote: If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (w...
- by Cosgar - at 2013.11.02 08:50:00
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304. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Enhanced shield extenders should be 44 HP, just for fitting with the trend. Noted and adjusted.
- by Cosgar - at 2013.11.02 05:13:00
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305. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
I was looking at shield extenders today while thinking about if they really deserve a penalty similar to armor plates and came up with the idea to add different variants like the ferroscale and reactive plates. First let's look at the current exte...
- by Cosgar - at 2013.11.02 04:45:00
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306. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Cosgar wrote: Thukker ASMG sounds better. Less damage, more ROF. Or make it fire rounds with minor explosives I wouldn't make another variant, just rename the Ishukone. It's already a bad mother Thukker.
- by Cosgar - at 2013.11.02 03:08:00
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307. orbital deflection shields - in Feedback/Requests [original thread]
I'd like to use WP to request instillations, CRUs, turrets, and other off map support modules.
- by Cosgar - at 2013.11.02 01:50:00
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308. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (which is better but the ar seems to have...
- by Cosgar - at 2013.11.02 01:43:00
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309. Why are specialist suits more expensive than basic frames? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Do you mean "why are basic suits more expensive than the role-specific ones?" It's so that players have more of an incentive to skill into them. For instance, the scout suits are almost identical to their basic counterparts, b...
- by Cosgar - at 2013.11.02 00:13:00
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310. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: Cosgar wrote: Bunny Demon wrote: Cosgar wrote: Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation? I'm not saying they should increases it but they should at least standardise it...
- by Cosgar - at 2013.11.02 00:01:00
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311. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: Cosgar wrote: Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation? I'm not saying they should increases it but they should at least standardise it so it's more skill based, anyway KB/m ...
- by Cosgar - at 2013.11.01 18:06:00
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312. Shield and armor - in Feedback/Requests [original thread]
Awry Barux wrote: Ku Shala wrote: basic shield extenders should be 33hp and advanced 50 hp prototype are the correct value QFT, shield extenders should scale in the same percentages as armor across tiers. Also shields don't need a buff. ...
- by Cosgar - at 2013.11.01 18:00:00
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313. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation?
- by Cosgar - at 2013.11.01 17:38:00
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314. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
+1 We need more content and less SP sinks. I'd say remove the basic suits (keep the heavy though) and condense the skill tree. The SP we're putting into our class suits should be for T-II and faction ones.
- by Cosgar - at 2013.10.31 19:53:00
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315. [Request] Grenade slot should be explosives slot - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Also, what if I like using fluxes to destroy equipment and then place RE's Less functionality for all -> bad Make them available for both equipment and grenade slot.
- by Cosgar - at 2013.10.31 19:35:00
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316. [Request] Grenade slot should be explosives slot - in Feedback/Requests [original thread]
Brilliant idea! +1
- by Cosgar - at 2013.10.31 18:46:00
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317. Springing Resists: How to fairly buff scouts. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Beren Hurin wrote: The thing is that because they only work during sprinting, then they can't be used during combat. That is very wrong. CQC scouts use sprinting to close in on other suits. Neat idea, but would end up ...
- by Cosgar - at 2013.10.31 18:44:00
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318. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
If this was implemented, strafing would need to be buffed, and the slowdown effect when you get hit should be removed. (Except for heavy weapons) It does give scouts a better advantage in mobility, but it gives brick tanking a huge advantage it do...
- by Cosgar - at 2013.10.31 18:27:00
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319. Myofibril Stimulants - in Feedback/Requests [original thread]
bump
- by Cosgar - at 2013.10.31 17:57:00
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320. Grenades - in Feedback/Requests [original thread]
Grenades have such a huge blast radius because in earlier build, splash damage was inconsistent. Like the MD, the slightest pixel elevation would negate damage, making them useless on uneven terrain. As a short term solution, CCP buffed them until...
- by Cosgar - at 2013.10.31 17:00:00
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