Pages: 1 2 3 4 5 6 7 8 9 10 20 |
301. CCP are finally seeing the light! - in General Discussions [original thread]
They should make it so grenades self-disarm when they fall near an assault rifle user. I'd say that the HMG should start firing cotton balls at anyone using an AR but CCP would have to increase the damage of the HMG to the cotton ball setting firs...
- by Chinduko - at 2013.05.05 01:55:00
|
302. To all the Heavy threads-a rebuttal - in General Discussions [original thread]
CCP should keep the heavy just as they are (which is still fairly weak). The issue is solved. They are trying to nerf something that is not broken. If HMG dmg is nerfed too much, then they should also reduce the magazine size of AR's to 30 rounds ...
- by Chinduko - at 2013.05.05 01:46:00
|
303. Remote Explosives, again? - in General Discussions [original thread]
Bojo The Mighty wrote: Parson Atreides wrote: Get better gear, run with a group, improve your gun game, etc. I very rarely use proto suits or weapons in pub matches, but it's still annoying when someone can avoid firing one shot at me and ...
- by Chinduko - at 2013.05.04 21:02:00
|
304. Fitting names. - in General Discussions [original thread]
If the weapon defines my role on the field: Weapon - suit type/ secondary attribute/ equipment (if applicable) These are all Type-II suits except heavy so I don't label them AR - Cheap/ Hives AR - Shield/ DEF/ Hives HMG - Armor/ DMG HMG - Shield...
- by Chinduko - at 2013.05.04 20:37:00
|
305. Question To Heavies, and Heavy Haters About Heavy DMG Nerf (No QQ) - in General Discussions [original thread]
With all our complaints about a heavy nerf, it's amazing that CCP has not posted the exact number. I'm sure we all would like to be able to understand CCP's logic for believing the heavy suit and HMG are OP while they also believe the assault suit...
- by Chinduko - at 2013.05.04 19:59:00
|
306. I'm sending a complaint to Sony. - in General Discussions [original thread]
CCP has refunded us before, I don't know why they won't do it again. Especially since UVT are being removed and some have spent aurum on those. A refund should be done on everything purchased with aurum except sp boosters.
- by Chinduko - at 2013.05.04 17:28:00
|
307. Don't fear my heavy friends - in General Discussions [original thread]
I hope the OP's prediction comes true.
- by Chinduko - at 2013.05.04 00:01:00
|
308. Question To Heavies, and Heavy Haters About Heavy DMG Nerf (No QQ) - in General Discussions [original thread]
Goodbye my heavy friend, with your weak, I mean weaker HMG. We'll see you when you're playable again. Hello Mr. assault rifle, you and all your awesomeness win. Looks like we're all stuck with using you.
- by Chinduko - at 2013.05.03 23:55:00
|
309. Armor HAVs are EzMode - in General Discussions [original thread]
I do not see much of a problem destroying any HAV when I have at least one proto forge gun in my squad. However, when I do not have that, all HAVs seems impossible to destroy. I always thought shield tanks were harder to destroy. Armor tanks are g...
- by Chinduko - at 2013.04.11 21:41:00
|
310. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
All AR's should only have 30 rounds per magazine. This would balance them out into the balanced weapon. With skill points a player could then have a higher mag count. The AR should not outperform any weapon at its specialty as it does now. It shou...
- by Chinduko - at 2013.04.08 17:20:00
|
311. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Chinduko - at 2013.04.08 16:45:00
|
312. question about lavs - in General Discussions [original thread]
The lav handling does need to be fixed.
- by Chinduko - at 2013.03.29 19:58:00
|
313. Possible idea for heavy buff. - in General Discussions [original thread]
The heavy suit will eventually need something to compete at higher levels effectively. As they are now, the proto heavy seems to fall below the effectiveness of the proto assault suit. I do not know what should be done.
- by Chinduko - at 2013.03.29 19:49:00
|
314. Funniest kill you ever had? - in General Discussions [original thread]
Walking behind an enemy sniper, tossing a remote explosive and sending them on their merry way was my favorite kill!
- by Chinduko - at 2013.03.29 19:28:00
|
315. Are you for or against AFK SP farming while we wait on the next build? - in General Discussions [original thread]
Makuta Miserix wrote: I still think you should be able to push them out of the MCC. This would be a good option or remove the MCC as an optional spawn point. Makes us spawn on the ground.
- by Chinduko - at 2013.03.29 19:22:00
|
316. Protoproblem - in Feedback/Requests [original thread]
This is likely an issue that will turn new players away. They'll find themselves putting full magazines into players that have so much armor and shielding, they can simply turn around and kill the low level player instantly. They'll get frustrat...
- by Chinduko - at 2013.03.23 00:38:00
|
317. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
I would actually be in favor of a damage boost to all weapons if our team is being red lined. Increase armor for them as well. Maybe it would help a red lined team balance the game.
- by Chinduko - at 2013.03.23 00:27:00
|
318. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
Shledder wrote: I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anyth...
- by Chinduko - at 2013.03.07 19:33:00
|
319. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
I'd love to see indoor maps like a war barge map. No vehicles inside. Just CQC fun!
- by Chinduko - at 2013.03.07 19:30:00
|
320. Vehicles without turrets - in Feedback/Requests [original thread]
I would love to have a very heavily armored vehicle that is extremely difficult to destroy but has very little in offensive capability. A complete transport vehicle for the entire team.
- by Chinduko - at 2013.03.07 19:23:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |